Diablo-4-Necromancer-Blood-Lance-Build-Sanguine-Lancer-Featured

Diablo 4 Blood Lance Necromancer Build Guide: Sanguine Lancer

RubyRose by RubyRose|

The Blood Lance Necromancer build for Diablo 4 utilizes the creation and use of Blood Orbs to not only replenish your resources but also dish out high Overpower Damage against your foes.

This guide is up-to-date for Season 4 and Patch 1.4.0.
Check our Diablo 4 Builds Catalog of uniquely crafted builds for each class.

This Necromancer build guide assumes you’re at least level 50 and have completed enough of your Renown to have gained the 10 additional Skill Points available.

If you want a great leveling build to reach this point with, try our Necromancer Leveling Build – A build that combines Blood Skills with minions for support. If you want to level up as a Blood Lance Necromancer, at the end of this guide, we have a leveling section showing you how to develop a new character from level 1 with this build.

Build Overview

Between Blood Lance’s power, range, and speed this build can very easily deal with the hardest content in the game. This inherently makes the build quite safe overall and allows us to run Blood Wave in place of the usual Bone Storm.

In addition to this, we also stack up a ton of Life, which not only helps us survive but also boosts our Overpower damage substantially. As a result, it’s not uncommon to end up with 10,000+ Max Life and Fortify. Between this and our massive amount of Overpower Damage this lets us deal a ton of damage with our guaranteed overpowers.

And to top everything off, we still have Corpse Tendrils for grouping and stunning enemies, Decrepify to reduce incoming damage and our cooldowns, and so many Blood Orbs that we should have no issues be capped on both Life and Fortify in most cases.

Skill and Passive Breakdown

In this section, we’ll be talking about each skill we use. This is the whys and hows of how the build works, and then we’ll cover the skill point distribution.

Skills

These are the main skills for the build. We’ll explain what purpose each serves and how they fit the build.

Diablo IV - Necromancer Skill Hemorrhage Hemorrhage

This is our basic attack, which we’ll rarely ever need to use outside of very rare occasions. It can at least help spawn Blood Orbs as needed. Just be careful it never consumes Rathma’s Vigor.

Necromancer Hemorrhage Skill - Diablo 4

Blood Lance

Blood Lance is our Main DPS Skill, which has a ton of range. Between its piercing effect and the Gore Quills Aspect, it’ll dish out a of damage regardless if it’s a single target or mobbing situation.

Diablo 4 Necromancer Blood Lance Skill

Diablo IV - Necromancer Skill Blood Mist Blood Mist

Blood Mist is mostly our panic button and Unstoppable, letting us escape crowd control and survive tough situations. However, with the amount of Overpower Damage we have, it can also deal fairly high damage if it consumes Rathma’s Vigor.

Necromancer Blood Mist Skill - Diablo 4

Diablo IV - Necromancer Skill Corpse Tendrils Corpse Tendrils

This helps us group enemies up making it easier for Blood Lances to quickly pierce and hit multiple enemies. Additionally, it’ll spawn a ton of extra Blood orbs for us.

Necromancer Corpse Tendrils Skill - Diablo 4

Diablo IV - Necromancer Skill Decrepify Decrepify

Decrepify is used to keep enemies at range, while also helping to reduce the cooldowns of Blood Mist, Corpse Tendrils, and Blood Wave. We’ll also deal extra damage by applying it, so there’s no reason to not apply it on everything.

Necromancer Decrepify Skill - Diablo 4

Diablo IV - Necromancer Skill Bone Storm Ultimate Bone Storm

Bone Storm is going to offer us a lot of protection and damage though the use of the Osseous Gale and Shielding Storm, in addition to its base effects.

Necromancer Bone Storm Skill - Diablo 4

Passives

Here we’re only going to talk about the main passives we absolutely want as well as our Key passive. There are unfortunately a couple we will need to take to get access to these though.

Rathma's Vigor - Diablo 4 Necromancer Passives Key Passive – Rathma’s Vigor

Rathma’s Vigor is a great Key passive, allowing our Blood Skills to Overpower once every 12 seconds, regardless of our other effects that grant a similar effect. It also grants us a bit of extra Maximum Life, increasing both survivability and Overpower Damage.

Unliving Energy - Diablo 4 Necromancer Passives Unliving Energy

While we don’t really need this extra Essence, it definitely help early on where resources can still be an issue. It also allows us to reach Imperfectly Balanced. Once we’re able to fully sustain Essence without a generator, we can move two points to Blood mist to lower its cooldown a bit more.

Imperfectly Balanced - Diablo 4 Necromancer Passives Imperfectly Balanced

While this does increase the cost of Blood Lance, it’s a great damage bonus that will actually affect Overpower. We’ll also very easily offset the minor cost increase by heavily reducing the cost through our gear affixes.

Hewed Flesh - Diablo 4 Necromancer Passives Hewed Flesh

Hewed Flesh is great for letting us consistently generate corpses for Corpse Tendrils, as well as Osseous Gale.

Grim Harvest - Diablo 4 Necromancer Passives Grim Harvest

We’ll only benefit from this during Bone Storm while we have the Osseous Gale Aspect. However, it adds a nice bit of Essence generation to the skill even with a single point spent on it.

Fueled by Death - Diablo 4 Necromancer Passives Fueled by Death

Similarly to Grim Harvest, this will trigger with Osseous Gale, this time maintaining the damage boost this grants for a short duration. This makes Bone Storm a window of burst damage for us.

Amplify Damage - Diablo 4 Necromancer Passives Amplify Damage

We’ll curse just about everything we fight with Decrepify, so this is a nice damage bonus for us.

Gruesome Mending - Diablo 4 Necromancer Passives Gruesome Mending

Since this is no longer conditional, this is a nice addition to the build instead of being a stepping stone. It’ll greatly improve our Blood Orbs letting them both easily heal us and change the Aspect of Untimely Death quicker.

Transfusion - Diablo 4 Necromancer Passives Transfusion

Transfusion will gives us a chance to create Blood orbs with any Blood Skill. This lets us make good use of the Gore Quills and Potent Blood Aspect more often without relying on additional setup.

Coalesced Blood - Diablo 4 Necromancer Passives Coalesced Blood

We’ll rarely ever not be Healthy, so this is just free damage for us. All those Blood Orbs we’ll be spawning will keep us topped off all the time.

Tides of Blood - Diablo 4 Necromancer Passives Tides of Blood

This is a pretty sizable boost to our Overpower Damage, being another multiplier in addition to our Sacrifice bonus. We’ll also want to get additional levels of this on our Amulet to increase this bonus even further.

Inspiring Leader - Diablo 4 Necromancer Passives Inspiring Leader

All Blood Skills heavily rely on Attack Speed to be able to trigger overpower more frequently, and this is a nice bump of Attack Speed that can help take a bit of pressure off our gear.

Stand Alone - Diablo 4 Necromancer Passives Stand Alone

We sacrifice all our minions already, so this is a free chunk of Damage Reduction with no downside.

Memento Mori - Diablo 4 Necromancer Passives Momento Mori

This boosts our Sacrifice bonuses from Skeletons, which in this case means more Critical Strike Chance and Overpower damage for the build. Between this and the Sacrifice Aspect, our Overpower damage absolutely skyrockets, being able to get incredibly close to 1000% Overpower Damage with high-end gear with good rolls.

Skill Point Distribution

This is an easy-to-reference table for where we’ll be placing all of our Skill points. These are listed in the order they appear on the skill tree.

IconSkill NameSkill TreePoints
Diablo IV - Necromancer Skill HemorrhageHemorrhageBasic1
Diablo IV - Necromancer Skill HemorrhageEnhanced HemorrhageBasic1
Blood LanceCore1
Enhanced Blood LanceCore1
Supernatural Blood LanceCore1
Unliving Energy - Diablo 4 Necromancer PassivesUnliving EnergyCore1
Imperfectly Balanced - Diablo 4 Necromancer PassivesImperfectly BalancedCore3
Hewed Flesh - Diablo 4 Necromancer PassivesHewed FleshCore3
Diablo IV - Necromancer Skill Blood MistBlood MistCorpse and Macabre1
Diablo IV - Necromancer Skill Blood MistEnhanced Blood MistCorpse and Macabre1
Diablo IV - Necromancer Skill Blood MistGhastly Blood MistCorpse and Macabre1
Grim Harvest - Diablo 4 Necromancer PassivesGrim HarvestCorpse and Macabre1
Fueled by Death - Diablo 4 Necromancer PassivesFueled by DeathCorpse and Macabre3
Diablo IV - Necromancer Skill DecrepifyDecrepifyCurse1
Diablo IV - Necromancer Skill DecrepifyEnhanced DecrepifyCurse1
Diablo IV - Necromancer Skill DecrepifyAbhorrent DecrepifyCurse1
Amplify Damage - Diablo 4 Necromancer PassivesAmplify DamageCurse3
Death's Embrace - Diablo 4 Necromancer PassivesDeath’s EmbraceCurse3
Diablo IV - Necromancer Skill Corpse TendrilsCorpse TendrilsCorpse and Macabre1
Diablo IV - Necromancer Skill Corpse TendrilsEnhanced Corpse TendrilsCorpse and Macabre1
Diablo IV - Necromancer Skill Corpse TendrilsPlagued Corpse TendrilsCorpse and Macabre1
Gruesome Mending - Diablo 4 Necromancer PassivesGruesome MendingCorpse and Macabre3
Transfusion - Diablo 4 Necromancer PassivesTransfusionCorpse and Macabre3
Coalesced Blood - Diablo 4 Necromancer PassivesCoalesced BloodCorpse and Macabre3
Drain Vitality - Diablo 4 Necromancer PassivesDrain VitalityCorpse and Macabre1
Tides of Blood - Diablo 4 Necromancer PassivesTides of BloodCorpse and Macabre3
Diablo IV - Necromancer Skill Bone Storm UltimateBone StormUltimate1
Diablo IV - Necromancer Skill Bone Storm UltimatePrime Bone StormUltimate1
Diablo IV - Necromancer Skill Bone Storm UltimateSupreme Bone StormUltimate1
Inspiring Leader - Diablo 4 Necromancer PassivesInspiring LeaderUltimate3
Stand Alone - Diablo 4 Necromancer PassivesStand AloneUltimate3
Memento Mori - Diablo 4 Necromancer PassivesMomento MoriUltimate3
Rathma's Vigor - Diablo 4 Necromancer PassivesRathma’s VigorKey Passive1

Gearing and Stats

In this section, we’ll cover all the things you’d want to keep an eye out for to enhance the final build. This includes our Recommended Weapons, Book of the Dead, Aspects, and of course, Uniques.

This build uses a Wand and Focus as its main weapons. Not only do we benefit from the extra Lucky Hit Chance and Cooldown Reduction from these two items, but we also need that extra Aspect Slot. There’s far too many great aspect for this build, and even with the extra space, we’re still heavily limited by them.

Ideal Stats

The table below details the ideal stats for our gear, be on the lookout for gear that matches at least three of the four rolls below.

Due to the width of the table, we highly recommend mobile users rotate their devices to view it properly.

SlotStat 1Stat 2Stat 3Stat 4
WandCore Skill DamageOverpower DamageIntelligenceChance to Execute Non-Elites
FocusCooldown ReductionCritical Strike ChanceEssence Cost ReductionLucky Hit Chance
HelmCooldown ReductionMaximum LifeTotal ArmorResistance
ChestMaximum LifeDamage ReductionTotal ArmorResistance
GlovesCritical Strike ChanceLucky Hit ChanceOverpower DamageAttack Speed
PantsMaximum LifeDamage ReductionTotal ArmorResistance
BootsMovement SpeedResource Cost ReductionResistanceResistance
AmuletCooldown ReductionRanks to Tides of BloodMovement SpeedEssence Cost Reduction
RingsCritical Strike Chance
(Or Resource Generation)
Lucky Hit ChanceOverpower DamageMaximum Life

This build uses Rubies in our Weapons, Rubies in our Armor, and Diamonds in Jewelry.

We opt for Rubies in our Weapons as we’re heavily focusing on Overpower Damage. This bonus Overpower Damage will also get scaled up by our passives, easily adding a good bit of extra damage.

We use Rubies in our Armor, as this not only helps us survive but also further increases our Overpower Damage

We go with Diamonds for Our Jewelry for the general resistances. These can be swapped out for gems that provide more or a specific resistance as needed.

Vampiric Powers

During the Season of Blood, we’ll have access to Vampiric Powers, which allow us to slot up to five unique powers into our Sanguine Circle to increase the power of the build. We’ll include more than the maximum in the selection below to offer alternatives, but they will be listed in order of their relative strength.

NameEffectReason
Blood BoilWhen a Skill Overpowers, create Volatile Blood Drops that deal physical damage when collected. Additional gain a periodic guaranteed Overpower.The extra guaranteed Overpower is great for the build.
RavenousChance to increase Attack Speed by a portion to Total Movement Speed.Huge boost of DPS.
HemomancyDeals AoE Physical Damage that scales with Max Life. Heal for each enemy it hits. 4 second cooldown.Adds additional AoE to the build and scales well with our Life stacking.
AnticipationReduces Ultimate Skill Cooldown. Additionally increases Ultimate Damage for each nearby enemy afflicted with a DoT.More Uptime for Bone Storm.
Sanguine BraceFortifies when defeating enemies. While Fortify is equal to or greater than 50% Maximum Life, gain Critical Strike Chance.Another source of Fortify and free Critical Strike Chance.
UndyingRecover Life when casting Skills. The effect is doubled under 50% Max Life.Great additional Sustain for the build
HecticEvery 5 basic Skills, slightly reduces an active coldown.We use Hemorrhage a fair bit still, this adds more benefits to it.

Book of the Dead

This builds sacrifices all its minions, which include Skeletal Skirmishers, Bone Mages, and Iron Golems.

We Sacrifice Skeletal Skirmishers for their bonus Critical Strike Chance. With Momento Mori and the Sacrifical Aspect, this grants us up to 10% Critical Strike Chance.

We Sacrifice Bone Mages for the multiplicative bonus to Overpower Damage. With Momento Mori and the Sacrificial Aspect, this grants up to x80% Overpower Damage.

We Sacrifice the Bone Golem for the Attack Speed it offers. The Blood Golem is another decent choice, but Attack Speed is very nice for the build overall.

Aspects

We’ll cover the Aspects that are recommended for maximizing the potential of the build. We’ll also suggest which gear slot you should look to place them in.

Diablo 4 Aspect Axe Icon Gore Quills Aspect

Gore Quills is core to the and allows us to consume Blood Orbs without manually picking them up by turning them into Blood Lances. It also interacts with Supernatual Blood Lance, trigger the effect sooner in some cases, but also resetting the counter for 0 instead of 1, leaving it the same speed.

This provides minimal damage as is more for the utility, so we’ll place it on one of our weapons.

Diablo 4 Aspect Axe Icon Aspect of Rathma’s Chosen

Attack Speed is a big component of Overpower Builds for the Necromancer. The faster you can cast your skills, the faster and more often you can trigger the guaranteed Overpower effects.

This is one of our most important Aspects, as such we’ll place it on our Amulet to start. As we get gear to boost our Attack Speed and a good roll, we’ll swap it with Sacrifical and have it on our Gloves instead.

Diablo 4 Aspect Axe Icon Sacrificial Aspect

Sacrificial Aspect is a huge damage bonus for us. This increases the effect of Bone Mage Sacrifice. Between this and Momento Mori we end up with getting all of our Overpower Damage boosted by 180%!

We’ll place this in our Gloves to start, but as we get gear it’ll get swapped with Rathma’s Chosen. This will have it move to our Amulet and further boost our Overpower Damage.

Diablo 4 Aspect Axe Icon Aspect of Untimely Death

This makes it so any time we heal above 100% Life, we gain Overpower damage. In combination with the effects of the Sacrificial Aspect and Momento Mori stacking together to multiply our Overpower damage, this is a huge boost of damage.

While this provides meaningful damage, we’ll rarely be able to max out the bonus. As such there’s no need to increase a max value and we’ll place in on one of our weapons.

Diablo 4 Aspect Flame Icon Aspect of Potent Blood

This allows our Blood Orbs at Full Life to not only boost our damage through the Aspect Untimely Death, but also replenish our Essence. With a good roll and some Essence Cost Reduction on our gear, we’ll never run out of Essence.

As a Resource Aspect, this can only be placed on one of our Rings.

Diablo 4 Aspect Flame Icon Fastblood Aspect

The Fastblood Aspect allows us to speed up the cooldown of our Ultimate by consuming Blood Irbs. Since we’ll do that often enough, it heavily reduces the cooldown of Blood Wave.

As a Resource Aspect, this can only be placed on one of our Rings.

Diablo 4 Aspect Trap Icon Aspect of Explosive Mist

Explosive Mist allows Blood Mist to case Corpse Explosion for us, triggering the effects of Grim Harvest and Fueled by Death. We’ll still want to eventually be able to manually cast Corpse Explosion, but this is helpful even when we can.

We’ll place this on either or Chest or Helm, whichever is open. Embalmer will fill the remaining spot.

Diablo 4 Aspect Shield Icon Aspect of the Embalmer

This gives us a chance to create additional Blood Orbs with every use of Corpse Explosion, regardless of the source. Additionally, with the Sacreligious effect, we’ll also get the effect regard of what skill it casts.

We’ll place this on either or Chest or Helm, whichever is open. Explosive Mist will fill the remaining spot.

Diablo 4 Aspect Shield Icon Aspect of Disobedience

Disobedience is still a great defensive aspect, especially for a build that going to hit rapidly. Between the manual casts and Gore Quills, we’ll stack this up pretty fast.

We’ll place this on our Pants, keeping them a purely defensive slot. Though it can be fit into the Chest or Helm in place of a different Aspect, but forces Embalmer to take its place here.

Diablo 4 Aspect Wings Icon Ghostwalker Aspect

Ghostwalker is a great alternative to the Blood-soaked Aspect. This allows us to not slow to a crawl when using Blood Mist, and maneuver better while using it.

As a Mobility Aspect, we’ll only ever want to place this in our Boots. We have more valuable aspects to slot into our Amulet for this build.

Unique Items

We’re only going to talk about the few that offer the strongest effects on the build. While there are others that help, these are the ones you really want to slot into your build if you get the chance. These will drop starting in Tier 3 content, but decent upgrades for the build once you get them.

Blood Moon Breeches

Blood Moon Breeches are a pair of Unique Pants that allow Minions to apply Curses. Additionally, Cursed enemies take increased Overpower Damage. While we have to manually curse for the second bonus, it’s very hard to pass up. They even come with Maximum Life and additional Ranks to Amplify Damage.

Banished Lord’s Talisman

Banished Lord’s Talisman is an optional Unique Amulet that grants an additional Guaranteed Overpower by spending our Resource, while increasing the damage on Critical Strikes that Overpower significantly. Additionally, this has a ton of useful affixes that normally do not roll on Amulets.

The big downside to this is the lack of Aspect space it leaves us. We often cannot afford to give up an Offensive Aspect Slot to fit this in.

Tibault’s Will

Tibault’s Will is a pair of Unique Pants that grant a huge chunk of Essence and a damage boost when we become Unstoppable. These work well as an alternative to the Blood Mood Breeches in Season 2 thanks to the Metamorphosis power, but overall feel weaker.

Paragon Boards and Glyphs

These two endgame options are part of the Paragon System which is available starting at level 50.

Paragon Boards

Paragon Boards are a feature that becomes available at level 50. These boards allow us to spend the Paragon points we earn for leveling and Renown to strengthen our character. Each of these has a single Glyph Slot to place a glyph of our Choice.

Starter Board

Like all starter boards, this one offers generic damage and defenses.

As usual, we’ll path up the right side through Prime to our Glyph Node, then continue up the left side through Knowledge and head to the next board. We’ll also grab Preservation here later to activate our Glyph and Resilience for the Increased Life.

Bloodbath

Bloodbath is our real first board; offering tons of Damage while Fortified, Maximum Life, and Overpower Damage. Bloodbath increases the damage of all our Guaranteed Overpower effects, acting as yet another multiplier for our Overpower Damage.

We’ll rotate the board so that Remedy is closest to out entry point. We’ll path straight to Bloodbath first, picking up Thick Hide and its cluster along the way. After that, we’ll branch off to our Glyph Node, pathing through the Dexterity nodes. We’ll pick up Hardened and then head to the left side gate. Before we head out, pick up Powerhouse and its cluster for a ton of Overpower Damage.

Blood Begets Blood

Blood begets Blood offers a lot of bonuses of Blood orbs, increasing their healing and giving damage bonuses. The Legendary node itself isn’t worth it, as it costs too much and doesn’t actually benefit Overpower.

We’ll rotate this board so that Invgorated is the closest Rare node to our entry point. We’ll head straight to Invigorate before Grabbing the Glyph Node, Blooddrinker, Blood-Empowered, as well as many of the Willpower nodes here. Willpower not only activates our glyph, but also gives us more Overpower Damage. After this, we’ll head back to the Invogratd cluster and path to the upper gate, through the Aggression cluster taking it as well.

Bone Graft

This is a quick and easy Glyph slot for us and nothing more.

We’ll rotate this board so the Glyph Node is in the lower right of the board. We’ll path straight to the Glyph, taking only Erudite and its nearby Willpower to get some value from our Glyph. Then we’ll head out the right gate.

Flesh-eater

Flesh-eater has some usable stats for us, like Attack Speed and Elite Damage. We don’t have the points to even consider taking the Legendary Node.

We’ll rotate this board so that Culler is in the upper left. We’ll path straight to the Glyph Node, happily taking the nearby Intelligence for our Glyph. Next we’ll grab Targeted and its cluster, as the Magic Nodes will be boosted by our glyph for tons of Elite Damage. Then we’ll grab Erudite before heading straight up the left side to the upper gate, through Culler, taking that cluster as well.

Cult Leader

We’re only here for the Glyph Node, as this board offers us nothing else.

Rotate the board so the Glyph Node is in the lower right. Path to the Glyph Node, taking as many normal Intelligence Nodes as possible. This board is one of the few we can get 40 Intelligence on without having to get a single rare node or overspend our points, as it’s all in two straight lines from the Glyph Node.

Glyphs

Each of our Paragon Boards has a Glyph Slot, where we can socket one of our Glyphs. These Glyphs provide powerful bonuses that can be leveled up by completing Nightmare Dungeons to increase their power. Below are the Glyphs we recommend and what board to place them on.

Blood-drinker

Blood Drinker boosts the value of all Magic Nodes in range, which in this case gives us a bit of extra Damage and Armor. With 40 Intelligence allocated in range, our Blood Orbs will also Fortify us, giving us a reliable way to generate Fortify.

We’ll place this in our Starter Board, as it’s either this or Amplify that goes here. This is just the stonger of the two effects early on, being our main source of Fortify. Once the glyph is leveled to 15, points can be adjusted to meet the requirement with less point use.

Essence

Essence increases our Critical Strike Damage for every 5 Dexterity allocated in range. With 25 Dexterity allocated in range, we get an additional bonus to Critical Strike Damage against enemies below 80% health.

We’ll slot this in Bloodbath, as it has easy access to Dexterity thanks to the Hardened cluster. This requires the Glyph to be at least level 15 to gain the bonus.

Dominate

Dominate increases our Overpower Damage for every 5 Willpower allocated in range. With 25 Willpower allocated in range, Overpowering an enemy will cause it to take increased damage.

We’ll slot this in Blood Begets Blood, as we can pick up a ton of Willpower here. There’s both enough to active the Glyph here immediately and get extra for later on for a greater bonus once the glyph is leveled.

Territorial

Territorial grants increased Damage against Close for every 5 Dexterity allocated in range. With 25 Dexterity allocated in range, we gain additional damage reduction from close enemies.

We’ll place this in Bone Graft, as we can get the bonus almost by just passing through and only one extra point. The bonus is what we’re after, but we can make some use of the damage too on rare occasions. This does require the Glyph to be at least level 15.

Sacrificial

Sacrificial boosts all Magic Nodes in range, and in this case grants additional Elite Damage, Dexterity, and Willpower. With 40 Intelligence allocated in range, we deal increased damage while we have no active minions.

We’ll place this in Flesh-eater, as we can easily reach the Intelligence required for the bonus once the glyph is at least level 15. In addition, the Elite Damage is fairly valuable in general for us.

Amplify

Amplify also boosts Magic Nodes allocated in range, but we don’t take any for this Glyph. With 40 Intelligence in range, we’ll gain additional damage against cursed enemies.

We’ll place this in Cult Leader, which allows us to grab the bonus, despite not taking any Magic or Rare Nodes. This requires the Glyph to be level 15 to activate

Leveling Order

If you want to play this build from level 1, the next segment of this build guide is for you. Below you will see the exact leveling order in which you should acquire your skills and passives to maximize damage and overall performance.

LevelsIconSkillPurpose
2-3Diablo IV - Necromancer Skill HemorrhageHemorrhageOur Basic Skill that can generate Essence and Blood Orbs.
4-6Blood LanceUpgrade to Supernatural Blood Lance for guarnateed Overpowers
7Unliving Energy - Diablo 4 Necromancer PassivesUnliving EnergyOpens Imperfectly Balanced for later.
8-10Diablo IV - Necromancer Skill Blood MistBlood MistUpgrade to Ghastly Blood Mist for corpse generation.
11-13Hewed Flesh - Diablo 4 Necromancer PassivesHewed FleshAllows Blood Lance to generate Corpses.
14-16Diablo IV - Necromancer Skill DecrepifyDecrepifyUpgrade to Abhorrent Decreipfy for Cooldown Reduction chance.
17-19Imperfectly Balanced - Diablo 4 Necromancer PassivesImperfectly BalancedOne of the very few damage bonuses that affects Overpower.
20-22Diablo IV - Necromancer Skill Corpse TendrilsCorpse TendrilsUpgrade to Blighted Corpse Tendril for Blood Orb generation.
23-25Death's Reach - Diablo 4 Necromancer PassivesDeath’s ReachGreat daamge boost while keeping enemies at range.
26-28Blood WaveUltimate which both provides extra safety in a knockback as well as Blood Orb generation.
29-31Stand Alone - Diablo 4 Necromancer PassivesStand AloneHuge source of Damage Reduction.
32-34Memento Mori - Diablo 4 Necromancer PassivesMomento MoriBig increase to our Overpower Damage.
35Rathma's Vigor - Diablo 4 Necromancer PassivesRathma’s VigorGuaranteed Overpower for any Blood Skill.
36-38Inspiring Leader - Diablo 4 Necromancer PassivesInspiring LeaderAttack Speed is fundamental to Overpower.
39Gruesome Mending - Diablo 4 Necromancer PassivesGruesome MendingOne point is required to reach the useful Blood Skill passives.
40-42Coalesced Blood - Diablo 4 Necromancer PassivesCoalesced BloodA great damage boost for the build.
43-45Tides of Blood - Diablo 4 Necromancer PassivesTides of BloodMostly free Overpower Damage.
46-48Amplify Damage - Diablo 4 Necromancer PassivesAmplify DamageThe last reliable damge bonus we can get without reliance on gear or Aspects
49+Grim Harvest - Diablo 4 Necromancer PassivesGrim HarvestAllows us to generate additional Essence with Aspect of Explosive Mist and later Corpse Explosion directly.
RenownFueled by Death - Diablo 4 Necromancer PassivesFueled by DeathDamage boost from Aspet of Explosive Mist or Corpse Explosion
RenownDiablo IV - Necromancer Skill Corpse ExplosionCorpse ExplosionUpgrade to Blighted Corpse Explosion for higher damage and DoT to trigger Abhorrent Decrepify more often.
RenownDeath's Embrace - Diablo 4 Necromancer PassivesDeath’s EmbraceReduces damage taken from close enemies while also increasing damage to them.

This concludes our Diablo 4 Necromancer Build focusing on the Blood Lance skill. You can find more leveling and endgame Diablo 4 builds here on VULKK.com to try new things with your characters and spice up your gameplay.

To learn how to maximize your damage in Diablo 4, consult with our guide on that topic. Learning how to deal the highest possible damage with your build is crucial to succeeding in the Endgame and highest tiers.

If you want to try something different, try one of our other Necromancer Builds:

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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