Cyberpunk 2077 Pimp Build Guide

Vulkk by Vulkk|

This video guide will show you how to transform your V into a powerful pimp in Cyberpunk 2077, wielding the mighty Cottonmouth cane combined with matching cyberware and outfit.

We have a full written version of this build guide with a lot more details. And if you don’t feel like transforming your V into a Pimp in Cyberpunk 2077, check out one of our other unique and diverse builds.

Cyberpunk 2077: Cottonmouth Build Guide Cyberpunk 2077: All Build Guides
0:00Build Features Overview
0:49Weapons
1:18Attributes and Perk Points
3:37Cyberware

The video features gameplay and voice over narrative by Vulkk explaining the elements of the build. The table below shows the full transcript with timestamps on the main segments from the video.

0:14You know the Pimp Cane called Cottonmouth, in Cyberpunk 2077. Right. Yeah, you do! This guide will show how to create a robust build, featuring that pimp cane along with the looks that it demands!
0:34The playstyle of the Pimp build is aggressive and flexible. It combines the pimp cane’s impressive melee prowess with long-range precision weaponry that uses debilitating poison-laced ammunition. Which can be used to dispatch individual targets from afar.
0:51All of the weapons in this build have a chance to apply poison as a secondary effect. They are meant to synergize with the Black Mamba implant in the Circulatory System, which almost entirely eliminates the damage dealt by the poison in exchange for making you deal more damage with everything else against poisoned enemies.
1:09If you come across a weapon that applies poison, feel free to use it in the meantime, but these are the top recommended ones you should aim for.
1:20In this build, practically all of your Perk Points are allocated to Technical Ability, Body, and Cool. This allocation means you aren’t really starved for Attribute Points. And you can easily cut off a specific branch in the Body tree when you’re short on Perk points.
1:35Body boosts your effectiveness with blunt weapons and improves your survivability. The middle branch is all about passive health regeneration. It gives access to an effect called Adrenaline Rush, which gives you some overshield (or rather overhealth) whenever you use your healing item. The right branch buffs your blunt weapons, primarily by greatly expanding what you can do while wielding one. It also reduces your stamina consumption and attack speed. This branch grants you the abilities to Slam the Ground and Throw bodies around. Very cool.
2:07In the early game, dump as many points as you can into buffing blunt weapons until you start running into survivability issues. Then invest into health regeneration as needed.
2:20Technical Ability increases your Cyberware Capacity. Gives your Tech weapons a special precision charging effect called Bolt. And improves the effectiveness of your Healing Item, Explosives, and Cyberware. Just about everything in this tree is valuable, so if you have a spare Perk Point, spend it on something here, whatever you feel you need at the moment.
2:41In the Cool tree, all you’ll need are the buffs to damage and stamina regeneration for rifles (and handguns) in the left branch. Focus and Deadeye trigger when you have high stamina. They make aiming easier, make your headshots deal significantly more damage, and refund stamina.
3:02You can make pretty consistent use of both the buffs to your Arms Cyberware, Jailbreak and Launch Capacity Override, as well as Vulnerability Analytics and Machine Learning. The former pair buff your Projectile Launch System to give you an extra activation and allows you to charge up. And fire 5 explosive shots while only consuming a single charge. The latter pair cause weak points in the shape of red squares to sometimes appear on enemies. If you deal enough damage to the highlighted region, you’ll cause an electrical explosion that will deal damage to everything nearby. And make new vulnerabilities more frequent and powerful.
3:40The amount of Cyberware you can equip is too variable to offer a one-size-fits-all solution. The Cyberware you’ll be able to equip depends on your exact street cred, level, current perks, and how many Cyberware capacity shards you’ve found. As a result, I’ve divided up my Cyberware recommendations into 3 categories based on their importance to the build.
4:07The Berserk Operating System implant is dedicated to improving your performance while using a melee weapon. I recommend using the Militech Berserk, which is the only Iconic version of this type of Operating System. It costs a ton of Cyberware capacity. But it’s worth it because it’s significantly stronger than the non-Iconic versions. It makes you immune to damage instead of just preventing your HP from dropping below 25%. However, you still have a strong incentive to use it at low health because it also makes you also deal more damage the lower your health is when it was activated.
4:40Normally, each charge of the Projectile Launch System fires a single explosive. With the Relic skill tree, you can charge up a shot to fire 5 explosives in sequence while only consuming a single activation charge. Some separate Perks in the Technical Ability Tree along with the Relic Perks enable it to have the same buffs as Grenades.
5:03The Toxic Projectile Launch System causes an explosion that deals chemical damage and has a chance to apply poison, so it synergizes with Black Mamba.
5:17That’s it. The Pimp Build guide. Hope you enjoy it. Thanks for watching!
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