CD Projekt Red released a new patch for Cyberpunk 2077 today. It’s labeled 1.61 and fixes a number of known and some unknown bugs and issues with the game!
We are all waiting for Cyberpunk 2077 patch 1.7 news and release date, but in the meantime, CD Projekt Red decided to surprise us with something that isn’t quite big enough to be a “Patch”, but is surely not a “Hotfix” as well.
1.6 was incredibly popular and together with the release of the Edgerunners Anime series on Netflix, Cyberpunk 2077 surged back to the tops of all charts and broke several of its own previous records of concurrent players and overall popularity.
If you have missed something from the Edgerunners update, catch up with my coverage. There are a lot of things from the show available in the game and vice versa.
Today’s Patch 1.61 (it should really be 1.6.1, but who cares) is about 1.25GB in size, at least on my GOG version. It addresses a number of issues with quests, gameplay, performance issues and it even has a fix for Stadia. Yeah. That’s how long the dev team has been preparing this patch for us.
Cyberpunk 2077 Patch 1.61 Highlights
Here are some of the more major and some not so big, but interesting and important to know changes and improvements. I’m dedicating one paragraph per change, in no particular order. You can still check out the full patch notes below if you have the time and are a hardcore fan and love the game as I do.
Fixed progression bug past Automatic Love
I recently wrote a new guide to the main job Automatic Love. I replayed it several times, on top of my previous playthroughs since December 2020.
I never encountered any bugs during this job, let alone a major one such as being unable to progress to further main missions after leaving the club Clouds. Glad to see this resolved!
More and unique Umbrellas
The crowd in Night City was never popular with its unique activities. Yes, the NPCs look different from one to another, but their daily routines were quite boring, to say it politely.
The issue with the crowd was never the color of the umbrellas they are carrying, but CDPR is fixing this. In 1.61 the “walkers” will carry differently shaped and colored umbrellas.
Vendors now sell the new 1.6 Iconic Knives
Here’s a big one! We discovered this with the help of the community back when Update 1.6 launched. The Iconic knives Headhunter and Blue Fang, introduced in 1.6, were not spawning for you in the vendor’s shop if you visited this vendor before the release of 1.6. This is no longer the case.
Go and complete your collection of Iconic and Legendary Items in Cyberpunk 2077!
River mission progression bug fix
Have you encountered a bug with River during the “I Fought the Law” mission? If you did and he moved to a location where you can’t reach him anymore, you will be pleasantly surprised to learn that this will happen no more. You can now complete your River Ward romance.
The Stadia Troll
As I mentioned in the beginning, the patch notes contain one change for… Google Stadia. The platform will stop existing in a couple of months, but CD Projekt Red show dedication with this fix.
Not sure if CD Projekt Red is trolling Google here. The wording of this specific patch note was so trollish (or maybe it was just me showing weird imagination here), that I really wanted it to be a tease and not an actual changelog.
AMD FidelityFX SR and other Performance improvements
The game now supports AMD FidelityFX Super Resolution 2.1. If you own suitable AMD hardware or console, you will be happy to hear that!
On Twitter, Marcin Momot, global community director at CD Projekt Red, confirmed that this feature is by default activated on consoles.
Some of you may have noticed a frame-rate drop after exiting a menu while playing the game. This is fixed in 1.61 and you should not experience temporary FPS drops anymore.
Cross Progression between platforms was a big thing when CD Projekt Red announced it. It gets an important fix now where the saves from XBox One will successfully be transferred over to PC and PlayStation.
Cyberpunk 2077 Update 1.6 Full Patch Notes
Below you will find the full patch notes for Cyberpunk 2077 Update 1.61, released on November 7, 2022.
QUESTS & OPEN WORLD
- Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
- Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don’t Foget the Parking Brake!, Comrade Red – fixed an issue where quest wasn’t completed after looting the goods.
- Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren’t completed despite fulfilling the objective.
- Fixed an issue where some Suspected Organized Crime Activities weren’t completed despite fulfilling the objective.
- Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
- Fixed an issue where it wasn’t possible to complete an Assault in Progress in Charter Hill because the evidence didn’t spawn.
- Cyberpsycho Sighting: House on a Hill – fixed an issue where it wasn’t possible to reach the Cyberpsycho because the garage door didn’t open.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor – fixed an issue where the quest was stuck on the “Find the Cyberpsycho” objective after defeating the Cyberpsycho and sending information to Regina.
- Gig: Error 404 – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Freedom of the Press – fixed an issue where it wasn’t possible to proceed inside the TV station building because the doors were closed.
- Gig: Greed Never Pays – fixed an issue where it was impossible to complete the “Search the hidden room” objective because the computer was unpowered.
- Gig: Last Login – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: No Fixers – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Old Friends – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Playing for Keeps – fixed an issue where it wasn’t possible to speak to the bartender if combat started inside the bar, blocking progress.
- Gig: We Have Your Wife – fixed an issue where Lauren wasn’t reacting after coming to rescue her, blocking progress.
- Automatic Love – fixed an issue that could block progress to further main quests after leaving Clouds.
- Fortunate Son – fixed an issue where it wasn’t possible to progress past the “Return to the Aldecaldos camp” objective.
- I Fought the Law – fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
- Small Man, Big Mouth – fixed an issue where the truck in the garage could be despawned, blocking progress.
VISUAL
- Night City NPCs will now carry umbrellas in various colors and shapes.
- Fixed multiple instances of missing collisions that could result with player falling off the map.
- Corrected various floating or displaced objects on the map.
- Fixed the issue where V’s breasts clipped through clothes after changing their size at a Ripperdoc.
- Fixed an issue where after changing nail length from long to short using the mirror, the change wasn’t reflected in-game until reloading a save.
- Fixed an issue where cars could glitch after bumping into them.
GAMEPLAY
- Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor’s inventory if player visited the vendor before the 1.6 Patch.
- Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
- It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
- Fixed an issue where it was possible to use consumables during fist fights.
- Fixed an issue where weapons with explosive damage were dealing less damage than intended.
- Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
- Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
- The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
- Fixed an issue where firing some weapons when falling could cancel fall damage.
UI
- The Beast in Me – fixed an issue where player’s position could be shown as 1/6 despite coming second.
- Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
- Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
PC-SPECIFIC
- Fixed the issue with temporary FPS drops when exiting menus.
- Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
- Load Menu should no longer get stuck when playing the game on GOG without internet connection.
- Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
CONSOLE-SPECIFIC
- Fixed an issue where Cross Progression saves from the Xbox One family weren’t transferred to PC or PlayStation.
- Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.
STADIA-SPECIFIC
- Fixed an issue where the game didn’t pause when gameplay was suspended.
MISCELLANEOUS
- Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
- Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
- Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
- It will no longer be possible to play on arcade machines that are placed horizontally.