This guide for the Storm Druid in Diablo 4 focuses on a post-campaign Endgame Tornado build that functions without too many Aspects, but becomes much more potent with the completed build!
This guide is up-to-date for Season 4 and Patch 1.4.0.
Check our Diablo 4 Builds Catalog of uniquely crafted builds for each class.
Table of contents
Between Companions, Earth Magic, Shapeshifting, and Storm Magic the Druid has a lot of interesting skill combinations that are not only viable but also very strong. This build focuses on a Druid kit built around Shapeshifting, Storm Magic, and the Tempest Roar Unique Helm.
This Storm Druid build guide assumes you’re at least level 50 and have completed enough of your Renown to have gained the 10 additional Skill Points available.
If you want a great leveling build to reach this point with, try our Druid Leveling Build. Or you can use the Storm Druid Build to level up with. At the bottom of the guide, we have a leveling segment that will show you how to develop this build from level 1 on a new character.
Build Overview
This Storm build heavily focuses on Tornado and Hurricane, with them being boosted and supported by many defensive skills in addition to the Grizzly Rage Ultimate Skill. There’s a lot of focus on maintaining and restoring Spirit allowing us to not carry a basic skill.
On the Defensive side of things, we’ll be supporting ourselves with Blood Howl, Cyclone Armor, and Earthen Bulwark. This gives us access to consistent Heal, Damage Reduction, and Barrier. In addition to all of this, we’ll have Grizzly Rage keeping Unstoppable on us with little to no downtime, as well as constantly Fortifying us.
Skill and Passive Breakdown
In this section, we’ll be talking about each skill we use. This is the whys and hows of how the build works, and then we’ll cover the skill point distribution.
Skills
These are the main skills for the build. We’ll explain what purpose each serves and how they fit the build.
Tornado
Tornado is our active DPS skill, we’ll be Upgrading it to Primal Tornado and supporting it with the Stormchaser’s Aspect and Mighty Storm’s Aspect to boost its damage and consistency.
Hurricane
Hurricane is a secondary DPS skill that deals Damage over Time to everything near us. This also helps to frequently trigger bonuses from Critical Strikes and Lucky Hits. We’ll upgrade it to Savage Hurricane to also have it act as another defensive skill.
Earthen Bulwark
Earthen Bulwark is our on-demand Barrier as well as a secondary source of Unstoppable. We’ll want this extra Unstoppable source as we’re no longer permanently Unstoppable in Grizzly Rage as of 1.1.0.
Cyclone Armor
Cyclone Armor grants us a bit of passive Non-Physical Damage Reduction, while also providing a burst of high Damage Reduction every so often. We’ll also be able to use it to push enemies away if we find ourselves surrounded or otherwise in a bad spot.
Blood Howl
Blood Howl is an on-demand burst of healing as well as Attack Speed when upgraded to Preserving Blood Howl. With its cooldown being reduced any time we defeat an enemy, this gives us plenty of uptime on the Attack Speed as well as consistent healing.
Grizzly Rage
Grizzly Rare is our Ultimate skill, and thanks to the Dire Wolf’s Aspect, we’ll turn into a Dire Werewolf instead of a Dire Werebear. This grants us the same damage bonus, but trades the damage reduction for Movement Speed while also granting Spirit Cost Reduction and healing when we defeat enemies.
Passives
Here we’re only going to talk about the main passives we absolutely want as well as our Key passive. There are unfortunately a couple we will need to take to get access to these though.
Key Passive – Earthen Might
Earthen Might is going to be supported by the Might Storm Aspect, allowing it to apply to our Storm Skills. This gives us a chance to not only fully replenish our Spirit, but also for all of out attacks to always Critically Strike for a short duration. With both of our damage skills being able to very rapidly hit one or several targets, we’ll be able to trigger these effects often.
Wild Impulse
Wild Impulse increases the damage of our Core Skills (Tornado) but increases their Spirit Cost. The Dire Wolf’s Aspect helps to completely offset this negative and make this absolutely free damage.
Predatory instinct
Predatory Instinct grants us a free boost to Critical Strike Chance against Close enemies.
Digitigrade Gait
Digitigrade Gait grants us Movement Speed while in Werewolf Form an for a short time after. We’ll have this bonus the entire time we have Grizzly Rage active, thanks to the Dire Wolf’s Aspect.
Ancestral Fortitude
Ancestral Fortitude grants a fairly high amount of free Non-Physical Resistance. This just helps to make us more durable overall, especially after the Resistance chance that came with Season 2.
Vigilance
Vigilance grants us temporary Damage Reduction After we use a Defensive Skill. Since we use three of these, with one being capable of resetting itself, we’ll have this up often, if not permanently.
Elemental Exposure
Elemental Exposure grants our Storm Skills a chance to apply Vulnerable. Since we don’t have a reliable source of it after dropping our basic skill, this is crucial for increasing our damage.
Envenom
Envenom increases our Critical Strike Damage dealt to Poisoned enemies. This is enabled by taking Toxic Claws.
Toxic Claws
Toxic Claws allows Critical Strikes with Werewolf Skills to deal additional Poisoning Damage. With the Tempest Roar Unique, our Storm Skills will be considered as Werewolf Skills.
Defiance
Defiance grants us increased damage to Elites with our main damage skills. This is a great unconditional bonus for when we really want it.
Resonance
Resonance is another free damage increase. It’ll also increase in value every for every cast immediately following Earthen Bulwark.
Skill Point Distribution
This is an easy-to-reference table for where we’ll be placing all of our Skill points. These are listed in the order they appear on the skill tree.
Icon | Skill Name | Skill Tree | Points |
---|---|---|---|
Storm Strike* | Basic | 2 | |
Tornado | Core | 5 | |
Enhanced Tornado | Core | 1 | |
Raging Tornado | Core | 1 | |
Heart of the Wild | Core | 1 | |
Wild Impulses | Core | 3 | |
Predatory Instincts | Core | 3 | |
Digitigrade Gait | Core | 3 | |
Earthen Bulwark | Defensive | 1 | |
Enhanced Earthen Bulwark | Defensive | 1 | |
Preserving Earthen Bulwark | Defensive | 1 | |
Cyclone Armor | Defensive | 5 | |
Enhanced Cyclone Armor | Defensive | 1 | |
Preserving Cyclone Armor | Defensive | 1 | |
Blood Howl | Defensive | 1 | |
Enhanced Blood Howl | Defensive | 1 | |
Preserving Blood Howl | Defensive | 1 | |
Ancestral Fortitude | Defensive | 1 | |
Vigilance | Defensive | 3 | |
Hurricane | Wrath | 1 | |
Enhanced Hurricane | Wrath | 1 | |
Savage Hurricane | Wrath | 1 | |
Elemental Exposure | Wrath | 3 | |
Endless Tempest | Wrath | 3 | |
Neurotoxin | Wrath | 1 | |
Toxic Claws | Wrath | 1 | |
Envenom | Wrath | 3 | |
Grizzly Rage | Ultimate | 1 | |
Prime Grizzly Rage | Ultimate | 1 | |
Supreme Grizzly Rage | Ultimate | 1 | |
Defiance | Ultimate | 3 | |
Defensive Posture | Ultimate | 3 | |
Nature’s Resolve | Ultimate | 1 | |
Earthen Might | Key Passive | 1 |
Gearing and Stats
In this section, we’ll cover all the things you’d want to keep an eye out for to enhance the final build. This includes our Recommended Weapons, Spirit Boons, Aspects, and of course, Uniques.
Recommended Weapons
For this build, we highly recommend a 1H Weapon and Totem. This helps us immensely with lowering our cooldowns.
Ideal Stats
The table below details the ideal stats for our gear, be on the lookout for gear that matches at least three of the four rolls below.
Due to the width of the table, we highly recommend mobile users rotate their devices to view it properly.
Slot | Stat 1 | Stat 2 | Stat 3 | Stat 4 |
---|---|---|---|---|
Main-Hand | Core Skill Damage | Damage to Distant | Damage to Close | Critical Strike Damage with Werewolf Skills |
Off-Hand | Cooldown Reduction | Resource Cost Reduction | Critical Strike Chance | Lucky Hit Chance |
Helm | Tempest Roar | |||
Chest | Maximum Life | Damage Reduction While Fortified | Damage Reduction From Poisoned | Resistance |
Gloves | Critical Strike Chance | Ranks to Tornado | Lucky Hit Chance | Attack Speed |
Pants | Maximum Life | Damage Reduction while Fortifed | Damage Reduction from Poisoned | Resistance |
Boots | Movement Speed | Spirit Cost Reduction | Total Armor in Werewolf Form | Resistance |
Amulet | Cooldown Reduction | Ranks to Envenom | Spirit Cost Reduction | Total Armor in Werewolf Form |
Rings | Critical Strike Chance | Maximum Life | Vulnerable Damage | Lucky Hit Chance |
Recommended Gems
This build uses Emeralds in the Weapon, Sapphires in the Armor, and Diamonds in Jewelry.
Using an Emerald in our Weapon means we’ll deal more Critical Strike Damage to Vulnerable Enemies. Since we make enemies Vulnerable often, we’ll benefit from this very reliably.
We use Sappires in our Armor as we’ll be Fortified consistently. Since we have high uptime on Grizzly Rage and its Unstoppable effect, Topaz is not the ideal option for our armor.
We’ll always use Skulls in Jewelry, as this boosts our Armor a fair bit. This helps to mitigate all incoming damage, so the more we can get, the better it often is.
Vampiric Powers
During the Season of Blood, we’ll have access to Vampiric Powers, which allow us to slot up to five unique powers into our Sanguine Circle to increase the power of the build. We’ll include more than the maximum in the selection below to offer alternatives, but they will be listed in order of their relative strength.
Name | Effect | Reason |
---|---|---|
Metamorphosis | Evading turns you into a cloud of bats, granting unstoppable during travel and 4 seconds after. Evading through enemies deals Physical Damage and applied Vampiric Curse. | This grants us near permanent unstoppable and works insanely well with Tibault’s Will. |
Ravenous | Chance to increase Attack Speed by a p[percentage of Total Movement Speed. | We stack Movement Speed, which means this grants a large bonus and can easily allow us to reach the Attack Speed Cap. |
Anticpation | Reduces Ultimate Skill Cooldown. Increases Ultimate Skill Damage for each nearby enemy afflicted with a DoT. | More uptime on Grizzly Rage will never be a bad thing. |
Accursed Touch | Allows all attacks to apply Vampiric Curse. Vampiric Curse can spread to nearby enemies. Accursed Sould deal increased damage. | Tornado hits super quickly, so this cna very easily apply Vampiric Curse. |
Prey on the Weak | Increases Vulnerable Damage. Enemies afflicted with Vampiric Curse are also Vulnerable. | Combined with Accursed Touch allows Tornado to apply Vulner much easier. |
Resilience | Increases Damage Reduction based on missing Maximum Life. | Great source of damage reduction for the build. |
Undying | Heal each time a skill is cast. healing is doubled under 50% Maximum Life. | With our High Attack Speed and Ravenous, this cna very easily sustain our Life. |
Spirit Boons
The Druid’s Spirit Boons gives us access to a huge range of different offensive and defensive Options. Below are the ones that benefit this build the most.
Defensively, we’ll take Deer’s Wariness and Snake’s Masochistic. This reduces the damage we take from Elites and Bosses, while also healing us any time we Critically Strike.
Offensively, we’ll also take Eagle’s Avian Wrath, Wolf’s Calamity, and Snake’s Calm Before the Storm. Avian Wrath is a huge bonus to our Critical Strike Damage. Calamity and Before the Storm help to keep Grizzly Rage active with as high of uptime as possible.
Aspects
We’ll cover the Aspects that are recommended for maximizing the potential of the build. We’ll also suggest which gear slot you should look to place them in.
Dire Wolf’s Aspect
Dire Wolf’s Aspect is crucial to the build, allowing us to use Grizzly Rage while staying keeping Werewolf Form. This Aspect also makes Grizzly Rage insanely powerful and helps to offset the Spirit costs of our main Skill.
We’ll place this in our Amulet, as we’ll want it strong, but we don’t quite need or want to place it in our weapon.
Accelerating Aspect
Since we Critical Strike often with this build, the additional Attack Speed here gives us a huge boost in DPS.
We’ll place this in our 2H Weapon. This doubles its potency giving a great boost to Attack Speed and providing a much greater boost to DPS
Stormchaser’s Aspect
Stormchaser’s Aspect makes Tornado a much more consistent skill, allowing the Tornado to actually track enemies instead of just wandering about.
We’ll place this in our Gloves. Any of our remaining Offensive slots would also work.
Mighty Storm’s Aspect
Mighty Storm’s Aspect allows Storm Skills to benefit from Earthen Might, which allows us to both Critically Strike more often, as well as have that chance of refilling our Spirit and letting us just spam out damage.
We’ll place this in one of our Rings, as they our only remaining Offensive slots left.
Aspect of the Rampaging Werebeast
Aspect of the Rampagaing Werebeast extends the base duration of Grizzly Rage, while also making Critical Strikes increase our Critical Strike damage for the remaining duration. This is our primary source of Critical Strike Damage, allowing us to avoid it on gear.
We’ll place this in one of our Rings, as they are our only remaining Offensive slots left.
Aspect of Disobedience
Since our main damage skills both deal rapid ticks of damage, this allows them to stack this aspect up quickly granting us even more Armor.
We’ll place this in our Chest or Legs, as those are our only Defensive Slots remaining.
Aspect of the Protector
Aspect of the Protector is a great defensive bonus, especially for fighting Elites. This allows us to have a great barrier to kick off most Elite or boss Encounters.
We’ll place this in our Chest or Legs, as those are our only Defensive Slots remaining.
Ghostwalker’s Aspect
Ghostwalker’s Aspect is extremely strong on this build, as we’re Unstoppable during the full duration of Grizzly Rage. This means we also gain this Movement Speed bonus for that full duration too, and combined with everything else means we’re very mobile.
As a Mobility Aspect, this will be placed in our Boots.
Unique Items
We’re only going to talk about the few that offer the strongest effects on the build. While there are others that help, these are the ones you really want to slot into your build if you get the chance. These will drop starting in Tier 3 content, but decent upgrades for the build once you get them.
Tempest Roar
Tempest Roar is a Unique Helm that is required for this build to work well. It allows Tornado to help Sustain its own cost, as well as making it count as a Werewolf Skill for all of our bonuses towards them.
Mad Wolf’s Glee
Mad Wolf’s Glee makes us always a Werewolf and increases the level of all of our Werewolf Skills. This makes it exceptionally good granting us a ton of permanent offensive and defensive bonuses from our Gear, Passives, and Paragon. It has great stats for the build too, so we don’t lose much for taking it other than maybe a Resistance roll.
Tibault’s Will
Tibault’s Will is a pair of Unique Pants that restore our Spirit each time we enter Unstoppable, as well as increase our damage during unstoppable and for a duration after. This works extremely well in Season 2 in combination with the Metamorphosis power letting us easily take advantage of both effects.
Paragon Boards and Glyphs
These two endgame options are part of the Paragon System which is available starting at level 50.
Paragon Boards
Paragon Boards are a feature that becomes available at level 50. These boards allow us to spend the Paragon points we earn for leveling and Renown to strengthen our character. Each of these has a single Glyph Slot to place a glyph of our Choice.
Starter Board
Like all starter Boards, this grants generic Damage and Defenses.
We’ll path up the right side through Prime, up to our Glyph Node, then up to the Gate through Impel.
Thunderstruck
Thunderstruck grants us increased Critical Strike Damage against Vulnerable enemies. Additionally, the board also grants a ton of Critical Strike Damage and Vulnerable Damage.
Rotate this board so that Thunderstruck is closest to the gate we enter from. We’ll path over to Tempest, before heading up to Thunderstruck. Continue up and to the right to grab Deluge and our Glyph Node. From here we’ll path towards both the upper and right side gates, taking both Stormcaller and Hubris. This lets us connect both of our next boards, but start with the upper gate and Lust for Carnage first.
Lust for Carnage
Lust for Carnage Restores Spriti when our Werewolf Skills Critically Strike, and for this build that means Tornado and Hurricane. Additionally, this board offers Critical Strike Damage and Werewolf Skill Damage.
We’ll rotate this board so that Feral is our closest Node to the bottom gate and connect this above Thunderstruck. We’ll path up to Feral, before heading just a bit further for our Glyph Node. Then we’ll head to the right, grabbing Lust for Carnage and Ferocity as we make our way to the right side gate.
Constricting Tendrils
Constricting Tendrils is only being used as a pass-through board, but still grants a couple of nice bonuses, like Nature Magic Damage and Damage to Elites.
We’ll rotate this board so that Devastation is the closest node to our gate, so on the left side of the board. We’ll path up to our Glyph first, taking Nature’s Will before heading back down to grab Devastation. Then we’ll path up to our upper gate after grabbing Courage.
Heightened Malice
Heightened Malice grants us additional damage when there are three or more Poisoned enemies nearby. Additionally, this board grants us Damage vs Poisoned enemies as well as Damage Reduction against Poisoned Enemies.
This board needs to be rotated so that our Glyph node is closest to the left side gate, while Heightened Malice is near the bottom gate. Pathing from Constricting Tendrils, we can quickly grab Heightened Malice. Then pathing from Lust for Carnage, we’ll grab our Glyph Node as well as Sinking Fangs and Nature-born.
Glyphs
Each of our Paragon Boards has a Glyph Slot, where we can socket one of our Glyphs. These Glyphs provide powerful bonuses that can be leveled up by completing Nightmare Dungeons to increase their power. Below are the Glyphs we recommend and what board to place them on.
Exploit
Exploit grants us additional damage to a Vulnerable target for every 5 Dexterity in range. With 25 Dexterity allocated in range, our first hit on an enemy will always apply Vulnerable, but this has a cooldown per enemy.
We’ll place this on the Starter Board as it has enough easily accessible Dexterity in range to activate the bonus.
Werewolf
Werewolf grants us increased damage with Werewolf Skill for every 5 Willpower in range. With 40 Willpower allocated in range, this also grants us 10% Damage Reduction in Werewolf Form.
We’ll place this on Thunderstruck, as it can very easily meet the Willpower Requirement, due to our pathing on the board with extra to spare for later to increase the main effect.
Undaunted
Undaunted increases our damage dealt while fortified for every 5 Intelligence in range. With 25 Intelligence allocated in range, it also grants up to 10% Damage Reduction while Fortified.
We’ll place this in Lust for Carnage as it has the most Intelligence within range with extra to spare as needed to increase the main effect.
Spirit
Spirit increases the Critical Strike Damage of Core Skills for every 5 Dexterity in range. With 25 Dexterity allocated in range, it grants a stacking damage bonus when we Critically Strike an enemy.
We’ll place this in Constricting Tendrils as it has a ton of Dexterity in range, with plenty to spare for later to increase the main effect.
Territorial
Territorial increases our damage to Close enemies for every 5 Dexterity in range. With 25 Dexterity allocated in range, it will also grant us an additional 10% Damage Reduction vs Close enemies.
We’ll place this in Heightened Malice as it can easily meet the Dexterity requirement with plenty to spare to increase the main effect.
Leveling Order
If you want to play this build from level 1, the next segment of this build guide is for you. Below you will see the exact leveling order in which you should acquire your skills and passives to maximize damage and overall performance.
As the main power of this build comes from a Unique, we strongly recommend against using this as a leveling build.
Levels | Icon | Skill | Purpose |
---|---|---|---|
2-4 | Storm Strike | Upgrade to Firece Storm Strike for Vulnerable Chance. | |
5-7 | Tornado | Upgrade to Primal Tornado for higher damage consistency. | |
8-10 | Earthen Bulwark | Upgrade to Preserving Earthen Bulwark for Unstoppable and Fortify. | |
11-13 | Blood Howl | Upgrade to Preserving Blood Hoel for Attack Speed bonus and more regular healing. | |
14-16 | Cyclone Armor | Upgrade to Preserving Cyclone Armor for Damage Reduction bonuses. | |
17 | Heart of the Wild | Taking for access to Wild Impulses later. | |
18-20 | Hurricane | Upgrade to Savage Hurricane for Damage Reduction. | |
21-23 | Wild Impulses | Increases damage with Tornado for a little extra cost. | |
24-26 | Elemental Exposure | Grants a chance to apply Vulnerable with our damage skills. | |
27-29 | Grizzly Rage | Huge Offensive and Defensive bonuses when fully upgraded. | |
30-33 | Tornado | Maxing out our main DPS skill. | |
34-36 | Predatory Instinct | Critical Chance to Close enemies. | |
37 | Perfect Storm | Key Passive to start with, Respec to Earthen Might after acquiring the Mighty Storm’s Aspect. | |
38-40 | Defiance | Free multiplicative damage bonus vs Elites. | |
41 | Circle of Life | Bit of extra healing when we cast Tornado. | |
42-44 | Resonance | Free multiplicative damage bonus. | |
45-47 | Ancestral Fortitude | Free Non-Physical Damage Reduction | |
Respec | Storm Strike | Remove point from Fierce Storm Strike to place in Vigilance | |
48-49 | Vigilance | Free Damage Reduction any time we use Defensive Skill. | |
Renown | Digitigrade Gait | Free Movement Speed during Grizzly Rage once we get Dire Wolf Aspect | |
Renown | Neurotoxin | Taken to reach Envenom and Toxic Claws. | |
Renown | Toxic Claws | Allows Storm Skills to poison once we get Tempest Roar | |
Renown | Envenom | Increases our Critical Strike Damage against Poisoned targets. |
This concludes our Diablo 4 Storm Druid Build focusing on the Tornado skill. You can find more leveling and endgame Diablo 4 builds here on VULKK.com to try new things with your characters and spice up your gameplay.