Diablo 4 Update 1.1.1 Changes Overview and Patch Notes

RubyRose by RubyRose|

Update 1.1.1 includes many changes, most notably improving the balance of Sorcerer and Barbarian among many other fixes and balance updates.

Update 1.1.1 is set to release August 8th, 2023, but Patch notes have been provided in advance so we’re digging into them and breaking them down. All of our builds have been updated with the discussed changes below.

Patch Highlights

This patch came absolutely loaded with good changes, especially in the balance department, so we’ll start with those.

Class Balance

Before we dive into the changes and our thoughts, we’d like to highlight the goals they have in mind with these updates. This brings some much needed content to the changes discussed below.

We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:

  1. We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
    • Sorcerer
      • Improve late-game survivability, mostly through Paragon Board improvements.
      • Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
    • Barbarian
      • Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
      • Add late-game excitement by increasing the power of Unique items.
  2. Strengthen builds that aren’t reaching a high power level.
  3. Diversify the use cases for Legendary items and other effects that are overly situational.

Barbarian

Diablo-4-Barbarian-Class

Every single one of the Barbarian’s Basic skills have improved Fury Generation, all gaining 2-3 flat addition Fury on hit. This help to speed up their early game, where Fury Generation can be an issue until they get aspects.

For their skills Double Swing, Enhanced Rupture and Enhanced Charge all have improved damage. Mighty Charge inflicts Vulnerable for twice as long (4 seconds) while Violent Upheaval provide Berserking more consistently and for a longer duration.

For Passives, Aggressive Resistance now gives 4% damage reduction per rank up to a max of 12%. Gushing Wounds scales better with Critical Strike Damage. Unconstrained grants more damage while Berserking. Walking Arsenal lasts a couple additional seconds, making it easier to maintain its bonus.

In terms of Legendary Aspects, Ancestral Force, Death Wish, and Ancestral Charge had their damage bonuses increased. Unrelenting Fury refund more Fury and works when hitting bosses. A few Flat Damage Aspects were also buffed, including the Burning Rage, Bul-Kathos, and Earthquake, all gaining at least a flat 10% damage ratio increase.

Finally, some Uniques were updated to be more impactful. Fields of Crimson deals increased damage and had Rupture Cooldown replaced by Critical Strike Damage. Hellhammer had is burning damage and duration increased, as well Daamage to Crowd Controlled changed to Critical Strike Damage.

Ramaladni’s Magnum Opus has Vulnerable Damage instead of Physical Damage. 100,000 Steps now has Evade charge rather than Evade Cooldown and had it’s damage against Stunned replaced by Movement Speed. Finally, Battel Trace has its Basic Skill damage replaced with Cooldown Reduction and had its Attack Speed bonus improved.

The biggest changes here are the change to Unrelenting Fury and the stats swaps for the Uniques. Unrelenting Fury alone opens up a lot of more interesting and viable build options beyond the overly common Shout-focused builds that are considered meta. With some of the stat swaps, those already great Uniques become much more flexible and easier to make a use case for.

With these changes, the Leapquake Barbarian Build will likely feel better as a result.

Sorcerer

Sorcerer got some great skill updates, which helps a lot of the struggling builds. Flickering Fire Bolt now just generates 2 additional mana, lowering the immediate effect, but no longer requiring Burning to work.

Enhanced Fireball now is a flat 50% radius increase, removing the distance traveled requirement. Destructive Fireball now grants a base 20% Critical Strike Damage, which increases when hitting multiple targets. The Gloves of the Illuminator Unique also had its damage penalty lessened, had its distance between bounces reduced and had its damage against Stunned affix changed to Rsource Lucky Hit. It also now benefits from the updated Aspect of Three Curses.

Greater Chain Lightning now increases in damage every time it bounces, no longer requiring it to bounce off you. Destructive Chain Lightning also has a slightly increased chance to generate Crackling Energy. Aspect of the Borken Tether was buff to grant 4 additional bounces instead of 2. Recharging had its mana restore slightly reduced, but no trigger with every bounce instead of only bonuses off you.

For Passives, only three of their Key passive were updated. Vyr’s Mastery now grants more increased damage to Close Enemies. Esu’s Ferocityu will now trigger both effects when Critically Striking a Boss. Combustion now grants a base x20% increased burning damage, with and additional x2% per source of burning.

Their Paragon boards and nodes got changed pretty heavily. Searing Heat now provides Critical Strike Chance after casting Fireball or Meteor, no longer restricted to those skills. Ceasless Conduit increases Crackling Energy Damage by 3% per 20 Intelligence.

Territorial and Warding Glyphs have had their damage reduction increased. Similarly, the Keeper of Flames, Smoldering Embers, Guarded, and Oppressive Rare Nodes have also had their Damage Reduction increased. the Lightning Resilience Rare Node grants more Life.

Many of the Sorcerer’s Aspects have been buffed to remove or lessen and negative effects, or remove specific condition like those mentioned above for Fireball and Chain lightning.

Serpentine Aspect grant increased Hydra duration, which applies to the Hydra Enchantment as well. Three Curses now always grants Critical Strike Damage for a slightly lower amount but is doubled against healthy enemies. Gravitational now increases the damage of Ball Lightning, Frozen orbit does more damage

Conflagration and Engulfing Flames have increased Burning damage bonuses. Flamewalker and Charged’s effects last longer. Bounding Conduit grants more movement speed. Storm Swell grants more damage. Snowveiled lasts longer and grants bonus amor for its duration. Incendiary is now a Lucky hit for Pyromancy Skills, not Burning Damage. Snow Guard reduces damage furthers and lasts for 3 seconds after exiting Blizzard. Concentration is stronger and takes less time to activate.

Overall these are huge changes for the Sorcerer and combined with some of the changes for 1.1.0 they have access to some strong defensive options. Fireball and Chain Lightning are primed to become strong build options.

These changes will also boost the power of our Crackling Arcs Sorcerer Leveling Build and our Bouncing Blaze Sorcerer Build. Stay tuned for those updates!

Druid

Unlike Barbarians and Sorcerers, Druids weren’t touched all too much.

Much like the Barbarians, Druids got their Basic Skills buffed to improve their early Sprit Generation. A lot of their other skill changes are mostly focused on companions, improving their damage and upgrades. Rabies was also given a massive buff to its DoT effect, going from 75% to 110% damage ratio (a roughly 45% total increase!).

Druid Companions now also take less damage from the Balrog Fire Breath attack as well as the Fire Enchanted, Electric Obelisks, and Shock Lance elite affixes.

For Legendary Aspects they buffed Metamorphic Stone, increasing its damage and reducing the base mana cost. The Aspect of the Alpha was also buffed with increased damage. The Resource gain of Mangled Aspect was buffed from 1 to 3.

They also buffed the Overload Snake Sprit Boon, making it a 40% chance to deal AoE Lightning Damage, up from 20%.

The Companion changes provide a lot of usability improvements to them in general. However not quite enough to make a fully companion-focused build more viable. However, it still remains a great starter build, much like our Friends of the Forest Druid Leveling Build.

Necromancer

Diablo-4-Necromancer-Class

Unlike Barbarians and Sorcerers, Necromancers weren’t touched all too much.

For Skill changes, they only received a slight buff to Enhanced Bone Spirit, increasing the cooldown reduction effect from 6 seconds to 7.

For Legendary Aspects, Empowering Reaper is changed to be a chance on hit rather than a chance on Crit effect. Exposed Flesh now works will all hits, not just Bone Skills. Aspect of Decay deals increased damage. Torment grants more Essence Regeneration. Finally, the Hulking Aspect was moved to the Utility category, instead of Resource, while also seeing buffs to its chance to activate.

Necromancer Summons now also take less damage from the Balrog Fire Breath attack as well as the Fire Enchanted, Electric Obelisks, and Shock Lance elite affixes.

Finally, the Greaves of the Empty Tomb had their Intelligence stat replaced by Movement Speed.

They did additionally fix a bug that prevented the Bloodbath Paragaon node to not apply to the guaranteed Overpower effects of Rathma’s Vigor. While not a direct change to the build, this does vastly improve our Solo Surging Necromancer Build.

Rogue

Unlike Barbarians and Sorcerers, Rogues weren’t touched all too much.

Rogues got some light skill changes. Fundamental Invograting Strike applies Vulnerable while under 75% Energy, instead of 50%. Primary Forceful Arrow now pierces every third use, rather than only against Vulnerable targets.

Enhanced Caltops now increase your damage by 5% per second enemies are affected by Caltrops. Poison Trap had its damage increased. and Rain of Arrows now knocks down enemies with the first wave.

As far as their passives go, Victimize had its Lucky Hit Chance increased to 45%. Rugged grants 9% DoT Reduction per rank, and Siphoning Strikes has been bumped up to an 85% Lucky Hit Chance.

For Aspects, Elusive Menace works on all hits, not just Close, making it a stronger defensive option for Close Quarters Combat builds. Quickening Fog was also buffed, increasing the per target and total cooldown reduction applied.

They also had a couple of stat adjustments on Uniques. Windforce now has Vulnerable Damage in place of All Stats and Word of Hakan has Cooldown Reduction instead of Ultimate Damage.

Overall the Rogue is in a really solid spot still. The change to Forceful Arrow is nice, as the Rogue’s most common source of Vulnerable is either the Exploit Paragon Glyph or Fundamental Puncture. Doesn’t make it super good, but does let it provide more Energy on a more regular basis early on.

Some of the changes in this patch do directly affect and benefit our Shadow Flurry Rogue Leveling Build and our Poisonous Flurry Rogue Build.

Gameplay Changes

They seem to be upping rewards across the board, especially from specific event and dungeons.

Monster Density is being improved pretty significantly, but this is only applying to Nightmare Dungeons and Helltides. How impactful this will be will need to be determined, but expect high XP per average in most Nightmare Dungeons and during Helltides.

Speaking of Nightmare Dungeons, they will no longer roll the Resource Burn, Backstabbers, or Cold Enchanted affixes. There tends to be three of the most painful affixes to deal with.

Boss monsters (including the Butcher) are going to always drop a Legendary item starting at Level 35. However, bosses Life will scale with their level after 60. By level 80 this is a 50% increase, doubled at 100, then slowly goes up to 150% at 150+.

Treasure Goblins are also going to drop a guaranteed Legendary starting at level 15. This doesn’t make them going out of your way to defeat, but a nice bonus if you come across them early on and quickly take them down.

Legion Events will also drop a guaranteed Legendary starting at level 35. These will still be decent sources of non-dungeon XP, but the extra rewards are also nice.

We’re finally getting a 5th Stash Tab! While this won’t solve all our storage woes, it does help a ton. Like all other Stash Tabs, it’ll be available with Gold, costing 400,000, in line with the linear price increase of the other tabs.

Full Patch Notes

Below are the full patch notes, as listed on the Official Patch Notes page.

Class Balance Updates

Hello wanderer, welcome to Patch 1.1.1!

We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:

  1. We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
    • Sorcerer
      • Improve late-game survivability, mostly through Paragon Board improvements.
      • Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
    • Barbarian
      • Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
      • Add late-game excitement by increasing the power of Unique items.
  2. Strengthen builds that aren’t reaching a high power level.
  3. Diversify the use cases for Legendary items and other effects that are overly situational.

Barbarian

Skills

  • Bash
    • Fury gained increased from 11 to 13.
  • Flay
    • Fury gained increased from 10 to 13.
  • Enhanced Frenzy
    • Fury gained increased from 2 to 3.
  • Lunging Strike
    • Fury gained increased from 10 to 12.
  • Double Swing
    • Damage increased from 40% to 50%.
  • Enhanced Rupture
    • Damage increased from 45% to 70%.
  • Enhanced Charge
    • Damage increased from 30% to 60%.
  • Mighty Charge
    • Vulnerable duration increased from 2 to 4 seconds.
  • Violent Upheaval
    • If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

Passives

  • Aggressive Resistance
    • Damage reduction increased from 3% to 4%.
  • Gushing Wounds
    • Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
    • Bleed damage when Overpowering increased from 11% to 70%.
  • Unconstrained
    • Berserking damage bonus increased from 25% to 35%.
    • Updated the tooltip to more clearly reflect this Key Passive’s value
  • Walking Arsenal
    • Bonus damage duration increased from 6 to 8 seconds.

Legendaries

  • Aspect of Ancestral Force
    • Damage increased from 32-50% to 40-58%.
  • Death Wish Aspect
    • Thorns increased from .5-.75 to .65-.85.
  • Aspect of Unrelenting Fury
    • Core Skill cost to refund increased from 10-20% to 20-30%.
    • Additional functionality:
      • Cost refund also granted when hitting Bosses.
  • Aspect of Ancestral Charge
    • Damage increased from 50-100% to 75-125%.
  • Aspect of Burning Rage
    • Damage increased from .22-.28 to .3-.38.
  • Aspect of Bul-Kathos
    • Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
  • Earthquake Aspect
    • Damage bonus in Earthquakes increased from 5-15% to 15-25%.

Uniques

  • Fields of Crimson
    • Damage increased from .18-.34 to .22-.38.
    • Damage that enemies take standing in pools increased from 15% to 20%.
    • Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
  • Hellhammer
    • Damage increased from .6-.8 to .85-1.1.
    • Burning duration increased from 3 to 4 seconds.
    • Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
  • Ramaladni’s Magnum Opus
    • Physical Damage affix replaced with Vulnerable Damage.
  • 100,000 Steps
    • Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
    • Damage against Stunned affix replace with bonus Movement Speed.
  • Battle Trance
    • Basic Skill Damage affix replaced with Cooldown Reduction.
    • Bonus Attack Speed to other skills increased from 10-20% to 35-45%.

Rogue

Skills

  • Fundamental Invigorating Strike
    • Energy threshold increased from 50% to 75%.
  • Primary Forceful Arrow
    • Every third cast pierces enemies.
  • Enhanced Caltrops
    • Damage bonus increased from 3% to 5%.
  • Poison Trap
    • Damage increased from 344% to 396%.
  • Supreme Rain of Arrows
    • Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.

Passives

  • Victimize
    • Lucky Hit chance increased from 35% to 45%.
  • Rugged
    • Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
  • Siphoning Strikes
    • Lucky Hit chance increased from 75% to 85%.

Legendaries

  • Aspect of Elusive Menace
    • No longer requires hits to be from Close enemies.
  • Aspect of Quickening Fog
    • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.

Uniques

  • Windforce
    • All Stats affix replaced with Vulnerable Damage.
  • Word of Hakan
    • Ultimate Damage affix replaced with Cooldown Reduction.

Druid

Skills

  • Earth Spike
    • Spirit gain increased from 11 to 13.
  • Claw
    • Spirit gain increased from 11 to 12.
  • Storm Strike
    • Spirit gain increased from 14 to 15.
  • Wind Shear
    • Spirit gain increased from 13 to 14.
  • Maul
    • Spirit gain increased from 15 to 17.
  • Wolves
    • Passive damage increased from 7.8% to 11%.
    • Active damage increased from 110% to 135%.
  • Enhanced Wolf Pack
    • Damage bonus increased from 20% to 25%.
  • Brutal Wolf Pack
    • Attack Speed bonus increased from 20% to 25%.
  • Ferocious Wolf Pack
    • Fortify amount increased from 5% to 8%.
  • Ravens
    • Passive damage increased from 13% to 20%.
  • Brutal Ravens
    • Additional functionality:
      • Increase the passive damage of Ravens by 40%.
  • Rabies
    • Damage over time increased from 76% to 110%.

Paragon

  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Aspect of Metamorphic Stone
    • Spirit cost reduced from 60 to 50.
    • Damage dealt increased from 80-100% to 100-120%.
  • Aspect of the Alpha
    • Damage increased from 75-100% to 90-115%.
  • Mangled Aspect
    • Resource gain increased from 1 to 3.

Class Mechanic

  • Overload (Snake Spirit Boon)
    • Lucky Hit Chance increased from 20% to 40%.

Sorcerer

Skills

  • Flickering Fire Bolt
    • Fire Bolt generates 2 Mana when hitting an enemy.
  • Enhanced Fireball
    • Casting Fireball increases its radius by 50%.
  • Destructive Fireball
    • Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
  • Greater Chain Lightning
    • Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
  • Destructive Chain Lightning
    • Chance to form Crackling Energy increased from 25% to 30%.

Passives

  • Vyr’s Mastery
    • Damage bonus increased from 10% to 15%.
  • Esu’s Ferocity
    • Additional functionality:
      • Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
  • Combustion
    • Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.

Paragon

  • Searing Heat Legendary Node
    • Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
  • Ceaseless Conduit Legendary Node
    • Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
  • Territorial Rare Glyph
    • Damage reduction increased from 10% to 15%.
  • Warding Rare Glyph
    • Damage reduction increased from 13% to 25%.
  • Keeper of Flames Rare Node
    • Damage reduction increased from 4% to 5%.
    • Bonus damage reduction increased from 4% to 5%.
  • Smoldering Embers Rare Node
    • Damage reduction from burning enemies increased from 4% to 5%.
    • Bonus damage reduction from burning enemies increased from 4% to 5%.
  • Guarded Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
    • Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Oppressive Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Serpentine Aspect
    • You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
    • This now also affects Hydra’s Enchantment Effect.
  • Aspect of Conflagration
    • Bonus Burning damage increased from 20-30% to 20-40%.
  • Aspect of Engulfing Flames
    • Bonus Burning damage increased from 30%-40% to 60%-80%.
  • Aspect of Three Curses
    • Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
  • Flamewalker’s Aspect
    • Bonus Movement Speed duration increased from 4 to 6 seconds.
  • Gravitational Aspect
    • Ball Lightning orbits around you and deals 15-25% increased damage.
  • Aspect of Unbroken Tether
    • Additional Chain Lightning bounces increased from 2 to 4.
  • Recharging Aspect
    • Each time Chain Lightning bounces, you gain 1.5-3 Mana.
  • Charged Aspect
    • Bonus Movement Speed duration increased from 4 to 8 seconds.
  • Aspect of the Bounding Conduit
    • Bonus Movement Speed increased from 20-25% to 25-30%.
  • New Legendary – Mage-Lord’s Aspect
    • Increase Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
  • Aspect of Frozen Orbit
    • Damage increased from 20-30% to 30-40%.
  • Storm Swell Aspect
    • Bonus damage increased from 11-20% to 21-30%.
  • Snowveiled Aspect
    • Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
    • Additional functionality:
      • Also grants 10% bonus Armor for 3-5 seconds.
  • Incendiary Aspect
    • Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
  • Snowguard’s Aspect
    • While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
  • Aspect of Concentration
    • Mana Regeneration increased from 20-30% to 40-50%.
    • Duration requirement to gain its benefit reduced from 3 to 2 seconds.

Uniques

  • Gloves of the Illuminator
    • Damage penalty reduced from 65-55% to 45-35%.
    • Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
    • Illuminator’s first bounce occurs much closer to the player.

Necromancer

Skills

  • Enhanced Bone Spirit
    • Cooldown reduction increased from 6 to 7 seconds.

Paragon

  • Wither Legendary Board
    • Willpower requirement for bonuses reduced from 50 to 40.
    • Bonus damage per 40 Willpower increased from 2.5% to 4%.

Legendaries

  • Aspect of Empowering Reaper
    • Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
  • Aspect of Exposed Flesh
    • Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
  • Aspect of Decay
    • Damage increased from 20-40% to 25-45%.
  • Aspect of Torment
    • Essence Regeneration increased from 20-30% to 90-170%.
  • Hulking Aspect
    • Legendary category changed from Resource to Utility.
    • Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
    • Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.

Uniques

  • Greaves of the Empty Tomb
    • Intelligence affix replaced with Bonus Movement Speed.

Minions

  • The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
    • Balrog
      • Fire Breath
    • Elite Affixes
      • Fire Enchanted
      • Electrified Obelisks
      • Shock Lance

Gameplay Updates

Monster Density

We are increasing monster density in Nightmare Dungeons and in Helltide.

  • Bosses above Level 60 will have more health. Examples:
    • Bosses at Level 60 and below remain unchanged.
    • Bosses at Level 80 have 50% increased health.
    • Bosses at Level 100 have 100% increased health.
    • Bosses at Level 120 have 120% increased health.
    • Bosses at Level 150 and above have 150% increased health.

Bosses and Events

Developer’s Note: We are making adjustments to the health values of high-level boss monsters.

  • Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
  • Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
  • Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.

General

  • We have made multiple improvements on how damage and other effects interact with active barriers.
    • Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
      • Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
    • Cheat death effects will now work properly when the player has an active barrier.
    • This also affects PvP play.
    • Varshan will now break through any Bone Wall segments he dashes through.
    • The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
      • Ex: Level 50 – 12%, Level 60 – 18%, Level 70 – 24%, Level 80 – 30%.
    • We’ve increased the stack limit for Elixirs from 20 to 99.
    • An additional Stash Tab can now be purchased at the Stash with gold.
    • We have restored the cast time for Leave Dungeon back to 3 seconds.
    Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
    • The following Nightmare Dungeon affixes have been removed:
      • Resource Burn
      • Backstabbers
      • Empowered Elites (Cold Enchanted)
    Malignant Hearts
    • Caged Heart of Spellbreaking
      • Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
    Generic Unique Items
    • Temerity
      • + All Stats affix replaced with Max Life.
      • Barrier is now based on maximum Life.
      • Now properly accounted by conditions checking for the player having a Barrier.
    Bug Fixes Accessibility
    • Screen Reader support for reading class icons has been added.
    • Fixed an issue where the Screen Reader wouldn’t read out capitalized, accented letters, or special characters.
    Cooperative Play
    • Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
    • Fixed an issue where only the first player could activate Points of Interest during Co-op play.
    • Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
    • Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
    • Fixed an issue where the quest progress tracker of other players wouldn’t display properly in certain situations during Local Co-Op play.
    • Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
    • Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.
    Dungeons
    • Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
    • Fixed an issue where the Determination malignant power wouldn’t function against the Resource Burn affix for Nightmare Dungeons.
    • Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
    • Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
    • Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
    • Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon’s revive cap.
    • Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
    • Fixed an issue where the Reset Dungeon button often malfunctioned.
    • Fixed an issue where Keeper Xor’lim sometimes would not drop Garan’s Key in the Garan Hold Nightmare Dungeon.
    Gameplay Barbarian
    • Fixed an issue where Charge didn’t carry all enemies hit along with the Barbarian.
    • Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
    • Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.
    • Fixed an issue where the Aspect of Berserk Ripping wouldn’t cause targets to bleed when Berserking.
    Druid
    • The tooltip for the Moonrage malignant power now also communicates the power’s additional Lucky Hit chance of spawning a wolf when damaging a boss.
      • This tooltip now properly communicates that it grants +3 ranks to Wolves.
    • Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.
    Necromancer
    • Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
    • Fixed an issue where guaranteed Overpower attacks from the Rathma’s Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
    • Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
    • Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
    • Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
    • Fixed an issue where shields held by a Necromancer would cover their face in loading screens. Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
    • Fixed an issue where the Decrepit Aura malignant power wouldn’t trigger when mounted.
    Rogue
    • Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
    • Fixed an issue where the Shadow clone’s taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.
    Sorcerer
    • Fixed an issue where the Elemental Dominance passive didn’t function correctly when using Core and Mastery skills that dealt Damage over Time.
      • Ex: A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
    • Fixed an issue where the Omnipower Malignant Power wouldn’t properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
      • Ex: the damage reduction from the Mana Shield passive.
    • Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.
    Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.
    • Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.
    • Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.
    General
    • Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
    • Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
    • Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
    • Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
    • Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
    • Fixed an issue where mounting your steed while moving would behave erratically when playing on console.
    Monsters
    • Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
    • Fixed an issue where Tusked Charger enemies could still damage the player after dying.
    • Fixed an issue where the Corpse Spawn enemy wouldn’t attack the player.
    • Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.
    Quests
    • Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
    • Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.
    • Fixed an issue where the Fury Against Fate quest could have its progression blocked.
    • Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
    • Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Fury Against Fate quest.
    • Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.
    Season of the Malignant
    • Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.
    • Fixed an issue where the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
    • Fixed an issue where the Invoker of Varshan recipe could be lost.
      • For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
    • Fixed an issue where the Barber malignant power would absorb damage from all other players and not just the player with it equipped.
    • Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
    • Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.
    Shop and Battle Pass
    • Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
    • Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.
    • Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
    • Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.
    UI
    • Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
    • Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
    • Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
    • Fixed multiple issues with text description inconsistency in Shop Bundles.
    • Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
    • Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
    • Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
    • Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
    • Fixed an issue where the timer for Whispers could display incorrectly.
    • Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
    • Fixed multiple Localization issues.
    • Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
    • Fixed an issue where The Hero list could not be re-ordered.
    • Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
    • Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
    • Fixed an issue where Mount Armor and Trophies wouldn’t update when selecting other Mounts in the Stable Master Vendor menu.
    • Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
    • Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
    • Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.
    Miscellaneous
    • Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster’s menu after it was already acquired.
    • Fixed an issue where opening multiple Clan Profile windows would cause a crash.
    • Fixed an issue where a certain Necromancer hairstyle would intersect the character’s neck in cutscenes.
    • Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.
    • Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
    • Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
    • Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
    • Various other visual, stability, and performance improvements for all platforms.
RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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