CD Projekt Red released today a new Cyberpunk 2077 hotfix 1.05. The patch delivers a large number of bug fixes and improvements to stability. Today the PC version went live and is now available for download. A day earlier the console version of the same patch was made available
The primary focus in this hotfix is to repair a number of misbehaving characters or incorrectly happening or not happening events during missions. Based on the patch notes, it seems that the biggest attention has fallen on the main story missions.
On PC the file size you have to download is about 9 GB. This patch does not deliver new content to the game, but focuses on improving players’ gameplay experience by reducing the number of crashes encountered, especially in the prolog.
I am happy to report that after about thirty minutes of testing the new update, with the exact same in-game settings and PC hardware, the average framerate is now higher. My hardware is not the best possible, but is quite powerful to run the game smoothly on 3440p Ultrawide with everything maxed out. After the update I am seeing higher average numbers in my FPS counter.
With 1.04 I was getting an average of 52-55 FPS, where as now it’s more around the 60-63 FPS. Driving in busy neighborhoods and crowded areas still causes occasional drop to the mid and lower 40s, but it’s more of a spike than a regular occurrence now. I’d love to hear your input. If I hear enough confirmation about this, then it would be probably the first time I see in the patch notes a line telling me that there have been stability and performance increase tweaks. These are like a constant in every update in every game I play, yet they never (Ok, almost never) are true.
A very annoying bug, although not really game-breaking, was the aim crosshair remaining on your screen after you exit combat. I always thought this could be some kind of a feature for specific weapons or conditions or perhaps cyberware used. Nop, pure bug. And it’s fixed in this patch!
The NPCs will have improved reaction time to take cover when you enter combat. Another small, but improving realism bugfix is made to the civilians, who will get affected by damage from greater distance properly now. You know, not getting one-shotted unlike any enemy you encounter, who may seem like a bullet-spunge if you don’t use the right build or even weapon when shooting from greater distances.
If you’ve seen the bug where after a braindance you exit and get stuck in third person view with no head on V’s shoulders, this wont happen any more. It happened to me one time only, but was funny, so didn’t piss me off. You?
Console players will get to see a better image sharpness with Chromatic Aberration and Film Grain image features turned on. By the way, I suggest you turn off the Film Grain. The game looks far better without it. At least on my PC and my monitor. If you have a different preferences, I’d love to hear it, of course.
Your personal settings will no longer reset to the default values after a few gameplay sessions on consoles. And some of the weirdest-looking bisual bugs you may have noticed on vehicles, should also be gone.
Want to check out the full patch notes for Cyberpunk 2077 hotfix 1.05 by yourself? Here they are, as released on the game’s official site.
Quests
- Jackie will no longer disappear in The Pickup or The Heist.
- Fixed an issue preventing players from landing the helicopter in Love like Fire.
- Fixed an issue with Takemura not calling in Play it Safe.
- It’s no longer possible to trigger the same dialogue twice in Big in Japan.
- Fixed an issue with Delamain appearing upside down at the end of Don’t Lose Your Mind.
- Saul now correctly reaches the van in Riders on the Storm.
- Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
- Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv’s arrival was loaded.
- Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
- Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
- The scene with Misty and Jackie now starts properly after leaving Viktor’s clinic.
- Wakako’s dialogues no longer get blocked after finishing Search and Destroy.
- Walking away from Stefan in Sweet Dreams shouldn’t prevent other characters from calling you anymore.
- Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
- Elevator doors should now correctly open in The Heist.
- Saul now correctly gets out of cars in Riders on the Storm.
- Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
- Jackie now correctly leaves the factory after the combat is finished in The Pickup.
- Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
- Skipping time while in the club in Violence no longer results in issues with progression.
- Fixed issues with starting Gig: Getting Warmer…
- Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
- Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don’t Lose Your Mind.
- Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
- Fixed an issue with objective getting stuck on “Talk to Viktor” in The Ripperdoc.
- Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie’s in The Information.
- Added description for Don’t Lose Your Mind in the Journal.
- Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- Fixed an issue with Panam not calling about any other matter until I’ll Fly Away is completed.
- Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
- Improved the reaction times of NPCs taking cover.
- Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
- Fixed an issue with Delamain’s image displayed on top of the current caller during phone calls.
- V’s mouth doesn’t stay open after entering the space lock in Where is My Mind.
- Fixed some UI overlap issues.
- V appears more modest in the inventory preview after the half year montage ;)
- NPCs are faster to appear in the quest area during Stadium Love.
- Added some warmth to HDR.
- Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
- Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
- Silencer icons are no longer displayed with no image in the inventory.
UI
- Fixed an issue with weapon crosshair persisting on screen.
- The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
- Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
- Multiple stability improvements, including crash fixes.
Miscellaneous
- Offscreen explosions make noise now.
PC-specific
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
- Ray traced reflections should no longer seem too bright in comparison to the environment.
- Fixed an issue with Steam Overlay crash on game shutdown.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
- Improved image sharpness with Chromatic Aberration and Film Grain on.
- Settings should no longer reset to default after several game session restarts.
- Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
- Corrected the look of several vehicles.
- [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
- [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
- Telemetry consent request will appear once more due to an earlier issue with settings reset.
- Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.