How the leveling and reward systems work in Gwent
Does it seem random to you what kind of a rewards you receive after a win in a game of GWENT The Witcher Card Game? It’s all about mechanics and nothing is really random. Keep reading this guide to learn how the leveling and progression is done in the game.
Tiers of rewards
The system has been redesigned not too long ago to count not games won, but rounds won. Obviously, 1 win = 2 rounds won. Depending on how many round wins you register in the game, the system rewards you with different tiers of rewards. The following are attached to leveling up in the game and the more you play, the slower you will level up.
- Tier 1: 6 rounds won = 100 ore reward
- Tier 2: 12 rounds won = 75 ore reward
- Tier 3: 24 rounds won = 50 ore reward
- Tier 4: 24 rounds won = 25 ore reward
In the first tier you only need 6 rounds won to earn the daily reward, in the second tier you need 6 wins or 12 rounds won to earn the daily reward. This is a well thought and reasonable decision from CD Projekt Red, the developers of Gwent and The Witcher games. By playing less or in other words spending less time farming wins, you will be rewarded faster and with more items. This is to prevent the hardcore Gwent players from becoming too overpowered in a very short span of time. At the same time it allows the player with less time available to enjoy the game, to be able to catch up with the rest. And since Ore is the resource used to purchase Kegs, the devs don’t want to reward the players on a flat ratio, allowing them to gather more cards quick as this defeats the purpose of the game – collecting cards. The player is supposed to enjoy doing it, not spend 12 hours per day for a week and get all available cards, then get bored with nothing left to be added to their collection.
The Tier progression resets every day, allowing you to start form Tier 1 again. Every now and then a small reward will be granted to you in the form of a card, ore or scraps during a progression of a tier. The card reward is actually quite a rare occasion, but when you are lucky to get one, its type and rarity has the equal probability as the first 4 cards drawn form a Keg. So, yes, it can be Ciri too!
This system is clearly preventing fast farm and quick collecting of many cards.
The GG Rewards
At the end of each game of Gwent, you have the opportunity to reward your opponent with the so called “GG Reward” (GG stands for “Good Game”). It doesn’t matter who is the winner, this gesture inspires and binds the community closer and makes all players feel better about playing against each other. This type of reward is random and can be either 5 ore or 5 scraps.
Recently CD Projekt Red introduced a mechanic that prevented granting GG if a match ends too soon. The requirements are that the first round has finished and some cards have been played in the 2nd round for a GG to be available at the end of the match.
Leveling in Gwent
The leveling is based on experience gain. Players earn experience based on their performance in matches, wins or loses. The amount of XP required is different for each level and changes on a progressively slowing system. This means the higher level you are, the more XP you will need to progress to the next level.
Your rank is your achievement from Ranked Gameplay in Gwent. The Ranked Matches match you against opponents of your rank and strength (based on many factors, including decks and previous performance). There are currently 15 ranks available for players to climb through. After each one there is a dedicated reward for you. It is in the form of Ore, Scraps or a Card.
Playing Ranked matches you can increase your rank and rating. Losing matches will result in lowering your rating, but you cannot get demoted to a lower rank. The higher rating you have, the tougher opponents you will face. This may result in longer queue times in the higher ranks.
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