This video guide will show you how to create the powerful and stylish FIA Agent build in Cyberpunk 2077. This build is designed specifically for Update 2.0+. It combines many tools to dispatch your enemies, including a silenced pistol, a customized sniper rifle, an implanted Cyberdeck, an arm-mounted Projectile Launch System, and a concealed knife for close-quarters combat.
We have this build in written form on the site. Later, if you feel like transforming your V into something else, check out the rest of our unique custom builds.
Cyberpunk 2077 FIA Agent Build Guide: full written guide Cyberpunk 2077: All Build GuidesIntro to the FIA Agent Build | |
Quickhacks | |
Attributes and Perks | |
Cyberware |
This video includes gameplay using the FIA Agent build with Vulkk’s voice over explaining the features of the build. In the table below, you will find a full transcript of Vulkk’s narrative, including timestamps.
0.03 | As a secret agent for the NUSA’s finest, you’ll be an excellent marksman in peak physical shape with numerous spy gadgets at your disposal to help get you out of sticky situations when your cover’s been blown. |
0:20 | This build combines many tools to dispatch your enemies, including a silenced pistol, a customized sniper rifle, an implanted Cyberdeck, an arm-mounted Projectile Launch System, and a concealed knife for close-quarters combat. |
0:53 | You’ll typically use your conventional weapons to kill adversaries with silent headshots from far away. |
0:58 | They can still be effective once enemies have noticed your presence, but it will be harder to land headshots, and stronger enemies won’t go down with a single hit. |
1:07 | I recommend using a silenced power handgun, a power sniper rifle, and a knife for this build. |
1:14 | The Silenced Power Handgun is your best option to covertly dispatch targets that are in your immediate vicinity but not so far away that you need to rely on the much better scope that comes with the Sniper Rifle to land the headshot. |
1:27 | Prior to getting the recommended Iconics, use whichever silenced handgun you prefer. |
1:35 | As an FIA Agent, you’ll have some hacking skills to aid you in the field, but you aren’t a true Netrunner. |
1:40 | These Quickhacks are only able to take out enemies in specific situations. |
1:45 | To be effective, they must be combined with another hack or weapon. |
1:49 | If you have no experience with Quickhacks, check out our Netrunner Build Guide for more information on how Quickhacking works. |
1:56 | I recommend 6 specific Quickhacks with this build. |
2:02 | None of the others are super essential and won’t be used all that often, so you can either leave those spots empty or play around with the remaining ones. |
2:12 | For this build, you’ll be getting a ton of Perks in the Technical Ability and Cool trees, though you’ll also be making substantial investments in Intelligence and Body, along with a few points in Reflexes for mobility. |
2:23 | If you don’t have Phantom Liberty and won’t reach level 60, Reflexes is the least valuable branch. |
2:30 | You shouldn’t spend any points in that category until you’ve gotten everything else. |
2:35 | You’ll be investing in all 3 branches of the Cool tree, which provides bonuses to rifles and handguns, stealth, and throwable weapons. |
2:46 | Just about everything in this tree is valuable, so if you have a spare Perk Point, spend it on something here, whatever you feel you need at the moment. |
2:56 | Remember that some of the Perks in this tree have more specific use cases than the other trees, so be sure to read each Perk effect carefully and only spend it if you will benefit from it now. |
3:07 | All you need in Intelligence is the ability to queue up a second Quickhack on the same target, Overclock functionality, and a bit of RAM recovery. |
3:17 | The only thing you need in Body are the boosts to your health regeneration, all of which can be found in the middle branch. |
3:24 | The Phenom tier gives access to an effect called Adrenaline Rush, which gives you some overshield (or rather overhealth) whenever you use your healing item. |
3:34 | The only thing you’re after in Reflexes is the ability to Dash. |
3:39 | It’s pretty valuable in melee combat because you can’t block with a Knife. |
3:43 | If you own Phantom Liberty, the best you can and shuld get from the Relic Tree, are the Jailbreak and Launch Capacity Override Perk which significantly buff your Projectile Launch System. |
3:57 | It’s important to have something equipped in every Cyberware slot, but since so much of it is valuable, you have a bit of flexibility in terms of what exactly you equip. |
4:08 | Here are the Primary, Secondary and Tertiary Cyberware Implants you should focus on acquiring. |
4:15 | I strongly recommend using the Raven Microcyber MK.3 as an FIA Agent because it makes your spreadable Quickhacks spread to all valid targets immediately. |
4:26 | The Thermal Projectile Launch System is the only piece of Arms Cyberware you should use with this build. |
4:32 | You’re relying on the explosions to ignite enemies affected by your Contagion Quickhack, causing a secondary explosion to wipe out groups that are already aware of your presence. |
4:42 | Optical Camo makes you practically invisible to enemies. |
4:46 | You can use it as an active ability, but the Gadget slot for this build is taken up by the Projectile Launch System, so you’ll only be able to activate it while crouch sprinting and sliding. |
4:57 | I hope you will enjoy playing this build as much has we loved designing and presenting it to you! |
5:02 | Thanks for watching! Visit VULKK.com for more. |