New World Patch 1.03 Changes Overview and Patch Notes

New World Update 1.03 Changes Overview and Patch Notes

RubyRose by RubyRose|

Another small patch for New World lands on October 20th 2021 and the main feature of Update 1.03 is the long awaited Server Transfers!

Patch 1.03 Highlights

There are a few changes that are worth highlighting, even if this is a small patch with one main goal – to introduce the server transfers. Let’s take a look at the more interesting fixes and improvements from 1.03!

Implemented final pieces of the server transfer framework.

If it wasn’t clear enough, this is the big feature for this update. We’ve even put together a guide on How to Transfer Servers.

How To Transfer Servers in New World
Click on the image above to read our full guide and helpful tips on how the new server transfer feature works in New World – how to start it, what moves with you, how much it costs and more!

Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.

There’s a lot of directions this could go, but should be a good change overall, especially for many quest related Elite mobs. So many of them are also tied to Faction missions or have limited windows where they can spawn making them difficult to catch in populated servers.

Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.

This will be a good change for long term health of the game. The last patch saw prices for a lot of these reagents drop severely on most servers, when they were previously quite high in demand.

Armor is limited to 1 skill perk per piece.

This is a good change overall, making it much easier to craft or generally drop more useful pieces. No more weird gear pieces with odd combinations of perks like Refreshing Mighty Gavel and Leeching Flurry.

This also has the side effect of making perfect gear slightly more obtainable, as one of these perks being on gear will cut the other 65 from the pool of perks for the other two perk slots for high end gear, reducing them to the general 20 available to all gear.

This is cutting the Perk pool down by a massive 73.5% for those two remaining slots, and raising the odds of getting each perk from a roughly 1% chance to a roughly 5% chance.

Fixed issues with the T4 and T5 azoth staffs— go close those high level portals!

This is another huge one. This bug was putting a slow onto the endgame Expeditions, by making the already time consuming materials take even more time to build up. Now that higher tiers are open, it’ll be easier to get groups for these endgame Expeditions.

Implemented back-end changes to help our team investigate concerns around the client performance in War.

This is them taking a step to resolve the issues causing massive lag in Wars. Though, it’s likely just a result of the amount of mass AoE skills going on. There could be other factors as play, but let’s hope this get fixed for the next patch.

Final thing to highlight with the patch is the additional compensation being given out in the form of a unique title and emote, both available for free

To show our appreciation for your patience, we are granting all players “The Stoic” in-game title. This title is meant to thank all those who, as the title description states, showed solid resolve in the face of epic wait times. The title will be automatically granted to your character, and can be equipped by navigating to the Character menu, selecting the “Bio” tab, and selecting “Change” in the title section of the screen. It may take up to a day for “The Stoic” title to appear in the list of available titles.

We’ve also added the “Waiting” emote to the in-game store— for free— as an additional thank you. To claim the emote, navigate to the in-game store and select the “Emotes” tab, where you’ll find the “Waiting” emote available for free. Emotes are account bound, so you’ll only need to claim it once on your Steam account, even if you have two characters.

These are both nice little gestures as compensation for launch week issues, and for the patience of waiting for the Server Transfer feature to go live.

New World Waiting Emote - free gift in the store

Update 1.03 Full Patch Notes

General

  • Implemented final pieces of the server transfer framework.
  • Added improvements to the World selection UI.
  • Added clearer messaging when a player is kicked due to going AFK or violating the EAC.
  • Added clearer messaging when stacked discounts are present, such as territory standing and faction discounts on property taxes.
  • Implemented back-end changes to help our team investigate concerns around the client performance in War.
  • Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.
  • In The Depths, Players must now be in the arena to damage Thorpe.
  • An error message now appears when players attempt to buy their own items in the Trading Post.
  • Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.
  • Adjusted the volume on the Amazon Games splash screen.
  • Armor is limited to 1 skill perk per piece.
  • Added general performance improvements for visual artifacts and graphics settings.
  • Dyes are now removed from items upon trade with a warning message present.
  • The Time to Declare War” timer now visually pauses to make it clear when an Invasion is imminent but not yet scheduled. Territory remains in a Conflict state after Invasions, and War can be declared.

Bug Fixes

General Bug Fixes

  • Fixed issues with the T4 and T5 azoth staffs— go close those high level portals!
  • Fixed an issue causing the abandoning event notification to persist.
  • Fixed a housing UI issue. The UI will now correctly shows that property taxes are subject to the full price of the home, and not impacted by the first time home buyer discount.
  • Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.
  • Fixed various localization issues throughout the game.
  • Fixed an issue where not all items for Town Projects were consumed when completing the mission.
  • Resolved login errors that prevented players from accessing their character.
  • Fixed an issue that caused Arena keys to not drop as intended.
  • Fixed an issue that caused the Runic Bear armor to not be appropriately dyed during Wars.
  • Fixed a pet placement issue. Pets placed in an otherwise empty house now remain in the home after the player logs out, instead of returning the pet to the player’s inventory.
  • AP Southeast servers now display the correct time zone in-game.
  • Fixed an issue with titles – player titles and achievements now appear as intended, and the achievement tab properly updates when a new achievement is earned.
  • Fixed an issue that caused Company invites to persist after decline/accept.
  • Fixed an issue that caused Rajah spawns to stack forever – one big cat at a time, please!

Speculative Fixes

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.

  • Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled.
  • Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed.
  • Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.

Emergency Fixes

Our team were able to add in a few emergency fixes, and will update the notes shortly:

  • Fixed an issue that caused holding and dragging around the client while in windowed mode to constantly retrigger invincibility
  • Fixed an issue that caused taxes are not going into the controlling company’s treasury
  • Fixed an issue that caused penalty length for suspensions and bans to say “Over a year ago”
  • Fixed issues with companies not receiving some of its territory taxes

The patch notes are sourced from the game’s official website.

Here at VULKK.com we have a great selection of New World Guides, including Beginner Guides, Weapon Guides and Builds and Expedition Guides. Check back regularly as we build our New World archives with more helpful content for you.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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