Metroid Prime 4: Beyond Controls Guide

Siow by Siow|

Learn how to control Samus Aran in Metroid Prime 4: Beyond! This guide includes the default control schemes, information on how to modify the controls to your liking, and goes over setups for JoyCons, Pro Controller, and Mouse Controls.

How to access the Control Settings

To access the Control Settings, press the button on your controller while you’re in-game. You cannot change the controls from the Settings option in the Main Menu.

Use L or R to swap tabs and select the Settings tab as seen by the Gear Symbol. Look for Controls and select which setting you want to change. You can modify your Control Scheme, Camera Settings, Cursor Settings, and Misc.

Click or tap the image to zoom in

Changing Control Schemes

There are two Control Schemes available in Metroid Prime 4. These are Dual Stick Fusion and Pointer Fusion. If you’re looking for a control setup similar to other FPS games that use a gamepad, use Dual Stick Fusion. If you liked the controls of Metroid Prime 3, use Pointer Fusion.

Use the Left Stick or Directional Buttons/D-Pad to choose your scheme, and press A to View or Edit your Controls. In this menu, you can view all of your currently accessible controls.

You can edit what each input does with the A button and swap the action with another button’s action. This will swap the two and should you want to revert it, press Y to change that one input to it’s default. To reset everything, press X to restore all buttons to their default.

The Menu button cannot be remapped. By pressing Y while in this menu, you can enter Advanced Mode. This allows you to swap controls with the ??? Action. It’s probably best to leave these be until you unlock the abilities and the ??? Actions become known.

Dual Stick Fusion

This should be your default control scheme when using your Joy-Cons whether they’re detached or connected to your Joy-Con Grip. It’s also what you should be for standard controllers such as the Nintendo Switch Pro Controller.

First Person

ActionButtonTypeDual Stick First Person
Lock OnZLHoldDual Stick First Person
JumpLTapDual Stick First Person
MenuTapDual Stick First Person
MoveLeft StickDual Stick First Person
???Dual Stick First Person
???Dual Stick First Person
Equip Missile LauncherTapDual Stick First Person
???Dual Stick First Person
Shoot/Charge BeamZRTap/HoldDual Stick First Person
Shoot/Charge SubweaponRTap/HoldDual Stick First Person
???+Dual Stick First Person
Switch VisorsXTapDual Stick First Person
Toggle Morph BallYTapDual Stick First Person
Shoot | Charge Beam | InteractATap | Hold | TapDual Stick First Person
JumpBTapDual Stick First Person
CameraRight StickDual Stick First Person
Reset Camera or CursorRight StickTapDual Stick First Person

Morph Ball

ActionButtonTypeDual Stick First Person
???ZLDual Stick Morph Ball
???LDual Stick Morph Ball
MenuTapDual Stick Morph Ball
MoveLeft StickDual Stick Morph Ball
FREEDual Stick Morph Ball
FREEDual Stick Morph Ball
FREEDual Stick Morph Ball
FREEDual Stick Morph Ball
BombZRTapDual Stick Morph Ball
???RDual Stick Morph Ball
???+Dual Stick Morph Ball
Spring BallXTapDual Stick Morph Ball
BombATapDual Stick Morph Ball
???BDual Stick Morph Ball
CameraRight StickDual Stick Morph Ball

Pointer Fusion

If you want a more immersive experience, the Pointer Fusion control scheme is for you! This offers motion controls similar to Metroid Prime 3: Corruption. You use your right Joy-Con to aim and turn around with gyro aiming.

If you’re using a gamepad such as a Pro Controller, you can use gyro aiming to aim and turn as well. Using the gamepad this way can be a tad odd. If you want to turn left or right sharply, you need to rotate your gamepad as if you were steering a car.

First Person

ActionButtonTypeDual Stick First Person
Lock OnZLHoldPointer First Person
JumpLTapPointer First Person
MenuTapPointer First Person
MoveLeft StickPointer First Person
???TapPointer First Person
???TapPointer First Person
Equip Missile LauncherTapPointer First Person
???TapPointer First Person
Shoot | Charge Beam | InteractZRTap | Hold | TapPointer First Person
Shoot/Charge SubweaponRTap/HoldPointer First Person
???+Pointer First Person
Switch VisorsXTapPointer First Person
Toggle Morph BallYTapPointer First Person
JumpATapPointer First Person
Reset Camera or CursorBTapPointer First Person
NONERight StickPointer First Person

Morph Ball

ActionButtonTypeDual Stick First Person
???ZLPointer Morph Ball
???LPointer Morph Ball
MenuPointer Morph Ball
MoveLeft StickPointer Morph Ball
FREEPointer Morph Ball
FREEPointer Morph Ball
FREEPointer Morph Ball
FREEPointer Morph Ball
BombZRTapPointer Morph Ball
???RPointer Morph Ball
???+Pointer Morph Ball
XSpring BallTapPointer Morph Ball
YToggle Morph BallTapPointer Morph Ball
???APointer Morph Ball
Reset Camera or CursorBTapPointer Morph Ball
NONERight StickPointer Morph Ball

Mouse Controls

Mouse Controls is a feature unique to the Switch 2 Joy-Cons. By placing your Right Joy-Con with its edge on a flat surface, you can aim as if the Joy-Con was a mouse. This is compatible with both Dual Stick Fusion and Pointer Fusion control schemes.

Like with any mouse, it’s generally good practice to use a mousepad or playmat if available. You don’t want to risk damaging delicate surfaces such as that on a wooden dining table!

While some games are compatible with a mouse and keyboard, Metroid Prime 4 will not recognize a computer mouse hooked up to the Switch via USB (I tried).

By default, the game will automatically detect when the Joy-Con is being placed onto a surface for mouse controls. By going to Settings then Misc, you can toggle whether mouse controls are Auto or Always On.

To adjust the Mouse Sensitivity, go to the Camera or Cursor Settings and adjust Motion Control Sensitivity X/Y to your liking. Camera Sensitivity is for general looking around, while Cursor Sensitivity is for when you’re locked onto a target.

Under the Camera settings at the very bottom of the list is the Mouse Sensitivity Curve. This has two settings of Default and Linear. Default is a great option for fine-tune aiming or turning around. Linear is directly proportional to the speed based on input.

Using Free-Aim while Locked On

If you’re using the Dual Stick Fusion controls but want the precision of gyro aiming, worry not! While locked on, move the Right Joy-Con or your gamepad to enable Free-Aim.

This is a great feature if you’re fighting multiple enemies at once. It’s also a good feature to use when you’re fighting a boss that has multiple weak points.

Free-Aim by default has a Dead Zone of movement range before Free-Aim is activated. If you want to increase, decrease, or remove this dead zone, you can do so under the Cursor Settings.

By default, the Free-Aim Motion Threshold is set to 30. At 0, the dead zone is non-existent but at that point, you might as well use the Pointer Fusion control scheme. You can also adjust Motion Control Sensitivity and invert the X or Y axis if desired.

Switch 2 Pro Controller – GL and GR Recommendations

If you’re using a Switch 2 Pro Controller, you can have add some convenience to your gameplay with the GL and GR buttons! Adjust these settings for Metroid Prime 4 and holding down the Home button and adjust your GL and GR buttons from there!

I would recommend mapping the GL button to the Jump button. You’ll be jumping a lot and freeing up your right thumb for aiming around helps immensely.

Meanwhile, set the GR Button to Shoot/Charge Subweapon or Switch Visors. The former allows you to more easily use subweapons without moving your trigger finger. The downside is that you’ll need to develop the habit of not pressing it while exploring and wasting a missile.

Switch Visors is a good alternative for GR if you don’t want to develop that habit. If you’re a veteran Metroid Prime player, you know the important of scanning everything. Making scanning easy access helps you achieve this goal!

Siow

Siow

A Native American with two college degrees. Siow has a deep love for Star Wars, culinary arts, science fiction, and horror. He prefers MMORPGs, FPS, and Action games.
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