Cyberpunk 2077 Updates Hotfixes and Patches

Cyberpunk 2077 Hotfix 1.21 Changes Overview

Vulkk by Vulkk|

CD Projekt Red released today a smaller patch for Cyberpunk 2077. The update is labeled as hotfix and its the first one we get since the big March update. Below I have a full overview and patch notes for patch 1.21, released on April 14, 2021!

After the company released their biggest patch yet for Cyberpunk 2077 in the end of March, things got quiet. Well, with the exception of an improvised roadmap CD Projekt Red published in the form of an image detailing the future of Cyberpunk 2077 and the Witcher 3 games and an official press-release statement.

Cyberpunk 2077 Hotfix 1.21

Today, out of nowhere, the polish studio dropped the Cyberpunk 2077 hotfix 1.21. The patch is currently available for PC, consoles and Google Stadia.

CD Projekt Red’s official statement and policy is that when things are urgent, they patch their games with a hotfix. This is one such case. In 1.21 you will not see any major improvements or new features. This one focuses on fixing even more bugs and glitches, specifically ones tied to your story progression.

“In this update we focused on further improving the overall stability of the game and fixing the most common issues that could block progression.” – CD Projekt Red

This may be a “hotfix”, but it’s 34 GB. On PC at least. I don’t have a confirmation of the patch’s size for consoles or Stadia at the moment.

Below you can read the full 1.21 patch notes, as they were published officially by CD Projekt Red today:

Quests & Open World

  • Fixed an issue in Gig: Getting Warmer… where the player was unable to lower 8ug8ear’s body temperature.
  • Fixed an issue where being unable to pick up the “Send a crew” shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
  • Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
  • Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
  • Spray Paint should now trigger properly when player approaches Brendan.
  • Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
  • Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
  • Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
  • Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
  • Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
  • Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
  • Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
  • Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
  • Fixed Johnny’s appearance in various quests.
  • Dennis’ car should now spawn correctly in Big in Japan.
  • Players can now enter Dennis’ car from the right side in Big in Japan.
  • Windows inside the shack should no longer break upon opening the container in Big in Japan.
  • Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
  • Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura’s van in Down on the Street.
  • Player can no longer call Takemura during the meeting with Oda in Down on the Street.
  • Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura’s hideout in Search and Destroy.
  • Fixed an issue in Down on the Street where Oda could crash into player’s car if it was parked in his way.
  • Fixed an issue where Burning Desire/Night Moves could get stuck on the “Wait for a call from distressed man” objective after player failed the quest.
  • Fixed an issue where the door to Cassius Ryder’s ripperdoc shop would not open, preventing the player from completing The Gig.
  • Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
  • Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
  • Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
  • Gig: Severance Package should now trigger properly after approaching the quest area.

Gameplay

  • Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player’s back.
  • Fixed an issue preventing the player from climbing ladders out of water.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
  • Scanning UI is now less cluttered.
  • Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.

Stability and performance

  • Various memory management improvements (reducing the number of crashes).

Console-specific

  • Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.

Stadia-specific

  • Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.

This list of changes isn’t as long as the March update, when the studio blew us away with the number of fixes and improvements they had listed as done to the game.

Cyberpunk 2077 Hotfix 1.21

Cyberpunk 2077’s future remains a bit clouded as the developers are still being quiet on the DLC front. We know that there will be a large pack of DLCs released in 2021, but at this point there’s little to no official and confirmed information of how many these would be and how will they be released – one at a time, in small bundles or all together.

There are still other core issues the studio needs to take care and they stated that they are committed to fixing the game before releasing the DLCs and expansions.

Yup, you haven’t forgotten about the two announced expansions, have you?

Stay tuned for more information in the future! Don’t forget to check the Cyberpunk 2077 coverage we do here at VULKK.com!

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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