Diablo 4 Spark Sorcerer Build Guide Sparking Blaze Featured

Diablo 4 Spark Sorcerer Build Guide: Sparking Blaze

RubyRose by RubyRose|

This Sorcerer build for Diablo 4 utilizes Spark as a means to rapidly cast other spells for high damage, in this case, Meteor as well as most of our Lightning Spells.

This guide is up-to-date for Season 4 and Patch 1.4.0.
Check our Diablo 4 Builds Catalog of uniquely crafted builds for each class.

This Sorcerer build guide assumes you’re at least level 50 and have completed enough of your Renown to have gained the 10 additional Skill Points available.

If you want a great leveling build to reach this point with, try our Crackling Arcs Sorcerer Leveling Build – A build that uses Arc Lash and Chain Lightning to rapidly fire off Lightning Spells. If you want to level up as Sorcerer, at the end of this guide, we have a leveling section showing you how to develop a new character from level 1 with this build.

Build Overview

Spark is unique in that its damage is dealt as multiple hits, rather than one larger hit. This allows it to take advantage of Lucky Hit quite well and potentially fire multiple effects per cast. As such We’ll be stacking these effects to make use of them as much as possible.

We’ll be looking to call down meteors specifically, as they’re the perfect fit for this being almost the total opposite of Spark. Large Upfront damage, but only a single hit. With the addition of Enhanced Meteor, those Meteors also have a chance to call a second Meteor. Casting it this way also ignores Meteor’s Mana cost which allows for some interesting potential.

Defensively, We’ll be making use of Frost Nova, Ice Armor, and Flame Shield supported by Ice Blades to help with a cooldown and additional Vulnerable applications. We’ll stack a bit of barrier Generation, which alongside levels of Ice Armor will allow us to double our effective Life with Barriers.

Skill and Passive Breakdown

In this section, we’ll be talking about each skill we use. This is the whys and hows of how the build works, and then we’ll cover the skill point distribution.

Skills

These are the main skills for the build. We’ll explain what purpose each serves and how they fit the build

Spark

Spark is functionally our main skill, as it’s what we’ll focus on using the most and doing a fair bit of upfront damage. It’s mostly used for its ability to trigger Lucky Hits at a fairly high rate when geared.

Diablo IV - Sorcerer Skill Ice Armor Ice Armor

Sorcerer Ice Armor Skill - Diablo 4

Ice Armor is an on-demand barrier that will not only protect us but also allow us to temporarily have additional Lucky Hit Chance due to gear affixes and the Aspect of Fortune.

Diablo IV - Sorcerer Skill Frost Nova Frost Nova

Sorcerer Frost Nova Skill - Diablo 4

Frost Nova is our on-demand Vulnerable, as well as a way to keep enemies crowd-controlled around us and boost our damage. Though without its usual Teleport pairing, it’s used much more defensively.

Flame Shield

Sorcerer-Flame-Shield-Skill-Diablo-4

Flame Shield is our source of Unstoppable, as well as a great panic button in general as it will recover a large portion of our missing life when cast. While we shouldn’t need to use it for it Unstoppable effect, if we’re keeping our barrier up

Ice Blades

Ice Blades is here to help reduce the cooldowns of our defensive skills. It’ll occasionally apply vulnerable for us as well, but less often compared to Frost Nova.

Unstable Currents

Unstable Currents is a great Ultimate Skill, as while Spark itself may have a lower Lucky Hit Chance, this also allows it to fire off multiple other spells which will be much more likely to trigger a Lucky Hit, allowing for high burst potential during this effect.

Passives

Here we’re only going to talk about the main passives we absolutely want as well as our Key passive. There are unfortunately a couple we will need to take to get access to these though.

Vyr's Mastery - Diablo 4 Sorcerer Passives Key Passive – Vyr’s Mastery

While Spark may not be the strongest skill, this goes a long way in helping with this. In addition to extra damage, it also provides a lot of Damage reduction when the Mage-Lord’s Aspect is also used alongside it.

Glass Cannon - Diablo 4 Sorcerer Passives Glass Cannon

Glass Cannon is a significant damage increase that we do not want to pass on for this build. While it does make us a bit more squishy, it’s very worth the investment.

Elemental Attunement - Diablo 4 Sorcerer Passives Elemental Attunement

While we only take a single point in this, it’ll trigger fairly often thanks to all of our Lucky Hit Chance and the spells we fire off. This will periodically reset one of our defensive cooldowns and with all of them being around the same cooldown, this actually helps a lot more than you’d think despite the 10 second cooldown.

Precision Magic - Diablo 4 Sorcerer Passives Precision Magic

With the build focusing heavily on Lucky Hit, it only makes sense to take the passive that increases our Lucky Hit Chance.

Align the Elements - Diablo 4 Sorcerer Passives Align the Elements

This helps to give us an extra layer of protection against Elites, giving us a Ramping Damage Reduction bonus against them.

Protection - Diablo 4 Sorcerer Passives Protection

With most of our skills being cooldown effects, Protection is a great way to ensure we have a Barrier and our extra Lucky Hit chance as we engage in an encounter. With it scaling off our Max Life and all the Barrier Generation we have, it’ll also be capable of blocking some heavy hits.

Devouring Blaze - Diablo 4 Sorcerer Passives Devouring Blaze

Using the Fire Bolt Enchantment, we can also make use of Devouring Blaze’s increased Critical Strike Damage against Burning Enemies. It’s a great power boost that we get for free on all of our skills.

Shocking Impact - Diablo 4 Sorcerer Passives Shocking Impact

Our main way of triggering this is a Lucky Hit effect, specifically the Convulsions passive. However, it will add a meaningful, amount of damage when it does trigger.

Electrocution - Diablo 4 Sorcerer Passives Electrocution

Electrocution gives us a consistent defensive bonus, making enemies we Critically Strike deal less damage for a short time.

Skill Point Distribution: Where to Assign Your Skill Points

This is an easy-to-reference table for where we’ll be placing all of our Skill points. These are listed in the order they appear on the skill tree.

IconSkill NameSkill TreePoints
SparkBasic4
Enhanced SparkBasic1
Glinting SparkBasic1
Diablo IV - Sorcerer Skill Fire BoltFire BoltBasic1
Diablo IV - Sorcerer Skill Ice ArmorIce ArmorDefensive3
Diablo IV - Sorcerer Skill Frost NovaFrost NovaDefensive4
Diablo IV - Sorcerer Skill Frost NovaEnanced Frost NovaDefensive1
Diablo IV - Sorcerer Skill Frost NovaMystical Frost NovaDefensive1
Flame ShieldDefensive1
Enhanced Flame ShieldDefensive1
Shimmering Flame ShieldDefensive1
Glass Cannon - Diablo 4 Sorcerer PassivesGlass CannonDefensive3
Elemental Attunement - Diablo 4 Sorcerer PassivesElemental AttunementDefensive1
Ice BladesConjuration1
Enhanced Ice BladesConjuration1
Summoned Ice BladesConjuration1
Precision Magic - Diablo 4 Sorcerer PassivesPrecision MagicConjuration3
Align the Elements - Diablo 4 Sorcerer PassivesAlign the ElementsConjuration3
Protection - Diablo 4 Sorcerer PassivesProtectionConjuration3
Diablo IV - Sorcerer Skill MeteorMeteorMastery5
Diablo IV - Sorcerer Skill MeteorEnhanced MeteorMastery1
Diablo IV - Sorcerer Skill MeteorWizard’s MeteorMastery1
Static Discharge - Diablo 4 Sorcerer PassivesStatic DischargeMastery1
Shocking Impact - Diablo 4 Sorcerer PassivesShocking ImpactMastery3
Unstable CurrentsUltimate1
Prime Unstable CurrentsUltimate1
Coursing Currents - Diablo 4 Sorcerer PassivesCoursing CurrentsUltimate1
Electrocution - Diablo 4 Sorcerer PassivesElectrocutionUltimate3
Convulsions - Diablo 4 Sorcerer PassivesConvulsionsUltimate1
Vyr's Mastery - Diablo 4 Sorcerer PassivesVyr’s MasteryKey Passive1

Gearing and Stats

In this section, we’ll cover all the things you’d want to keep an eye out for to enhance the final build. This includes our Recommended Weapons, Enchantments, Aspects, and of course, Uniques.

This build uses a Wand and Focus as its weapons of choice. While a Staff would offer greater Damage, We’d be giving up a lot of Lucky Hit Chance and Cooldown Reduction that way.

Ideal Stats

The table below details the ideal stats for our gear, be on the lookout for gear that matches at least three of the four rolls below.

Due to the width of the table, we highly recommend mobile users rotate their devices to view it properly.

SlotStat 1Stat 2Stat 3Stat 4
WeaponCritical Strike DamageDamage to BurningBasic Skill DamageMastery Skill Damage
Off-handCooldown ReductionLucky Hit ChanceLucky Hit Chance with BarrierBasic Skill Attack Speed
HelmCooldown ReductionMaximum LifeLucky Hit Chance with BarrierBasic Skill Attack Speed
ChestMaximum LifeDamage ReductionDamage Reduction against BurningResistance
GlovesCritical Strike ChanceLucky Hit ChanceCritical Strike Damage With Lightning SkillsAttack Speed
PantsMaximum LifeDamage ReductionDamage Reduction against BurningResistance
BootsMovement SpeedResistanceRanks to Frost NovaRanks to Ice Armor
AmuletCooldown ReductionRanks to Devouring BlazeRanks to All Defensive SkillsLucky Hit Chance with Barrier
RingsMaximum LifeBarrier GenerationCritical Strike ChanceLucky Hit Chance

This build uses Emeralds in our Weapons, Rubies in our Armor, as well as Diamonds in our Jewelry.

We opt for Emeralds in our Weapons as between Frost Nova and Ice Blades, we’ll be able to apply Vulnerable often enough to make consistent use of them.

We use Rubies in our Armor, as we’ll want the Max Life to survive. This also increases our Maximum barrier, effectively double dipping in effectiveness.

We go with Diamonds for Our Jewelry for the armor it provides. Resistances are now both easy to cap, and highly recommended to do so. You can swap Diamonds out to other Resistance gems to better round out your resistances in the later stages of the game.

Vampiric Powers

During the Season of Blood, we’ll have access to Vampiric Powers, which allow us to slot up to five unique powers into our Sanguine Circle to increase the power of the build. We’ll include more than the maximum in the selection below to offer alternatives, but they will be listed in order of their relative strength.

NameEffectReason
MoonriseAttacking with a Basic Skill grants stacking Attack Speed. At max Stacks, gain a huge amount of Basic Skill Damage and Movement Speed.This is a huge damage increase that we can have up at all times. It also pairs well with some of our other powers.
HecticSlightly reduces an active cooldown every 5 Basic Skill casts.We only use Basic Skills, so this will rapidly lower the cooldown of our other skills.
UndyingHeal for a percentage of Maximum Life when casting a skill. This effect is doubled under 50% Maximum Life.We stack Attack Speed, so this becomes really reliable healing.
AnticipationReduce Ultimate Skill Cooldown. Additional Increased damage with Ultimate skill for each nearby enemy afflicted with DoT.This really only gives us Ultimate Cooldown Reduction. While weo Burn everything we hit, our Ultimate doesn’t do its own damage.
RavenousRavenous grants a chance to increase Attack Speed by a percentage of Total Movement SpeedThis is a great bonus to the build and can let us reach the Attack Speed cap.
ResilienceResilience grants Damage Reduction based on Missing Maximum Life.Resilience is great for pushing through harder content making your health and especially your barriers go further.
MetamorphosisEvading turns you into cloud of bats, dealing Physical Damage and applying Vampiric Curse. You are Unstoppable during and 4 seconds after this skil.Since we don’t use Teleport, this helps out mobility and gives us a short cooldown Unstoppable.

Enchantments

This build uses the Fire Bolt and Meteor Enchantments.

Fire Bolt Enchantment allows Spark to rapidly apply Burning, improving its damage and allowing us to take advantage of the Devouring Blaze Passive for more Critical Strike Damage.

Meteor Enchantment brings a lot of extra damage to the build, as it’s a very powerful skill with a ton of burst damage. While it has a low trigger chance, we also attack very rapdily

Aspects

We’ll cover the Aspects that are recommended for maximizing the potential of the build. We’ll also suggest which gear slot you should look to place them in.

Diablo 4 Aspect Axe Icon Rapid Aspect

Rapid Aspect allows us to cast Spark faster and by extension activate more Lucky Hits much more frequently.

We’ll place this in one of our Weapons, Rings, or Gloves. We only need the base effect and have no need to boost it further.

Diablo 4 Aspect Axe Icon Conceited Aspect

With one of our Goals to have high barrier uptime, Conceited is a natural fit for some bonus damage.

We’ll place this in one of our Weapons, Rings, or Gloves. We only need the base effect and have no need to boost it further.

Diablo 4 Aspect Axe Icon Aspect of Control

Since we’ll constantly be Freezing, Stunning, and Immobilizing enemies, the Aspect of Control works well for increasing our damage.

We’ll place this in one of our Weapons, Rings, or Gloves. We only need the base effect and have no need to boost it further.

Diablo 4 Aspect Axe Icon Storm Swell Aspect

Since we’ll have both high Barrier uptime and fairly high Vulnerable uptime, Storm Swell Aspect is a great boost to our damage.

We’ll place this in one of our Weapons, Rings, or Gloves. We only need the base effect and have no need to boost it further.

Diablo 4 Aspect Axe Icon Elementalist Aspect

Elementalist Aspect mostly benefits Meteor and the skills cast by Unstable Currents, but does massively improve their damage consistency by letting them Critically Strike more often.

We’ll place this in our Amulet so that it provides more Critical Strike Chance for Meteor and skills cast by Unstable Currents.

Diablo 4 Aspect Axe Icon Aspect of Three Curses

This effect is purely for Meteor, but greatly improves it’s Critical Strike Damage. If Meteor hits a healthy target, the effect is doubled, which is very good for a single Aspect slot.

We’ll place this in one of our Weapons, Rings, or Gloves. We only need the base effect and have no need to boost it further.

Diablo 4 Aspect Trap Icon Aspect of Fortune

The Aspect of Fortune provides us with more Lucky Hit Chance while we have a Barrier. We’ll want as much Lucky Hit Chance as we can get, so this extra bit helps a lot.

We’ll place this in our Helmet or Boots, as those can hold Utility Aspects like this one.

Diablo 4 Aspect Trap Icon Exploiter’s Aspect

Since we’re frequently applying various Crowd Control Effects, Exploiter’s Aspect will be good to have. Not only will it extend those effects, but it’ll also make Unstoppable enemies take much more damage.

We’ll place this in our Helmet or Boots, as those can hold Utility Aspects like this one.

Diablo 4 Aspect Shield Icon Aspect of Might

With Spark as our main Skill, we’ll have 100% uptime on this effect, giving us a good amount of free Damage Reduction.

We’ll place this in our Chest or Pants, one of our two remaining Defensive slots.

Diablo 4 Aspect Shield Icon Mage-Lord’s Aspect

Mage-Lord’s Aspect grants us even more Damage Reduction against close enemies. On top of Vyr’s Mastery’s base effect, it’s a lot of extra protection.

We’ll place this in our Chest or Pants, one of our two remaining Defensive slots.

Unique Items

We’re only going to talk about the few that offer the strongest effects on the build. While there are others that help, these are the ones you really want to slot into your build if you get the chance. These will drop starting in Tier 3 content, but decent upgrades for the build once you get them.

Temerity

Temerity isn’t Best-in-Slot by any means but can do wonders for this build, giving us access to a more consistent Barrier in addition to the ones we can activate with skills. Combining it with the Lionheart effect gives it potential to slowly just ramp to full without much intervention.

Soulbrand

Soulbrand is a Unique Chest Armor that replaces the instant healing of a potion with an instant Barrier at 200% value for a short time. Additionally, it grants increased Damage Reduction while you have a Barrier.

While this means giving up a Defensive Aspect like Mage-Lord’s Aspect, we gain yet another on-demand Barrier and make all of our Barriers stronger. This overall can be much more consistent defensively. The only thing we really lose from using it is a potential Resistance affix.

Tal Rasha’s Iridescent Loop

Tal Rasha’s Iridescent Loop is a Unique Ring that increases our damage for each element of damage dealt and refreshes all stacks when dealing elemental damage. Since this build deal multiple elements of damage by default, it’s a great option.

Paragon Boards and Glyphs

These two endgame options are part of the Paragon System which is available starting at level 50.

Paragon Boards

Paragon Boards are a feature that becomes available at level 50. These boards allow us to spend the Paragon points we earn for leveling and Renown to strengthen our character. Each of these has a single Glyph Slot to place a glyph of our Choice.

Starter Board

Like all starter boards, this one offers generic damage and defenses.

As usual, we’ll path up the right side through Elementalist to our Glyph Node, then continue up the left side to Elemental Balance avoiding the Strength Node and picking up extra Dexterity for our Glyph beforehead to the next board.

Enchantment Master

This board provides us with a lot of great damage bonuses that are for all elemental damage. The Legendary Node itself is huge for the build, as it allows Meteor Enchantment to trigger more often, though it’s not a priority.

We’ll rotate this board so that the Legendary Node is in the upper left. We’ll pick up our Glyph Slot first, pathing through the Elemental Balance cluster to reach as well as pick up some additional Intelligence as well as the Eruditecluster to active the glyph we place here.

From the Erudite cluster, we’ll make a path to the right gate. We’ll come back a bit later on to make a path through Ruinous to grab Elementalist and Enchantment Master.

Static Surge

There’s not a lot going for this board, but it gives us another Glyph Node as well as a ton of damage against Stunned Enemies. Static Surge is useless for the build as we don’t even spend our Mana to begin with.

We’ll rotate this board so that Paralyzing is in the upper right. We’ll start by heading to our Glyph Node, taking the Incapacitate cluster and some extra Dexterity for our glyph here. Then we’ll path over to Paralyzing, grabbing only the damage nodes before heading to our right gate. We can optionally pick up the Overwhelming cluster for additional Elite Damage and Damage against Stunned.

Burning Instinct

This board is mostly another Glyph Node, but thanks to Fire Bolt Enchantment we can benefit from the nodes around it as well and get more damage against Burning Enemies.

We’ll rotate this board so that the Glyph Node is in the upper left. Head straight to the Glyph Node, taking the Smoldering Embers and Cinders clusters for the bonuses they provide. Then path down to Kindling, grabbing as much Dexterity as possible for our glyph before making our way from the Cinders cluster to the upper gate.

Frigid Fate

Outside of the Glyph Node, the only bonus we get here is some extra Vulnerable Damage, which is still a decent boost to our damage.

We’ll rotate this board so that Oppressive is in the lower left. We start by being to Oppressive and taking that cluster, before heading to the middle of our path and up to our Glyph Node so we can pick up extra Willpower on the way there for our glyph. Then we’ll grab the Weakness cluster and head out the left gate.

Searing Heat

This is a board we don;t get much from, being the final board we grab just for a Glyph node. We do grab a little Fire Damage, to boost our Burning and Meteor, but it;s a small bonus.

We’ll rotate this board so that the Glyph Node is in the lower right. We’ll grab our Glyph Node and a lot of the nearby Intelligence nodes in the area for our glyph. We’ll round off the Intelligence collection and the board by grabbing Flame-Touched.

Glyphs

Each of our Paragon Boards has a Glyph Slot, where we can socket one of our Glyphs. These Glyphs provide powerful bonuses that can be leveled up by completing Nightmare Dungeons to increase their power. Below are the Glyphs we recommend and what board to place them on.

Control

Control increases our damage against Crowd Controlled Target for every 5 Dexterity in Range. With 25 Allocated in range, we get further bonuses towards Slowed, Chilled, Stunned or Frozen enemies.

We’ll slot this in our Starter Board, as we don’t have a need to really boost it too far right away, but have the option to do so later on.

Elementalist

Elementalist boosts the effects of all Non-Physical Nodes in range. With 40 Intelligence allocated in range, each element of damage dealt to any enemy increases all their damage taken.

We’ll place this in Enchantment Master, as it has the most benefit from the base effects, granting a lot of damage and defenses.

Flamefeeder

Flamefeeder increases our Damage against Burning Enemies for every 5 Dexterity allocated in range. With 25 Dexterity allocated in range, we deal increased direct damage to Burning Enemies.

We’ll place this in Static Surge, as the Incapacitate cluster in combination with the Dexterity near the Glyph Node make it easy to gain the bonus.

Destruction

Destruction increases our Critical Strike Damage for every 5 Dexterity allocated in range. With 25 Dexterity allocated in range, we deal increased damage after getting a Critical Strike.

We’ll place this in Burning Instinct, as we can very easily stack up a lot of Dexterity and maximize both effects.

Torch

Torch Increases our Burning Damage for every 5 Willpower allocated in Range. With 25 Willpower allocated in range, we deal increased damage for each nearby Burning enemy.

We’ll place this in Frigid Fate, as the Weakness Cluster help to easily hit the Willpower requirement for the bonus effect.

Conjurer

Conjurer increases our damage with Conjuration Skills for every 5 Intelligence allocated in range. With 40 Intelligence allocated in range, our Conjurations last longer.

We’ll place this in Searing Heat, as we’re able to active the bonus without having spend a ton of points, thanks to the two grouping of Intelligence nodes near the Glyph Node.

Leveling Order

If you want to play this build from level 1, the next segment of this build guide is for you. Below you will see the exact leveling order in which you should acquire your skills and passives to maximize damage and overall performance.

LevelsIconSkillPurpose
2-4SparkUpgrade to Glinting for increased Critical Strike Chance.
5-7Chain LightningUpgrade to Greater Chain Lightning for better single-target damage.
Temporary Enchantment at 20, until respec.
8-10Diablo IV - Sorcerer Skill Frost NovaFrost NovaUpgrade to Mystical for Vulnerable.
11-12Diablo IV - Sorcerer Skill Ice ArmorIce ArmorUpgrade to Enhanced for Mana Regeneration.
13-15Flame ShieldUpgrade to Shimmering for Life Recovery.
16-18Ice BladesUpgrade to Summoned Ice Blades for Cooldown Reduction.
19-21Glass Cannon - Diablo 4 Sorcerer PassivesGlass CannonHuge damage increase.
22-24Precision Magic - Diablo 4 Sorcerer PassivesPrecision MagicIncreased Lucky Hit Chance.
25-26Unstable CurrentsUpgrade to Prime for Attack Speed bonus.
27-29Align the Elements - Diablo 4 Sorcerer PassivesAlign the ElementsDamage Reduction vs Elites.
30-32Protection - Diablo 4 Sorcerer PassivesProtectionTemporary Shield when we use any Cooldown.
33Elemental Attunement - Diablo 4 Sorcerer PassivesElemental AttunementChance to reset Defensive Skills.
34Coursing Currents - Diablo 4 Sorcerer PassivesCoursing CurrentsMore consistent Crits with Spark and access to other passives.
35Vyr's Mastery - Diablo 4 Sorcerer PassivesVyr’s MasteryIncreased Damage and Damage Reduction against Close enemies.
36-38Electrocution - Diablo 4 Sorcerer PassivesElectrocutionReduces enemy damage when we Crit.
39Convulsions - Diablo 4 Sorcerer PassivesConvulsionsChance to Stun with any Lightning Skill.
40Diablo IV - Sorcerer Skill Fire BoltFire BoltUsed as Enchantment only.
41-43Diablo IV - Sorcerer Skill MeteorMeteorUpgrade to Wizard’s Meteor and use and Enchantment
44Inner Flames - Diablo 4 Sorcerer PassivesInner FlamesTaken to reach Devouring Blaze.
45-47Devouring Blaze - Diablo 4 Sorcerer PassivesDevouring BlazeCritical Strike Damage against Burning.
RespecSparkMove points out of Chain Lightning and into Spark.
RespecStatic Discharge - Diablo 4 Sorcerer PassivesStatic DischargeReduce Ice Armor to based effect. Move point to Static Discharge
48-R1Shocking Impact - Diablo 4 Sorcerer PassivesShocking ImpactBonus Lightning Damage when we Stun an enemy.
R2-R4Diablo IV - Sorcerer Skill Frost NovaFrost NovaLowers Frost Nova Cooldown to be closer to other Defensive Skills.
R5-R8Diablo IV - Sorcerer Skill MeteorMeteorFully level for Damage Potential
R9-R10Diablo IV - Sorcerer Skill Ice ArmorIce ArmorGrants more Barrier

To learn how to maximize your damage in Diablo 4, consult with our guide on that topic. Learning how to deal the highest possible damage with your build is crucial to succeeding in the Endgame and highest tiers.

This concludes our Diablo 4 Sorcerer Build focusing on the Spark skill. You can find more leveling and endgame Diablo 4 builds here on VULKK.com to try new things with your characters and spice up your gameplay.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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