The first DLC for Star Wars Outlaws is finally out. Here’s my honest opinion about Wild Card.
1.4 changes and improvements
Wild Card comes out with the 1.4 Patch. Some of my favorite changes are being able to carry a two-handed weapon when climbing or using ladders. This was very useful during the last mission of the DLC.
Speaking of two-handed weapons, before 1.4 I always ignored them because of how imprecise they are compared to Kay’s blaster but with the changes to aiming and recoil they are now great options for specific circumstances. The A300 Blaster Rifle has become my favorite of them.
The improvements to enemy detection and positioning during a fight make things harder. Shooting your way in or out of an enemy base is still possible but more challenging.
You really have to consider all routes and options to avoid getting caught because once it happens you are in for a bad time, especially in the higher difficulties.
The best thing is that the changes from 1.4 (and previous patches) improve the entire game experience and not just the DLC.
A fun but underwhelming experience
Wild Card’s base plot is that Kay must infiltrate a very secretive and high-stakes Sabbacc tournament with the objective of winning something for a powerful Imperial Governor.
The next portion of the review contains spoilers for the Wild Card story. To avoid them, skip further ahead to the section “Is this a DLC worth getting?”.
She’s doing this job not because of money, but because Governor Thorden has something that could destroy her entire reputation in the underworld.
Despite being blackmailed, Kay and ND-5 do everything in their power to complete the job. There’s the usual intrigue, double-crossing, and one or two plot twists that prevent it from getting boring. Sadly that doesn’t last too long. You can finish all the main quests in three or four hours.
There are two important locations in Wild Card. The Morenia is the huge casino cruise ship where the tournament is going to take place.
Getting there is a feat in itself. Encrypted coordinates, fighters that attack anyone trying to find its location, and last but not least, a huge sum of credits that’s the buy-in for a tournament hosted by a strange droid.
Despite the size of the ship, the actual area that you can explore is small in comparison. It consists of one single floor with multiple rooms, a lobby, maintenance area and the bar which is located in the main area.
There are some interactions that don’t change the outcome of the story but at least they’re fun. It won’t take long before you realize that you’ve seen every relevant thing.
The second important location is an Imperial facility where Thorden is storing countless resources. He believes in the inevitable downfall of the Empire so he is preparing for when that moment comes. Since this place is extremely secret, it is entirely automated.
You will find a ton of droids in this place. I don’t have as much joy destroying droids as I do shooting Stormtroopers.
Fighting against human enemies feels more dynamic and less predictable, even their death animations change. Sometimes you can even hear Stormtroopers have hilarious chats between them.
That is not the case with droids. I used the Ion Module almost exclusively to take them out. While causing a chain reaction when multiple droids are grouped is satisfying, it’s still less challenging than Stormtroopers.
Droids don’t run, cover behind objects, or try to flank. They’re just sitting ducks with guns. At least the Stormtroopers dying animations are fun and more diverse.
There’s an area that would have been perfect for some sort of boss battle. If they didn’t want to make a new character just for a hit they could have gone with something like Death Troopers.
The closest thing we got to a boss fight is an AT-ST that while powerful, is very easy to avoid being damaged by just hiding behind a wall or object. The mechanics of this boss fight are plain boring.
If they weren’t going to take any risks with the combat aspect, at least diving deeper into “the Empire is doomed” idea would have been nice.
That premise has not been explored in Star Wars at all. Most high-ranking Imperials are extremely devoted and loyal to Palpatine and his conception of the Galactic Empire.
Even when he was defeated, the Shadow Council did their best to reorganize the Imperial remnants. But an Imperial governor who foresaw that it was destined to fail and even prepared for it? That’s such an interesting idea that would have improved the story.
Is this a DLC worth getting?
This is something very easy to answer. If you already purchased an edition that includes the DLC or have already paid for the Ubisoft+ subscription then you should play through the story for sure.
But if you are thinking on paying an extra amount of money, I highly suggest that you refrain from doing so. It is not worth the retail price.
Over the past years, DLCs have become a true way to expand the story of a game and therefore, the gameplay hours. Some of the best examples of this are Cyberpunk: Phantom Liberty or Elden Ring: Shadow of the Erdtree.
The content of both games was amazing and it truly added a new layer to the game. You could spend almost the same time playing the DLCs as you spent with the base game.
Even an older game like The Witcher 3 is a great example with its two fantastic expansions. The Hearts of Stone had a similar price to Wild Card, but it offered so much more.
All we get with this Star Wars Outlaws DLC are a few cosmetic items, a handful of main quests, and a few new contracts.
The story of the DLC was fine but when things started to get more interesting you get hit with the realization that it is actually over.
Spending 40 dollars for the Season Pass just to play Wild Card is an absolute robbery. The missions are entertaining, but you are not going to encounter a new game mechanic or something that makes it stand out from any other mission.
Actually, if I had to rank all the main quests of the game, the ones in Wild Card would be at the bottom of the list.
The Season Pass also includes the second DLC of Star Wars Outlaws, but this sets a very bad precedent. Playing with a beloved character like Lando is not enough justification to spend money on this DLC.
Pirate’s Fortune is the second DLC of Star Wars Outlaws. It will feature the one and only Hondo Ohnaka. It’s coming out in Spring 2025 so it’s still very early to know what to expect from it. After Wild Card, my expectations have gone way down.
How to start the Wild Card DLC in Star Wars Outlaws
Star Wars Outlaws has released Title Update 1.4.0 and with it comes the first DLC Story Pack, Wild Card. Kay must infiltrate a high-stakes Sabacc tournament and this guide will tell you how you can get started.
WILD CARD Quest Walkthrough
This guide will show you how to complete the quest, Wild Card, the first big quest of the Wild Card DLC for Star Wars Outlaws. Kay is being coerced into competing and winning in a high-stakes Sabacc tournament, and now she needs to figure out where it is.
THE GAME Quest Walkthrough
How to complete The Game quest in the Star Wars Outlaws: Wild Card story pack. Kay boards the Morenia to join the Sabacc tournament. Find all the intel, loot, and objectives you need here!
DOUBLE DOWN Quest Walkthrough
How to complete the quest Double Down in the Star Wars Outlaws Wild Card DLC. With the coordinates to Okala V being stolen, Kay needs to track down the bandits that stole it before Thorden gets to them first.
ALL IN Quest Walkthrough
How to complete the quest All In from the Star Wars Outlaws Wild Card DLC. After just losing the map to Okala V, Kay and Lando infiltrate Thorden’s stronghold on Toshara. It becomes obvious that Thorden craves much more than the mineral-rich moon.