ANTHEM News Underwater Experience, Level Based Loot and More

BioWare Addressing Anthem PC Controls and UI Issues

Vulkk by Vulkk|

BioWare’s Ben Irving announced interesting changes and fixes coming for the Early Access and Worldwide Launch of the studio’s newest game – Anthem. PC Players will have their life made a lot better with upcoming fixes for controls, camera behavior and UI changes!

Today, on February 1st, the BioWare launched the Public Demo for Anthem. It will run until the end of the Weekend and offers a portion of the game. Last weekend the same was available in the form of VIP Demo with only pre-orders and Origin Subscribers having access to it.

Based on enormous feedback provided by the community from (mostly) the VIP Demo, lead producer Ben Irving revealed specific changes coming to the game for its Early Access on February 15 and some more being added for the Worldwide launch a week later on February 22.

These are not available in the Public Demo, because it is a separate build, prepared specifically for these two weekends – for players to have a chance to take an extended look at the game for themselves.

Here is a list of upcoming PC Control updates and fixes:

Thanks to all of the amazing feedback last weekend during the VIP Demo, we have some updates to share on PC Controls. These are updates for LAUNCH (15th Feb / 22nd Feb). Unfortunately we couldn’t get these fixes in for the open demo this weekend.

TL;DR – Aiming uses raw mouse input. Flight & Swim controls are improved and more responsive.

 

Aiming

  • Raw Mouse Input Fixed

    • We found and fixed a bug that caused the symptom of negative acceleration

Flight and Swimming

  • Increase Available Range for Mouse Sensitivity Options

    • Flight and swim sensitivity sliders now allow for more than double the range it offered before. This allows different mouse DPI settings (specifically extremely high or low) to better fit into our in-game swim/flight sensitivity settings.

  • PC Flight Box is now a Circle

    • PC Flight Cursor is now constrained by a circle boundary instead of a box. This allows better turn/speed management as the distance away from center dot (which dictates the speed of your turn) is always the same maximum amount in any direction.

  • Added Auto-Centering for PC Flight

    • Added auto-centering behavior on swimming and flying by default for PC.

    • When mouse input stops (after a delay) the crosshair will automatically return to center.

  • Resolved bug with Sprint/Fly on Button Press

    • We’ve resolve a jittering/FX spam issue bug that players would receive when playing with hold-to-fly (rather than toggle) option for flight.

  • Raw Mouse Input is now achievable in PC Flight

    • By setting Flight/Swim Response and Precision settings sliders to 0% you can now achieve raw mouse input.

  • Default Flight and Swim Sensitivity Settings Updated

    • All default PC flight and swim sensitivity settings are now tuned to 1200 DPI instead of 1800 DPI.

    • Default flight and swim sensitivity changed from 50% and 35% respectively, to both being 40%.

      • This is the same as having both set to 100% with our previous sensitivity tuning, and since swimming was lower sensitivity than flight it’s seen an even bigger boost in responsiveness at default settings.

  • Tuned Flight/Swim Response and Precision Default Settings and Curves

    • The defaults are now much closer to raw mouse input.

    • Adjusted defaults for Precision / Response:

      • 25% for flight and swim precision down to 15%

      • 50% for flight and swim response down to 30%

    • Tweaked flight and swim response to ease into the slowing down behavior close to center in a less steep way than before.

 

Anthem UI and Menus

 

In a separate post, Ben Irving also announced upcoming changes and updates to the game’s UI for PC players:

Similar to the PC controls thread, thank you all so much for your feedback on the UI for PC players. Below are some changes we are making for LAUNCH. We were unable to get these in for the open demo this weekend

Summary

We have made numerous updates to menu and Forge navigation with mouse and keyboard on PC since the Demo build. In Early Access (15th Feb), you will see improvements like using Q and E to navigate tabs and being able to drill into menus by clicking the visible options on the right side (except Social menus which are coming for the Worldwide Launch 22nd Feb). In the Forge you will notice that rotating and zooming your character are more responsive.

We are also working on improving our graphics options on PC. For Worldwide Launch (22nd Feb) the issues with Motion Blur will be addressed along with adding an option to toggle HDR on or off. We are adding the ability to adjust camera shake with a slider to help alleviate any issues with motion sickness for Worldwide launch (Feb 22). We are also actively investigating adding an FOV slider to the game. We understand the importance of this option for a large numbers of players. In addition we are investigating adding options for FPS Limit and HDR Brightness in future patches. More information on that when we have it.

List of Changes for Launch (15th Feb / 22nd Feb)

  • UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)

  • Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb

  • Forge rotation speed with mouse improved – 15th Feb

  • Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb

  • D-Pad will show as keyboard bindings – 15th Feb

  • Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb

  • HDR toggle available – 22nd Feb

  • Camera Shake slider added – 22nd Feb

 

Stay tuned for more updates on Anthem as the game is heading for its official launch later this month! To stay up to date with everything, sing up for new posts notifications and check out the NEWS and GUIDES sections here on VULKK.com!

More from ANTHEM!

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.

Check out the Anthem Armor Sets Catalog!

Subscribe
Notify of
guest
1 Comment
Newest
Oldest Most Voted
Inline Feedbacks
View all comments

We respect your privacy. Your email address will never be shared or sold.