Diablo 4 Touch of Death Spiritborn Build Guide Featured

Diablo 4 Touch of Death Spiritborn Build Guide

RubyRose by RubyRose|

Spiritborn’s Touch of Death skill offers great offensive capabilities with many options for scaling while not lacking in defenses.

This Spiritborn build guide assumes you’re level 60 and have completed enough of your Renown to have gained the 12 additional Skill Points available.

If you want a great leveling build to reach this point with, try our Centipede Spiritborn Leveling Build – A centipede build that plays off Vulnerable to deal high AoE damage. due to this build’s reliance on multiple Unique Items and easy transition from our Leveling Build, we will not be including a leveling path.

Build Overview

This Spiritborn build relies on a handful of Unique Items to get the most out of its damage, but only requires The Rod of Kepleke to start dishing out consistent damage.

The bulk of our damage will be provided by Touch of Death and the Insatiable Aspect that goes with it. This allows us to quickly create swarms that will detonate when we make new ones for consistent bursts of damage.

On top of Touch of Death, we’ll also use The Hunter as our Ultimate which not only deals fantastic damage and grants Ferocity Stacks itself but enables many of our passives for even more damage potential.

On the Defensive side, we’ll mostly be relying on Resolve stacks for a ton of damage reduction. We’ll also be able to convert this to additional damage later on using Aspects, making it a very strong defensive mechanic.

Diablo IV Spiritborn Touch of Death Build Character

Early on we can make use of the Craze of the Dead God to bolster our defenses heavily if we get them. They do come with the heavy side effect of converting all of our direct damage taken into a Poison DoT. Note that direct damage does not include AoE damage or other Damage over time effects.

Skill and Passive Breakdown

In this section, we’ll be talking about each skill we use. This is the whys and hows of how the build works, and then we’ll cover the skill point distribution.

Skills

These are the main skills for the build. We’ll explain what purpose each serves and how they fit the build

Diablo 4 - Spiritborn Touch of Death Skill Icon

Touch of Death

This is our main DPS skill, dealing consistent damage with its DoT component being popped for instant damage with Noxious Resonance. This enables us to spawn swarms with each attack that we also pop for bursts of damage.

Diablo 4 - Spiritborn Vortex Skill Icon

Vortex

Vortex is a utility skill we use to help keep enemies grouped. Since we have no control offer the Touch of Death swarms or their AoE, we want to keep things grouped for maximum damage.

Diablo 4 - Spiritborn Ravager Skill Icon

Ravager

Ravager adds a bit of extra damage, but the main reason we use it is for Measured Ravager’s dash and Vigor Generation bonuses. The dash keeps us very mobile so long as we have enemies to hit.

Diablo 4 - Spiritborn Scourge Skill Icon

Scourge

Scourge we use for a consistent source of Crowd Control and a boost of damage from that crowd control. It’s built-in Life Steal effect also greatly helps to offset the damage we’ll end up taking from our Uniques as well. It’s also great early for the Vigor Generation it provides.

Diablo 4 - Spiritborn Armored Hide Skill Icon

Armored Hide

We have this in our hotbar skills primarily for the passive Resolve Generation. We’ll be making use of Resolve as well as the active portion of this skill for more damage with Aspects. It’s active will also instantly refill our Resolve Stacks, making it incredibly useful.

Diablo 4 - Spiritborn The Hunter Skill Icon

The Hunter

The main reason we use The Hunter is for its lower Cooldown and shorter duration compared to the other Ultimates. The Short Duration allows for easier upkeep of Resolution once we’re able to use it more frequently.

Passives

This section covers our Key Passive as well as others that are core to the build. These are what make the build a cohesive package.

Diablo 4 - Spiritborn Noxious Resonance Key Passive Icon Key Passive – Noxious Resonance

Noxious Resonance often demands stacking of Critical Strike Chance across our gear and allows us to detonate the DoT effect from Touch of Death. However, with the Rod of Kepeleke, we’re able to consistently trigger this. As we get better gear, we’ll eventually reach a point where we’re triggering it with every attack.

Diablo 4 - Spiritborn Vigorous Passive Icon Vigorous

Vigorous boost our Vigor Generation after using a Core Skill. Since Poised Touch of Death is considered a Core Skill, we’ll have this constantly active.

Diablo 4 - Spiritborn Vigorous Passive Icon Balanced Exertion

Balanced Exertion is a considerable damage boost that we get entirely free. The Rod of Kepeleke will make Touch of Death cost 0 Vigor, negating the downside of this passive.

Diablo 4 - Spiritborn Unrestrained Passive Icon Unrestrained Power

Unrestrained Power is one of many ways we’ll be making use of Resolve to gain damage. In this case, granting us damage for just maintaining at least 5 stacks of Resolve with the Gorilla Secondary Spirit Hall’s effect.

Diablo 4 - Spiritborn Perserverance Passive Icon Perseverance

Perseverance gives us a massive defensive boost based on our Resolve Stacks. Since we’re aiming for a high amount of Resolves, this becomes an excellent passive to grab.

Diablo 4 - Spiritborn Follow Through Passive Icon Vehemence

Vehemence boosts the damage of our Potency Skills, which is Touch of Death’s initial skill tag. Normally this has a trade-off of Increasing its Cooldown, but this is negated by Poised Touch of Death.

Diablo 4 - Spiritborn Potent Passive Icon Potent

Potent gives us a stacking damage boost for dealing damage with Jaguar Skills. Since we’ll be using the Jaguar as our Primary Spirit, we’ll stack this very quickly against bosses where it’s needed.

Diablo 4 - Spiritborn Oppressive Passive Icon Oppressive

This boosts the damage of our Centipede Skills against Crowd Controlled targets, while also increasing our Crowd Control Duration. While this will only boost Touch of Death, this is perfectly fine.

Diablo 4 - Spiritborn Resolution Passive Icon Resolution

Resolution gives us a considerable damage boost against Elites and Bosses when we use our Ultimate Skill. We’ll take advantage of The Hunter’s low cooldown and reset potential to make excellent use of this.

Diablo 4 - Spiritborn Supremacy Passive Icon Supremacy

Supremacy gives us even more damage for using our Ultimate. In this case, we’ll stack it up as we defeat enemies while The Hunter is active and when it ends. This will fluctuate a lot as the stacks will decay while the Hunter is on cooldown.

Skill Point Distribution

This is an easy-to-reference table for where we’ll be placing all of our Skill points. These are listed in the order they appear on the skill tree.

IconSkill NameSkill TreePoints
Diablo 4 - Spiritborn Withering Fist Skill IconWithering FistBasic2
Diablo 4 - Spiritborn Vigorous Passive IconVigorousCore3
Diablo 4 - Spiritborn Vigorous Passive IconBalanced ExertionCore3
Diablo 4 - Spiritborn Follow Through Passive IconFollow ThroughCore3
Diablo 4 - Spiritborn Vortex Skill IconVortexFocus1
Diablo 4 - Spiritborn Vortex Skill IconEnhanced VortexFocus1
Diablo 4 - Spiritborn Vortex Skill IconMeasured VortexFocus1
Diablo 4 - Spiritborn Ravager Skill IconRavagerFocus1
Diablo 4 - Spiritborn Ravager Skill IconEnhanced RavagerFocus1
Diablo 4 - Spiritborn Ravager Skill IconMeasured RavagerFocus1
MirageFocus1
Diablo 4 - Spiritborn Unrestrained Passive IconUnrestrained PowerFocus3
Diablo 4 - Spiritborn Scourge Skill IconScourgeDefensive1
Diablo 4 - Spiritborn Scourge Skill IconEnhanced ScourgeDefensive1
Diablo 4 - Spiritborn Scourge Skill IconAdaptable ScourgeDefensive1
Diablo 4 - Spiritborn Armored Hide Skill IconArmored HideDefensive1
Diablo 4 - Spiritborn Armored Hide Skill IconEnhanced Armored HideDefensive1
Diablo 4 - Spiritborn Antivenom Passive IconAntivenomDefensive1
Diablo 4 - Spiritborn Nourishment Passive IconNourishmentDefensive3
Diablo 4 - Spiritborn Endurance Passive IconEnduranceDefensive1
Diablo 4 - Spiritborn Perserverance Passive IconPerseveranceDefensive3
Diablo 4 - Spiritborn Touch of Death Skill IconTouch of DeathPotency5
Diablo 4 - Spiritborn Touch of Death Skill IconEnhanced Touch of DeathPotency1
Diablo 4 - Spiritborn Touch of Death Skill IconPoised Touch of DeathPotency1
Diablo 4 - Spiritborn Follow Through Passive IconVehemencePotency3
Diablo 4 - Spiritborn Potent Passive IconPotentPotency3
Diablo 4 - Spiritborn Ravenous Passive IconRavenousPotency3
Diablo 4 - Spiritborn Oppressive Passive IconOppressivePotency3
Diablo 4 - Spiritborn The Hunter Skill IconThe HunterUltimate5
Diablo 4 - Spiritborn The Hunter Skill IconHarmonious The HunterUltimate1
Diablo 4 - Spiritborn The Hunter Skill IconExalted the HunterUltimate1
Diablo 4 - Spiritborn Resolution Passive IconResolutionUltimate3
Diablo 4 - Spiritborn Spiritual Attunement Passive IconSpiritual AttunementUltimate3
Diablo 4 - Spiritborn Supremacy Passive IconSupremacyUltimate3
Diablo 4 - Spiritborn Sustenance Passive IconSustenanceUltimate1
Diablo 4 - Spiritborn Noxious Resonance Key Passive IconNoxious ResonanceKey Passive1

Gearing and Stats

In this section, we’ll cover all the things you’d want to keep an eye out for to enhance the final build. This includes our Recommended Weapons, Spirit Hall, Aspects, Runewords, and of course, Uniques.

This build uses a Unique Quarterstaff, the Rod of Kepeleke. Before acquiring this Unique, we’ll still want to use a Quarterstaff to not lose part of our offensive and defensive scaling.

Ideal Stats

The table below details the ideal stats for our gear, be on the lookout for gear that matches at least two of the three rolls below. We’ve also included Aspects here for easier viewing, refer to the Aspects section for additional details on why these are selected.

Affixes that are CAPITALIZED are the Ideal Affixes to get as a Greater Affix. These are not required but are a good way to push the build further. Affixes in Bold are the ideal Affixes to boost with Masterworking.

In cases where multiple Affixes are listed, the secondary option is for when another stat reaches its cap. This is most common with Armor, where you’d take Maximum Life after reaching the Armor cap.

Required Unique Item

Rod of Kepeleke
The stats below are for the weapon used before obtaining.

Affix 1

Dexterity

Affix 2

Resource Cost Reduction

Affix 3

MAXIMUM LIFE

Tempered Affix 1

Ranks to Ravenous
Soil Augments – Weapon

Tempered Affix 2

Potency Damage
Centipede Finesse – Offensive

Legendary Aspect

Insatiable Aspect

Recommended Unique Item

Harmony of Ebewaka

Affix 1

Maximum Life

Affix 2

Armor

Affix 3

RANKS TO TOUCH OF DEATH

Tempered Affix 1

Total Armor
Worldly Endurance – Defensive

Tempered Affix 2

Touch of Death Swarm Duration
Centipede Innovation – Utility

Legendary Aspect

Undying Aspect

Recommended Unique Item

Jacinth Shell

Affix 1

MAXIMUM LIFE

Affix 2

Armor

Affix 3

Resistance to All Elements

Tempered Affix 1

Total Armor
Worldly Endurance – Defensive

Tempered Affix 2

Touch of Death Swarm Duration
Centipede Innovation – Utility

Legendary Aspect

Aspect of Binding Morass

Affix 1

Maximum Life

Affix 2

Armor

Affix 3

RESISTANCE TO ALL ELEMENTS

Tempered Affix 1

Maximum Resolve Stacks
Spiritborn Resolve – Defensive

Tempered Affix 2

Touch of Death Swarm Duration
Centipede Innovation – Utility

Legendary Aspect

Aspect of Interdiction

Unique Item Option

Craze of the Dead God

Affix 1

Attack Speed

Affix 2

RANKS TO CORE SKILLS

Affix 3

Armor

Tempered Affix 1

Basic Skill Damage
Sharpened Finesse – Offensive

Tempered Affix 2

Touch of Death Swarm Duration
Centipede Innovation – Utility

Legendary Aspect

Aspect of Redirected Force

Affix 1

MOVEMENT SPEED

Affix 2

Maximum Life

Affix 3

Armor
OR
Resistance to All Elements

Tempered Affix 1

Movement Speed
Natural Motion – Mobility

Tempered Affix 2

Vortex Size
Eagle Innovation – Utility

Legendary Aspect

Aspect of Haste

Required Unique Item

Ring of the Midnight Sun

Affix 1

Attack Speed

Affix 2

Vulnerable Damage

Affix 3

Critical Strike Chance

Tempered Affix 1

Resource Generation
Worldly Stability – Resource

Tempered Affix 2

Basic Skill Damage
Eagle Finesse – Offensive

Legendary Aspect

Starlight Aspect

Affix 1

ATTACK SPEED

Affix 2

Maximum Life

Affix 3

Chance to Apply Vulnerable

Tempered Affix 1

The Hunter Cooldown
Jaguar Efficiency – Resource

Tempered Affix 2

Basic Skill Damage
Eagle Finesse – Offensive

Legendary Aspect

Aspect of Unyielding Hits

Affix 1

Ranks to Potent

Affix 2

Dexterity

Affix 3

TOTAL ARMOR

Tempered Affix 1

Total Armor
Worldly Endurance – Defensive

Tempered Affix 2

Touch of Death Swarm Duration
Centipede Innovation – Utility

Legendary Aspect

Insatiable Aspect

Scroll the top row horizontally
to see more gear tabs.

Gems and Runewords

This build uses Emeralds in our Weapons, Emeralds in our Armor, and Skulls in Jewelry.

We opt for Emeralds in our Weapons as we’ll be Critically Striking often thanks to Rod of Kepeleke. Late game, we can replace this with one of our Runewords instead.

We use Amethysts in our Armor, as Barrier Generation helps us get more value from Auspicious as well as one of our Runewords. This grants us more overall damage from Viscious Shield

We go with Skulls for Our Jewelry as our Armor, as Paragon should take care of most of our resistance. With the Aspect of Unyielding Hits, we’ll want to overcap on Armor as much as we can, at least up to 4,000 Armor.

For Runewords, there are multiple great combinations we can use, below are our recommended Runewords for Different stages of the builds.

For additional information regarding Runewords, check out our Runewords Guide, which covers all the available runes as well as common and useful combinations.

StageRitual
|
Invocation
Result
LevelingYax | QuaDrinking a Healing Potion grants 40% Movement Speed for 5 seconds.
LevelingCir | LumCasting 5 Skills restores 60 Resource.
MidgameCir | GarCasting 5 Skills grants 25% Critical Strike Chance for 6 seconds.
MidgameCir | KryCasting 5 Skills casts Spiritborn’s Vortex
EndgameTam | KryCasting 6 Non-Channeled Core Skills casts Spiritborn’s Vortex
EndgamePoc | QueSpending 300% of Maximum Resource casts Druid’s Earthen Bulwark.
EndgameTam | XalCasting 6 Non-Channeled Core Skills grants 20% Maximum Life for 6 seconds.

Spirit Hall

This build uses Jaguar as its Primary Spirit and Gorilla as its Secondary Spirit of choice.

Jaguar is our Primary Spirit, this gives Touch of Death the Jaguar Skill Tag so it can stack Potent. The extra burst damage this provides can also be crazy when everything lines up just right.

Gorilla is our Secondary Spirit for the free Unstoppable. This lets us ignore all Crowd Control, just not any damage applied along with it. This ensures we almost always have Unrestrained Power active.

Boss Powers

Boss Powers are exclusive to Season 8, and offer us a wide variety of options. But we’ve narrowed down the best choices for all stages of the game.

For more information on Boss Powers, check out our Boss Powers Explained guide, which details how to get and upgrade each power, and potential uses for them.

StagePowerReason
LevelingAllek’s Talons (Main)Adds a ton of damage to our Basic Skill, applying Damage over Time to a wide area. Can hold up into the endgame with the Rod of Kepeleke.
MidgameVarshan’s Lifesteal (Main)Decent damage and consistent healing, which can offset the drawback of Jacinth Shell.
EndgameAshava’s Poison Breath (Main)Contributes towards Noxious Resonance’s bonus damage.
AllSinerat’s Flames (Modifier)A huge boost to our overall damage, just from building resistances which we already want to do.
Early GameHatred’s Embrace’s Haste (Modifier)Free Critical Strike Chance for keeping our Shadow Resistance capped. Almost caps us alongside Grasping Veins
MidgameAndariel’s Flaming Skull (Modifier)Increased Damage over Time allows for bigger Noxious Resonance and Insatiable triggers.
EndgameTorusk’s Rage (Modifier)A huge boost of Attack Speed, but relies on the Control Paragon Glyph to get anywhere near its full value. Takes a lot of pressure of getting Attack Speed on Gear

Aspects

We’ll cover the Aspects recommended for maximizing the build’s potential. The Ideal Stats section above lists the recommended slots for these, but they can be arranged however necessary except for ones placed in 2H Weapons or Amulets, as those specifically need to be boosted.

Diablo 4 - Spiritborn Insatible Aspect Icon

Insatiable Aspect

The Insatiable Aspect is the bulk of our damage, allowing us to detonate Touch of Death Swarms for massive damage. We’ll even scale this through Touch of Death Swarm Duration Tempered Affixes. We want this to be as strong as it possibly can.

Diablo 4 - Spiritborn Aspect of Redirected Force Icon

Aspect of Redirected Force

The Aspect of Redirected Force works with the Aspect of Interdiction and our Resolve stacks to grant us a massive boost of Critical Strike Damage. This bonus is even doubled when we get hit, making it very effective despite not being boosted.

Diablo 4 - Spiritborn Aspect of Unyielding Hits Icon

Aspect of Unyielding Hits

The Aspect of Unyielding Hits works together with the Harmony of Ebewaka Unique Helmet to allow us to scale our damage through Armor. This is because the Harmony of Ebewaka will apply the Gorilla Skill Tag to Touch of Death.

Without Harmony of Ebewaka, we’ll be relying entirely on Armored Hide to keep this active, which isn’t going to work without Jacinth Shell to reduce its cooldown.

Diablo 4 - Spiritborn Aspect of Interdiction Icon

Aspect of Interdiction

Interdiction grants us Block Chance for every stack of Resolve we have, making it a great defensive boost. We cannot go above 100% Block Chance as a Defensive bonus. However, the Aspect of Redirected Force will count all Block Chance over the cap, allowing for high scaling.

Undying Aspect*

Undying is a great defensive Aspect for open slots when using Jacinth Shell or Craze of the Dead God. While we have Scourge to mitigate any damage dealt by these items, Undying is a nice bit of extra healing, making it easy to stay topped off.

Diablo 4 - Spiritborn Aspect of Binding Morass Icon

Aspect of Binding Morass*

The Aspect of Binding Morass is mostly filler, but a great Utility Aspect. Any enemy that gets Close or that we deal Damage over Time to will be heavily Slowed. In addition, we’ll deal extra damage to enemies slowed by any means.

Diablo 4 - Spiritborn Aspect of Apprehension Icon

Aspect of Apprehension*

Similar to Binding Morass, this is a great filler Aspect. This makes it so that when enemies are slowed beyond a certain point, they also become Feared. In addition, we deal extra damage to Feared enemies.

Aspect of Starlight*

The Aspect of Starlight works exceptionally well alongside Scourge and Touch of Death to help quickly fill our Vigor. This helps to rapidly refill our Vigor before we ultimately replace it with the Ring of the Midnight Sun.

Diablo 4 - Spiritborn Aspect of Haste Icon

Aspect of Haste

The Aspect of Haste takes care of most of our mobility needs, granting us a ton of Movement Speed just for moving. The only downside is that it may occasionally fall off if we get hung up on an enemy, thankfully Ravager covers that in combat for the most part.

Unique Items

The Unique items listed below are beneficial to the build, but not required for the build to function unless stated otherwise. Unique Items can drop in any difficulty but are more common in Torment Difficulties.

Rod of Kepeleke

This Unique Quarterstaff is not only required for this build but also absurdly powerful for this build. It makes Touch of Death cost nothing to cast, while also granting it the Basic Skill Tag, allowing our main skill to be able to scale with Basic, Core, and Potency bonuses.

Harmony of Ebewaka

The Harmony of Ebewaka is a Unique Helmet that does what the Rod of Kepeleke does for Skill Tags, but this time for the Spirit Tags and boosting its damage for each Spirit tag it has. By adding the Gorilla tag to the skill as well, we’ll be able to trigger effects like the Aspect of Unyielding Hits or similar effects that require Gorilla Skills.

Ring of the Midnight Sun

The Ring of the Midnight Sun restores a significant portion of our Vigor spent when we Critically Strike. THis is absurdly strong paired with the Rod Of Kepeleke, as it will consume all of our Vigor to guarantee a Critical Strike and this will refund a portion of that Vigor. With a high roll and good gear, it can instantly refill our Vigor.

Jacinth Shell

Jacinth Shell is a Unique Body Armor that consumes our Life to lower our Cooldowns. This solves one of the biggest issues this build has naturally, Cooldown Reduction. This makes us highly dependent on Scourge’s Life Steal and Touch of Death’s healing to stay topped up.

It is highly recommended to not use this alongside Craze of the Dead God. Having two effects chipping away at your Life is a good way to die easily.

Craze of the Dead God

The craze of the Dead God is a pair of Unique Gloves that turn all direct damage into Poison Damage Over Time. These will prevent the majority of one-shots from instantly killing you, but the downside is that Damage Over Time is much harder to mitigate. The big upside to using these however is that we’ll rarely lose Resolve Stacks, as direct damage is no longer considered a “hit” and therefore no longer consumes Resolve.

It is highly recommended to not use this alongside Jacinth Shell. Having two effects chipping away at your Life is a good way to die easily.

Paragon Boards and Glyphs

Paragon Boards and Glyphs are a feature that becomes available at level 60. Below are our recommended Paragon Boards and Glyph Choices. These are listed in the order we recommend them as well as their pathing.

With the abundance of Paragon Points we can earn, we’ve split the pathing into Initial Pathing and Additional Pathing. Initial Pathing is the clusters we pick up while pathing through the board, while Additional Pathing are ones we come back for later for additional stats once we’ve gotten all of our Glyphs socketed.

Starter Board

Starter Boards offer a lot of generic offensive and defensive stats. In this case, Damage, Elite Damage, Armor, and Maximum Life are worth picking up.

Initial Pathing

  1. Prime
  2. Glyph Socket
  3. Skillful
  4. Upper Gate

Additional Pathing

  1. Spiritual
  2. Tenacity
  3. Dexterity for Glyph

This board offers a lot of accessible Dexterity, so we’ll socket Fitness here to take advantage of this.

This Glyph grants Critical Strike Damage Per 5 Dexterity allocated in range. With 40 Dexterity allocated in range, Skill that Critically Strike restore 3 Vigor. At Glyph Level 45, it also grants a multiplicative bonus to Critical Strike Damage.

Sapping

Sapping Restores a portion of our maximum Vigor for casting three skills of the same spirit in a row while granting a bonus to our damage. Additionally, this Paragon Board offers a lot of useful nodes for Attack Speed, Defenses, and Resources.

This Paragon Board is rotated so that the Glyph Socket is in the Lower Right of the paragon Board.

Initial Pathing

  1. Concentrated
  2. Glyph Socket
  3. Eager Prey
  4. Blessing
  5. Opportunist
  6. Sapping
  7. Upper Gate

Additional Pathing

  1. Resilience
  2. Denial
  3. Intelligence for Glyph

This board offers a lot of accessible Intelligence, so we’ll socket Canny here to take advantage of this.

This Glyph grants Non-Physical Damage Per 5 Intelligence allocated in range. With 25 Intelligence allocated, it grants a stacking damage bonus each time an enemy is hit with Non-Physical Damage. At Glyph Level 45, it also grants a multiplicative bonus to Non-Physical Damage.

In-Fighter

In-Fighter grants us stacking damage and an Attack Speed bonus for each attack we Dodge or Block, and we’ll be blocking every attack that hits us. Additionally, this Paragon Board grants us a good amount of generic offenses and defenses.

This Paragon Board is Rotated so that the Glyph Socket is in the Lower Right of the Paragon Board.

Initial Pathing

  1. Master
  2. Glyph Socket
  3. Rampage
  4. Right Gate

Additional Pathing

  1. Primal Rage
  2. In-Fighter
  3. Training
  4. Dexterity for Glyph

This board offers a lot of accessible Dexterity, so we’ll socket Spirit here to take advantage of this.

This Glyph grants Critical Strike Damage Per 5 Dexterity allocated in range. With 40 Dexterity allocated, it grants a stacking Damage bonus to enemies when we Critically Strike them. At Glyph Level 45, it also grants a multiplicative bonus to Critical Strike Damage.

Convergence

Convergence grants us Bonus damage equal to our two highest damage bonuses, up to a cap. Additionally, this Paragon Board offers us a lot of generic Offenses and Defenses.

This Paragon Board is rotated so that the Glyph Socket is in the Lower Left of the Pragaon Board.

Initial Pathing

  1. Glyph Socket
  2. Spearhead
  3. Skillful (Rare only)
  4. Lower Gate

Additional Pathing

  1. Training
  2. Convergence
  3. Elementalist
  4. Denial
  5. Strength for Glyph

This board offers a lot of accessible strength, so we’ll socket Colossal here to take advantage of this.

This Glyph grants Gorilla Skill Damage Per 5 Strength allocated in range. With 25 Strength allocated, it grants increased damage per Resolve we have. At Glyph Level 45, it also grants a multiplicative bonus to Close Damage.

Viscous Shield

Viscous Shield provides grants us Increased damage for every 3% of Maximum Life we have as a Barrier. In addition to this, this Paragon Board offers us a lot of Offensive and Defensive power related to Barrier.

This Paragon Board is rotated so that Vicious Shield is closest to the bottom of the Paragon Board.

Initial Pathing

  1. Glyph Socket
  2. Raptor
  3. Fearless
  4. Slayer
  5. Viscous Shield

Additional Pathing

  1. Bristle
  2. Primal Ward
  3. Sentinel
  4. Dexterity for Glyph

This board offers a lot of accessible Dexterity, so we’ll socket Menagerist here to take advantage of this.

This Glyph boosts all Magic Nodes allocated in range. With 40 Dexterity allocated, it grants a bonus for each Spirit that deals damage to an enemy. At Glyph Level 45, it also grants a multiplicative bonus to Incarnate Skills.

This concludes our Diablo 4 Spiritborn Build focusing on the Touch of Death skill. You can find more leveling and endgame Diablo 4 builds here on VULKK.com to try new things with your characters and spice up your gameplay.

To learn how to maximize your damage in Diablo 4, consult with our guide on that topic. Learning how to deal the highest possible damage with your build is crucial to succeeding in the Endgame and highest tiers.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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