Guide on what you need to unlock Psychic Spider Ball in Metroid Prime 4, where to find it, and how it’s used for traversing Spider Ball Tracks.
Table of contents
How to unlock the Psychic Spider Ball
To unlock the Psychic Spider Ball, you’ll first need to acquire the Thunder Shot, then return to the Lobby of the Lamorn Laboratory in Ice Belt.
When you reach the Lobby of the Lamorn Laboratory, open the thunder lock on the east door of the upper level. Take the right path in the hallway into the Equipment Storage.
Clear the crates blocking the maintenance hatch. Morph Ball inside then jump up into the tunnel above. When you’re in the storage room, look up and to the right, then shoot the android, VUE-995 (henceforth referred to as VUE).

This battle android has immense strength that you’ll need. To command him to break something, scan it while you’re near him. Scan the door leading out and he’ll break the path open.

Bring him to the large Lamorn lock in the hall, scan it, and enter the Cliffside area. Scan the window to your right to have VUE shatter it, then blast it open. Swing across the Grapple Points to access the Ancient Temple.

Don’t let go of grapple while the wind blows, otherwise you’ll be pushed off into the depths below. You won’t die and get a game over, you’ll just respawn and lose a small chunk of health.

Melt the ice at the entrance and in the Ancient Lift. Inside the temple is a statue with two mote sockets at its base. Melt the ice encasing the statues with a purple light, and place their motes into the sockets to unlock the Psychic Spider Ball.

How to use the Psychic Spider Ball
The Psychic Spider Ball allows you to magnetize to Spider Ball Tracks, both physical and psychic. So long as you hold onto ZL, you’ll remain on the Spider Track.

While on the tracks, you will not be able to use the Spring Ball. Instead you’ll need to use Psychic Bombs to make small jumps.

Using the Psychic Boost Ball on Spider Ball Tracks
You might be tempted to use the Psychic Boost Ball to quickly zoom across the tracks. Do not use it unless you’re making a large jump to a nearby track. The Boost Ball will push you off the track and won’t speed you up along it.
Instead, the Boost Ball is used to make jumps to other Spider Ball Tracks across gaps that the bomb is ill-suited for. Be sure to fully charge the Boost Ball when doing this so you make the full jump.

Psychic Tether Nodes
Psychic Tether Nodes are usable with the Psychic Spider Ball, being used like slingshots to launch you across some distance. You will need to get close to use them, so jump with the Spring Ball or Morph Ball Bomb to reach them.






