Diablo 4 Sever Necromancer Build Guide (Season 4) Featured

Diablo 4 Sever Necromancer Build Guide (Season 4)

RubyRose by RubyRose|

This Shadow-focused Necromancer build for Diablo IV Season 4 uses Sever alongside Skeletons for consistent DPS!

This guide is up-to-date for Season 4 and Patch 1.4.0.
Check our Diablo 4 Builds Catalog of uniquely crafted builds for each class.

This Necromancer build guide assumes you’re at least level 50 and have completed enough of your Renown to have gained the 10 additional Skill Points available.

If you want a great leveling build to reach this point with, try our Overpowering Blood Surge Leveling Build – A Blood Surge Build that has a lot of very early power thanks to Overpower. If you want to level up as Sever Necromancer, at the end of this guide, we have a leveling section showing you how to develop a new character from level 1 with this build.

Necromancer Sever Build Overview

Sever is our main skill, which we’ll support with minions and Uniques to deal high and consistent Shadow Damage, as well as Shadow Damage over Time. The minions will also pull their own weight as well, despite the minimal investment we’ll put into them outside of our Paragon Boards.

Defensively, we’ll have Decrepify for consistent damage reduction, we manually cast it to not only influence which Curse our Minions will apply with Blood Moon Breeches, but also to be able to maintain higher uptime on all of our skills.

We’ll also be using Bone Storm and the Aspect of Shielding Storm to reliably gain Barrier in addition to Fortify. This gives us a lot more survivability, especially when both scale with Maximum Life to make us exceptionally durable.

Necromancer Sever Build Overview

Skill and Passive Breakdown

In this section, we’ll be talking about each skill we use. This is the whys and hows of how the build works, and then we’ll cover the skill point distribution.

Skills

These are the main skills for the build. We’ll explain what purpose each serves and how they fit the build in this segment of the guide.

Diablo IV - Necromancer skill Raise Skeleton
Diablo IV - Necromancer Skill Reap
Diablo IV - Necromancer Skill Sever
Diablo IV - Necromancer Skill Decrepify
Diablo IV - Necromancer Skill Blood Mist
Diablo IV - Necromancer Skill Bone Storm Ultimate

Diablo IV - Necromancer skill Raise Skeleton Raise Skeleton

We’ll have a huge army of skeletons with us, which benefit us both offensively and defensively. We’ll go a bit deeper into what we’re using and why in the Book of the Dead section of this guide.

Raise Skeleton

Diablo IV - Necromancer Skill Reap Reap

Reap is a great Basic Skill, which has a weaker version of the Aspect of Might baked into it. Not only that but it can very quickly recover Essence in packs as well as create corpses.

Reap

Sever

Sever is our main damage skill, which works exceptionally well at close and long range. With the Greaves of the Empty Tomb, this will leave a Shadow DoT as it travels, in addition to its relatively high base damage.

Diablo IV - Necromancer Skill Decrepify Decrepify

Decrepify is a good defensive curse, allowing us to reduce the damage dealt by enemies. Additionally, with it being Upgraded to Abhorrent Decrepify, it’ll shorten the cooldowns of Blood Mist and Bone Storm to help keep us safe.

Diablo IV - Necromancer Skill Blood Mist Blood Mist

Blood Mist is great for those moments where you’re in a bad position to avoid damage, or just need to avoid a harder boss pattern. While we shouldn’t need Unstoppable all too much, being able to ignore attacks for a short time is always helpful.

Diablo IV - Necromancer Skill Bone Storm Ultimate Bone Storm

Bone Storm is still easily one of the best Ultimates available to the Necromancer. With the Aspect of Shielding Storm, this grants us a Barrier in addition to the Damage Reduction it already offers. It even helps offensively as it will boost our Critical Strike Chance.

Passives

Here we’re only going to talk about the main passives we absolutely want as well as our Key passive. There are unfortunately a couple we will need to take to get access to these though.

Shadowblight - Diablo 4 Necromancer Passives Key Passive – Shadowblight

Shadowblight puts a stacking effect on enemies that builds up before detonating for extra damage. With almost all of our damaging skills dealing Shadow Damage, this will stack very quickly adding consistent damage to the build.

Imperfectly Balanced - Diablo 4 Necromancer Passives Imperfectly Balanced

This increases the Damage of Sever, at the cost of increasing the Essence it uses. Sever is already fairly inexpensive on Essence and combined with Essence Cost Reduction on gear, we won’t even feel this.

Hewed Flesh - Diablo 4 Necromancer Passives Hewed Flesh

Hewed Flesh gives our skills a chance to create Corpses when dealing damage. We mostly need this for bossing, as we can have a steady supply of corpse for when we need to inevitably resummon our skeletons.

Skeletal Warrior Mastery - Diablo 4 Necromancer Passives Skeletal Warrior Mastery

This improves our Skeletal Warriors, helping them survive longer. Combined with Death’s Embrace, it’ll make them deal fairly good damage.

Fueled by Death - Diablo 4 Necromancer Passives Fueled by Death

Since we have Raise Skeleton, we have a way to trigger this at will and gain some extra damage for Sever and our minions in the process. It lasts a fairly long time so we won’t need to cast it too often to maintain this effect.

Death's Embrace - Diablo 4 Necromancer Passives Death’s Embrace

Death’s Embrace is great as it’ll boost the damage of our Skeletal Warriors. It’ll also increase our Close Damage as well as grant Damage Reduction from Close Enemies.

Amplify Damage - Diablo 4 Necromancer Passives Amplify Damage

We’ll be Cursing enemies frequently, so why not take free damage for doing so? We can easily maintain 100% uptime on this as well, making a very reliable damage bonus.

Skeletal Mage Mastery - Diablo 4 Necromancer Passives Skeletal Mage Mastery

Skeletal Mages will deal the majority of our Minion Damage. This improves their overall damage and survivability.

Death's Reach - Diablo 4 Necromancer Passives Death’s Approach

This increases our Movement Speed, enabling us to get around faster and most easily avoid attacks. We can

Gloom - Diablo 4 Necromancer Passives Gloom

Gloom is one of the strongest damage increases we get for us and our Skeletal Mages. With the addition of the Aphotic Aspect, this will also benefit our Warriors.

Inspiring Leader - Diablo 4 Necromancer Passives Inspiring Leader

Inspiring Leader is another passive that boosts us and our minions, this time with Critical Strike Chance. Due to how our Minions work, they double dip from this passive, letting them crit very often.

Hellbent Commander - Diablo 4 Necromancer Passives Hellbent Commander

Since our Minions generally follow us, they’re almost always close. This gives them a noticeable increase in damage. Alternatively, we could just place the points spent here into Decrepify as well.

Skill Point Distribution

This is an easy-to-reference table for where we’ll be placing all of our Skill points. These are listed in the order they appear on the skill tree.

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IconSkill NameSkill TreePoints
Diablo IV - Necromancer Skill ReapReapBasic1
Diablo IV - Necromancer Skill ReapEnhanced ReapBasic1
Diablo IV - Necromancer Skill ReapAcolyte’s ReapBasic1
SeverCore5
Enhanced SeverCore1
Supernatural SeverCore1
Unliving Energy - Diablo 4 Necromancer PassivesUnliving EnergyCore1
Imperfectly Balanced - Diablo 4 Necromancer PassivesImperfectly BalancedCore3
Hewed Flesh - Diablo 4 Necromancer PassivesHewed FleshCore3
Diablo IV - Necromancer Skill Blood MistBlood MistCorpse & Macabre1
Diablo IV - Necromancer Skill Blood MistEnhanced Blood MistCorpse & Macabre1
Diablo IV - Necromancer Skill Blood MistGhastly Blood MistCorpse & Macabre1
Skeletal Warrior Mastery - Diablo 4 Necromancer PassivesSkeletal Warrior MasteryCorpse & Macabre3
Grim Harvest - Diablo 4 Necromancer PassivesGrim HarvestCorpse & Macabre2
Fueled by Death - Diablo 4 Necromancer PassivesFueled By DeathCorpse & Macabre3
Diablo IV - Necromancer Skill DecrepifyDecrepifyCurse1
Diablo IV - Necromancer Skill DecrepifyEnhanced DecrepifyCurse1
Diablo IV - Necromancer Skill DecrepifyAbhorrent DecrepifyCurse1
Death's Embrace - Diablo 4 Necromancer PassivesDeath’s EmbraceCurse3
Death's Reach - Diablo 4 Necromancer PassivesDeath’s ReachCurse3
Amplify Damage - Diablo 4 Necromancer PassivesAmplify DamageCurse3
Skeletal Mage Mastery - Diablo 4 Necromancer PassivesSkeletal Mage MasteryCurse3
Necrotic Carapace - Diablo 4 Necromancer PassivesNecrotic CarapaceCorpse & Macabre1
Reaper's Pursuit - Diablo 4 Necromancer PassivesReaper’s PursuitCorpse & Macabre1
Gloom - Diablo 4 Necromancer PassivesGloomCorpse & Macabre3
Diablo IV - Necromancer Skill Bone Storm UltimateBone StormUltimate1
Diablo IV - Necromancer Skill Bone Storm UltimatePrime Bone StormUltimate1
Diablo IV - Necromancer Skill Bone Storm UltimateSupreme Bone StormUltimate1
Inspiring Leader - Diablo 4 Necromancer PassivesInspiring LeaderUltimate3
Hellbent Commander - Diablo 4 Necromancer PassivesHellbent CommanderUltimate3
Shadowblight - Diablo 4 Necromancer PassivesShadowblightKey Passive1

Gearing and Stats

In this section, we’ll cover all the things you’d want to keep an eye out for to enhance the final build. This includes our Recommended Weapons, Book of Dead, Aspects, and of course, Uniques.

This build uses a Wand and Focus as its preferred weapons.

Wands increase our Lucky Hit Chance a fair bit, which allows us to trigger effects like Abhorrent Decrepify more regularly. There’s no substitute for this weapon type, especially with Critical Strike Damage being an Additive bonus.

The previous version of this build used a shield, but as of Season 4 we only require one Ultity Aspect for maximum minions. This means we use a Focus to increase our Damage potential and Cooldown Reduction.

Ideal Stats

The table below details the ideal stats for our gear, be on the lookout for gear that matches at least two of the three rolls below. We’ve also included Aspects here for easier viewing, refer to the Aspects section for additional details on why these are selected.

Affixes that are CAPITALIZED are the Ideal Affixes to get as a Greater Affix. These are not required but are a good way to push the build further. Affixes in Bold are the ideal Affixes to boost with Masterworking.

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Affix 1

Critical Strike Damage

Affix 2

ATTACK SPEED

Affix 3

Intelligence

Tempered Affix 1

Shadow Augments – Execution Manual
Chance for Sever Projectiles to Cast Twice

Tempered Affix 2

Shadow Finesse Manual
Darkness Damage

Legendary Aspect

Aspect of Ultimate Shadow

Affix 1

COOLDOWN REDUCTION

Affix 2

Critical Strike Chance

Affix 3

Intelligence

Tempered Affix 1

Shadow Augments – Execution Manual
Chance for Sever Projectiles to Cast Twice

Tempered Affix 2

Shadow Finesse Manual
Darkness Damage

Legendary Aspect

Aspect of the Damned

Affix 1

Maximum Life

Affix 2

COOLDOWN REDUCTION

Affix 3

Essence per Second OR
Lucky Hit Chance

Tempered Affix 1

Profane Innovation Manual
Decrepify Size

Tempered Affix 2

Worldly Endurance Manual
Maximum Life OR
Total Armor

Legendary Aspect

Aphotic Aspect

Affix 1

MAXIMUM LIFE

Affix 2

Essence per Second

Affix 3

Armor OR
Resistance

Tempered Affix 1

Worldly Endurance Manual
Maximum Life OR
Total Armor

Tempered Affix 2

Profane Innovation Manual
Decrepify Size

Legendary Aspect

Aspect of Shielding Storm

Affix 1

MAXIMUM LIFE

Affix 2

Armor

Affix 3

Resistance OR
Skeletal Mage Mastery

Tempered Affix 1

Worldly Endurance Manual
Maximum Life OR
Total Armor

Tempered Affix 2

Profane Innovation Manual
Decrepify Size or Curse Duration

Legendary Aspect

Aspect of Occult Dominion

Affix 1

Maximum Life

Affix 2

ATTACK SPEED

Affix 3

Ranks to Sever

Tempered Affix 1

Shadow Finesse Manual
Darkness Damage

Tempered Affix 2

Worldly Fortune Manual
Chance to Stun

Legendary Aspect

Osseus Gale Aspect

Greaves of the Empty Tomb

Affixes below are used until acquired

Affix 1

MOVEMENT SPEED

Affix 2

Maximum Life

Affix 3

Armor OR
Resistance

Tempered Affix 1

Necromancer Motion Manual
Movement Speed

Tempered Affix 2

Worldly Fortune Manual
Chance to Stun

Legendary Aspect

Blood Getter’s Aspect

Affix 1

ATTACK SPEED

Affix 2

Critical Strike Chance

Affix 3

Maximum Life

Tempered Affix 1

Shadow Finesse Manual
Darkness Damage

Tempered Affix 2

Worldly Stability Manual
Resource Generation

Legendary Aspect

Aspect of the Long Shadow

Affix 1

ATTACK SPEED

Affix 2

Critical Strike Chance

Affix 3

Maximum Life

Tempered Affix 1

Shadow Finesse Manual
Darkness Damage

Tempered Affix 2

Worldly Stability Manual
Resource Generation

Legendary Aspect

Blighted Aspect

Affix 1

Maximum Life

Affix 2

Attack Speed

Affix 3

RANKS OF TERROR

Tempered Affix 1

Shadow Finesse Manual
Darkness Damage

Tempered Affix 2

Necromancer Efficiency Manual
Ultimate Cooldown Reduction

Legendary Aspect

Aspect of Frenzied Dead

This build uses Amethysts in our Weapons, Rubies in our Armor, and Diamonds in Jewelry.

We opt for Amethysts in our Weapons as Damage over Time is the only thing we can consistently increase. Emeralds can work as well but are slightly less consistent due to relying on Critical Strike Chance.

We use Rubies in our Armor, as scaling our Maximum Life also increases the amount of Fortify and Barrier we can have as well

We go with Diamonds for Our Jewelry for the Resistances they provide. We can also use the other Gems to fill out resistances not covered by our Gear or Paragon Board.

Book of Dead

Our Skeletal Army will consist of Skeletal Reapers and Skeletal Shadow Mages. We sadly don’t have space for a Golem, meaning we’ll sacrifice it for some bonuses.

Skeletal Reapers are mainly here to generate Corpses and by extension Fortify thanks to Necrotic Carapace. Aphotic helps ensure they deal decent damage even with minimal investment.

Skeletal Shadow Mages help us trigger Shadowblight with their ability to attack twice with every 3rd attack. This alongside bonus Minion Attack Speed will have them dealing fairly high DPS.

We Sacrifice our Bone Golem for the extra Attack Speed it provides. Part of this also carries over to our minions, so it just improves our damage as a whole. If we’re able to get enough of a bonus to Minions Inherit Critical Strike Chance, Iron Golems could also be considered, but that’d be for the very endgame.

Aspects

We’ll cover the Aspects that are recommended for maximizing the potential of the build. We’ll also suggest which gear slot you should look to place them in.

Diablo 4 Aspect Axe Icon Aspect of Frenzied Dead

Frenzied Dead Gives our Skeletons ramping Attack Speed, which not only increases their DPS, but allows them to stack Shadowblight faster.

We’ll place this on our Amulet, so the effect is boosted and our Minions can attack faster and be extension stack Shadowblight faster.

Diablo 4 Aspect Axe Icon Blighted Aspect

Blighted increases our damage after triggering Shadowblight 10 times. With all of our Skeletal Shadow Mages and the Apothic Aspect we’ll be able to trigger this often enough to have high uptime.

We’ll place this on one of our Rings, as we have very limited space for Offensive Aspects.

Diablo 4 Aspect Axe Icon Aspect of Ultimate Shadow

Ultimate Shadow converts Bone Storm to Darkness Skill, making it deal Shadow Damage over Time. This strongly synergies with our other Aspects and Paragon Boards.

We’ll place this on our Wand or Focus, as we have very limited space for Offensive Aspects.

Diablo 4 Aspect Axe Icon Osseous Gale Aspect

Osseous Gale allows our Bone Storm to consume Corpses to extend its duration. This not only improves its uptime, but also allows it to trigger Fueled by Death for additional damage.

We’ll place this on our Gloves, as we have very limited space for Offensive Aspects.

Diablo 4 Aspect Axe Icon Aspect of the Damned

Damned increases our Shadow Damage against cursed enemies. With Decrepify up constantly, we’ll always have this active. Sadly this does not affect our Skeletons, but this also feels like an unintended bug that may be fixed later.

We’ll place this on our Wand or Focus, as we have very limited space for Offensive Aspects.

Diablo 4 Aspect Flame Icon Aspect of the Long Shadow

Long Shadow gives our Shadow Damage over Time a chance to generate Essence, while Shadowblight always grants Essence. With Greaves of the Empty Tomb and the Aspect of Ultimate Shadow, we’ll have plenty of Shadow Damage over Time to trigger this effect with.

We’ll place this on our one of our Rings, as we have very limited space for Offensive Aspects.

Diablo 4 Aspect Trap Icon Blood Getter’s Aspect

Blood Getter Allows the effects of Skeletal Priests buffs to also affect us. This means increased damage and healing over time. This is great early on, which is why we use it until we get the Greaves of the Empty Tomb.

We’ll place this in our Boots until we get Greaves of the Empty Tomb, where it will be dropped.

Diablo 4 Aspect Trap Icon Aspect of Occult Dominion

Occult Dominion increases the number of Skeletal Warrior and Mages we have. Between this and Apothic Aspect, we’ll be able to very quickly stack our Shadowblight.

We’ll place this in our Pants as they’ll be the only slots that can hold Utility Aspects as we’ll have Unique Boots.

Diablo 4 Aspect Shield Icon Aspect of Shielding Storm

Shielding Storm allows Bone Storm to generate a Barrier for us, giving us another defensive layer.

We’ll place this in our Chest, as we’ll always want to have this effect, even if we opt to use Blood Moon Breeches.

Diablo 4 Aspect Trap Icon Apothic Aspect

Apothic empowers our Skeletal Warriors, enabling them to deal Darkness damage which helps to stack Shadowblight faster.

We’ll place this in our Helm, as it’s one of the few slots we can fit it.

Unique Items

We’re only going to talk about the few that offer the strongest effects on the build. While there are others that help, these are the ones you really want to slot into your build if you get the chance. Some of these will drop in World Tiers 1 and 2, while some may not drop starting in Tier 3 content, but decent upgrades for the build once you get them.

Greaves of the Empty Tomb

The Greaves of the Empty Tomb is a great Unique, as it has two high-priority stats on it in Movement Speed and Essence Cost Reduction. In addition they improve our Lucky Hit Chance with Shadow Damage and grant Sever a Shadow DoT that helps trigger Long Shadow more often.

Blood Moon Breeches

Blood Moon Breeches are optional, but allow our Minions to apply both Decrepify and Iron Maiden, massively increasing their utility.

With Decrepify granting a Slow and reducing damage it helps them survive, while also allowing us not have to cast it manually nearly as much. Iron Maiden allows them to restore Essence as well as making defeated enemies recover our life in addition to being a pseudo-Thorns effect.

Paragon Boards and Glyphs

These two endgame options are part of the Paragon System which is available starting at level 50.

Paragon Boards

Paragon Boards are a feature that becomes available at level 50. These boards allow us to spend the Paragon points we earn for leveling and Renown to strengthen our character. Each of these has a single Glyph Slot to place a glyph of our Choice.

Starter Board

Like all starter boards, this one offers generic damage and defenses.

As usual, we’ll path up the right side through Prime to our Glyph Node, then continue up the left side through Knowledge and head to the next board. We can come back later on to grab Preservation, Resilience, and a ton of Intelligence for our Glyph.

Cult Leader

This board not only offers a great Legendary Node for our Minions, but also a ton of Minion bonuses. We’ll be grabbing every cluster in this board eventually.

Rotate this board so that Armor-clad is in the lower left. We’ll path to Armor-Clad, then head right up the middle grabbing Cult Leader and Puppeteer on our way to the Glyph Node. After grabbing the Glyph Node, we’ll take both Overlord and Custody before connecting to the right gate. We can also branch out from Puppeteer to grab Infused Caster and Infused Warrior at any point to buff our Skeletons.

Wither

Wither is another great board for us with a lot of damage and a great Legendary Node. It’s only a couple of defensive clusters we skip out on this time.

Rotate this board so that the Glyph Node is in the lower left. We’ll head to our Glyph Node, taking the Malediction cluster along the way. From here we can head over and grab Gnawing Darkness, before returning and heading up to Lingering Shadows. From Lingering Shadows head to Dragging Shadows and then Wither before heading to the upper gate.

Scent of Death

We’re mainly using this as a path-through board, but the layout around the Glyph Node allows us to get a good amount of intelligence for our Glyph.

Rotate this board so that Ruin is in the upper right. We’ll path up the left side to our Glyph Node, pathing through Intelligence Nodes. Then we’ll grab Deathmaked and Preservation before heading to the left gate.

Bone Graft

This board is just a Glyph node for us and that’s it.

Rotate the board so that the Glyph Node is in the upper right. Path directly to the Glyph Node, grabbing the thee Dexterity Nodes along the way for our glyph. Then we’ll take the upper half of the Shaper of Bone cluster for the Dexterity.

Glyphs

Each of our Paragon Boards has a Glyph Slot, where we can socket one of our Glyphs. These Glyphs provide powerful bonuses that can be leveled up by completing Nightmare Dungeons to increase their power. Below are the Glyphs we recommend and what board to place them on.

Mage

Mage Increases the damage dealt by our Skeletal Mages for every 5 Intelligence allocated in range. With 40 Intelligence allocated in range, all of our minions gain a huge bonus to Elemental Resistance.

We’ll place this in our Starter Board, as it has a ton of Intelligence we can grab to get the most damage out of this glyph.

Deadraiser

Deadraiser boosts all Minion nodes in range, up to 100% at Level 21. With 40 Intelligence allocated in range, each time our minions deal damage they apply a stacking debuff that increases damage taken by that enemy.

We’ll place this in Cult Leader, as it can easily meet the Intelligence requirement needed as well as provide a huge boost of damage and survivability for our minions.

Desecration

Desecration Increases the damage of Desecrated Ground for every 5 Willpower in Range. With 25 Willpower allocated in range, standing on Desecrated Ground increases our Shadow Damage.

We’ll place this in Wither, as it has a good amount of accessible Willpower.

Scourge

Scourge increases our Shadow Damage over Time for every 5 Intelligence allocated in range. With 40 Intelligence allocated in Range, enemies affected by Shadow DoT will take increased damage from us and our minions.

We’ll place this in Scent of Death, as it has a lot of easily accessible Intelligence in range thanks to the very close Rare Nodes.

Darkness

Darkness increases our Shadow Damage for every 5 Intelligence allocated in range. With 40 Intelligence also allocated in range, when we and our Shadow Mages deal Shadow Damage, a stacking debuff will be placed on enemies that reduces their damage.

We’ll place this in Bone Graft, as it has enough Intelligence available to activate the bonus effect with our remaining points.

Leveling Order

If you want to play this build from level 1, the next segment of this build guide is for you. Below you will see the exact leveling order in which you should acquire your skills and passives to maximize damage and overall performance.

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LevelsIconSkillPurpose
2-3Diablo IV - Necromancer Skill ReapReapAoE basic Skill with defensive utility.
4-6SeverUpgrade to Supernatural to scale with Minion Count.
7-9Hewed Flesh - Diablo 4 Necromancer PassivesHewed FleshChance to create Corpses with Sever and Reap.
10-12Diablo IV - Necromancer Skill Blood MistBlood MistUpgrade to Ghastly Blood Mist for Corpse generation.
13-15Diablo IV - Necromancer Skill DecrepifyDecrepifyUpgrade to Abhorrent Decrepify for chance to reduce cooldowns.
Swap to Skeletal Reapers
16-18Amplify Damage - Diablo 4 Necromancer PassivesAmplify DamageIncreases Damage when we apply Curses.
19-21Death's Embrace - Diablo 4 Necromancer PassivesDeath’s EmbraceDamage for us and our Skeletal Warriors, as well as Damage Reduction for just us.
22Unliving Energy - Diablo 4 Necromancer PassivesUnliving EnergyTaken to reach Imperfectly Balanced.
23-25Imperfectly Balanced - Diablo 4 Necromancer PassivesImperfectly BalancedIncreases Damage of Sever, but increases its Essence Cost.
Sacrifice Bone Golem
26-28Diablo IV - Necromancer Skill Bone Storm UltimateBone StormFully upgrade for Damage Reduction and Critical Strike Chance.
29Reaper's Pursuit - Diablo 4 Necromancer PassivesReaper’s PursuitTaken to reach Gloom.
30-32Gloom - Diablo 4 Necromancer PassivesGloomExtra damage for us and our Shadow Mages.
33-35Death's Reach - Diablo 4 Necromancer PassivesDeath’s ReachThis grants us additional Movement Speed, helping us get around faster.
36Shadowblight - Diablo 4 Necromancer PassivesShadowblightKey Passive that adds bonus damage to us and our Shadow Mages.
37-39Inspiring Leader - Diablo 4 Necromancer PassivesInspiring LeaderCritical Strike Chance for us and our Minions, so long as we stay Healthy.
40-42Skeletal Mage Mastery - Diablo 4 Necromancer PassivesSkeletal Mage MasteryIncreases the damage of our Shadow Mages and helps them survive.
43-45Skeletal Warrior Mastery - Diablo 4 Necromancer PassivesSkeletal Warrior MasteryIncreases the damage of our Skeletal Reapers and helps them survive.
46-47Grim Harvest - Diablo 4 Necromancer PassivesGrim HarvestGenerate Essence from casting Raise Skeleton or when Osseous Gale consumes a corpse.
48-R1Fueled by Death - Diablo 4 Necromancer PassivesFueled by DeathIncreased Damage anytime we use Raise Skeleton or Osseous Gale consumes a corpse.
R2-R5SeverFully Leveling our non-Minion Damage skill.
R6Necrotic Carapace - Diablo 4 Necromancer PassivesNecrotic CarapaceFortify when our Skeletal Reapers or Hewed Flesh creates a Corpse.
R7Diablo IV - Necromancer Skill ReapReapGrab Acolytes Reap for extra Corpses
R8-R10Hellbent Commander - Diablo 4 Necromancer PassivesHellbent CommanderGreat damage increase for our minions.

To learn how to maximize your damage in Diablo 4, consult with our guide on that topic. Learning how to deal the highest possible damage with your build is crucial to succeeding in the Endgame and highest tiers.

This concludes our Diablo 4 Necromancer Build focusing on the Sever skill. You can find more leveling and endgame Diablo 4 builds for this season here on VULKK.com to try new things with your characters and spice up your gameplay.

Diablo IV Necromancer Build Guides

A list of powerful Necromancer Builds with great variety, from leveling a new character to playing the Endgame. Each build is custom-crafted and unique, offering different and diverse playstyle.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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