Vulkk

A huge Star Wars fan. Born and living in Bulgaria. Playing and enjoying SWTOR, Witcher 3, Gwent, Mass Effect, Shadow of War, Battlefront II and MORE!

Posts By: Vulkk

CD Projekt RED with multi-year plan for GWENT. New Thronebreaker info and InGame events



New details of Thronebreaker + what’s CDPR planing for Gwent

CD Projekt RED’s Adam Kicinski talked about Gwent’s future in an interview for OSB News. He explained how CDPR is preparing for a multi-year support to Gwent and want to turn this stand-alone multiplayer game into a service.

Gwent is currently in open beta and has already entered the big stage of eSports with the introduction of the Gwent Masters tournaments. The future includes new leaders, new cards, a whole new faction and the already announced single-player campaign called Thronebreaker, which will include over 15 hours of gameplay and 20 unique new cards in addition to many  only special cards. The story is developed by the same team, who is behind The Witcher 3 Wild Hunt and spans on 5 boards and 5 different areas.

There will be InGame events that will give reason to every Witcher and Gwent fan to log in and play every single day.

Adam also mentioned that CDPR is proud of the fact that even though The Witcher 3 is now more than 2 years old, the game is still selling very well. The studio is incredibly proud with the successful game they have created.

This year may be devoted to Gwent news, but the studio is hard at work on Cyberpunk 2077 too, which is going to be much bigger than any other previous game CD Projekt Red has made. In fact, Adam mentioned that Gwent builds the base foundations of the multiplayer platform with the connection to GOG Galaxy.

Check out the full interview. Turn on English Subtitles if you need to.


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SHADOW OF WAR Mounted Skill Tree and Mounted Combat Overview



Tame, mount, attack, eat!

If you’ve enjoyed the Mounted Combat Gameplay in Shadow of Mordor, you will probably quickly fall in love with Middle-earth: Shadow of War‘s mounted skill tree.

Quick note before we begin! The screenshots you will see in this article are taken from Monolith’s live stream. The whole article is based on the live event from 22nd September 2017. Quality of the pictures is a bit low, because of Twitch’s bitrate limitations and the fact that Monolith streams at 720p.


MOUNTED SKILL TREE


Shadow of War Mounted Skill Tree and Mounted Combat Overview - Mounted Skill Tree

Based on the live stream preview and my own research from various other sources, here is what the Mounted Skill Tree will look like with all of its main abilities and their upgrades:

CARAGOR RIDER

Dominate and ride a broken caragor.

  • Pounce – Devouring enemies while in stealth restores more of your caragor’s health.
  • Bestial Rage – You can perform an execution or howl to summon additional caragors even when your Might is not full. Instead, your action consumes some of your mount’s health.
GRAUG RIDER

You can dominate and ride a broken graug.

  • Devouring Force – Graug executions restore more of your graug’s health.
  • Enduring Fury – Graug basic attacks gain more Might.
CALL MOUNT

You can summon a dominated caragor and command it to attack targeted enemies.

  • Dire Caragor – You can summon a Dire Caragor.
  • Graug Call – You can summon a graug.
  • Dragon Song (Unlocked by completing the Carnán quests) – You can summon a drake.
SHADOW MOUNT

Instantly mount a broken graug, caragor, or drake (Dragon Rider skill must be unlocked) with Shadow Strike.

  • Caragor Breaker – Shadow Mount unbroken caragors.
  • Packmaster – When Shadow Mounting a broken caragor, other nearby caragors are dominated.
DRAGON RIDER

You can Dominate and ride a broken drake.

  • Soaring Rage – Your drake can shoot fireballs even when your might is not full. Instead, your action consumes some of your mount’s health.
  • Scales of Iron – Your drake takes far less damage from attacks.

For a full overview of the Shadow of War Skill Tree, check the GUIDES section or quickly navigate to it via the Main Menu.

Below you will find a brief overview of the Mounted Skill Tree in video format. For the full overview of Mounted Combat, keep reading the guide :)


CARAGORS


Similarly to Shadow of Mordor, Caragors (and any other mountable beasts) can be found using the Wraith World mode to spot one easier or by checking the mini-map. With the introduction to all the new variations of orc tribes, you can expect that Caragors are more likely to appear around fortresses and camps where the Feral Tribe representatives are. Once again one of the easiest ways to find a Caragor is to just drop some bait – it can easily be found in and around fortresses.

Before we continue, how about a quick lore update on what Caragors are?

Terrifying creatures of the Hunt, the Caragor prowls the landscape of Mordor, searching for prey to feast upon. They, more often than not, travel in packs to take down larger prey, like Graug, or a large pack of enemies, like Uruk Hunters.

The “Caragor Rider” ability includes the following 2 upgrades:

  • Pounce – Devouring enemies while in stealth restores more of your caragor’s health.
  • Bestial Rage – You can perform an execution or howl to summon additional caragors even when your Might is not full. Instead, your action consumes some of your mount’s health.

Caragors move fast and swift. They are ideal for long distance traveling. The very first ability in the Mounted Skill Tree is “Caragor Riding”. It allows Talion to jump and quickly tame a broken Caragor. While riding these beasts of Mordor, Talion now uses a new weapon called “The Glaive”. This new weapon can only be used while mounted, it is like a pike, has a much wider range and is very powerful.

Shadow of War Mounted Skill Tree and Mounted Combat Overview - Caragor executing an orc

While mounted, you can knock-over opponents, eat them to heal your beast (its HP bar is in the bottom left of the screen, right next to Talion’s vital stats) and  even perform executions. You can also throw knives from the back of the beast and even do stealth kills (including Death from Above) while mounted, which also counts as “eating your opponent” and heals the beast.

If you’ve played “The Lord of the Hunt” DLC for Shadow of Mordor, you would certainly remember the Caragath. The good news is that everything these creatures could do, every normal Caragor can too in Shadow of War.

Another cool perk from the new game is that you will be able to summon additional Caragors to follow and help you while you are still mounted on yours. This can be done when your Might is full or through a specific Skill Upgrade in the Skill Tree. If for some reason you are not happy with how your own beast is performing or just need to change… seats, you can jump from one Caragor to another.

Shadow of War Mounted Skill Tree and Mounted Combat Overview - Summoning additional Caragors

A new feature that Monolith has implemented in the 2nd game is that you can command Caragors to attack your targets even when you are not mounted – just point them to the direction and target and the beast(s) will immediately engage.

Dire Caragors are the leaders of the packs. To summon them you will need an extra upgrade to the “Call Mount” ability in the Mounted Skil Tree. You cannot have a Dire Caragor untamed. If you are riding one and approach a wild beast or a group of them, the Dire Caragor will tame them automatically and add them to your group, it will order them to follow and support you. When you face a mounted opponent, you can take them off the beast (or just kill them on it) and your Dire Caragor will simply transfer the wild beast to your side and add it to your pack or predators.

If you fast-travel or get killed, all the beasts that are yours and/or are following you, will despawn.

Regardless of which beast you are summoning, there is a certain cooldown before you can summon another if the previous one gets killed or you sacrifice it.


GRAUGS


If you’ve never played Shadow of Mordor or are unfamiliar with this type of creature, here’s the lore-patch you need:

Graug are gigantic creatures that primarily live within the region of Mordor that is bordered by the Sea of Núrnen, although few have been encountered in the Udûn region. They possess troll-like characteristics, namely massive claws and teeth to maul and devour their prey. Despite their supposed lack of intelligence, they are very difficult to bring down without any support, due to their gargantuan size and naturally armor-plated scales.

Shadow of War Mounted Skill Tree and Mounted Combat Overview - Graug riding

Graugs are very similar in Shadow of War to what they were in Shadow of Mordor. They are still the kings of the beasts on land (spoiler alert – mountable drakes!). They are big, brutal and very deadly. Their attacks are slow, but very strong. The Graugs can also eat people to refill their HP. You can jump with the Graugs now, just like you do with Caragors – climb walls, jump through the roofs of the buildings and more.

The “Graud Rider” ability from the Mounted Skill Tree includes the following upgrades:

  • Devouring Force – Graug executions restore more of your graug’s health.
  • Enduring Fury – Graug basic attacks gain more Might.

If you choose the Graud Call upgrade to the “Beast Call” ability, you will be able to summon Grauds. Same as with Caragors – you can summon multiple Grauds to build your army of giant deadly beasts.

While you are controlling the Graug, it behaves slightly differently compared to when they fight on their own. For example, if you are not on its back, the Graug will throw rocks at its targets, but as a rider, you are not allowed to use that ability yourself as it would be too powerful and break the balance. From the back of the beasts, Talion will still be able to shoot his elf-arrows. Your Graugs can also be commanded to kill targets for you when you are not riding them.

Shadow of War Mounted Skill Tree and Mounted Combat Overview - Elemental Graug

From the back of a Graug, you can use your bow, as we’ve learned already. However, when you are riding the more powerful Elemental Graug (or Drakes, but more on Drakes will follow below!), their breath becomes your ranged attack


DRAKES


The ability to ride a drake is brand new for the series. Before we go deeper into the Drakes’ capabilities, let’s first learn a bit about them from the bestiary:

The Drakes of Mordor are a breed of Lesser Dragon. While much smaller and less intelligent than their Greater forebears (such as Smaug the Golden), they retain the ability to breath fire and can prove to be a powerful force on the battlefield.

These Drakes are distinguished by the bony protrusions that extend from their lower jaw and along their spines, grey-green scales, and heavily armored skulls.

These Drakes are possibly re-designs of the Fell-Beasts of Lord of the Rings fame, though they feature several major differences from the movie beasts. The Drakes of Shadow of War are much bulkier than their film counterparts, and their hides are much rougher. They seem much more crocodile-like, while the fell-beasts have more in common with snakes. Also, the fell-beasts were said to not have the ability to breath fire, utilizing a poisonous fume dubbed The Black Breath instead.

To mount a drake, you need to find a chained one first, shoot it and in a second or two, an alive one will fly over your head. This would be a good moment to shoot at it with your arrow. After you have broken the beast (by shooting it a few times with your bow), you can mount and fly on its back.

Shadow of War Mounted Skill Tree and Mounted Combat Overview - Riding a Drake

The “Dragon Rider” ability in the Mounted Skill Tree has 2 additional upgrades:

  • Soaring Rage – Your drake can shoot fireballs even when your might is not full. Instead, your action consumes some of your mount’s health.
  • Scales of Iron – Your drake takes far less damage from attacks.

Drakes are the only creatures that can fly and are available for you to mount and ride. Their abilities include breathing fire. To help you be more precise with the aiming, drakes are capable of hovering on one spot in the air. Drakes are perfectly capable of spawning other beasts by opening cages, shitting baits. When you have full Might (the orange indicator in the bottom left), the drake can shoot a fireball that explodes on contact and causes massive damage. One of their coolest abilities is to pick up your target and drag it into the air, then throw it away. And, of course another drake can decide to attack you while you are casually flying on the back of yours, so always be mindful and pay attention to your surroundings. Drakes too can eat orcs and beasts to refill their health bars.

There is one very important limitation. Drakes are not allowed to travel across regions, only within the borders of the same region. This, I assume, is done to prevent quick traveling across the whole open world.

Drakes are naturally resistant to fire, so it could be tough to take down another drake by breathing fire at it. Jumping off your drake to shoot arrows at the other one is a very cool trick that is both effective and very beautiful to watch.

If you have broken the other drake, you can jump off yours and mount the other one while still in the air.

Shadow of War Mounted Skill Tree and Mounted Combat Overview - drake fighting drake

To be able to summon a drake, like you do with the Caragors and Graugs, you would need the 3rd upgrade to the “Call Mount” ability in the Mounted Skill Tree, but it is locked behind a story mission. To do that you need to do the Carnan quest, which will introduce you to a different and special drake (you wont be able to mount and fly it, sadly :P)

Friendly fire is still a thing, by the way. Your followers are still vulnerable to fire (well, most of them) and you should be careful what you aim at while flying it around. By the way, drakes can fly on the ground as well. They can also obey your order to kill a targeted enemy too.

Drakes cannot be summoned into the throne room when you are fighting the warlord of a fortress during an assault. Caragors, Graugs and Spiders, however, can be called to your aid!

Here’s something you probably wouldn’t expect. Your own drake picking you, while you are riding a Caragor and fly you both up into the air. That’s a magnificent view, I have to tell you! It’s highly unlikely to happen, though.

Important note (for all mountable beasts): you can dismount them normally and let them continue to follow you or roam around or use a special ability to kill them off as you dismount. The 2nd option is useful when you are trying to calm down the environment a bit.

Shadow of War Mounted Skill Tree and Mounted Combat Overview - funny drake moment

SHADOW MOUNT


You might remember an ability with that name from Shadow of Mordor. You would not be wrong. It has been transferred to Shadow of War too, of course. And it has also been enhanced with 2 available upgrades:

  • Caragor Breaker – Shadow Mount unbroken caragors.
  • Packmaster – When Shadow Mounting a broken caragor, other nearby caragors are dominated.

By default the Shadow Mount allows you to instantly mount a broken caragor, graug or drake.


MINI CREATURES


The word “mini” is probably not the best I could use to describe them, but let’s leave it as it is for now. IN the Ranged Skills Category you can pick 3 different options to upgrade the Detonate ability:

  • Spider Song – Detonate a firepit and cause spiders to swarm the area.
  • Bursting Arrow – Shoot firepits to detonate them without Shadow Striking into them.
  • Matron’s Scent – Detonate a firepit and cause ghûls to swarm the area.

These creatures can also be commanded to attack a target for you. They spawn as your followers and do not attack you.


If this extensive overview of all abilities and possibilities was not enough, you can check out the video archive from Monolith’s live stream below.

Shadow of War is scheduled to release on 10th October 2017 for PC, PS4 and Xbox One. It’s available for pre-order. If you want to support the website, use one of these links to get your game: Amazon and Kinguin (use code “vulkk” for 3% off!). These are my affiliate links. Using them will not affect your purchase at all and I will receive a small bonus for referring you.
You can also join the Shadow of War Discord server.


For more SHADOW OF WAR content, visit the GUIDES and NEWS sections!


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SWTOR Patch 5.5 Class Changes: ANNIHILATION Marauder and WATCHMAN Sentinel



Below are the expected changes to Annihilation Marauder and Watchman Sentinel Disciplines that Bioware is planing to introduce for SWTOR Patch 5.5 in October. These are not final.


Annihilation Marauder

    • Reduced Deadly Saber’s damage by 6%
    • Juyo Mastery now gives bleed effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
    • The temporary bleed damage bonus applied by Annihilate due to the Devious Wounds passive has been reduced from 5% to 3%

Check out my Annihilation Marauder Class Guide.


Watchman Sentinel

    • Reduced Overload Saber’s damage by 6%
    • Juyo Mastery now gives burn effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
    • The temporary burn damage bonus applied by Merciless Slash due to the Smoldering Burns passive has been reduced from 5% to 3%

Check out my Watchman Sentinel Class Guide.


DevNotes

The text below is a direct quote from the Bioware Combat Dev team with their reasons why are the above mentioned changes needed and what the goal for this discipline is. To better understand their means, check this post: SWTOR Class Balancing Explained: How it works and why is it NEEDED

The Annihilation / Watchman discipline was overperforming, so we made some changes to bring its overall DPS in line with its target. Deadly Saber / Overload Saber made up a large part of its damage, so we brought that down slightly to level its damage out with some of the discipline’s other abilities, while still maintaining its place in the rotation.

Additionally, we slightly lowered the effectiveness of some other damage over time abilities through changes to a couple of passives which brought the discipline’s DPS to where it needed to be.

Video Overview


Source: swtor.com

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50 000 Shadow of Mordor FREE codes giveaway from Nvidia



Middle-earth: Shadow of Mordor from 2014 and the new and upcoming Middle-earth: Shadow of War are heavily supported by Nvidia’s technology. That is why they are now partnering again to give away 50,000 (that’s fifty thousand!) Shadow of Mordor free copies.

The requirement to participate in this giveaway is simple: Download, install and sign-up to Geforce Experience. The winners will be notified within the Geforce Experience client via a notification on 26th September.

We’re giving away 50,000 Middle Earth: Shadow of Mordor game codes to GeForce Experience community members! Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

Being a member of the GeForce® Experience™ community means you can get a ton of great giveaways—from game codes to graphics cards and more.

Our giveaways are delivered via notification within the GeForce Experience client on September 26.

If you don’t have it yet and want to participate in this giveaway, you can download Geforce Experience from this link.

I’ve already started my extensive coverage of the upcoming Shadow of War. Check the NEWS and GUIDES section for the latest news and updates. Here are some of the most popular guides I’ve done up to this point:

Shadow of War is scheduled to release on 10th October 2017 for PC, PS4 and Xbox One. It’s available for pre-order. Check its pricing and availability on Amazon and Kinguin (use code “vulkk” for 3% off!). You can also join the Shadow of War Discord server.

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Update on the SWTOR Roadmap: WHEN to expect it and WHAT is in it



SWTOR game director Keith Kanneg spoke about the upcoming Roadmap today – what can we expect to be included – what comes until the end of 2017 and early 2018.

The Roadmap will be delivered in full before the Cantina event on 6th October and it will include information about upcoming updates to the game until the end of 2017 as well as the early months of 2018. Check out Keith’s full message about the SWTOR Roadmap below:

I have seen quite a few questions about the status of the Roadmap, both in timing and in content. I know this is more of an announcement of an announcement, but the plan is to deliver the updated version before our October 6th SWTOR Cantina in New York. I also realize I’ve been more quiet this past month, but we’ve been hard at work making sure we avoid the issues we had last month with Game Update 5.4. 

As a result, we pushed back the release date of Game Update 5.5 to October 10, 2017, and as you’ll find out, we have lots of activity happening every couple weeks. In the Roadmap, I will provide you with exactly what we’re doing through the end of 2017 plus a glimpse of early 2018. After it’s published, we’ll make sure we are available to answer your questions, address your concerns, and offer any additional insight. For those of you participating at the Cantina, we have a fun surprise for you that we’ll announce in an upcoming Livestream.

On a side note – community manager Eric Musco confirmed that Game Update 5.5 will conclude the DPS and HPS class changes that Bioware started wih 5.3, continued in 5.4 and will conclude in 5.5.

Game Update 5.5 will mark the end of the primary balance changes to DPS and HPS as we outlined in the original post around balance targets. I will be posting the remaining 5.5 Class changes over the next few days (into next week).

Game Update 5.6 will be where we begin adjusting utilities. This is also where we would begin making any additional tweaks to balance as needed for Classes that are over // underperforming. Hope that answers your question.

Source: swtor.com

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SWTOR Patch 5.5 Class Changes: RAGE Juggernaut and FOCUS Guardian



Below are the expected changes to Rage Juggernaut and Focus Guardian Disciplines that Bioware is planing to introduce for SWTOR Patch 5.5 in October. These are not final.


Rage Juggernaut

    • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
    • Force Lash now deals 100% more damage
    • The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10%

Focus Guardian

    • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
    • Force Lash now deals 100% more damage
    • The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10%

DevNotes

The text below is a direct quote from the Bioware Combat Dev team with their reasons why are the above mentioned changes needed and what the goal for this discipline is. To better understand their means, check this post: SWTOR Class Balancing Explained: How it works and why is it NEEDED

Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for the DPS loss, we increased the damage of Force Lash by 100%. Additionally, we increased the critical chance on two key abilities through a passive to give the discipline some additional damage potential and bring them in line with the DPS target.

Video Overview


Source: swtor.com

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Everything about SWTOR Patch 5.5



Everything you need to know about SWTOR Patch 5.5 Before and after Release

Star Wars The Old Republic Game Update 5.5 (name still unknown) releases on 10th October 2017. In this article you will find absolutely every single piece of news about the update as well as informative guides, tutorials, overviews and updates on all new things.

Previously, I was splitting these types of articles in 2 – before release and after release. With this one I am changing the structure a bit. Check the Table of Contents below for more info on what you can find where.


PATCH NOTES


Official Patch Notes from Bioware for each update within the 5.5.x cycle Ordered by date with newer ones being added at the bottom.

Coming on 10th October


NEWS AND UPDATES


Official news and updates from Bioware about the update. Ordered by date with newer ones being added at the bottom.


CLASS CHANGES


Here you will find details about all class changes.


VIDEOS


The collection includes previews and updates before the release of the update and guides, tutorials, overviews and gameplay after the official release. The videos are ordered by date of publish with newer ones always being added at the TOP.

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SWTOR Patch 5.5 Class Changes: MARKSMAN Sniper and SHARPSHOOTER Gunslinger



Below are the expected changes to Marksman Sniper and Sharpshooter Gunslinger Disciplines that Bioware is planing to introduce for SWTOR Patch 5.5 in October. These are not final.


Marksman Sniper

  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%

Sharpshooter Gunslinger

  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%

DevNotes

The text below is a direct quote from the Bioware Combat Dev team with their reasons why are the above mentioned changes needed and what the goal for this discipline is. To better understand their means, check this post: SWTOR Class Balancing Explained: How it works and why is it NEEDED

Marksmanship / Gunslinger Sharpshooter was slightly overperforming, so we reduced the critical hit chance and damage of Snipe / Charged Burst by a small amount through a passive, which brought the discipline in line with its DPS target.

Video Overview


 

Source: swtor.com

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SWTOR Patch 5.5 Class Changes: VENGEANCE Juggernaut and VIGILANCE Guardian



Below are the expected changes to Vengeance Juggernaut and Vigilance Guardian Disciplines that Bioware is planing to introduce for SWTOR Patch 5.5 in October. These are not final.


Vengeance Juggernaut

  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
  • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Ravager from 3% to 5%
  • Draining Scream now deals 45% more damage

Vigilance Guardian

  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
  • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Master Focus from 3% to 5%
  • Burning Blade now deals 45% more damage

DevNotes

The text below is a direct quote from the Bioware Combat Dev team with their reasons why are the above mentioned changes needed and what the goal for this discipline is. To better understand their means, check this post: SWTOR Class Balancing Explained: How it works and why is it NEEDED

Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when it’s intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream / Burning Blade by 45%. Then to make up for the rest of the DPS needed to bring Vengeance / Vigilance in line with its DPS target, we increased periodic damage and overall melee damage through two passive abilities.


Video Overview

Source: swtor.com

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GWENT Slam is happening this Weekend!



The first official licensed tournament Gwent Slam will take place this weekend – 23rd and 24th September, in Vienna with start time 10:00 CEST. Host is Lifecoach and the whole event can be watched live on his channel here. The prize pool is $10,000.

Format:
  • Best of five single elimination
  • Each participant must build 4 decks from 4 different factions
  • No two decks can be of the same faction
  • Each deck must contain a minimum of 25 card
  • Winning decks can’t be used to play another match, while losing ones may be used again or
  • swapped out for another
  • Decks cannot be modified between matches

The 8 participants:

  • Gameking
  • Swim
  • Shaggy
  • Freddybabes
  • Panda
  • Adzikov
  • TidesOfTime
  • Meleeman

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SWTOR Cartel Market Specials | 19-25.Sep 2017



These are the new Cartel Market Deals for the week :)

Don the Ruthless Scion battle armor, unbox the popular Warbound Crusader Pack at half off, and more! See what this week has to offer on the Cartel Market:

RUTHLESS SCION: DIRECT SALE ARMOR

ONE WEEK ONLY: Tuesday, September 19 – Tuesday, September 26 – 2,100 Cartel Coins
Worn only by the most elite and battle-tested of Zakuul’s legendary Scions, a sect of powerful Force-users renowned for their ability to see into the future.

WARBOUND CRUSADER: RETURNING ITEM PACK

ONE WEEK ONLY: Tuesday, September 19 – Tuesday, September 26
If you missed it the first time, now is your chance to unlock the popular Warbound Crusader Pack – at 50% off normal prices for one week only! Equip the mysterious Enigmatic Hero armor, pilot the Imperial Devastator tank, and wield the Lightsaber of the superweapon Tyth!

  • Warbound Crusader Pack 300 Cartel Coins NOW 150 CARTEL COINS
  • Supercrate: 5 Warbound Crusader Packs 1,500 Cartel Coins NOW 712 CARTEL COINS
  • Hypercrate: 26 Warbound Crusader Packs 7,800 Cartel Coins NOW 3,510 CARTEL COINS

ALL FEATURED DEALS

Here are all the featured deals for this week from the InGame Cartel Market.

SWTOR Cartel Market Specials 19-25 September

► Source: swtor.com

I would like to use this opportunity to remind you that you can help me out with VULKK.com’s hosting bills if you purchase your Cartel Coins using my Amazon Associates Link or Kinguin (get 3% off with code “vulkk”)


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Rethaz on Gwent Spies Auto-Inclusion and GwentUp Reports credibility



Since the latest update there have been some discussions around the internet regarding the popularity of spies in all sorts of decks – namely the auto-inclusion of this type of units on most archetypes.

While it’s true that Cantarella is in all of my own Nilfgaard decks, this doesn’t mean she is popular or a must-include (or auto-include). In fact, Rethaz from CD Projekt Red made it perfectly clear just yesterday with a post on the Gwent Reddit that spy cards are not an auto-include in any deck, except for maybe Scoia’tael.

Spies are not auto include other than maybe in Scoia’tael.
Inclusion rates are around 50% for many leaders.
Just because a few influences say they are, doesn’t make it so.

He also added an interesting comment on how broken Northern Realms is:

GWENTUP is presenting much better data than they were at that time, especially for high level play.
66% clearly isn’t auto include though is it.
Popularity doesn’t mean power level.
“NR is Broken” is such nonsensical hyperbole and such things are tiresome and just discourage DEVs from interacting. They need some minor stat changes and that is all. For example in comparison, Dagon is currently the most played leader at the highest levels, Scoia’tael is yielding the highest MMR on the Pro Ladder and the leader with the highest win-rate on Ranked ladder in the top MMR bracket is Emhyr (popularity doesn’t mean power level).

And if you have not used GwentUp, check out my brief overview and keep in mind that the tool has grown up and expanded quite a bit. They also offer interesting statistics on regular basics about the status of the game, gecks, card popularity and more.

You might remember that Rethaz wasn’t exactly too happy with the reports from GwentUp early on, but in his recent comment he seems to have changed his mind. And rightly so as GwentUp has really improved a lot. With more users, the stats and reports have become much more accurate too.


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