Diablo 4 Barbarian Double Swing Build Guide Wild Winds Featured

Diablo 4 Barbarian Double Swing Build Guide: Wild Winds

RubyRose by RubyRose|

This guide for the Barbarian in Diablo 4 focuses on a post-campaign Endgame Double Swing build that functions without too many Aspects, but becomes much more potent with the completed build!

This guide is up-to-date for Season 4 and Patch 1.4.0.
Check our Diablo 4 Builds Catalog of uniquely crafted builds for each class.

While the Barbarian is almost exclusively melee-ranged, this build makes use of multiple aspects to give them a bit of additional range and AoE, while using a less common skill in Double Swing.

This Barbarian Double Swing build guide assumes you’re at least level 50 and have completed enough of your Renown to have gained the 10 additional Skill Points available.

If you want a great leveling build to reach this point with, try our Barbarian Leveling Build – A Damage over Time-focused build with high burst potential. If you want to level up as Barbarian, at the end of this guide, we have a leveling section showing you how to develop a new character from level 1 with this build.

Build Overview

This build uses Double Swing and its ability to recoup its fury cost incredibly quickly against stunned or knocked-down enemies combined with Berserking and other bonuses to very rapidly generate Dust Devils. We’ll supplement this with Frenzy and its bonuses, which we cna maintain for more attack speed.

Overall, the build is fairly safe, using both Iron Skin and Rallying Cry as sources of Unstoppable. Additionally, we’ll be able to build Fortify very quickly as another defensive later. Our main goal of stunning and knocking down enemies to set up Double Swing also contributes to our defenses.

Skill and Passive Breakdown

In this section, we’ll be talking about each skill we use. This is the whys and hows of how the build works, and then we’ll cover the skill point distribution.

Skills

These are the main skills for the build. We’ll explain what purpose each serves and how they fit the build.

Diablo IV - Barbarian Skill Frenzy Frenzy

This is our basic skill, which we’ll be trying to use every so often to maintain its attack speed stacks to carry over to other skills. We have other means of generating Fury, so we won’t need it for that purpose all too often.

Barbarian Frenzy Skill - Diablo 4

Diablo IV - Barbarian Skill Double Swing Double Swing

Double Strike is used for its speed and other bonuses compared to other attacks. It allows us to very easily maintain Berserking, in addition to quickly applying Vulnerable and Stuns, as well as maintaining its own Fury Cost well enough with help.

Barbarian Double Swing Skill - Diablo 4 Berserking Barbarian Build Guide

Ground Stomp

This is an on-demand stun that we get and will use regularly to start off encounters from low Fury. It’ll give a good Fury boost to start us off and set up Stun for Double Swing to do it’s thing without relying on any RNG to do so.

Barbarian Ground Stomp Skill - Diablo 4 Berserking Barbarian Build Guide

Rallying Cry

We’re mostly after the Fury Generation here, as every bit we can get speeds up how often we’ll be able to create Dust Devils with the Devilish Aspect. Additionally, it gives us a short duration of Unstoppable letting us break Crowd Control and some Movement Speed.

Diablo 4 Berserking Barbarian Double Swing Build - Rallying Cry Skill

Iron Skin

Iron Skin is a great defensive tool, providing a great panic button if you drop too low. Additionally between upgrades and Aspects, it’ll provide some healing and be another source of Unstoppable

Diablo 4 Berserking Barbarian Double Swing Build - Iron Skin Skill

Wrath of the Berserker

With a build that very heavily leaning into berserking for all of its bonuses, Wrath of the Berserker us more of everything we want. Damage, Movement, Unstoppable, and even Fury generation to boot.

Diablo 4 Berserking Barbarian Double Swing Build - Wrath of the Berserker Skill

Passives

Here we’re only going to talk about the main passives we absolutely want as well as our Key passive. There are unfortunately a couple we will need to take to get access to these though.

Unconstrained - Diablo 4 Barbarian Passives Key Passive – Unconstrained

While Unbridled Rage is usually a go-to for most builds that use a Core Skill, it won’t affect our Dust Devils. So we opt for Unconstrained instead for the increased damage as well as prolonging the effects of Berserk.

Pressure Point - Diablo 4 Barbarian Passives Pressure Point

Pressure Point is a fairly reliable way to grab Vulnerable without relying solely on Paragon Glyphs, we’ll be hiting fast enough for it to be up often.

Prolific Fury - Diablo 4 Barbarian Passives Prolific Fury

Since we’re going to be near permanently Berserk, this helps Double Swing recoup its cost even with Unbridled Rage increasing it.

Swiftness - Diablo 4 Barbarian Passives Swiftness

Movement speed is already great, and since we need to be in melee range, it helps a ton to be more mobile.

Pit Fighter - Diablo 4 Barbarian Passives Pit Fighter

Pit FIghter is a great passive that both grants us extra damage as well as helps to protect us from ranged enemies.

No Mercy - Diablo 4 Barbarian Passives No Mercy

With Stun being out most common Crowd Control effect, No Mercy is a great way to boost our Critical Strike Chance.

Counteroffensive - Diablo 4 Barbarian Passives Counteroffensive

Once we get deeper into Paragon, we’ll be fortified pretty regularly. This gives us a bit of extra damage so long as at least half our health is fortified.

Duelist - Diablo 4 Barbarian Passives Duelist

Since our main skill is Dual-Wield exclusive, we’ll take this just for the extra attack Speed. More Attack Speed means more Dust Devils.

Wallop - Diablo 4 Barbarian Passives Wallop

Almost everything we hit will be Stunned or Vulnerable. This is a great pick up for the extra damage.

Concussion - Diablo 4 Barbarian Passives Concussion

This is one of our main ways of stunning targets outside of Aspects. We need to be able to Stun often to really put out consistent damage.

Skill Point Distribution: Where to Assign Your Skill Points

This is an easy-to-reference table for where we’ll be placing all of our Skill points. These are listed in the order they appear on the skill tree.

IconSkill NameSkill TreePoints
Diablo IV - Barbarian Skill FrenzyFrenzyBasic1
Diablo IV - Barbarian Skill FrenzyEnhanced FrenzyBasic1
Diablo IV - Barbarian Skill FrenzyBattle FrenzyBasic1
Diablo IV - Barbarian Skill Double SwingDouble SwingCore1
Diablo IV - Barbarian Skill Double SwingEnhanced Double SwingCore1
Diablo IV - Barbarian Skill Double SwingFurious Double SwingCore1
Pressure Point - Diablo 4 Barbarian PassivesPressure PointCore3
Ground StompDefensive5
Enhanced Ground StompDefensive1
Tactical Ground StompDefensive1
Rallying CryDefensive5
Enhanced Rallying CryDefensive1
Tactical Rallying CryDefensive1
Iron SkinDefensive1
Enhanced Iron SkinDefensive1
Tactical Iron SkinDefensive1
Aggressive Resistance - Diablo 4 Barbarian PassivesAggressive ResistanceBrawling1
Prolific Fury - Diablo 4 Barbarian PassivesProlific FuryBrawling3
Swiftness - Diablo 4 Barbarian PassivesSwiftnessBrawling3
Pit Fighter - Diablo 4 Barbarian PassivesPit FighterWeapon Mastery3
No Mercy - Diablo 4 Barbarian PassivesNo MercyWeapon Mastery3
Thick Skin - Diablo 4 Barbarian PassivesThick SkinWeapon Mastery1
Counteroffensive - Diablo 4 Barbarian PassivesCounteroffensiveWeapon Mastery3
Wrath of the BerserkerUltimate1
Prime Wrath of the BerserkerUltimate1
Supreme Wrath of the BerserkerUltimate1
Duelist - Diablo 4 Barbarian PassivesDuelistUltimate3
Tempered Fury - Diablo 4 Barbarian PassivesTempered FuryUltimate1
Invigorating Fury - Diablo 4 Barbarian PassivesInvigorating FuryUltimate1
Wallop - Diablo 4 Barbarian PassivesWallopUltimate3
Concussion - Diablo 4 Barbarian PassivesConcussionUltimate3
Unconstrained - Diablo 4 Barbarian PassivesUnconstrainedKey Passive1

Gearing and Stats

In this section, we’ll cover all the things you’d want to keep an eye out for to enhance the final build. This includes our Recommended Weapons, (Class Mechanic), Aspects, and of course, Uniques.

For this build, the main weapons we’ll need to focus on are our 1H Weapons. Since Double Swing will always use those for its damage, the extra boost always helps. Though a lot of our power will come from higher item levels on the Devilish and Wind Lasher Aspects.

We’ll also want at least one of these weapons to be a Mace, so we can use Concussion. Both can be Maces for extra damage, but the other 1H options are okay as well for expertise bonuses like 1H Swords chance to recover a small amount of Fury.

Ideal Stats

The table below details the ideal stats for our gear, be on the lookout for gear that matches at least three of the four rolls below.

Due to the width of the table, we highly recommend mobile users rotate their devices to view it properly.

SlotStat 1Stat 2Stat 3Stat 4
WeaponsCritical Strike DamageVulnerable DamageDamage while BerserkingCore Skill Damage
HelmCooldown ReductionMaximum LifeTotal ArmorResistance
ChestMaximum LifeDamage ReductionTotal ArmorResistance
GlovesCritical Strike ChanceRanks to Double SwingLucky Hit ChanceAttack Speed
PantsMaximum LifeDamage ReductionTotal ArmorResistance
BootsMovement SpeedAll StatsResistanceResistance
AmuletCooldown ReductionRanks to CounteroffensiveDamage ReductionDamage Reduction from Close
RingsCritical Strike ChanceCritical Strike DamageVulnerable DamageLucky Hit Chance

This build uses Emeralds in our Weapons, Sapphires in our Armor, and Diamonds in Jewelry.

We opt for Emeralds in our Weapons as we’ll frequently make enemies vulnerable, including bosses, so this helps our damage in all situations.

We use Sapphires in our Armor, as we have plenty of Unstoppable options to break out of and prevent Crowd Control. Sapphires make Fortify a strong mechanic defensively.

We go with Diamonds for Our Jewelry as Resistances cut the majority of incoming damage down significantly. You may want to swap these for more specific gems to round out and cap the resistances granted by armor affixes, especially against certain bosses.

Vampiric Powers

During the Season of Blood, we’ll have access to Vampiric Powers, which allow us to slot up to five unique powers into our Sanguine Circle to increase the power of the build. We’ll include more than the maximum in the selection below to offer alternatives, but they will be listed in order of their relative strength.

NameEffectReason
RavenousChance to increase Attack Speed by a percentage of Total Movement Speed.Attack Speed improves our DPS heavily, as it allows us to spawn more Dust Devils buit also generate resource faster, as needed.
UndyingHeals for a small percentage of Maximum Life when we cast any skill. The Effect is doubled under 50% Max Life.We’re focused on quick attacks, which makes this exceptionally good sustain.
Sanguine BracerDefeating enemies Fortifies you. While more than 50% of Max Life is Fortifed, gain Critical Strike Chance.We also Fortify ourselves decently well, this just makes it easier to maintain and grants us bonus Critical Strike Chance.
ResilienceGain Damage Reduction based on missing Maximum Life.This help us to more more easily take hits, especially in cases where we want to stand still and DPS.
AnticipationReduces Ultimate Skill Cooldown. Ultimate Skill deals increased damage for every nearby enemy afflicted by a DoT.The Cooldown Reduction is huge for Wrath of the Berserker, being a relatively long cooldown compared to other Ultimates.
DominationIncreases damage dealt to Stunned, Immobilized, Frozen, or Feared enemies. Injured Non-elite enemies are Executed.We can apply Stun fairly quickly with this build, which helps us to quickly and easily clean up weaker enemies with the added Execute.
MetamorphosisEvading turns you into a cloud of bats, dealing Physical damage and applying Vampiric Curse to enemies you pass through.This is just an optional source of mobility and Unstoppable. It pairs really nicely with Tibault’s Will if we use them.

Arsenal System

Since we can only set Frenzy and Double Swing’s weapon and they’re both locked to Dual-wield weapons, we have no choice but to use Dual-Wield. However we still have our choice of weapons, where we’ll prefer two 1H Maces for maximum damage, but we can also make use of a 1H Sword for additional Fury Generation if needed.

We’ll set 2H Axes as our Expertise bonus, to get that nice bonus to Vulnerable damage. This improves are damage a fair bit overall and worth taking over other options.

Aspects

We’ll cover the Aspects that are recommended for maximizing the potential of the build. We’ll also suggest which gear slot you should look to place them in.

Diablo 4 Aspect Axe Icon Windlasher Aspect

Windlasher allows us to create a Dust Devil every time we use Double Swing twice within 1.5 seconds. This will be the Dust Devil we get most often due to Double Swing being our main attack.

We’ll want this one one of our 2H Weapons, so it can deal as much damage as possible.

Diablo 4 Aspect Axe Icon Devilish Aspect

Similar to Windlasher, this creates Dust Devil. Unlike Windlasher though, it only requires us to generate 100 Fury and use any Core skill.

We’ll want this one one of our 2H Weapons, so it can deal as much damage as possible.

Diablo 4 Aspect Axe Icon Accelerating Aspect

Accelerating Aspect is great, because the faster we can attack, the faster we can create Dust Devils. This also increases how often we use Double Swing and end up benefiting from Enhanced Double Swing’s effect.

We’ll place this on our Amulet, since it’s great for the build, but we don’t need to boost it super high.

Diablo 4 Aspect Axe Icon Aspect of Limitless Rage

Aspect of Limitless Rage is a great way to increase our damage, as with enough Fury Cost Reduction, we’ll often be recouping more than we spend against stunned enemies, granting a boost for every attack.

We’ll place this in our Gloves or one of our 1H Weapons. This is because we don’t need to boost it beyond its base effect.

Diablo 4 Aspect Axe Icon Aspect of Retribution

The Aspect of Retribution increases our damage against stunned targets, which will apply fairly often against non-bosses.

We’ll place this on our Gloves or either 1H weapon, as we need the base effect and have no need to put it anywhere else.

Diablo 4 Aspect Axe Icon Aspect of Berserk Ripping

This Aspect allows us to forgo the 2H Sword Expertise, but still be able to benefit from the extra damage and additional effects we can trigger with Bleed.

We’ll place this on our Gloves or either 1H weapon, as we need the base effect and have no need to put it anywhere else.

Diablo 4 Aspect Trap Icon Aspect of Anemia

Since we’re using Aspect of Berserk Ripping, this will help by providing another avenue to stun enemies making the build overall more consistent.

We’ll place this on our Helmet until we get Tibault’s Will, were we’ll drop it in favor of keeping the Aspect of Numbing Wrath.

Diablo 4 Aspect Flame Icon Aspect of Unrelenting Fury

With the changes to this Aspect to allow the effect to trigger when hitting bosses, it’s now one of our best ways to deal consistent damage to bosses, as getting a large portion of our skill’s cost refunded and contributed to Devilish Aspect helps trigger it much more often.

We’ll place this in one of our Rings, as only Rings can hold Resource Aspects.

Diablo 4 Aspect Flame Icon Aspect of Berserk Fury

We’ll be Berserk almost constantly, so having our Fury slowly generate over time will only add to how often we can use the Devilish Aspect. Combined with increased Resource Generation, this also helps to reduce any Fury issues we may have against enemies we can’t Stun or Knock Down.

We’ll place this in one of our Rings, as only Rings can hold Resource Aspects.

Diablo 4 Aspect Shield Icon Aspect of Iron Warrior

Iron Warrior is a nice bit of utility, granting Unstoppable and additional Damage Reduction while Iron Skin is active. This just makes Iron Skin way more reliable and helps it last longer.

We’ll place this in our Chest, as out Helm and Pants will carry different aspects.

Diablo 4 Aspect Shield Icon Aspect of Numbing Wrath

Aspect of the Numbing Wrath makes it so we’re less reliant on Paragon Board effects to gain Fortify, and makes it much easier to maintain high levels of it.

Diablo 4 Aspect Wings Icon Ghostwalker Aspect

Staying fairly mobile on Barbarian is important, and with three different sources of Unstoppable, we should have this bonus up nearly 100% of the time.

We’ll place this effect on our Boots.

Unique Items

We’re only going to talk about the few that offer the strongest effects on the build. While there are others that help, these are the ones you really want to slot into your build if you get the chance. However, we recommend not using more than 2-3 at a time. These will drop starting in Tier 3 content, but decent upgrades for the build once you get them.

Tuskhelm of Joritz the Mighty

The Tuskhelm of Joritz the Mighty is a Unique Helmet that grants us a chance to become Enraged while Berserking, granting increased damage, additional Fury per second, and Cooldown Reduction.

This is a good way to add a lot of power to the build, with the only downside being the lack of Maximum Life you’d normally get from a Helmet. It boosts Aggressive Resistance which can easily make up for the lack of other defensive rolls.

Tibault’s Will

Tibault’s Will is a pair of Unique pants that grant us additional damage while Unstoppable, and each time we first enter Unstoppable also recovers a huge chunk of Fury for us. Since three of our four cooldowns can provide Unstoppable, this gives us a great way to recover Fury without relying on our Aspects or Basic Skill nearly as much.

These do however mean we need to stack up defenses elsewhere as we lose a Defensive Aspect slot and a lot of defenses. So It’s best to not pair this with a unique Chest.

Rage of Harrogath

This sacrifices a lot of potential defense, by taking our Chest Slot. However, the Unique effect that reduces our cooldown when we inflict Bleed on Elites can be valuable to have higher uptime on Iron Skin and Rallying Cry.

Ultimately it’s not usually worth it, as we’re giving up one of our two Defensive Aspects to do it, and we don’t have much room to shuffle Asecpts to get it back.

Battle Trance

Battle Trance is an Amulet that boost Frenzy’s stack limit and comes with additional Attack Speed on top of that. More Attack Speed would mean more Dust Devils at a much quicker rate.

After the change to add Cooldown REduction to this amulet, it’s a viable option. While we lose ranks to a passive skill of choice, we still get everything else in addition to heaps of Attack Speed if we maintain Frenzy stacks.

Godslayer Crown

The Godslayer Crown is a unique helmet that works well with the build. Since we’ll stun fairly often while mobbing, this will pull additional enemies into the path of our Dust Devils while giving us an increase in damage towards them. The only thing we really lose by using this helmet is potential Armor or Resistances.

Paragon Boards and Glyphs

These two endgame options are part of the Paragon System which is available starting at level 50.

Paragon Boards

Paragon Boards are a feature that becomes available at level 50. These boards allow us to spend the Paragon points we earn for leveling and Renown to strengthen our character. Each of these has a single Glyph Slot to place a glyph of our Choice.

Starter Board

Like all starter boards, this one offers generic damage and defenses.

As usual, we’ll path up the right side through Brawn to our Glyph Node, then continue up the left side through Raw Power and head to the next board. We’ll eventually want to pick up enough Dexterity here to activate our glyph.

Warbringer

Warbringer brings more generic damage and defenses. The Warbringer passive itself will be another source of Fortify, granting a portion of Max Life as Fortify for every 75 Fury we spend.

We’ll rotate this board so Raw Power and our Glyph Slot are nearest to our entry gate. Initially we’ll quickly pass through this board, grabbing only Raw Power and the Glyph Slot before exiting out the right side gate. We’ll wrap back around to it much later to grab Guarded Advance and Warbringer.

Blood Rage

Blood Rage grants a lot of bonuses against Bleeding Enemies and Elites, with a tiny bit of Berserking. Blood Rage itself isn’t what we’re after, but does grant a chance to enter Berserk after defeating a Bleeding enemy while also boosting our damage based on our Damage while Berserking stat.

We’ll rotate this board so that Craving is in the top left. We’ll path straight to our Glyph Node, picking up both Revel and Grit in the process. Then we can quickly wrap around from Grit to grab Blood Rage. We’ll exit out the top side, after making a detour for Craving. We can also come back way later for Enraged, but for now, it delays everything else far too much.

Flawless Technique

Flawless Technique grants a lot of bonuses to 1H weapons, which are the focus of our build. Flawless Technique itself grants additional Critical Strike Chance.

We’ll rotate this board so that our Glyph Node is closest to our entry point. We’ll path straight to that Glyph Node along the left side. We’ll grab Heavy Blows and Brash to help activate the Glyph we’re placing here much easier. From Heavy Blows, we’ll head up to Havoc before heading to out next board via the left gate. We’ll come back later for Flawless Technique, but it;s not worth delaying the next board for just yet.

Carnage

Carnage offers a lot of Berserking bonuses, as well as some Elite Damage. Carnage itself is pretty useful, giving us a nice little bump of Attack Speed for Critical Strikes during Berserking.

We’ll rotate this board so that Cold Conditioned is closest to our entry point. From the gate we’ll head straight to our Glyph Node, picking up Fierce and its Damage While Berserking nodes along the way. Next we’ll grab Brash and all of the other strength nodes here for our Glyph. Then we’ll head up and grab both Berserker and Carnage. Then we”ll head back to our Glyph, and head straight down to the bottom gate to wrap back to Warbringer. We can also grab the Brash and Enraged clusters as we desire later.

Glyphs

Each of our Paragon Boards has a Glyph Slot, where we can socket one of our Glyphs. These Glyphs provide powerful bonuses that can be leveled up by completing Nightmare Dungeons to increase their power. Below are the Glyphs we recommend and what board to place them on.

Territorial

Territorial increases our damage to Close enemies for every 5 Dexterity in Range. With 25 Dexterity in range, it’ll also grant us Damage Reduction against Close as well.

This gets placed in our Starter Board, as we’re able to very easily activate the bonus there.

Exploit

Exploit Increases our Vulnerable Damage for every 5 Dexterity in Range. With 25 Dexterity in range, it’ll apply Vulnerable on the first hit to an enemy.

We’ll place this on Warbringer. Between our quick path though here initially and the Dexterity in the Raw Power cluster, we get more than enough Dexteirty for the bonus without too many extra Paragon points.

Wrath

Wrath increases our Critical Strike Damage for every 5 Dexterity in range. With 25 Dexterity in range, our Critical Strikes will also generate a small amount of Fury.

We’ll place this in Blood Rage as our pathing and the Revel cluster can easily fulfill the bonus.

Twister

Twister increases our damage with Dust Devils for every 5 Strength in range. With 40 Strength in range, we gain a multiplicative damage bonus for a short time after creating a Dust Devil.

We’ll place this in Carnage, as it offer the most Strength out of all the boards we use to get a much of a boost as possible out of it, netting nearly a 600% damage bonus when maxed.

Ire

Ire increases our damage while Berserking for every 5 Strength in range. With 40 Strength in range, we also take 10% less damage from Elites while Berserk.

We’ll place this in Flawless Technique, as our pathing to the Glyph Node as well as the nearby rare nodes makes it easy to meet its bonus requirement.

Leveling Order

If you want to play this build from level 1, the next segment of this build guide is for you. Below you will see the exact leveling order in which you should acquire your skills and passives to maximize damage and overall performance.

LevelsIconSkillPurpose
2-4FrenzyUpgrade to Battle Frenzy for bonus Attack Speed
5-7Double SwingUpgrade to Furious Double Swing for later
8-10Ground StompUpgrade to Tactical Ground Stomp to burst of Fury and set up for Enhanced Double Swing
11-13Rallying CryUpgrade to Tactical Rallying cry for Additional Fury Generation and Unstoppable
14-16Iron SkinUpgrade to Tactical Iron Skin for added healing.
17-19Pressure PointGrants a chance to apply Vulnerable with Double Swing
20-22Pit FighterGood boost of offense and defense
23-25No MercyNice Critical Strike boost.
26-28Wrath of the BerserkerFully upgraded
29-31WallopIncreased damage against Stunned or Vulnerable
32-34ConcussionAllows for more frequent Stuns
35UnconstrainedKey passive that helps Berserking a ton
36-38DuelistMore Attack Speed
39Thick SkinOne point to reach Counteroffensive
40-42CounteroffensiveSolid Damage boost for maintaining Fortify
43-46Rallying CryMax for Increased Fury Generation
47Tempered FuryOne point to reach Invigorating Fury
48Invigorating FuryFairly good sustain option for one point
49Aggressive ResistanceOne Point to reach Prolific Fury
RenownProlific FuryMore Fury Generation
RenownSwiftnessMore Movement Speed
RenownGround StompReduced cooldown for on-demand Stun

This concludes our Diablo 4 Barbarian Build focusing on the Double Swing skill. You can find more leveling and endgame Diablo 4 builds here on VULKK.com to try new things with your characters and spice up your gameplay.

To learn how to maximize your damage in Diablo 4, consult with our guide on that topic. Learning how to deal the highest possible damage with your build is crucial to succeeding in the Endgame and highest tiers.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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