Jedi Sentinel COMBAT Discipline | SWTOR 5.0 Guide


SWTOR Sentinel 5.0 Discipline Guide by Vulkk Share this:
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A Complete User-Friendly Jedi Sentinel COMBAT 5.2+ Guide

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The guide is structured in sub-pages for better orientation, less scrolling and easier navigation. Click on one of the 4 tabs below to visit the INTRODUCTION TO THE DISCIPLINE, STATS PRIORITIES AND GEARING TIPS, ABILITIES, UTILITIES AND PRIORITIES and CONCLUSION sections. Inside each one of the tabs (or sub-pages) you will find Table of Contents to further ease your navigation and help you find what you are looking for. The 4 tabs are available on the top and at the bottom.


INTRO


The Combat Discipline is the 2nd of 3 available paths for the Jedi Sentinel Class. It provides great Burst damage, weaker Single Target Sustained damage and incredibly good Burst AoE damage. Due to the small number of abilities included in the main priority, the great burst potential and high mobility, it is ideal for leveling up.


What is Combat Good For

The playstyle involves a small number of abilities and has an opener capable of dealing very high amount of damage to one of multiple opponents quickly and efficiently. The spec is ideal for fights involving frequent target switching and/or multiple targets boss encounters. The AoE potential of Combat is incredible. At the time of writing this guide, even if played to the best of its abilities, Combat is still a little behind the highest parsing disciplines in the game. It does not have a specific rotation (well, you could use one, but it would ONLY be viable for the Ops Dummy), but rather relies on a very important abilities priority list and a various attack combos.

My personal recommendation for leveling sentinels is to use the Combat spec. Watchman offers decent self-support passive abilities that may help with tougher bosses during your leveling adventures and Concentration in 5.0 is a very powerful spec, but nothing compares to the pure raw feeling of bashing your enemies with your melee weapon.


Changes in Patch 5.0

With Knights of the Eternal Throne and Patch 5.0 the Combat spec was not changed significantly. Some of them I covered in this post as well as in my Class Changes Overview Video, based on the Developer Blogs.

  • Lance: New ability for the Combat Discipline. High damage ability that hinders the movement of your enemy and reduces their armor.
  • Blade Barrage: Blade Dance has been renamed to Blade Barrage. This is now an instantly activated ability to help add more mobility to the Sentinel.
  • Zealous Judgment: Dispatch refunds 2 focus on targets affected by your Pacify. Additionally, Dispatch is usable on targets affected by your Pacify, regardless of remaining health. Pacify also grants Zealous Judgment, increasing Force and tech defense by 75% for 6 seconds.
  • Hidden Advance: While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
  • Intercessor: Force Leap grants Intercessor, allowing you to activate Force Leap a second time. Intercessor lasts up to 7.5 seconds and is removed if Force Leap is reused. If Intercessor is not utilized by the end of its duration, Force Leap is placed on a 7.5 second cooldown. Additionally, Force Leap now builds 2 Centering.

| ► STATS PRIORITIES AND GEARING TIPS


Video guide to Sentinel COMBAT Discipline in SWTOR Patch 5.0. Includes Ability Priorities, Standard Opener, Utilities and more.

Vulkk's video guide to Sentinel COMBAT Discipline in SWTOR Patch 5.0. Includes Ability Priorities, Standard Opener, Utilities and more. Check below for more interesting and useful links!

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  • Krytel33

    Just wanted to say THANK YOU. I been running Concentration, its a good spec, i knew my rotation. But i tried out your Combat and Wow… with Con. I parsed at 5200 and peaked during burst at 5500… Combat i sustained about 5807 and peaked around 6100. Mind you i have mostly T2 and some T3 gear… Thanks again, Im converted :)

    • http://VULKK.com Vulkk

      You are very welcome. And thanks for the good feedback. I would advice you to keep playing Concentration. Right now it’s not better than the other 2, but is great fun in PvP and can be very useful for solo farming stuff (dailies, heroics, FPs, etc), provided you do that :)

  • https://www.facebook.com/1330685447005231 Bartek Sokorski

    Unfortunately without decent amount od Alacrity, Carnage is quite weak since its main dmg source is shortened

  • https://www.facebook.com/1481783681856323 João Cardoso

    so someone applied some bling bling to the outfit ain’t it? and now full of swag and willing to show it off…xD

  • Whitedragon

    Best guide ever!

  • Dracoo

    a guildie of my uses force fade+hidden advance on his concentration sentinel in pvp. one of the attacks hit over 40k with that buff. I just can’t remember was it concentrated slice or focused burst, but in combo they hit about 60k. I was also his victim few times xD

  • Tony

    Thanks for your guide, they were really good. I am a new player, and am only lvl 11. I doubt i will be raiding seriously but love the sentinel play style. I prefer melee over ranged. I am torn between combat and watchman. I like the burst mechanics of combat and wonder if i am not gimping myself later on with lower ST damage later. With watchman, my biggest concern is on skill cap. It sounds like a build were if i mess up rotation on my damage ramp up, i will be in trouble. What would you advise?