Assassin’s Creed Valhalla 1.0.4 Changes Preview

Vulkk by Vulkk|

Ubisoft released the patch notes for the next update to Assassin’s Creed Valhalla. Patch 1.0.4 comes out on November 26th and addresses a number of issues and bugs! Find out more about the upcoming changes below!

This is the second update to the game, counting the Day-0 patch 1.0.2. Update 1.0.4 is 4.3 GB in size for PC and is launching noon GMT on November 26, 2020.

Ubisoft also revealed the sizes and exact timings for this update for the other platforms on their forums:

  • Xbox Series X|S: ~5.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
  • Xbox One: ~4.9 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
  • PlayStation 5: ~2.5 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
  • PlayStation 4: ~4.1 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT

This patch doesn’t deliver new content, like patches for AC Odyssey did. AC Valhalla’s first big post-release update is a bug-fixes collection stuffed with a number of quality of life improvements and some nice tweaks of gameplay mechanics.

Among the most interesting improvements is the new increased radius of effect of Odin’s Sight. On top of that highlighted enemies will also remain highlighted for a bit longer now too.

Some players reported issues with duplicate gear in their inventories. This issue is now fixed as well. After you update your game, make sure you stop by the Inventory and check if everything duplicate (if you had duplicates) is gone, but at least one copy of the item remains.

You will not have to click like crazy when switching Skills Builds now. With this patch you will be able to directly click on a main Skill node and all Passives on the way leading up to that Skill node will be automatically marked and points spent. Of course, later on you will have enough Skill Points to not have to switch builds and have everything you need, but until you beat the game, every time you want to try on a new gameplay style, you will have to respec your tree.

If you have played the game long enough, you know the chaos that rises when runes start piling up and you are afraid of selling them to clear up the clutter. Update 1.0.4 introduces Rune Categories for Armor And Weapons, which will at least help you determine which rune on what item is to be used.

A number of issues related to balance are also fixed. Some passives did not affect your performance properly and some gear pieces, apparently, did not have correct stats values. Now this should all be fixed. I wonder if this will mean a nerf or boost for my favorite builds and items.

As with any patch notes for any game, there is a line that says that the game’s stability and performance has been increased. In about 110 hours of gameplay so far I have had a few crashes, but nothing out of the ordinary, really.

The issue with cloud saves has been a major one, though. I have literally never been able to load my game from a cloud save without getting an error warning. I will have to wait and see if this is finally addressed in 1.0.4 tomorrow, but at least the save files in the game’s save and load screens will be more clearly labeled now to help us easily tell if it’s a local save or a cloud one.

The Combat section in the patch notes details a few interesting improvements that if done right will definitely increase the immersion level. Soldiers will react better and more appropriately to your actions, Zealots will be less chaotic and will stop healing up while you are around (that doesn’t count for their heal mechanics, of course).

If you have enjoyed talking to the NPCs with a question mark above their head (experienced travelers they are called), you will now see more of them. In case you never spoke to them – these NPCs will mark an unknown to you place of interest on your map. It could be a new armor piece, new resource or anything else that is worth checking out and gaining benefit from that.

Furthermore to the above, the Experienced Travelers will be marked on your map and compass when nearby. On top of that you will discover all secrets in proximity when interacting with a Sync point. This doesn’t apply to the pathfinder exploration difficulty, of course.

Below are the full official patch notes taken from the Ubisoft launcher.

MISCELLANEOUS

  • Added a new background image to the title screen.
  • Added various VFX to enhance visuals.
  • Added an option that will automatically assign all nodes on the path when acquiring a central skill.
  • Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
  • Added a warning when switching from a language that supports TTS to one that doesn’t.
  • Sliders can now be moved with left/right arrows on M&K and controllers.
  • Increased fabric limit to 82.
  • Added fabric to traders once the settlement has reached Level 6.
  • Added offering altar requirements to the world map.

BALANCING

  • Updated gear quality and gear to their correct values.
  • Added Assassination damage stats on the character stats page.
  • Removed duplicate gear from inventory.
  • Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
  • Heavy attack modifiers will no longer be applied to range attacks.

GAME IMPROVEMENTS

PERFORMANCE AND STABILITY

  • Improved stability and performance.
  • (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.

SAVE GAMES

  • Corrected some instances where Load Game would not display save games correctly.
  • Renamed Cloud saves to make them more distinguishable from regular saves.(Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”)
  • Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
  • Added a notification when a cloud save retrieval has failed.

GRAPHICS, AUDIO, ANIMATION

  • Addressed various graphical issues across the board.
  • Addressed various FX issues.
  • Addressed various instances of clipping issues.
  • Addressed various visual issues with Eivor’s cloak.
  • Addressed various instances of player or NPC animation issues.
  • Addressed various audio issues.
  • Addressed various lighting issues.
  • Shadow resolution on High will now use correct values.

WORLD

  • Addressed various texture or object placement issues.
  • Addressed some instances where the player could become stuck in specific locations.
  • Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
  • Crows will no longer randomly fall from the sky in Asgard. Bad omens, huh?

GAMEPLAY, COMBAT, AI

  • Addressed various bow-aiming issues.
  • Improved NPC and Boss behavior across the board.
  • NPCs will now react to the player stealing…so think twice before stealing!
  • Addressed an issue where dogs would start levitating when Eivor starts to pet them.
  • Blocking Springald projectiles will now consume stamina, as intended.
  • Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
  • Zealots will no longer heal themselves while in player vicinity.
  • Guards who clearly saw Eivor shoot their ally will now turn hostile. presses emergency button
  • Guards will now hear the impact of dead bodies dropping to the ground.
  • Improved guard reactions to whistling.
  • Improved disguise behavior in distrust zones.
  • Shooting bows from the Longship now consumes arrows.
  • Players will now be able to air-assassinate sleeping NPCs. Savage…
  • Improved fish-reeling behavior.
  • Addressed an issue where the horse wouldn’t use the gallop animation in combat.
  • The crowd will now cheer during drinking games. You better.
  • Reworked sliding mechanic.

QUESTS, WORLD EVENTS, SIDE ACTIVITIES

  • Addressed an issue where the assassination sequence wouldn’t play for some targets.
  • Addressed various texture issues during cutscenes.
  • Addressed various issues with quests or world events that prevented players from completing them.
  • Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr – you’re drunk, go home.
  • Sub quests will now display the correct “Part of” parent quest.
  • The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
  • Increased frequency of experienced travelers.

USER INTERFACE / HUD

  • Addressed various issues with the User Interface/HUD.
  • Addressed various localization issues.
  • Addressed various Mouse- and Keyboard-related input issues
  • Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
  • Experienced travelers are now highlighted on the world map and on the compass when in proximity.
  • Addressed an issue where the map wouldn’t update once players got intel from an experienced traveler.
  • Increased Odin’s Sight radius and enemies will now be highlighted for longer.
  • Improved radius in which Synin reveals keys.
  • Reduced Synin’s view distance of materials.
  • Improved the objective beam behavior.
  • Settlement building beams can now be seen using Odin’s Sight.
  • Improved enemy target-lock mechanic.
  • “Sell all trinkets” will now be greyed out after all trinkets were sold. Cha-ching!
  • Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
  • Regular brightness settings will no longer apply to HDR exposure settings.
  • The Codex will no longer foreshadow or spoil some events.
  • (A11y) Desktop entries and content on Layla’s laptop are now narrated when Menu Narration is ON.
  • (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

ABILITIES AND SKILLS

  • Addressed an issue where players couldn’t use any abilities anymore when the Dive of the Valkyries ability was interrupted.
  • Ally NPCs or horses can no longer trigger body traps. Some people just want to see the world burn, huh?
  • Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
  • Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
  • The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
  • Flaming powder traps will now explode when walking over the arrow.

RAIDS

  • “Force Open” will now be displayed correctly even if nearby allies are in combat.
  • Addressed an issue where allies would not help Eivor to open a door during Raids.
  • Allies will now return to the longship once a raid is complete.
  • Added a timer until players can restart a raid that was just completed.

PHOTO MODE

  • Effect values can now be adjusted with arrow keys or WASD.
  • · The no-filter option will now work correctly.
  • The Territory panel is no longer displayed in Photo Mode.
  • Changing filters will now work as intended.
  • Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
  • Snow FX will now center to the camera instead of the player in Photo Mode.

SYSTEM

  • (PC) Updated readme files to show correct PC specifications.
  • Added additional checkpoints to some boss fights.
  • Addressed an issue that led controllers to vibrate constantly.
  • Addressed an issue where players could become stuck in a black screen after closing the menu with start.
  • (PC) Updated the autodetect config for Nvidia Geforce 1650 S.
Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
Subscribe
Notify of
guest
2 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments

We respect your privacy. Your email address will never be shared or sold.