Star Wars Outlaws Update 1.6 Changes Overview Featured

Star Wars Outlaws Update 1.6 Changes Overview

Vulkk by Vulkk|

Update 1.6 to Star Wars Outlaws has landed alongside the new DLC A Pirate’s Fortune. Massive have made a number of gameplay and various combat mechanics that we need to talk about.

Update Size and Availability

Update 1.6 is a free patch for the game. It is available now to all players who own the base game. You can download and install it on any platform, but the size varies quite a lot, which is normal.

Below is a list of the download sizes and version numbers in brackets:

  • PlayStation5: 6.17GB (01.006.000) 
  • Xbox Series X/S:  8.55GB (1.0.6.0) 
  • PC (Ubisoft Connect):  10.21GB (1.0.6.0) 
  • Steam: 8.5GB (1.0.6.0) 

As it is evident, Ubisoft continues with the weird update numbering scheme for the patches. Ubisoft labels this one “1.6”, while its actual number across all platforms varies between 1.0.6 and 01.006. It always includes the “6” at least, so this unifies them to an extent.

New Story

Alongside Update 1.6, A Pirate’s Fortune was also released. This is the second story pack, part of the Season Pass for Star Wars Outlaws. It is available as a stand-along purchase as well.

  • A Pirate’s Fortune separate purchase costs $14.99 USD | €14.99
  • The Season Pass costs $39.99 USD | 39.99 (discounted to $23,99)
A Pirate's Fortune poster

The new story is comprised of a few quests and will take you about three hours to complete. It takes place after the game’s main story.

How to start A Pirate’s Fortune in Star Wars Outlaws

Three new cosmetic packs are also available. One is completely free for all players, the other two are part of the Season Pass, but can be purchased separately. We have overviews for all three including recommendations and evaluation if they are worth the price.

Changes Highlights

The biggest changes to the gameplay include the ability to shoot freely while riding the speeder and the ability to swap between a temporary weapon and Kay’s blaster smoothly.

Shoot from the Speeder

When the game launched, Kay was unable to use any weapons freely while mounted on top of her (t)rusty old speeder. Patch 1.6 changes this and now you will be able to shoot freely while mounted.

All mechanics that apply during ground combat, apply now while you are mounted. The blaster overheats and you will get the standard cooldown UI for it. Of course, Adrenaline Rush is still available and is also still filling up quite fast.

Switch between pick up weapons and Blaster

Kay can now switch the temporary weapon she has picked up from the ground with her blaster without losing the weapon. You can do that both in combat and out of combat. You can set up a custom keybind for it in the Controls menu.

New Achievements

There are a total of six new achievements. All of them are part of the new DLC, A Pirate’s Fortune. Now there are a total of 59 achievements in Star Wars Outlaws.

Star Wars Outlaws New Achievements Update 1.6

New Space Contracts

In A Pirate’s Fortune, you’ll gain access to a new System. Here you can find a new contract broker, Reess Passik, that offers unique space missions.

This is part of the Miyuki Trade League and here you can earn rewards in the form of Trailblazer upgrades and cosmetics. You can unlock rewards by performing Miyuki Trade League Objectives.

The Miyuki Trade League also provides Cargo Support options to modify how your cargo handles stress. It can reduce the duration of cargo instability, gain the ability to smuggle volatile, timed, or suspicious cargo.

New Passive System for the Trailblazer

As you make progress with A Pirate’s Fortune, you’ll unlock Passive Systems for the Trailblazer. You can gain up to two passive systems slots.

These new passive systems offer small but significant buffs to the Trailblazer such as reducing shield strength for more cannon damage, reducing Repair System’s cooldown, and more.

Update 1.6 Full Patch Notes

Below you can read all of the bug fixes and everything else included in the official patch notes for Update 1.6 for Star Wars Outlaws, sourced from Ubisoft’s site.

General Gameplay

  • Improved shooting when behind cover to prevent hitting the environment
  • Fixed an issue where certain intel quests could not be completed if intel was found before picking up the quest
  • Improved enemy AI when moving to cover/being suppressed
  • Fixed an issue where Kay could get trapped when respawning in a restricted room on Toshara
  • Improved Kay’s movement animations on stairs and slopes
  • Adjusted effects of getting ionized in space
  • Fixed space NPCs going “out of bounds” when in combat
  • Miyuki Traders have been upgraded to full vendors and now sell passive system upgrades in addition to previous resource items
  • Fixed issue where the Ion upgrade of the smoke bomb was inconsistent in ionizing enemies
  • Fixed issue where melee finishers sometimes wouldn’t trigger if the blaster is overheated
  • Fixed issue where configurations with improved heat capacity from upgrades and gear would risk overheating the blaster if quick switching modules when near the overheat threshold
  • Crimson Reign gear set has a reduced cooldown on Stun Shot for each enemy caught within all variants of the Smoke Bomb
  • Outlaw Belt has a reduced cooldown and increased duration of the supercooled state when swapping between Kay’s blaster modules.  Additional HUD feedback has been added for the duration and cooldown
  • Fixed an issue where shields would not protect Kay from direct impact explosive projectiles
  • Performance improvements during climbing
  • Improved attaching and releasing input when using the grappling hook
  • Fixed an issue where Kay would move slowly when aiming during strafing in certain areas
  • Kay no longer gains adrenaline during standing jumps on the speeder
  • Kay is now thrown off the speeder when hit by a melee attack
  • Improved cases where dropping weapons could result in clipping
  • Kay now exits scoping when staggered
  • Fixed an issue where the Glowlamp would disable when entering vents

Performance

  • Fixed an issue where the game could crash when activating FSR3 Frame Gen and Freesync Premium Pro HDR

Graphics

  • RTXDI improvements
  • Ray Reconstruction improvements

UI, HUD and Settings

  • Fixed an issue where a vendor’s purchase screen was unable to be closed when the items list was empty
  • Fixed an issue where the incorrect journal entries would be highlighted when hovering over a different entry

Audio

  • Fixed an issue where crew members lines would be played at incorrect times

Cinematics

  • Improved instances where props were missing/floating in certain cinematics

Camera

  • Fixed an issue with camera jittering and clipping while on the speeder

Worlds, Fauna and Flora

  • Fixed an issue where the surrounding environment would not reflect correct time of day
  • Fixed an issue where color banding was present in the sky on Consoles

Accessibility

  • Added accessibility shortcut allowing high contrast, auto run, and menu narration to be toggled without accessing menus
  • Gadget wheel can now be set to a toggle rather than a button hold
  • HUD background transparency and colors can now be adjusted
  • High contrast UI setting now also affects headings in settings menus
  • Gameplay high contrast transparency now affects darker colors more evenly
  • Map menu narration now reads whether a location is on another planet
  • Fixed an issue where remapping breaks sabacc controls
  • Fixed an issue where high contrast mode settings menu preview did not match how the transparency slider works in the game
  • Fixed an issue where some HUD icons were hard to see when high contrast HUD was enabled
  • Fixed an issue where large HUD text would be larger than its background
  • Fixed an issue where autowalk was not available when using a controller on PC, or on consoles
  • Fixed an issue where the Trailblazer was not displayed correctly in high contrast mode when damaged
  • Auto-vault no longer triggers if the fall will kill Kay

Miscellaneous

  • Reduced instances of environmental clothes clipping

MAIN & SIDE QUESTS (beware of spoilers)

Akiva

  • The Veteran
    • Fixed an issue where the speeder was unable to be interacted with after a cutscene

Kijimi

  • Breakout
    • Fixed an issue where Kay could get stuck dismounting the speeder when exiting the factory tunnel

Revelator

  • Fixed an issue where Kay could get stuck if walking behind the turbolift while joining Sliro’s detail
  • Fixed an issue where a ladder could not be interacted with if Kay respawns

Known Issue

  • Contraband contracts
    • Picking up a contraband contract and not completing it (e.g. going to another region/space/planet or completing another activity) will cause the contract to fail.  The contract can be picked up again from the vendor.
Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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