This character guide for Throné in Octopath Traveler 2 highlights her story and her unique functions. It breaks down the actions unique to Throné including Path Actions and Abilities.
Throné’s Unique Actions
Each Traveler has unique abilities specific to them, referred to as Path Actions, which they get two, one for each time of day. These can accomplish a variety of goals from accessing new areas, and information on the world, or providing additional information.
Path Actions are only available to the character that starts with this job, in this case, Throné. They must be in your party to perform the Path Actions below.
Day Path Action: Steal
Steal allows Throné to attempt to steal items from NPCs. Each item has it’s own chance of being stolen, usually relative to its value or strength.
Steal is considered a rogue action, and as a result failing to steal an item can damage your reputation in a town. However, your reputation can be restored for a fee by the local Tavernkeeper.
You may find NPCs in the world that can increase your chances of stealing items. This can even allow you to steal rarer items you couldn’t previously, now with a low success rate. Your success rate will also increase with your level.
One of these NPCs can be found in Flamesguard, a cloaked Young Man near the main cathedral. He’s only present during the night, but acquiring information from him will give you ‘Thieving Tips & Tricks’, increasing your success rate of using Steal.
Throné’s Steal Path action is chance-based, with the chances of success going lower for rarer items. This means Steal is great for easily getting cheap items, items that cannot be purchased, or “junk items” that are meant to be sold.
You can try your luck on the lower success rate items, as the tavernkeeper’s fee varies from town to town, so weighing your odds of success and the penalty fee against the cost of just Purchasing the item can help ensure you get items as cheap as possible.
Much like how some items cannot be stolen or have incredibly low odds, some items also cannot be purchased by Partitio; giving both characters items exclusive to them.
Night Path Action: Ambush
Ambush allows you to knock a target out, moving them out of the way of a path. You must meet the level requirement to perform this action.
Ambush has a level requirement, preventing you from using it on a target. This also means that it cannot fail, and does not risk your reputation in a town.
Ambushing NPCs isn’t always going to be a useful thing, however many NPCs will block doorways that lead to treasures or NPCs with strong skills or powerful equipment.
Ambush will be one of the last Path Actions you want to perform, as you’ll have to reset the area in some manner to interact with the ambushed NPC again. This is easily done by switching between day and night, if possible.
There may be NPCs in the world that enhance this Path Action, reducing the required level to Ambush a target.
Ambush is an alternative action to the Apothecary’s Soothe Path Action for knocking out NPCs at night. Soothe does not require a level and also cannot fail, but requires items that may be harder to come by. This makes Ambush a more viable option for easier targets, while items are best saved to Soothe targets with a high-level requirement for Ambush
Talent: Blessing of Darkness
Talents are a passive skill that is entirely unique to each character, which compliments their starting job in some way. Most of these skills do not affect combat, however some of them do.
When Throné is in your party she’ll activate Blessing of Darkness, temporarily boost your party’s Speed, Physical Attack, and Elemental Attack at the start of combat, but only during the night.
This can allow your party to very quickly clear out weak mobs when taking encounters at night. This can help a ton when you may want to or need to defeat many enemies quickly.
Latent Power: Leave No Trace
Latent Powers are a new feature to Octopath Traveler 2, which gives each traveler an ability that’s completely unique to them. These skills are earned by building the Latent Power Gauge by receiving damage and breaking foes. Using a Latent Power expends the gauge to provide its effects and does not require SP.
Throné’s Latent Power is called Leave No Trace. Activating this Latent Power allows Throné to act twice in a single turn.
Leave No Trace is a good way to debuff and target with Armor Corrosive and then attack the same turn, getting maximum value out of the duration of Armor Corrosive without a foe disrupting it.
It can also be used in a supportive manner, applying both Armor Corrosive and Shackle Foe in the same turn. Combined with other jobs, this can also be used to apply multiple buffs or other beneficial effects in the same turn.
Throné’s Thief Skills
Throné’s starting job is Thief. With that comes a set of active and passive skills that complete the character. Thieves are primarily physical damage dealers, but they also are able to apply debuffs that allow them to hinder foes and protect your allies.
For more information on Throné’s job as a Thief, check out our Thief Job Guide. This covers all the skills of the Thief in-depth as well as any synergies that Throné and the Thief job have with the other jobs available in the game.
Throné’s EX Skills
EX Skills are a new feature of Octopath Traveler 2. Each Traveler has two skills unique to them that the other Travelers cannot get. These are often powerful attacks or skills with powerful utility.
Veil of Darkness
- Skill Type:
Dark
- SP Cost: 25
- Effect: Deal dark-based damage to all foes and dodge 1 physical attack with 100% success rate.
- Boost Effect: Increase Damage per BP spent.
This skill is great in fights where the majority of incoming damage is physical. Despite its wording, it actually places a debuff on foes that forces them to miss, rather than a buff on you. This will also make multi-target attacks miss as well, offering protection to your team.
Where to Unlock Veil of Darkness
Veil of Darkness can be obtained by taking Throné to the Altar of the Prince of Thieves. She is required to be in the active party, or she will not receive this skill.
This Altar can be found in the Southern Clockbank Highroad by crossing the pond there. The entrance is surrounded by lilypads, which you’ll need to head south into and you’ll be taken inside the altar room.
Disguise
- Skill Type: Buff
- SP Cost: 18
- Effect: Disguise yourself as an ally for 2 turns.
- Boost Effect: Disguise lasts an additional 2 turn per BP Spent
Despite the game’s misleading translation, skill will disguise Throné as another member of the party for multiple turns. During this time, she can use any skills from their primary or secondary job, excluding EX Skills, Talents, and Latent Powers. She will use their equipped weapons, but not their other equipment.
This skill can be great for that moment when Throne has her BP full, but there is nothing that’s worth spending it on right away. She can instead opt to copy say a Dancer, and grant Sealticge’s Seduction to an ally, or even help a Scholar setup by casting Alephan’s Wisdom for them.
Where to Unlock Disguise
As her second EX Skill, Disguise is unlocked upon completion of Throné’s final story in Lostseed. As such she will not have access to this skill during the final boss of the chapter.
Throné’s Story
The sections below are details on Throné’s Story in Octopath Traveler 2. As such, there are many spoilers below.
Character Background
Throné works as a Thief for the Blacksnakes, a gang that controls the city of New Delsta from the Shadows. As a thief she has two main duties to the Blacksnakes, Stealing and “cleaning”. Despite her duties, Throné despises pointless bloodshed, often choosing to knock people unconscious rather than take them out on the spot.
Throné seeks to leave the Blacksnakes, but doing so requires the approval of both leaders of the Blacksnakes, referred to as Father and Mother. She decides that this is what she truly wants and sets out to be free, by any means necessary.
Chapter 1
Throné’s opening chapter has her and a few other members of the Blacksnakes fleeing from the scene of a not entirely successful heist. They flee through the sewers, encountering opposition from Diamante’s guards
They quickly reach a door that was intended to be their exit, only for it to be locked. They hold off guards to try to make time for Donnie, their lockpicking expert, to recover. Unfortunately, he passes due to blood loss from an injury gotten during the escape.
Throné alongside the remaining two Blacksnakes, Scaracci and Pirro, look for an alternative way out. This alternative route seems to be heavily guarded, but they fight their way out to the streets of New Delsta.
They decide to split up, to prevent any potential trailing from Diamantes’ guards. This leaves Throné with delivering the mark, or the item they set out to steal to Father, one of the leaders of the Blacksnakes. Father seems disappointed that the operation was found out, suggesting there may need to be additional cleaning done to remove the traitor.
Shortly after, Throné is to attend a Blacksnakes meeting with Mother, the other leader of the Blacksnakes. Mother tells Throné that Scaracci pinned the blame on her for the failure of the mission, which results in her being whipped as punishment. Pirro eventually shows up, taking the blame instead. Mother concludes the meeting early, also stating that’s she’ll be out seeking new members for the Blacksnakes.
The next morning, Pirro meets with Throné on a roof in the middle of town. Pirro talks about his ambitions of wanting to rise through the ranks and live a more luxurious life. Pirro then asks Throné what she wants from all of this, to which she has no answer. They then set off back to the Blacksnake’s Den.
In the Blacksnake’s Den, Father reveals to Throné that Scaracci is the traitor. He claims that he was seen meeting with Diamante, and tasks Throné with dispatching both of them. With security being much tighter around Diamante’s estate, Father suggests that Throné disguise herself as a brothel girl to infiltrate the estate easier.
After acquiring a brothel girl’s clothes, she sets off to Diamante’s estate. After being escorted in by guards, she quickly ditches the outfit and knocks a nearby guard unconscious before making her way through the Diamante Estate.
Upon reaching Diamante’s room, she finds the window broken and decides to look outside. She discovers the bodies of both Scaracci and Diamante, both long deceased. Before long Pirro shows up, saying that Throné took too long so he decided to do the cleaning for her.
After some confusion from Throné, Pirro reveals the truth, that Father had sent all three of them here claiming each was a traitor. He continues to say that this was Father and Mother’s plan from the start, that only the strongest were to survive.
Pirro says he wants to be the successor and take over the Blacksnakes, stating that Throné is in the way. Pirro then attacks Throné, and despite Throné’s insistence on not fighting Pirro he fights anyways. During the fight, he claims that if he wants to be the successor, Throné needs to be taken out since she’s already favored by Father.
After his defeat, Pirro once again asks what Throné wants out of all of this. This time she responds that she wants to be free, no matter the cost. Pirro says it’s not going to be easy, but if anyone can do it, she can. Pirro bleeds out, which Throné feels some regret for, but resolves herself.
Thus she now sets out, in search of Father and Mother, with full intentions of killing them both and claiming the keys to collar bound around her neck.
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