How to fully explore the Chamber of Duality in Star Wars Jedi Survivor. Here you’ll find out how to solve the Orbs puzzle, free the droid and return to the surface of Koboh and where to find and pick up all Collectible items inside!
Table of contents
What is the Chamber of Duality
The Chamber of Duality is an ancient underground mechanism, left and forgotten from the High Republic Era on the planet of Koboh.
You will access it as part of your main objective “Find Gyro Module”. After you find the Gyro Module for Greez in the Smuggler’s Tunnels beneath the cantina on Koboh.
As soon as you take the Gyro Module out, a cinematic will play and you will drop down, then find yourself right next to the Collapsed Passage Meditation point. Your mission new objective is to “Bring Gyro Module to Greez”.
The path is narrow and includes the traditional for the game parkour elements. Finally, you will sneak through a narrow gap in the wall and enter the Chamber of Duality.
The area allows you to freely roam while inside. It doesn’t matter if you pick up all Collectibles as you first enter a new room or platform. You can circle back and get them later before.
The next segments of the guide will show you how and where to find all four Collectibles in the Chamber of Duality and how to complete the puzzle with the Energy Orbs.
Video Walkthrough
Puzzle Walkthrough
At this point in the game, you have your Push and Pull Force abilities. You will need them to solve the puzzles inside.
How to use the Energy Orbs and Rope Mechanisms
Use Force Pull and hold the keybind to keep the Orb in your grasp. Point it toward the object you want to place it in and use Force Push. Alternatively, you can just walk to the object and release the keybind for Pull on top of the pedestal.
When the trajectory of the Orb is yellow, you are not properly aiming at the correct destination. When it turns purple, you can Push it and the pedestal will draw it to itself.
When you have to pull something toward your character and fix it in a position so that it remains pulled, you have to bring the end of the rope (a metal disc usually) to the nearby console. Interact with it to fix the rope and prevent the mechanism from retracting.
If you need help with shortcuts, check out our beginner’s guide to Jedi Survivor Controls for all Platforms and Keybinding tips.
Get to the central platform
As you enter the Chamber, turn to your left. Pull the Energy Orb from the wall with Force Pull and use Force Push to get it to the pedestal on the edge of the platform in front of you.
This will create a bridge to the center platform. On the central platform, you will find an old droid (ZN-A4 – “Zee”). A cinematic will play. After that, you have to find a way to free the droid from the cables. You’d think a simple slash with a lightsaber would do the trick. But no.
Pick up the second Energy Orb from behind the bars
Turn to the entrance and Force Pull the Energy Orb from the first pedestal. Place it on the pedestal located on the left-hand side of the droid.
Zee will make a funny comment that Cal’s appearance is not Jedi-like. Sadly, she still says the same line when you use a mod that dresses up Cal in Dagan Gera’s High Republic Robes. Zee can’t tell you have modded your game :)))
Cross the bridge and turn left. Pull the rope next to the door to open it. Attach the rope’s end to the platform behind you.
Pull the orb and bring it to one of the two pedestals on the other side of the droid on the central platform. Turn back and pull the orb from the other pedestal, put it on the second one behind the droid. This will activate the bridge leading to the large circle yellow door on the other side of the room.
Free the droid
Cross to the other side. On your left, you will see a wall you can parkour through to get to the lower side area.
Past the Chest with the paint collectible, climb the cross-jump wall to the top. Pull the rope and fix it by interacting with the pedestal on the right.
This will free the droid down on the central platform. Jump down and watch the cinematic that will play. After you help the droid and get the key, it will open up the metal container to reveal the Essence Collectible.
Follow the droid to the large yellow circle door. It will open it for you. Take the elevator up. It will lead you back to the surface, right outside the Cantina.
Collectibles Locations
There are four Collectibles in the Chamber of Duality in Star Wars Jedi Survivor. Below you will find the exact locations and instructions on how and where to find each item.
Databank Scan: Disaster
This is the first Collectible. After you do the series of cross-jumps to climb to the top platform in the Smuggler’s Tunnels, BD-1 will prompt you to scan a spot on your left, a moment before you sneak through the crack in the wall and enter the Chamber of Duality.
Treasure: Datadisc
Inside the small chamber that was initially locked by a round door that you pulled a rope to open and get the second obr, you will also find a Datadisc in the corner. You can easily jump in that small yellow-colored chamber to pick it up.
Chest: Jedi Paint
The chest containing the Jedi Paint material is located on the lower platform right after you parkour from the wall to the left of the large circle yellow door.
Essence: Resilience Perk
The Essence item becomes available after you help the droid and free it. It will unlock it for you. The Essence is on the central platform.
This is likely the first Perk you will obtain in the game. Consult our guide to Perks to learn what these are, how they work, and how to use them to create a unique build for your character.
For your main objective story progression, we have our next guide to aid you on your journey: Jedi Survivor Forest Array Guide and All Collectibles Locations.
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