Jedi Survivor Chamber of Reason Puzzles Guide and Collectibles Locations Featured

Chamber of Reason: Star Wars Jedi Survivor Walkthrough

Vulkk by Vulkk|

This guide shows you how to access and fully complete the Chamber of Reason on Koboh in Star Wars Jedi Survivor. Here you’ll find out how to solve the Orbs puzzles and where to find and pick up all the Collectible items!

How to find and access the Chamber of Reason

The Chamber of Reason is an old structure from The High Republic Era. It is located on Koboh and you can visit it at any time.

The requirement to open it is to have completed first the Chamber of Duality where you obtain the unique key that will unlock the Chamber of Reason and all other Chambers on Koboh for you.

The Chamber of Reason is an optional area you can visit with or without picking up the Rumor side mission from the twi’lek Toa in the Bazalt Rift, in the Bazalt Forest region of Koboh.

Chamber of Reason - Jedi Survivor Rumor mission objective

To pick up the Rumor objective, talk to Toa in this secluded area to the side of the main path in the Basalt Forest.

To reach the entrance of The High Republic Chamber, after you talk to Toa, exit the camp area and turn left. Stroll down the path until you see Imperial troopers getting slammed by a rock pillar, breaking off from the mountain wall.

Follow the left road leading up past the fallen stone pillar unit you hear the roaring of a beast (Mogu) thrashing an Imperial soldier around. The Mogu will come for you too as soon as it’s fone with the Imperial. You can fight it or run from it.

The path to the High Republic Chamber is to your right, through the broken bridge. You will see a rope hanging in the middle. Force Pull it and jump to the other side.\

The entrance is unlocked with the unique key you got earlier from the droid Zee in the Chamber of Duality, part of the main story objective.

Video Walkthrough

All Puzzles and Collectibles: Walkthrough

This segment of the guide will guide you through the entire Chamber of Reason. Following the steps in the order I have described them, will allow you to solve the Orbs puzzle and obtain all Collectibles inside.

Take the elevator down until you reach the Chamber. Then take the rope further down to the bottom platform.

Force Pull the lever on the right to move the amplifier forward from its default Position 1 to Position 2 (image below).

First Pedestal

By the way, you can Push and Pull these levers as many times as you wish. They just rotate between the 1 and 2 Positions of the Orb amplifiers.

Pick up the Orb and place it onto the Amplifier. Walk to the end of the bridge.

Step 1 - Orb 1 on Amplifier position 2

Turn right, break the wall with Force Push and pick up the second Orb.

Pick up the second Orb

Put that Orb in the amplifier where the first Orb was originally. Push the Lever to move the amplifier to Position 1. Pick up the Orb and carry it to the other end of the bridge.

Carry Orb 2 through the bridge created from Amplifier 1 with Orb 1

When you reach the end of the bridge, throw the Orb onto the second amplifier on the higher level and take the elevator. Or take the elevator while carrying the Orb and place it manually without throwing it.

Place the second Orb in Amplifier 2

In the right corner, before you take the elevator to the upper platform, you will find a Collectible Databank 1/5: Talk of the Future.

On the next floor up, pick up the Collectible Databank 2/5: The Goals of Khri. It’s in the corner, next to the column.

Push the lever to move the amplifier from Position 1 to Position 2 (image below).

Push Amplifier 2 with Orb 2 to Slot 1

Walk onto the bridge until you come in view of the first Orb downstairs. Pull it.

Pick up Orb 1 from Amplifier 1

Bring the Orb to the far end of the bridge. On the left side, you will see another amplifier. Put it in it.

Put Orb 1 in Amplifier 3 on the upper level

Cross the next bridge to pick up the Collectible Databank 3/5: Dead End.

Make your way back through the bridge. Push the lever to activate the platform elevator that will take the amplifier with the Orb to the next level up. Don’t attempt to climb onto that platform. You don’t have to. You just want to bring the Orb upstairs to the third level.

Push the lever to bring Amplifier 3 with Orb 1 to the top level

Go back to the previous platform with the amplifier. Push the lever to move the amplifier to Position 1 and activate the bridge that flickers.

This bridge is not stable. Wait for the moment when it appears, then run through it and jump to the wall on the left. WallRun to the next platform.

Chamber of Reason Wallrun 1

Another WallRun, WallClimb and you will be on the third level yourself.

Chamber of Reason Wallrun 2

Up top, turn right and pick up the Collectible Databank 4/5: In Good Time from the corner.

Let BD-1 scan the object on the wall nearby to obtain the final Collectible Databank 5/5: A Secret Meeting.

On the edge of the platform at the far end, you can obtain the Collectible Treasure 1/1: Datadisc.

Pull the Orb from the lower level. Carry it to the middle of the long bridge on the other side of the third level. Stand and face the metal bars, aim high into the yellow opened area and throw the Orb there. The beam will not light up Purple, but the Orb will fall on the amplifier behind the metal bars.

This will lower the bars and allow you to go into this small chamber. In it, you will find the Collectible Chest 1/1: Diligence Emitter.

If you want to collect the full Diligence Lightsaber customization, we have a guide for that. In fact, we have a complete catalog of the locations of all Lightsaber Components in the entire game!

You have now obtained all eight Collectibles from the Chamber of Reasons. You can finish the puzzle and pick up the grand prize and also complete the Rumor side objective.

Pick up the Orb you threw in the small chamber. Carry it outside and place it on the empty amplifier.

Final Pedestal

The item you will get from the Collectible Essence is a Dexterity Perk. To learn more about these items, where to find them, how to use them and more, read our full guide to Perks in Star Wars Jedi Survivor.

This completes the Rumor “Explore the High Republic Chamber in the Forest”. To exit, push the lever on the left wall to turn the amplifier around and activate the long bridge that leads you back to the elevator.

Last lever

To find and obtain more Perks, check out our Perks Guide and Locations Catalog. For anything else, check our Star Wars Jedi Survivor Guides Master List.

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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