Bandai Namco has released the patch notes for the small update 1.02.2 available now to Elden Ring. It fixes some PC performance issues!
Today I woke up to a small patch for my Elden Ring game on Steam. It was only ~13 MB in size, but after digging a bit, I found what exactly FromSoftware has changed with it.
On Twitter the official game account lists the following fixes for the game brings with the March 2nd patch:
PC
- Fixed an issue where the graphics card was not being used, resulting in slow performance.
- Fixed a bug that caused the game to quit under certain conditions during a battle with the Fire Giant.
- Fixed other bugs.
PS5
- Changes to save game progression even when the game is not terminated.
Yeah, not a big one for sure. FromSoft / Bandai Namco didn’t even post about it on the official game page, but shared this on Twitter.
(1/2)
— ELDEN RING (@ELDENRING) March 2, 2022
Patch 1.02.2 for PC and PS5 available now.
PC:
💠Fixed an issue where the graphics card was not being used, resulting in slow performance.
💠Fixed a bug that caused the game to quit under certain conditions during a battle with the Fire Giant.
💠Fixed other bugs.
(2/2)
— ELDEN RING (@ELDENRING) March 2, 2022
PS5:
💠Changes to save game progression even when the game is not terminated.
The PC fixes are important to talk about because PC performance has been underdelivering since the game was released last Friday.
Players have been noticing (me included) heavy stuttering and frame drops all over the map of The Lands Between. It’s actually quite tough to focus on a hard boss fight while your frames jump up and down. And on top of that, I play with a keyboard and mouse controls, which is not really how this game should be played (but I am terrible with a controller in hand).
After the update, there have been a lot of complaints that it does not fix the stuttering on PC and even causes black screen on loading and game crashes.
Overall this was a very small patch and it is highly doubtful that downloading a few MB worth of a patch will fix the major problems the game has on PC, and to a lesser extent on consoles.
Elden Ring was prised to be a masterpiece, but its technical issues are still present and the community is expecting a quick resolution so the enjoyment can be truly 100%.
What I also would like to see implemented as soon as possible, si the promised Ray Tracing technology. We know from a previous statement from Bandai Namco that this is planned for the post-release of the game, but there’s no information when exactly we will see it. Ray Tracing is still a niche feature that not many players can enjoy and it’s unlikely that they will release it while Elden Ring is still having stuttering and performance issues that need to be dealt with first.
Have you updated your game yet? How is your experience with 1.02.2 so far?