Octopath Traveler 2 Conjurer Job Guide

RubyRose by RubyRose|

This is an in-depth guide to the Conjurer job in Octopath Traveler 2. We’ll break down the Conjurer job, including skills and interactions with the other jobs of Octopath Traveler 2.

Octopath Traveler II Conjurer Job Icon What is the Role of a Conjurer

The Conjurer is a highly supportive job, capable of imbuing allies’ weapons with various elements. They specialize in the use of Octopath Traveler II Weapon - Bow Bows and Octopath Traveler II Weapon - Staff Staves.

Conjurers are a very balanced job, capable of providing its own unique support as well as increasing the damage of most parties very easily. This is done with its unique skill that conjure the elements.

These unique buff add an additional elemental attack of a given type to all of your party’s attacks. These attacks will hit a single target when they use a single-target skill or any enemies hit by multi-target skills.

As an advanced job, there are no characters that start with this job. This means you’ll need to find the NPC to unlock and use this job.

Where to Find and How to Unlock the Conjurer Job

The Conjurer Job is unlocked by obtaining the Proof of the Conjurer from the Five-Tiered Tower in Ku. To Reach Ku, you’ll need to head Southwest from the city of Sai, or South then West from the city of Wellgrove.

Upon reaching the tower, you must take on the A Tower of Trials Side Story and complete it to receive the Proof of the Conjurer. This has you take on a set of tough boss encounters to claim your reward.

Upon reaching the top of the tower and defeating the final boss, they will reward you with the Proof of the Conjurer, enabling the job for use.

Conjurer Skills: Overview and Recommendation

Like all job, the Conjurer has both Active Skills and Support Skills that can affect their combat ability. Below you can read the overview and recommendations for each skill individually.

Active Skills

Active Skills are skills used in battle, to either attack, provide buffs, or apply debuffs. Below are the Active Skills available to Conjurer. Conjurers have access to Conjure Flames and Conjure Ice by default, the other skills require the use of Job Points, or JP to unlock.

Among the Active Skills are Divine Skills, which are powerful skills that are unique to each class. These however cannot be unlocked until all other skills have been unlocked first.

Conjure Flames

  • Skill Type: Octopath Traveler II Type Fire AttackBuff
  • SP Cost: 20
  • Effect: Grant the weapons of all allies an additional fire-based attack for 2 turns.
  • Boost Effect: Extends the duration of the effect by 1 turn per BP pent.
Conjurer Skills: Overview and Recommendation - Conjure Flames

Conjure Flames is great for allies that deal mainly physical damage, as this adds an elemental hit to their attacks and skills. While the effect will only hit one time, regardless the number of attacks done, it can hit all enemies at the same time adding significant breaking power. It scales off the Elemental Attack of the weapon used, so you’ll want to use attacks or skills with high Elemental Attack weapons to get the most damage.

Conjure Ice

  • Skill Type: Octopath Traveler II Type Ice AttackBuff
  • SP Cost: 20
  • Effect: Grant the weapons of all allies an additional ice-based attack for 2 turns.
  • Boost Effect: Extends the duration of the effect by 1 turn per BP spent.
Conjurer Skills: Overview and Recommendation - Conjure Ice

Works the same as Conjure Flames, but deals Ice damage instead, making it great for the same situations.

Conjure Lightning

  • Skill Type: Octopath Traveler II Type Lightning AttackBuff
  • SP Cost: 20
  • Effect: Grant the weapons of all allies an additional lightning-based attack for 2 turns.
  • Boost Effect: Extends the duration of the effect by 1 turn per BP spent.
Conjurer Skills: Overview and Recommendation - Conjure Lightning

Works the same as Conjure Flames, but deals Lightning damage instead, making it great for the same situations.

Conjure Gusts

  • Skill Type: Octopath Traveler II Type Wind AttackBuff
  • SP Cost: 20
  • Effect: Grant the weapons of all allies an additional wind-based attack for 2 turns.
  • Boost Effect: Extends the duration of the effect by 1 turn per BP spent.
Conjurer Skills: Overview and Recommendation - Conjure Gusts

Works the same as Conjure Flames, but deals Wind damage instead, making it great for the same situations.

Prayer for Rain

  • Skill Type: Buff
  • SP Cost: 20
  • Effect: Grants SP to all allies after they perform an action for 2 turns.
  • Boost Effect: Extends the duration of the effect by 1 turn per BP spent.
Conjurer Skills: Overview and Recommendation -

Prayer for Rain grants a gradual SP restoration effect that triggers after an ally’s action. This can be especially helpful for jobs that can use a ton of SP very quickly like Schloar or other advanced jobs. It’s a great supportive skill that makes many strategies work well.

Dance of Immunity

  • Skill Type: Buff
  • SP Cost: 15
  • Effect: Grants a single ally immunity to enfeebling effects for 2 turns
  • Boost Effect: Extend the duration of the effect by 2 turns per BP spent.
Conjurer Skills: Overview and Recommendation - Prayer for Rain

Dance of Immunity is a fantastic skill, especially in a fight where the boss or their summons may frequently spam attacks that lower various stats. This prevents those effects from occurring, ensuring you’re not losing any damage, defenses, or speed.

Rite of the Sun

  • Skill Type: Recovery, Buff
  • SP Cost: 1
  • Effect: Revies and fully restores the HP of all allies, raising their Physical Defense and Elemental Defense for 2 Turns. The user will be unable to act for 6 turns.
  • Boost Effect: Reduces the number of turns before the user can act again by 1 per BP spent.
Conjurer Skills: Overview and Recommendation - Rite of the Sun

This is the definition of a last resort or panic skill. Without any boost this will revive and fully heal your party. It does come with a rough penalty that prevent the character from acting for several turns, which is what makes it a last resort kind of skill. Nonetheless, having this potent heal can save you in a pinch for sure.

Divine Skill – BP Boost

  • Skill Type: Buff
  • SP Cost: 30
  • Effect: Grants a single ally 2 BP at the start of every turn for 3 turns.
  • Boost Effect: Requires maximum Boost to activate.
Conjurer Skills: Overview and Recommendation - Divine Skill - BP Boost

This skill doubles a character’s BP generation for a couple turns. While BP is usually good, this isn’t that great of a skill overall. It costs you 3 BP, to allow an ally to get 4 BP over the next two turns after this skill is used.

This falls short compared to fully boosting Arkar’s Coil, which would do the same, while also fully recovering their HP and SP. While there’s no cooldown here other than the BP cost, the fact its so short means that you barely gain any advantage from it. Couple this with the fact that using a boost at all also prevent this extra BP from being added and you have arguably the worst Divine Skill in the game.

Support Skills

Support Skills are passive bonuses that can be mixed and matched with Support Skills of other classes after unlocking them. Support Skills are unlocked alongside your Active Skills, being tied to the number of unlocked Active Skills for the class. These provide stat boosts or other combat effects entirely passively and do not need to be activated beyond applying them to a character.

Purification

  • Total JP Cost: 4,000
  • Effect: Attribute-reducing effects on the equipped character dissipate twice as quickly.

This is a bit niche since the characters and jobs that would use it to most also don’t have much room for it. It can still be a bit of use for support, to make defense reduction fall off quicker, but outside of that, it’s a very limited passive.

SP Saver

  • Total JP Cost: 6,000
  • Effect: Halves the SP costs of the skill of the equipped character.

This is an exceptionally good passive, which makes most damage dealers, especially those using advanced jobs, less SP-hungry. With their costs reduced by half, it’s much easier for effects like Prayer for Rain to help with SP sustain.

Divine Wrath

  • Total JP Cost: 8,000
  • Effect: Brings misfortune upon the foe who renders the equipped character incapacitated.

This is basically useless, as you should never be planning around a character being defeated.

BP Regeneration

  • Total JP Cost: 10,000
  • Effect: When using BP, the equipped character has a 25% chance of recovering the BP they just spent.

This is an exceptionally powerful, but luck reliant passive. When it triggers, it’s insanely useful, but can also be punishing if you’re planning around the effect occurring on occasion.

Hikari and Throné are both great users of this, as their Latent Power can grant them additional actions. Additionally, any character under the effects of the Cleric Divine Skill, Aelfric’s Blessing can also make great use of this.

Octopath Traveler II Conjurer Job IconConjurer Job Synergies

Being a supportive Job that doesn’t require a ton of additional support to work well makes this a pretty flexible job, though it also limits some of the more common pairings’ effectiveness.

The Octopath Traveler II Job Icon - Apothecary Apothecary can be a decent option as most of their existing support is utility, and this provides them some offensive support. This also comes with the added bonus of having access to Rehabilitate and Replenish Health, both of which can help you survive the downtime causes by Rite of the Sun.

Octopath Traveler II Job Icon - Cleric Clerics can be decent users of the Conjurer job as well. Their innate access to strong party healing means they have less reason to use the Rite of the Sun skill. This also allows them to provide a good mix of offensive and defensive support, in addition to giving them access to five of the six elements at any time.

When combined with the Octopath Traveler II Job Icon - Dancer Dancer, the Conjurer gets the ability to spread Dance of Immunity to the whole party. Additionally, with a decent multi-target attack and the Dance Session Talent, Agnea is also able to make use of her conjuration skills.

While not the absolute best option, Octopath Traveler II Job Icon - Merchant Merchants can also be great Conjurers. Parititio‘s Latent Power in particular allows him to basically fully boost any conjuration at will. Though, once he has access to Foreign Assassins with Hired Help, he loses any use for Prayer for Rain and Rite of the Sun in addition to Share BP already being a better option over BP Boost.

The Octopath Traveler II Job Icon - Hunter Hunter doesn’t pair all too well with the Conjurer. Ochette however can be an excellent user of the conjurations, due to her wide variety of attacks available through beasts.

While not a great direct pairing in general but being an SP-reliant job, Octopath Traveler II Job Icon - Scholar Scholars can make good use of the SP Saver Support Skill. They’re also great targets for receiving conjurations, allowing them to conserve BP for bigger casts.

Octopath Traveler II Job Icon - Thief Thieves have a decent synergy with Conjurers. With her Latent Power Throné is able to both setup and conjuration and use it in the same turn. The only downside to this is that Thieves in particular don’t have much for multi-target options outside of their Divine skill. They can however make use of the Incidental Attack Support Skill to debuff and potentially attack in the same turn, with the attack also triggering a conjuration.

Throné herself is able to also temporarily shore up that slight weakness of lacking multi-target skills using her EX Skill Disguise. This lets her temporarily copy the jobs and weapons of a selected ally, giving her easy access to many of the better physical multi-target options.

Much like the Scholar and Hunter, the Octopath Traveler II Job Icon - WarriorWarrior doesn’t have any direct synergies from the Conjurer Job. Though, much like the Ochette, Hikari can be an excellent user of conjurations thanks to his base skill and Learned skills.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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