Assassin’s Creed Valhalla 1.1.1 Changes Overview

Vulkk by Vulkk|

Ubisoft released the patch notes for the next game update to Assassin’s Creed Valhalla. Patch 1.1.1 gets released today on January 14th and is filled with bug fixes quality of life improvements, rebalancing tweaks and other things. Let’s check out the changes!

Assassin’s Creed Valhalla Update 1.1.1 arrive today on January 14th for all gaming platforms. The patch became available at 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT. Each platform have different sized patch to download. Here is a quick list:

  • Xbox Series X|S:    ~7.5 GB 
  • Xbox One:     ~6.6 GB 
  • PlayStation®5:   ~2 GB 
  • PlayStation®4:   2-3 GB (depending on region) 
  • PC: ~6.45 GB 

AC Valhalla 1.1.1 Important changes highlights

Ubisoft Connect achievements are part of the game. Ubisoft added suppoprt for their collective platform’s achievements in-game. Now when you do something that unlocks or completes an achievement, you will see a pop-up notification in-game for that.

Ubisoft Connect is Ubisoft’s service that attempts to unite all of the studio’s games across all platforms in one ecosystem. It’s free and you can access it and learn more about it iv you visit https://ubisoftconnect.com. To login you will need a Ubisoft account.

valhalla 1.1.1 changes

If you are not sure what this is, you might know or remember Ubisoft Connect on PC. Last October the platform changed its name and it is now known as Ubisoft Connect.

The biggest and most important new thing from this update are the Timed Challenges. That tab has been sitting empty since launch and now it’s finally filled with challenges that you can perform each week.

Assassin's Creed Valhalla Timed Challenges - Preview

The challenges themselves are nothing special and nothing tough to do. They also reward you with Opal, so this is a new and very convenient way to earn extra Opal to spend at Reda’s Shop for premium weapons, armor, skins and decorations.

Assassin's Creed Valhalla Timed Challenges - Claim

For me personally among the most annoying things in the game was when I see items around me for picking, but my rations and arrows slots are full. I like to collect everything around and some times (often, *cough*) I press to pick up an item without realizing I’m all full. This is now resolved and items’ white dots will only show if you actually need them. This is true for rations, adrenaline herbs and arrows.

Speaking of arrows, the count will not occasionally get stuck at the number 12 any more. And Ubisoft also fixed the visibility issue when using an Incendiary or Poison arrow with a Hunter Bow.

The system got smarter and if it detects that a daily quest you have cannot be completed or restarted, it will be reactivated at the quest giver (Reda for example). This would hopefully resolve any bugs and glitches that you may have encountered with the dailies.

One of my favorite Abilities in AC Valhalla is getting rebalanced. The Harpoon Impalement was incredibly powerful and nearly one-shot most of the enemies you encounter. Its initial damage on contact is now tweaked. The damage was so incredibly high, it had to be nerfed. In fact we all thought this will be nerfed and as sad as I am to see this incredibly strong ability get nerfed, it is for the good of the game.

While on the topic of Skills and Abilities, Ubisoft is addressing a number of issues with them in this patch. The Man’s Best Friend will now always properly unlock after you complete “A Little Problem” quest.

The Mentor set has always been my favorite since Day 1. And if you have checked my Assassin’s Creed Armor Sets guides list, you know I have collected and tested them all thoroughly. The Mentor set had a rare bug where its first set bonus would not activate even if you have enough items equipped. This should also be fixed now.

Assassin's Creed Valhalla Mentor's Armor Set Locations Guide

A number of boss encounters and quests are being fixed as well. Missions you get stuck at and unable to progress, bosses that will occasionally get stuck in one place or stop performing the way they should, NPCs that wont talk to you or suddenly disappear.

Several fixes are introduced for your Settlement as well. NPCs that become impossible to interact with, Bjorn now showing up on your ship, the black screen you might have encountered after building the Barracks building and more are getting corrected and fixed with today’s update.

There is one major glaring issue that remains to be addressed and I do not see a way for this to happen before the expansions are released. Which is sad! Store contents versus in-game items. Ubisoft continue to add new and crazy powerful armor sets and weapons to the Store. Most of them have never appeared in Reda’s Shop and even when they do, it will take weeks and possibly months for you to get a full set with this RNG system.

Ubisoft needs to tackle this issue sooner rather than later if they want to keep the game healthy. We are at a point where the in-game rewards and loot items are going to become fewer and far inferior than the ones you can purchase with real money from the in-game Ubisoft Store.

valhalla 1.1.1 changes

Assassin’s Creed Valhalla 1.1.1 Patch Notes

If you would like to read the full and official Assassin’s Creed Valhalla 1.1.1 Patch Notes, I have them below. It’s quite a long list, so take your time. In my preview above I only highlighted some of the most important and interesting changes, far from all that are coming in this patch.

Interesting to note is that this is not a complete list of all changes either. As Ubisoft stated in their own site’s patch notes page, these are only “the most notable changes” coming in 1.1.1.

UBISOFT CONNECT ACHIEVEMENTS ARE HERE!  

Added in-game support for Ubisoft Connect achievements to the game. 

  • Unlock conditions for Quest-related or not-repeatable achievements: 
    • Achievements where unlock conditions have been met will pop when the player completes a new quest. 
  • Unlock conditions for Countable/repeatable achievements:   
    • Achievements will pop whenever the player performs an achievement-related action past the unlock condition. 

MISCELLANEOUS  

  • The Animus Pulse will now highlight dead bodies for necessary situations only. 
  • Enemies can no longer be auto looted using the Throw Weapons perk. 
  • Tweaked AI detection when using disguise while dodging or while being in-air.  
  • Added a reward to the Death Stranding homage.  
  • Quivers and rations will now refill when upgrading them while they are depleted. 
  • White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.  
  • Players will now be able to use “Wake up” at any time while in Asgard. Previously you had to complete the first quest.  
  • Daily quests will now reset whenever the game detects that it’s not possible to continue or restart the quest. The quest may then be reactivated at the informer.  
  • Added Text-to-speech to letters found in-game. 
  • Added previews to color-blind and subtitle options.  

BALANCING 

  • Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.  
  • Rebalanced initial damage dealt with Harpoon Impalement Lvl 1 / 2.  

GAME IMPROVEMENTS

PERFORMANCE AND STABILITY 

  • Improved performance and stability.  

GRAPHICS, AUDIO, ANIMATION 

  • Addressed various graphics issues.  
  • Addressed various clipping issues. 
  • Addressed various NPC animation issues.  
  • Addressed an issue that caused dummies to jitter when hit with a poison arrow. shake it off
  • (SPOILERS) Added some electricity to Mjolnir before picking it up. 
  • Addressed an issue where war cries would repeat or loop oddly. 
  • Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes makes Eivor’s feet glide.  
  • (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.  
  • Addressed an issue where some Raven skins could be low res.  
  • (PS4) Optimized some textures on PS4. 
  • Addressed a texture issue near the Cicestre Abbey that caused players to desync when walking over the texture.  

QUESTS, WORLD EVENTS, SIDE ACTIVITIES 

  • Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.  
  • Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.  
  • Addressed an issue where the player could get stuck fishing in The Baker’s Plaint.  
  • Addressed an issue in Fishing Lesson that under certain circumstances prevented players from completing the world event.  
  • Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.  
  • Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, indeed. * 
  • Addressed an issue where some treasures wouldn’t be at their location or couldn’t be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire) 
  • Addressed an issue where players could receive an Online Service Error when trying to save. 
  • Addressed an issue where players got blackscreen after building the blacksmith.  
  • Addressed an issue where players didn’t receive Storming the Walls after completing Severing the Lines.  
  • Addressed an issue in To Serve the Light where Hytham would get stuck on the boat when randomly shooting arrows into the water.  
  • Addressed an issue that prevented players from interacting with Settlement NPCs.  
  • Addressed an issue that prevented players from completing Clues and Riddles.  
  • Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.  
  • Addressed an issue where the quest objective marker was pointing to a wrong destination in The Devil Has All the Best Tunes.  
  • Addressed an issue in War Weary that prevented players from completing the quest when Ceolbert was accidentally killed.  
  • Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)  
  • Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.  
  • Addressed an issue where Estrid could get stuck in Taken.  
  • Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with Aelwyn.  
  • Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.  
  • Addressed an issue in Price of Wisdom that prevented players from completing the quest.  
  • Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.  
  • Addressed an issue in Bleeding the Leech where Erke would be at the wrong location.  
  • Addressed an issue in Of Blood and Bonds where the players couldn’t complete the quest or couldn’t report back to Randvi.  
  • Addressed an issue in The Prodigal Prince that prevented players from completing the quest.  
  • Addressed an issue that prevented players from completing the Old Cellar mystery.  
  • Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.  
  • Addressed an issue where the Mari Lwyd disguise would not disappear after finishing the Glowecestrescire Arc. *everyone liked that dot jpg * 
  • Addressed an issue in Road to Harmatia that prevented players from completing the quest.  
  • Addressed an issue where Knud could become stuck in A Little Problem.  
  • Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar. 
  • Addressed an issue where Basim was in a fight with NPCs before the start of Puppets and Prisoners.   
  • Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.  
  • Addressed an issue in Bridges of Oppression that prevented players from completing the quest.  
  • (Spoiler) Addressed an issue in King Killer that prevented Ivarr to reach the door to Rhodri’s Room. 
  • Addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.  

WORLD  

  • Addressed various misplaced textures or objects.  
  • Addressed several instances where the player could become stuck. 
  • Grounded a floating boat in Vinland. 

GAMEPLAY, COMBAT, AI  

  • Addressed various NPC behavior issues.  
  • Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided. 
  • Addressed an issue where whales would sometimes start their fleeing behavior mid-air.  
  • Addressed an issue where Archery was blocked with M and K holding the SHIFT key.  
  • Addressed an issue that caused players’ line of sight to be blocked using incendiary or Poison traps with the predator bow.  
  • Addressed an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars. *I- uh nevermind. Moving on. * 
  • Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.   
  • Addressed an issue that removed Bjorn from the ship crew.  
  • Addressed an issue with the Mentor’s Set where the gear perk sometimes didn’t activate even though 2-4 set pieces were equipped.  
  • Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions. 

ABILITIES, PERKS, SKILLS 

  • Addressed an issue where some ranged special abilities could incorrectly be used with guided arrows. 
  • Addressed an issue where one NPC would not leave Eivor’s side when Feign Death was used.  
  • Addressed an issue where several abilities wouldn’t work against hostile dogs. 
  • Addressed an issue where Man’s Best Friend would not unlock after completing the quest A Little Problem.  
  • Addressed an issue with the Mentor’s Set where the gear perk sometimes didn’t activate even though 2-4 pieces of the set were equipped.  

USER INTERFACE / HUD  

  • Addressed various UI/HUD issues. 
  • Addressed an issue where the arrow quantity could remain stuck at 12. 
  • Addressed an issue where UI language changes weren’t applied during combat.  
  • The camera will now be closer to the character when browsing tattoos in the Animus Store.  
  • Addressed an issue where color-blind previews would sometimes not be displayed in the menu.  
  • Addressed an issue where color-blind values weren’t applied to the Order of Ancient menu.  
  • Addressed an issue where a blank box would appear in the Completed Quests list.  
  • Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.  
  • Addressed an issue where Auto Loot didn’t work when an enemy was stun finished.  
  • Addressed an issue where the Raculf Monastery couldn’t be raided. 
  • Addressed an issue where some icons were missing for newly acquired God Favors.  
  • Addressed an issue where In-Game news sometimes wouldn’t load correctly.   
  • Addressed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes. 
  • Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.  

SYSTEM 

  • Added a respawn point just before the boss fight in Extended Family.   
  • Addressed an issue that prevented players from fast traveling after 1.0.4. 
  • Added force trigger feedback to bow shooting for Xbox/PlayStation controllers.  
  • (Stadia) Addressed an issue that caused the time on the save not to reflect local time.
Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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