This guide to the LC-3 Skifter will show you how to reach the container located Southeast of the South Jundland wastes, containing the upgrade material, required for the Magnetic Dice ability in Star Wars Outlaws.
How to unlock the Magnetic Dice Ability
This ability is granted by the Hotfixer expert, Teeka. You unlock him on Tatooine after completing the Hotfixer quest. This Jawa installs a laser turret on the Trailblazer, as well as other abilities, including a Magnetic Dice. LC-3 Skifter is one of the required items to unlock the Magnetic Dice ability.
Effect of Magnetic Dice: Allows Kay to tip the odds in her favor when throwing the Dice at Sabacc. Accept the prompt during the Dice Throwing Phase to cheat.
Unlocking Magnetic Dice requires:
- LC-3 Skifter
- 15x Slivian Iron
- 6x Direct-Energy Circuit
How to get the LC-3 Skifter
This expert item is located Southeast of the South Jundland Wastes, at the edge of Hutt territory.
There’s a small outpost of Hutt enforcers. It appears to be the right location but the place you are looking for is right behind them.
There are two of them standing guard while three patrol the area. If you are on bad terms with the Hutts wait for the patrol group to go away and circle around the center to reach the wall behind.
Use the power module of Kay’s blaster to destroy the rock obstructing the way.
A few steps ahead you’ll find a dead end. Use the grappling hook on the structure that’s above.
After climbing a few more rocks and doing some platforming you will see a big metal piece. Use it to get to the top.
There are three automated turrets prepared to deal with any intruders. Their shots are synchronized, if one hits you it is very likely that the other two will do as well. Find cover behind the rocks in the middle.
Go to the right side of this area, behind the right turret to be precise. Use the power module to break the grey wall, the impact is going to damage the power generator of the middle tower.
To get rid of the turret on the right side find some cover behind the rock that’s in front of the first deactivated turret. Turn to the left, you’ll see another power generator. Shoot it to get rid of the second turret.
The last turret is directly above a door. A breakable rock is located right next to it. I recommend using the Ion module to temporarily deactivate this turret and you can shoot the rock without having to worry about getting damaged.
The turret will start shooting again a few seconds later, shoot it again with the Ion module, and come close to it. You’ll have a straight shot of the third and final power generator. Destroy it with your blaster.
Open the door. The LC-3 Skifter is inside the big container. Don’t forget to also take the materials inside this vault.
How to use the Magnetic Dice ability
This ability can make a difference when playing a high-stakes game of Sabacc. Ideally, you want a Sabacc hand without relying on the Imposter card but sometimes it comes to that. If you manage to time it properly, it can change the entire outcome of a Sabacc game.
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