New World MMORPG News and Patch Notes

New World Launch Day Changes and Patch Notes

RubyRose by RubyRose|

The New World Launch Day Patch Notes are here and they are surprising not because of the vast amount of changes introduced, but the lack of!

For such a important milestone, AGS seems to have gone very light with these changes. There’s not a whole lot, but let’s cover a few of the important changes included in this patch that stand out.

Patch Highlights

Here we’ll go over of a few of the notable changes in the patch. These will be ones that most would want to be aware of.

  • Fixed the following to respawn rates for named AI that are required for Quest completion:
    • Master Henry
    • Gheist Maliko
    • Pastor Walsh

A select few Elite Mobs featured in early quests have had their spawn rate boosted. Considering these were all commonly complained about, I’m glad they were fixed.

Unlocked the Main Story Quests after “The Depths” Expedition – the Main Story will now take players all the way to Shattered Mountain.

This is functionally, the biggest part of this update. Main quest is now extended all the way to Level 60, instead of stopping at 45.

New World Fire Staff
  • Fixed an issue that allowed players to receive PvP rewards from duels by drowning after the duel is complete.
  • Fixed an issue that caused PvP flag to stay active in sanctuaries if the player dodge rolled across the border.
  • Fixed an issue that allowed players to use the item hotbar to duplicate items.
  • Fixed an exploit where a War Declaration mechanic could be used to duplicate coin.
  • Fixed an exploit that allowed companies to be able to repeatedly declare war during the Invasion lockout period (but before the Invasion was scheduled) to duplicate coin from “refunded” war declaration costs.
  • Fixed an exploit that allowed players to take PvP missions without being flagged (via exploiting dueling)
  • Updated Barkimedes quests to address an issue where players could leave mid-Expedition and stockpile quest items for extra quest turn-ins.

Exploits being fixed is always great news for a launch. The last one was a bit of an odd thing to do, but apparently people found it to be very efficient or broke it somehow. Item and Coin Dupe fixes are also very good for the health of the game.

New World Gallery - Rifle Gameplay

One of the most painful and long standing bugs from beta was fixed – the issue that caused players to become permanently stuck! This one in particular usually forced you to relog or (rarely) request support to get it fixed up.

Compared to the changes AGS did for Open Beta from Closed Beta, these were really nothing overwhelming or even impressive.

Full Patch Notes

If you want to catch every last detail changed for the launch of New World compared to the Open Beta, below are the full patch notes:

World Experience

World

  • Fixed the following to respawn rates for named AI that are required for Quest completion:
    • Master Henry
    • Gheist Maliko
    • Pastor Walsh

Quests

  • Fixed a bug that caused completing certain side quests could block players from being able to advance the quest “Corruption Encroaching”.
  • Addressed an issue where by resetting “The Ritual” quest, players would lose the Heartgem needed to complete the quest.
  • Updated Barkimedes quests to address an issue where players could leave mid-Expedition and stockpile quest items for extra quest turn-ins.
  • Unlocked the Main Story Quests after “The Depths” Expedition – the Main Story will now take players all the way to Shattered Mountain.
  • Various VO and Text fixes and tweaks.

Tech

  • Fixed an issue in the Windsward “Sole Survivor” quest where sometimes the quest would not update when approaching the Watcher.
  • Fixed an issue causing Hapless Howe animations to not play correctly.

AI

Notable Bug Fixes

  • Fixed multiple bugs preventing AI from properly leashing or spawning in invalid areas

Combat

Notable Bug Fixes

  • Fixed an issue that caused players to become permanently stuck in the exhausted state.
  • Speed hack prevention added.
  • Fixed an issue that caused War to get stuck in the setup phase.
  • Fixed an issue that allowed players to receive PvP rewards from duels by drowning after the duel is complete.
  • Fixed an issue that caused PvP flag to stay active in sanctuaries if the player dodge rolled across the border.
  • Fixed an issue that caused the Iced Refresh perk from the Ice Gauntlet to activate from abilities other than the Mighty Spike ability.
  • PVP damage scale adjusted to lessen the gap between high/low level players.

Economy/Progression/Rewards

Notable Bug Fixes

  • Fixed an issue that allowed players to use the item hotbar to duplicate items.
  • Fixed an issue that caused T4 and T5 Azoth Staves to be unavailable.
  • Fixed an exploit where a War Declaration mechanic could be used to duplicate coin.
  • Fixed an issue that caused a player’s PvP Reward Value did not reset if they respawned at a camp.
  • Adjusted the “Recall” function in the Game Menu to enable players to recall to the Watchtower of the beach they started at. After binding to an Inn the Recall function will return players to that Inn.

UX/ UI / Social

Streamer Mode

  • We added a new streamer mode that will allow streamers and players to hide notifications and avoid interaction with other players to improve their overall experience while playing the game.
  • Players can turn on streamer mode in the following ways:
    • Slash commands in chat: /busy or /dnd
    • The new “Social” Tab in the Settings Menu

Polish and New Additions

  • Reduced the number of days a governor has to be absent before a consul automatically replaces from 30 to 15 days.
  • VOIP is now disabled for the first 3 hours after character creation to limit poor voice behavior.
  • Activated Twitch Spotlight and Twitch Sub Army features.

Notable Bug Fixes

  • Fixed an exploit that allowed players to take PvP missions without being flagged (via exploiting dueling)
  • Fixed an exploit that allowed companies to be able to repeatedly declare war during the Invasion lockout period (but before the Invasion was scheduled) to duplicate coin from “refunded” war declaration costs.

This concludes our coverage of the Launch Day Patch Notes for New World. Stop by the New World Category here on VULKK.com for a ton of helpful content – Beginner Guides, In-Depth Weapons Guides and more.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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