Outriders Trickster Class Guide and Best Builds

Outriders Trickster Guide and Builds (Updated for 1.02)

RubyRose by RubyRose|

This is a dedicated Outriders Trickster Guide. We’ll be covering everything from skills to builds, and all in between. The guide is designed to help you get started, show you to basics, teach out how to play the class to its best potential and what are the best and most useful builds for the early, midgame and endgame!

What is the Trickster?

Outriders Trickster Guide

The Trickster falls very heavily under your typical Assassin archetype for play style. They enjoy dipping in and out of combat, either killing high priority targets or quickly eliminating smaller enemies with ease. While being more a more damage focused role, they do have high capability to do much more.

Despite being an Assassin by nature, the Trickster also has abilities that alter time and space. This opens them to a variety of build paths and styles of play. Assassin, Disruption, Marksman, Off-Tank, Supportive. Through Mods and the Class Tree, all of these become possible options and potent ones at that.

We’ll be covering those build options later in the guide. For now we need to start by covering the basics. We’ll talk Skills and Mods, then hop into some of the build options for the Trickster.

Trickster Skills Overview

Like all other classes in Outriders, the Trickster has 8 Skills. Even though these were covered previously in our Outriders Class and Role Guide, we’ll be covering them again and making note of their ability tags, which determine how the passive tree affects them and their usage in combat.

Temporal Slice - Trickster - Outriders Classes Guide

Temporal Blade

The Trickster slices in front of them with a Temporal Blade, dealing damage and Interrupting enemies. Enemies will be afflicted with Slow if not killed.
Tags: Damage, Interrupt | Earned at level 2.
Notes: Best used for Mobbing potential, Strongest with Reaver Branch of Skill Tree.

Slow Trap - Trickster - Outriders Classes Guide

Slow Trap

The Trickster deploys an anomaly field, slowing enemy movement and projectiles inside it. This field last 10 seconds.
Tags: Deception | Earned at level 3.
Notes: Best used for Utility, Strongest with Harbinger Branch of Skill Tree

Hunt the Prey - Trickster - Outriders Classes Guide

Hunt the Prey

The Trickster teleports behind an enemy, gaining a small shield bonus.
Tags: Movement | Earned at level 4.
Notes: Good Movement Skill, Strongest with Assassin Branch of Skill Tree

Twisted Rounds

The Trickster replenishes and empowers their current weapon magazine with anomaly-infused bullets, increasing your Firepower. The effect lasts until you empty the magazine, Reload, or Weapon Swap.
Tags: Damage | Earned at level 6.
Notes: Best Single Target Damage Skill, Strongest with Assassin and Reaver Branches of the Skill Tree.

Cyclone Slice

The Trickster creates a whirlwind of anomalous blades around them, dealing damage in interrupting targets in a small area around them.
Tags: Damage, Interrupt | Earned at level 9.
Notes: Good AoE damage, Strongest with Reaver Branch of the Skill Tree

Borrowed Time

The Trickster marks a location at their feet and gains a shield for 28 seconds. When the skill is recast, the Trickster will return to their original location.
Tags: Movement | Earned at level 13.
Notes: Solid movement ability, Strongest with Assassin and Reaver Branches of Skill Tree

Venator’s Knife

The Trickster throws a temporal knife at an enemy, ricocheting between up to 5 enemies. Enemies hit are marked, taking double damage on the Trickster’s next hit and becoming Slowed.
Tags: Deception | Earned at level 17.
Notes: Good mix of Damage and Utility, Strongest with Harbinger Branch of Skill Tree.

Time Rift

The Trickster releases a shockwave that suspends enemies in the air for 3.5 seconds and inflicts Weakness.
Tags: Deception, Interrupt | Earned at level 22.
Notes: Potent Control and Utility skill, Strong with all Skill Tree Branches.

Trickster Skill Mods Overview

Mods are really what make this class capable of so many different roles. Just looking at this list you’ll be able to understand why. Though the Trickster isn’t special in regards to modding opening various play styles, it can easily become the most diverse and flexible in my opinion.

Note: The current information on Tiers and Drop Info below may be incomplete and will be updated as information becomes available.

Temporal Blade Temporal Blade

Most of Temporal Blade’s mods are primarily damage focused, but there are a few utility options as well. The utility options aren’t the best here, but that’s perfectly fine, as there’s plenty of utility elsewhere in the Trickster’s kit to work with.

Mod NameTierEffect
Apply ShieldIKilling Enemies with Temporal Blade grants % of Shield.
Found on: Armor, Rare+
Cut LooseIReduces Temporal Blade’s cooldown
Found on: Armor, Rare+
Double SliceIIIDamaged enemies are additionally cut by an Anomalic Slice dealing % Damage.
Found on: Legendary Armor, Goggles of the Edge of Time
Double StopIIncreases the paralysis duration of Temporal Slice by 100%.
Found on: Armor, Rare+
Power Ripper?Every second Cyclone Slice is Active, increase the damage of your next Temporal Blade cast.
Found on: Armor, Rare+
SlasherITemporal Blade can be cast twice before going on cooldown.
Found on: Armor, Rare+
Strong SliceIIncrease Temporal Blade’s damage.
Found on: Armor, Rare+
Temporal Armor?Boosts Armor for each affected enemy. Armor bonus lasts for a duration. Can stack up to a number of times.
Found on: Armor, Rare+

Slow Trap

Slow Trap and it’s mods are entirely focused on Utility, making it highly effective and practical even in the later stages of the game. Some of the mods are questionable though, and a lot of the will rely on mods being stacked for Slow Trap to be useful.

Mod NameTierEffect
Big RangeIIncreases Slow Trap’s Range by a small amount
Found on: Armor, Rare+
Ultimate Big RangeIIncreases Slow Trap’s Range by a medium amount
Found on: Armor, Rare+
Damage MitigationIIIAllies take reduced damage while in Slow Trap’s Area of Effect
Found on: Legendary Armor, Trespasser’s Armor
Delivery on TimeIIIAllies have their current weapon’s Magazine replenished if they are in Slow Trap’s range when cast.
Found on: Legendary Armor, Trespasser’s Cowl
Speed BoostIAllies gain bonus movement speed inside Slow Trap.
Found on: Armor, Rare+
Thunder DomeIWhen Slow Traps ends, gain a large amount of shields
Found on: Armor, Rare+
Weakening ZoneIEnemies are afflicted with Weakness when entering Slow Trap’s radius.
Found on: Armor, Rare+

Hunt the Prey

Hunt the Prey has a ton of highly valuable utility. This utility will likely make it core to most builds that want to both be mobile and inflict a lot of damage. Though it’s effects are generally single target, not all of them are.

Mod NameTierEffect
BackstabberIHunt the Prey now deals damage to the teleport target.
Found on: Armor, Rare+
Dance of DeathIDecreases Hunt the Prey’s Cooldown.
Found on: Armor, Rare+
Instant ReloadIIIUsing Hunt the Prey instantly replenishes your current weapon’s Magazine.
Found on: Legendary Armor, Ugake Otarah’s Cowl
Radiation JumpIHunt the Prey inflicts Vulnerable on the teleport target.
Found on: Armor, Rare+
TimeblastIHunt the Prey applies slow in a small area around the teleport target.
Found on: Armor, Rare+
Weakening the PreyIHunt the Prey applies Weakness on the teleport target.
Found on: Armor, Rare+

Twisted Rounds Twisted Rounds

Twisted Rounds is without a doubt the best skill you will get for single target damage. Paired with a good weapon and the right mods, you will be able to incredibly high damage in a short span of time.

Mod NameTierEffect
Additional MagITwisted Rounds lasts for additional magazines before triggering its cooldown.
Found On: Armor, Rare+
Ammo BargainIIIWhile Twisted Rounds are active, killing blows replenish a portion of your magazine.
Found On: Legendary Armor, Lower Chronosuit
Anomalic CaliberIGain a bonus to Resistance Piercing while Twisted Rounds is active.
Found On: Armor, Rare+
Blue BloodIGain a bonus to Weapon Leech while Twisted Rounds is active.
Found On: Armor, Rare+
Life DrainIIIWhile Twisted Rounds is active, killing shots heal you for a portion of the defeated enemy’s health.
Found On: Legendary Armor, Chronosuit Gloves
Shield of the FallenIIIWhen Twisted Round Ends, gain a portion of your Maximum Health as shield per enemy killed by Twisted Rounds.
Found On: Legendary Armor, Chronosuit Footgear
Strong TwistIWhile Twisted Rounds is active, your Firepower is increased by a percentage.
Found On: Armor, Rare+
Twisted FateIWhile Twisted Rounds is active, Gain a bonus to Critical Damage.
Found On: Armor, Rare+

Cyclone Slice Cyclone Slice

Cyclone Slice has the most diverse set of mods, being a mix of defense, utility and some offensive power. It will have potential as a skill to fit into a lot of builds, due in part to the mods themselves.

Mod NameTierEffect
DurationIIncreases the Cyclone Slice’s Duration by a small amount.
Found on: Armor, Rare+
Ultimate DurationIIncreases Cyclone Slice’s duration by a medium amount.
Found on: Armor, Rare+
Grand BastionICyclone Slice reduces incoming Weapon and Anomaly Damage while active.
Found on: Armor, Rare+
Healing SliceIHeals a small amount of each enemy killed by Cyclone Slice.
Found on: Armor, Rare+
Rebound?While Cyclone Slice is active, reflect 50% of incoming bullets back at enemies.
Found on: Armor, Rare+
Speed UpIAllows faster movement while using Cyclone Slice.
Found on: Armor, Rare+
WeaklingsICyclone Slice inflicts Weakness.
Found on: Armor, Rare+
Wind SlashIIncreases Cyclone Slice’s damage by a flat amount.
Found on: Armor, Rare+

Borrowed Time Borrowed Time

Borrowed Time also has a mix of offensive and utility mods. This lends itself well as a highly aggressive setup with Twisted Rounds. Given a lot of the utility options are damage reduction, it lets you play more aggressive with even less worries.

Mod NameTierEffect
Aggressive TeleportationIIICreates an explosion around you when you revert time, dealing damage in a small radius.
Found On: Legendary Armor, Chronosuit Mask
Armor of EonsIIncreases your Armor by a Large amount when activating Borrowed Time.
Found On: Armor, Rare+
Death ShellIIIKilling enemies while Borrowed Time is active provides a stacking buff that reduces incoming Weapon and Anomaly Damage.
Found On: Legendary Armor, Upper Chronosuit
GunshieldIGain a bonus to Firepower while Borrowed Time is active.
Found On: Armor, Rare+
Short-term LoanIReduces Borrowed Time’s cooldown.
Found On: Armor, Rare+
Stretched TimeIIncreases Borrowed Time’s duration.
Found On: Armor, Rare+
Time-Space ProtectionIGain a bonus to Armor and Resistance while Borrowed Time is Active.
Found On: Armor, Rare+

Venator's Knife Venator’s Knife

Venator’s Knife is an interesting skill in general, as well as its mods. While not absurdly potent as a debuffing or damage tool, it does have options for both. The potency of its mods will actually determine how useful this can actually be.

Mod NameTierEffect
Anomaly CutIShots on enemies marked by Venator’s Knife deal bonus anomaly damage.
Found On: Armor, Rare+
Boomerang BladesIIIAfter its initial ricochet, the knife will repeat its path and deal damage a second time.
Found On: Legendary Armor, Ugake Otarah’s Waistcloth
Eager EdgesIAdds two more bounces during the Initial ricochet path.
Found On: Armor, Rare+
MiseryIIncreases the duration of the Mark left by Venator’s Knife
Found On: Armor, Rare+
No EscapeIIncrease the ricochet range.
Found On: Armor, Rare+
SharpeningIIncreases the damage of Venator’s Knife.
Found On: Armor, Rare+
Sniper BladesIIIIncreases the range of Venator’s Knife.
Found On: Legendary Armor, Ugake Otarah’s Talisman

Time Rift

Time Rift has potential to be a very potent control and damage tool, almost like a more offensive alternative to Slow Trap. With the number of debuffs it gets access to through mods, it’s likely to be a skill seen often in builds.

Mod NameTierEffect
A Little Bit of PainIAdds a Damage over Time effects to Time Rift.
Found On: Armor, Rare+
And Another OneIIIShots on enemies affected by Time Rift do not consume ammo.
Found On: Legendary Armor, Trespasser’s Britches
Double TimeIIncreases the duration that enemies are suspended by Time Rift.
Found On: Armor, Rare+
Geiger’s WaveITime Rift applied Vulnerable to affected enemies.
Found On: Armor, Rare+
Long RangeITriple’s the range of Time Rift.
Found On: Armor, Rare+
Pain TransferIIIA portion of Weapon and Anomaly damage dealt to one enemy affected by Time Rift will applied to another affected enemy.
Found On: Legendary Armor, Tresspasser’s Talons
Time CrackIEnemies affected by Time Rift have their Armor and Resistance reduced for a duration.
Found On: Armor, Rare+

We’ve got a great guide on how gear and mods work in Outriders for you with detailed information on the gearing process, priorities and full lists of armor and weapon mods for you.

When we talk about modding your gear, this is done in a very specific way in Outriders – through the crafting system. Crafting in Outriders is the single most thing when it comes to creating a powerful build. And we have a great guide to help you learn how to do it – check out the Outriders Crafting Guide for the full overview of this well-made system that supports your character from early game all the way into the Endgame.

Trickster Builds

Now with the basic information covered, we can dive into some builds for the Trickster. For the purpose of this guide we’ll cover one early game build, with the rest being focused on the late game.

Each of the Trickster’s paths on the Skill Tree focus on some key aspects of their kit.

The Assassin Path on the Skill Tree focuses on Gunplay and Movement Skills, offering lots of bonuses to weapon damage and buffs for using movement skills.

The Harbinger Path on the Skill Tree focuses on Durability and Deception Skills, offering plenty of defensive options and boosts for using Deception Skills.

The Reaver Path on the Skill Tree focuses on Ability usage, giving you lower cooldowns for and boosting stats for using Damage Skills.

Early Game Assassin build

This is a build that focuses on roughly a mid-level trickster (roughly level 16), without all of their skills or skills points, while also only assuming Rare armor at best. As such our Mod capacity will be limited.

With what we have access to, being 6 out of 8 skills, we’ll still focus on getting it online as early as possible. So the main pairing of skills will be Hunt the Prey Hunt the Prey and Twisted Rounds Twisted Rounds. With that, our skill tree will look like the one below.

Outriders Trickster Guide - Early Game Assassin Build

This quick setup gives us a total of 15% Armor Piercing and 53% Weapon damage while in close range (8% of this doesn’t require the close range condition). When we activate a movement Skill, in this case Hunt the Prey, we get an additional 15% Armor Piercing from the Leap of Quietus passive and 50% Weapon damage from the Outrider Executioner passive.

Since Hunt the Prey casts and ends almost instantly, both of these will be active immediately after casting, giving us an 8 second window of burst damage. Ideally, this can be combined with a Auto Shotgun, or Assault Rifle to get the most damage out in this window. Most of the damage dealt here will be focused on single target, so we’ll mod appropriately.

Since we have 5 ability mod slots to make use of on our assumed armor, we’ll focus a lot of them on Twisted Rounds. In that case, we’ll take Twisted Fate, Strong Twist and Additional Mag. This gives us two magazines of ammo that have Increased Firepower and Increased Critical Damage

The last two will be focused on letting Hunt the Prey debuff as well as giving us 100% uptime on the passive tree buffs as long as we use Hunt the Prey as it comes off cooldown. To achieve this, we’ll take Dance of Death and Radiation Jump as our Mods for Hunt the Prey. This reduces the skill’s cooldown while allowing it to also apply Vulnerable, increase our Damage output.

For our Weapons, we have 3 mod slots between them, depending on what you want to use. I’d personally want the previously mentioned weapons with either Hot Blood or Ricochet, so its damage can chain to nearby enemies while firing into packs. For single target, Clip of Amalthea is a good option as well letting you extend the duration of Twisted Rounds to some extent if you can consistently hit weak points.

The last skill is personal choice, or can be tailored to what you need the most. A ton of enemies you just want to pop? Take Temporal Blade. Want a safety net? Take Slow Trap. It’s pretty flexible and can provide good utility.

Vanguard Assassin build

This build will be similar to the previous, but expanded to it’s late game potential. This means Level 30, access to all skills and all 20 skill points. We’ll also assume at least Epic Gear, with the potential for Legendary Gear, as at least one of them is required to have, at least a mod.

We still use the main pairing of Hunt the Prey Hunt the Prey and Twisted Rounds Twisted Rounds, though the third slot, with access to more mods can be locked down a bit more, this time settling on a Deception option for that huge passive boost from Disruptive Firepower. That being said, here’s the tree we’re working with.

Outriders Trickster Guide - Vanguard Assassin Build

This time around, due to the branch of the skill tree we’re focusing on, it’s much easier to get damage out of shotguns, with an extra 27% from Shotgun Master major passive near the start and a Minor Passive at the very end, Shotgun Adept.

Overall in terms of passive stats from this tree we get a lot of weapon bonuses. On top of 15% Armor Piercing, 16% Weapon Damage and 27% Shotgun Damage bonuses that are always active, we get another 60% Weapon Damage at close range, an additional 40% Weapon Damage from behind and an extra 15% Weapon Damage against elites. In addition to those, there’s conditional bonuses as well which add 15% Armor Piercing when a Movement skill is activated, 50% Weapon Damage from when a Movement skill ends, 50% Weapon Damage from activating a deception skills and 8% Weapon Damage per nearby enemy.

With everything active and all conditions met.. that’s a pretty sizable boost of at least 269% Weapon Damage towards an Elite with an extra 30% Armor Piercing. It’s a very powerful burst window that you can have nearly 100% uptime on for most of the bonuses.

This time since a lot of these bonuses can be maintained, and we now have up to 12 mods active at any given time between armor and our current weapon, let’s break down the mods you want.

Hunt the Prey Hunt the Prey is still only being used as a means to maintain passive buffs and apply Vulnerability. So we still only want to use Dance of Death and Radiation Jump. These two mods work well together for what we want out of the ability.

Twisted Rounds Twisted Rounds is still the star of the build and will still use most of the mods Slots. In particular, we want Additional Mag, Ammo Bargain, Anomalic Caliber, Strong Twist and Twisted Fate. This combination of mods gives us a minimum of two magazines with huge good bonuses to Firepower, Critical Damage, Resistance Piercing. The Damage bonuses helps us burn targets down quickly and effectively.

Finally the Deception skill we need to use does have a couple options, either Venator's Knife Venator’s Knife which is preferable for bosses or Time Rift which is better for everything else. Venator’s Knife will get a slight edge overall if you can obtain the Ugake Otarah set, though it may alter the desired mods slightly or another set may fit better.

When modding for Single Target, we want to run Venator’s Knife with Anomaly Cut and Misery while also taking Blue Blood for Twisted Rounds for our last three mods. This allows us to squeeze more damage out of Twisted Rounds while also healing with it’s damage to have consistent healing while fighting a boss.

When Modding for everything else, Time Rift with and Another One, Long Range, and Time Crack. This setup give us access to a safety net in crowds, which also let’s us kill them with absolute ease. The And Another One mod makes it so shooting enemies affected by Time Rift does not consume ammo, while Time Crack make them more vulnerable to the damage. Long Range just makes sure it covers a large enough area while keeping you safe.

For our Weapons and their mods, Most Legendary shotguns would work well. However Aerie Master will get a special call out if it’s able to inflict Time Rift and all it’s debuffs without the need for casting the skill. This could theoretically allow you to have nearly infinite ammo with it so long as you have the And Another One mod equipped if it count as being affected by the skill.

In general, for an Epic Weapon, you’d want an Narrow Variant Auto Shotgun with Killing Spree and Perpetuum Mobile. In combination with Ammo Bargain Perpetuum Mobile should allow you to maintain having Twisted Rounds active almost indefinitely. What better mod to pair with something with infinite ammo than one that let’s it grow in power as it kills. This does however mean that an Amber Vault will need to be obtained at some point for Killing Spree. For insane burst potential, Standard Variant Pump Shotguns are quite good as well. Pair this with some high damage mods and you won’t even need Perpetuum Mobile and could rely on just Ammo Bargain.

In terms of Attributes, there’s a few stand outs. On both our Weapons and Armor, Close Range Damage is a high priority as a second or third line. All of our damage will be dealt in Close Range. Each piece of gear with this bonus grants up to 10% Close Range Damage, so it’s a potential 60% bonus from gear alone.

The top-line Secondary stat for our weapons should be either Armor Piercing, Crit Damage, or Weapon Life Leech. Ideally, you’d want the Pump Shotgun to have Armor Piercing or Crit Damage and the Auto Shotgun to have Weapon Life Leech. Our last ideal weapon stat is Skill Life Leech, which will heal us a bit as we detonate Venator’s Knife.

For our armor, we generally want Firepower as the top-line stat . Outside of Close Range damage, our other secondary stat should be Cooldown Reduction. This will help with being able to consistently use Venator’s Knife and Hunt the Prey, as well as help recover your cooldown faster should you not be able to refresh Twisted Rounds.

Harbinger Utility Tank build

This setup is very different, as it’s not really heavily focused on dealing damage of its own, rather supporting allies and boosting their damage. On top of being supportive, it seeks to be able to be a very sustainable build that will never have to leave the fight.

The main ability pairing for this build is Venator's Knife Venator’s Knife and Time Rift. These two skills provide the most utility and supportive power. The third ability can be Cyclone Slice Cyclone Slice or Twisted Rounds Twisted Rounds, depending on the situation. With that in mind, here’s the Skill tree for this build.

Outriders Trickster Guide - Harbinger Utility Tank Build

We start and path up from the Reaver start, as that allows us to get some more Anomaly Power and Skill Leech that make it easier to stay in fights. Countershield is an important pick up here, since we run two deception skills, we can maintain this 50% Anomaly Power boost quite easily. Wither Scything is kind of a pass-through node as melee and applying Weakness isn’t really a focus here; but also gives us access to bonus shield gain, which pairs nicely with Disruption Shield which gives us a burst of shield while activating a Deception skill.

While we do want to be durable, we do so through shields. Dualshield is taken for this reason. In the same vein we take Long Odds to get some bonus armor if we charge into a pack of enemies, but pass over Armor and Resistance passives in favor of making our shields last much longer. Since we do still run a Damage skill, Mitigation in Motion is a solid pickup here, though it won’t have 100% uptime by any means. Profit Squared is sadly a pass-through node for the most part, but will help give extra sustain from most kills through ammo packs.

When everything is said and done, our passives tree gives us a solid bonus to Anomaly Power, a total of 68% if we maintain Countershield’s bonus. We also get 11% Damage mitigation while shielded, in addition to an additional 10% when a damage skill ends. With the Bonuses to Shield Gain and reducing Shield Degradation, our shield should be up quite often. We get a nice passive bump in health of 25%, so we’re not entirely made of glass. We also get 15% cooldown reduction to both Damage and Deception skills, letting us maintain ally buffs and enemy debuffs more easily.

The Key Mods we want for this build are And Another One, Double Time, Geiger’s Wave, Long Range, Time Crack and Pain Transfer for Time Rift. Anomaly Cut, Misery and Boomerang Blades are the mods you want for Venator’s Knife. The last Mod slot can be Rebound or Ultimate Duration for Cyclone Slice, or if you opt for it, Blue Blood for Twisted Rounds.

Time Rift is star of this build, taking the majority of the mod slots. With the selection of mods listed above, which allows it to apply to more enemies and debuff them for longer. Once hit, they are afflicted with Vulnerable, have their Armor and Resistance lowered making them highly vulnerable to any incoming damage. Then having shots against them not consume ammo and having it chain damage between affected enemies allows you to maintain a pretty good damage output against them, though currently unsure if the ammo consumption buff applies to allies.

Venator's Knife Venator’s Knife is secondary, taking up potentially the rest of the mods, but we opted to leave the last mod slot for the third ability for it to strengthen the remaining ability. The set of mods chosen for Venator’s Knife make the Mark applied last longer while making marked enemies take additional Anomaly damage. Boomerang Blades simply let’s it contribute more damage, and the repeat damage should benefit from Anomaly Cut as well.

The last ability slot should taken up by a damage skill, it can be any one of the three but Cyclone Slice Cyclone Slice or Twisted Rounds Twisted Rounds seem like the best options. What mod you take for them are personal preference, but increasing the damage or duration of Cyclone Slice seems like the most stable option. Twisted Rounds may perform better when bossing, by using Blue Blood for an extra bit of sustain.

Since at least two pieces of the Trespasser set are also required for Time Rift’s mods, you can also opt for Slow Trap if you want to go full utility and make use of the Trespasser set bonus. In this case we’d recommend the Thunder Dome mod, giving a massive shield upon the end of the skill, which makes it so you can’t immediately be burst down even after Slow Trap Ends. The extra utility of the Trespasser set may edge out the smaller amounts of damage it will deal.

Since a lot of your damage output will be through weapons, it’s important to get mods that will help deal extra damage. So getting potent Damage mods like Concentration Blast, Ravenous Locust, Sandstorm, Pinball or Embalmer’s Rage would be ideal options. Though really, any strong damage option will work.

If you wanted, you could run a secondary or make your second primary also focused on providing more support. You can try to grab mods like Life and Death, Resistance Breaker, or similar healing or debuff effects. Or just apply an entire rainbow of statuses by combining Anomaly Mutation along with Proliferation. Though these mods mostly come from Legendary Weapons, it may be worth moving them to a weapon that can apply them easier or faster.

In terms of Attributes, Status Power is an excellent pick up. Since this can be found on both Weapons and Armor, try to get as much of it as you can. With you constantly applying Slow and Vulnerability, this will increase the duration of those effects. It will also boost the damage of any statuses we end up dealing through mods.

For our Weapons, our priority for our top line is going to be either Weapon Life Leech or Armor Piercing. Leech will help with sustain and keep you going, where piercing will help with damage as your raw damage isn’t likely to be high enough to get a ton of benefit from Crit Damage. Our third line for weapons should be either Close or Long Range damage, as we’ll need every bit of extra damage we can pick up.

For our Armor, the Priority top line is going to be Firepower. Since our focus is more on disruption rather than raw damage in out abilities, Fire power tends to be the better option. Late game however, it may be more worth swapping to Anomaly Power to get more consistent damage out of your chosen damage skill. Our third line should be Cooldown Reduction, as uptime for our skills is very important.

Sustained DPS Reaver build

This build focuses on the Reaver section of the tree entirely, going all in on Anomaly power and trying to pump out as much damage possible by alternating between two damage skills. One is modded for a mix of damage and buff application while the other is purely damage focused.

This build is functionally similar to the one given in the Gear and Modding Guide here on Vulkk. It however has more of a damage focus, rather than a defensive-focused setup, which ultimately should make it feel better to play.

The main pairing of skills we plan to use of this purpose are Twisted Rounds Twisted Rounds and Temporal Blade Temporal Blade. Just due to nodes nearby that really benefit this build, the last skill is a movement skill, so we’re going with Borrowed Time Borrowed Time. With that in mind, here’s the Skill Tree for this build.

Outriders Trickster Guide - Reaver Sustained DPS Build

As mentioned, this tree goes all-in on the Reaver section of the Trickster’s tree. A lot of our self-sustain as well as some of our damage comes from he smaller passive, which give us a total of 30% Cooldown Reduction for Damage Skills, 42% Anomaly Power, 20% Resistance Piercing and 12% Skill Leech.

We’re still not done pumping damage out of the tree, as a lot of it comes from the major passives as well. Altered Executioner gives us a 10% bonus to Anomaly Power for each enemy in close range. This node alone is main reason Cyclone Slice is a preferred skill for this build.

When a Damage Skill ends, we activate both Scion of the Void and Anomalic Acceleration. Which gives us another 50% Anomaly Power as well as 30% Armor Piercing and 25% Resistance Piercing. This bring us to a total of 92% Anomaly Power and 45% Resistance Piercing.

When we activate our Movement skill, we also trigger Leap of Clincher and Combat Shield Timeline. These two nodes end up giving us another 50% Anomaly Power and another 15% Resistance Piercing. Bringing out total bonuses to 142% bonus Anomaly Power and 60% Resistance Piercing during this window.

Lastly, we have Assault Master and Shadow’s Embrace both feeding into our intended weapon of choice, giving us 49% increased damage with Assault Weapons as well as boosting our Firepower by 15% of our Anomaly Power. If that Firepower bonus does scale with the other buffs, it will be an incredibly huge bonus.

The Key mods we want for this build are Ammo Bargain, Anomalic Caliber, Twisted Fate and Strong Twist for Twisted Rounds. Cut Loose, Double Slice, Slasher and Strong Slice are the mods you want for Cyclone Slice. For Borrowed Time we want Gunshield and Short-term Loan.

The mods for Twisted Rounds will make it obscenely powerful, granting bonuses to Critical Damage, Resistance Piercing, even more Firepower and even make kills refund ammo. This set of mods will have you tearing through common mobs and bosses alike. Since it snapshots bonuses on activation, always make sure Temporal Blade is cast first before activating or reactivating it.

Temporal Blade Temporal Blade is modded to help maintain uptime of passive buffs, while also dealing plenty of damage on it’s own. Cut Loose and Slasher give Temporal Blade multiple casts and a faster cooldown, which should let it maintain Scion of the Void and Anomalic Acceleration by itself. Strong Slash and Double Slice add to it’s damage making it strong in it’s own right.

Borrowed Time Borrowed Time is chosen here for a few reasons, but the biggest one is Gunshield. It has synergy with the build, providing yet another Firepower Increase. It also has a cooldown mod in Short-term Loan, which can help with uptime. Another reason for this choice is the fact, that it let’s you get in, make use of your burst window, then easily back out to safety.

You can also opt to make use of the Chronosuit Legendary set, but that may ultimately result in having to drop at least two mods from Twisted Rounds or Temporal Blade, depending on the mods that roll in the second slot. You need the Lower Chronosuit for Ammo Bargain at least. If desired, the Mask and Upper pieces both give useful bonuses that can add more damage and utility to Borrowed Time. If you wanted to give up mods for those, Strong Slash and Twisted Fate would probably be ideal.

You also have the option of making use of the Edge Of Time set, which would likely have you wanting to replace Twisted Rounds with Cyclone Slice. Since the set heavily increases the damage of these abilities.

For our Weapons, we’d want a pair of strong Assault Rifles. With all of our buffs, Vulnerability is not really a necessity, however if you get a Legendary with a good, consistent damage ability, it wouldn’t hurt to give it Ultimate Vulnerability Bullets, allowing it to consistently apply Vulnerability. This could also be paired with Proliferation if you wanted to make it more of a supportive weapon.

Outside of that consideration, mods like Perpetuum Mobile or Brain Eater which can extend the duration of Twisted Rounds can also be highly valuable mods to slot on a weapon.

In terms of Attributes, Close Range Damage is a huge stand out for both Armor and Weapons. Even while using Assault Rifles, enemies will tend to get on top of you more than you’d like, so this is the safest option. If you’re not having trouble keeping distance, Long Range Damage can be just as effective.

For our Weapons, Crit Damage is the top-line stat of choice. Since Rifles tend to be more precise than Shotguns, if you learn enemy weak points it gives a sizeable boost to damage output. Our third line stat should be Skill Life Leech. Skill Leech will make Temporal Blade a nice burst of healing if we hit multiple enemies.

For our Armor, Anomaly Power is the top-line stat of choice. Anomaly power will scale both of our damage skills, so there’s nothing better here really since Firepower will get out scaled and only applies to weapons. Our third line stat should be Cooldown Reduction. This gives us the flexibility to use Borrowed Time as a escape with little risk to us losing damage. It also helps with the uptime of all of our skills, and therefore Temporal Blade’s DPS as well.

Outriders Class Guides and Best Builds

This is a list of individual Outriders Class Guides. Each guide goes far beyond the normal and generic overview of the class you would see anywhere else. RubyRose has done a lot of work, research and testing so that we can offer you here on VULKK.com the most detailed and informative guides for all four classes in Outriders.

Learn how to play the class, get the basics, build upon them as you level up and master your role and gameplay style to be ready for the EndGame. FInd out what the best and most useful builds are for each class and be ready for any situation and combat scenario People Can Fly and Square Enix have designed for you in the game.

Outriders Essential Beginners Guides

This list showcases some of our top Outriders Beginners Guides - instructional content to help you get into the game, learn the basics and get a nice smooth start with your adventures on Enoch.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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