MKW Stats Guide Featured

How Stats Work in Mario Kart World

Endonae by Endonae|

We help you understand and interpret the driver and vehicle stat data in Mario Kart World, including the hidden stats Nintendo doesn’t tell you about.

In Mario Kart, your stats are determined by the driver and your chosen vehicle. You can see your stats on the vehicle selection screen by toggling on Details by pressing Y.

Stat Meanings in Mario Kart World

Stats in Mario Kart World are grounded in physicality, so you can trust your intuition and rely on appearance to get a sense of how you will move.

Acceleration is directly proportional to Handling and inversely proportional to Speed and Weight. Likewise, Weight and Speed are directly proportional to each other and inversely proportional to Handling and Acceleration.

Faster cars are heavier, but take longer to reach max speed, have worse turbo boosts, and don’t do as well around corners. Slower cars are lighter, but can reach their max speed sooner, have better turbo boosts, and do better around corners.

Speed

Speed defines how fast you can go, though it’s a little more complicated than it appears. The number displayed in the stats screen is an average of your selection’s performance on different types of racetrack surfaces including pavement, dirt road, and liquid.

This measure does not refer to off-road performance, only the main track you see on the map. Likewise, liquid performance only refers to when your vehicle deploys the yellow jet skis from driving around in water.

Different characters within the same weight class can have slightly different Speed stats across different types of racetracks. Some types of vehicles are also better suited to a specific surface. These sorts of distinctions really only matter if you’re going hard into Time Trials.

Collecting up to 20 coins increases your max speed on a weight-dependent curve by up to 5%.

Acceleration

Acceleration defines how long it takes to reach max speed AND the duration mini-turbos. In some past games, mini-turbo was its own stat which affected more than just the duration.

At the time of publishing, the nature of mini-turbos in Mario Kart World is still being investigated. It is unclear whether Acceleration also affects your Speed during a mini-turbo (post-drifting speed boost), which determines the value of Acceleration relative to Speed.

These differences primarily pertain to Time Trials, where a slower vehicle could finish the race in a shorter amount of time if those mini-turbos can compensate for the loss in raw Speed.

Aside from Time Trials, the more impactful part of Acceleration is that recovery time. If you’re constantly getting hit with items, it doesn’t matter what your max speed is because you never have enough time to reach it before you get hit again.

Weight

Weight determines how much you knock lighter opponents around when you bump into them and how vulnerable you are to getting knocked around by heavier opponents. Weight also determines how well each additional coin contributes to the maximum 5% speed boost from having 20 coins.

If you’re heavier, you need to get closer to 20 coins to get the maximum +5% speed boost provided by coins. If you’re lighter, you don’t need as many coins to get as close to the maximum speed boost, so it isn’t as problematic if you don’t have a full coin purse.

That being said, you won’t be going as fast if your Speed is low, so the absolute speed boost negates the impact of the curve.

More broadly, Weight is considered to be the cornerstone of the other stats because of the physical effect it has on mobility.

If you’re lighter, you won’t take as long to reach max speed, can handle turns better, and mini-turbos will last longer. However, you will get knocked around more and can’t go as fast.

If you’re heavier, you can go faster, but it will take longer to reach that max speed, you will have a harder time going around turns, and mini-turbos won’t last as long. You also have a capacity to knock around lighter racers.

Handling

Handling determines how well you can turn and how much control you have while drifting. To use a physics term, Handling improves your angular velocity.

High Handling means you can respond better to the twists and turns in the racetrack and can more easily navigate the chaos of items and road hazards. Low Handling means you can’t go exactly where you want to go as easily or swiftly.

Accounting for Track Surface

There are 3 different types of track surfaces that may affect a vehicle’s Speed and Handling. Some vehicles do much better on smooth surfaces, others do much better on rough roads or water, and some perform equally everywhere.

The all-rounders will beat out the specialized vehicles in terms of Speed and Handling if they’re out of their element, and those specialties make them 30-50% better if they’re on their preferred surface.

Nearly a supermajority of Mario Kart World’s racetrack surfaces are smooth road, so the only types of vehicles that are really worth considering are vehicles well suited to smooth surfaces or all-rounders.

It’s just not worth using a vehicle specialized for water when you’ll always spend a majority of your time on land.

TrackTerrain SpecialtyCup
Mario Bros. CircuitMario Bros. CircuitNoneMushroom
Crown CityCrown CitySmoothMushroom
Whistlestop SummitWhistlestop SummitSmoothMushroom
DK SpaceportDK SpaceportSmoothMushroom
Desert HillsDesert HillsSmoothFlower
Shy Guy BazaarShy Guy BazaarSmoothFlower
Wario StadiumWario StadiumPartial RoughFlower
Airship FortressAirship FortressSmoothFlower
DK PassDK PassPartial RoughStar
Starview PeakStarview PeakPartial WaterStar
Sky-High SundaeSky-High SundaeSmoothStar
Wario ShipyardWario ShipyardNoneStar
Koopa Troopa BeachKoopa Troopa BeachRoughShell
Faraway OasisFaraway OasisPartial RoughShell
Crown CityCrown CitySmoothShell
Peach StadiumPeach StadiumSmoothShell
Peach BeachPeach BeachPartial WaterBanana
Salty Salty SpeedwaySalty Salty SpeedwayPartial WaterBanana
Dino Dino JungleDino Dino JungleRoughBanana
Great ? Block RuinsGreat ? Block RuinsSmoothBanana
Cheep Cheep FallsCheep Cheep FallsNoneLeaf
Dandelion DepthsDandelion DepthsPartial RoughLeaf
Boo CinemaBoo CinemaSmoothLeaf
Dry Bones BurnoutSmoothLeaf
Moo Moo MeadowsMoo Moo MeadowsRoughLightning
Choco MountainChoco MountainPartial RoughLightning
Toad's FactoryToad’s FactorySmoothLightning
Bowser's CastleBowser’s CastleSmoothLightning
Acorn HeightsAcorn HeightsPartial RoughSpecial
Peach StadiumPeach StadiumSmoothSpecial
Peach StadiumMario CircuitSmoothSpecial
Rainbow RoadRainbow RoadSmoothSpecial

If you’re going for a Time Trial record, you’ll want to use a vehicle specialized to perform best on that course, but for a Grand Prix, you will be better off optimizing for the majority, assuming there is one.

CupPredominant Terrain
Mushroom Mushroom CupSmooth
FlowerFlower CupSmooth
StarStar CupNone
ShellShell CupNone
BananaBanana CupNone
LeafLeaf CupNone
LightningLightning CupNone
SpecialSpecial CupSmooth

Given the variability of terrain, I only recommend using unspecialized vehicles for Knockout Tours.

Driver Stats and Weight Classes

All 44 drivers fit into one of 8 weight classes, so if you really want specific performance from your vehicle, you have multiple appearance options.

Despite being displayed as completely different choices, A character’s appearance (costume) does not affect their stats. For example, Aviator Mario will have the exact same stats as Cowboy Mario.

Scroll to the side to see more columns from this table.

ClassSpeedAcceler.WeightHandlingCharacters:Creatures:
Light I1.43.01.02.6
Baby Peach, Baby Daisy

Swoop, Para-Biddybud
Light II1.42.81.22.6
Baby Mario, Baby Luigi, Baby Rosalina

Goomba, Dry Bones, Spike, Sidestepper, Peepa, Fish Bone
Light III1.62.61.42.4
Koopa Troopa, Toad, Toadette, Lakitu, Shy Guy

Nabbit, Cheep Cheep, Stingby
Medium I1.82.41.62.2
Peach, Daisy, Yoshi, Bowser Jr.

Monty Mole, Coin Cutter, Dolphin
Medium II2.02.21.82.0
Mario, Luigi, Birdo

Hammer Bro, Rocky Wrench, Pokey, Penguin
Heavy I2.22.02.01.8
King Boo, Pauline, Rosalinda

Piranha Plant, Cataquack, Conkdor, Snowman
Heavy II2.41.82.21.6
Donkey Kong, Wario, Waluigi

Wiggler, Pianta, Cow, Chargin’ Chuck
Heavy III2.61.62.41.4
Bowser

One weight class isn’t inherently better than another because the total stat budget for every class is 8 points (Speed + Acceleration + Weight + Handling = 8, always). However, the game mode typically favors certain stat distributions.

For example, Battle Mode benefits more from Handling and Acceleration because you need to turn on a dime and speed up quickly after getting hit with an item.

Conversely, Time Trials favor Speed and Handling because you want to finish as fast as possible and don’t really need to worry about Acceleration or Weight since you won’t ever get hit with an item or run into something.

Almost all drivers also have a minor affinity for a certain type of racing surface, whether it be smooth, rough, or water. Their Speed and Handling are ever so slightly better on one type of terrain compared to the other two.

NameTypeMinor AffinityWeight ClassUnlock Requirement
MarioMarioCharacterSmooth SurfacesMedium IIUnlocked
LuigiLuigiCharacterRough RoadsMedium IIUnlocked
PeachPeachCharacterSmooth SurfacesMedium IUnlocked
DaisyDaisyCharacterSmooth SurfacesMedium IFlower Cup
YoshiYoshiCharacterRough RoadsMedium IUnlocked
Donkey KongDonkey KongCharacterRough RoadsHeavy IIMushroom Cup
BowserBowserCharacterNoneHeavy IIIUnlocked
Bowser Jr.Bowser Jr.CharacterWaterMedium ILightning Cup
Koopa TroopaKoopa TroopaCharacterWaterLight IIIUnlocked
ToadToadCharacterRough RoadsLight IIIUnlocked
ToadetteToadetteCharacterSmooth SurfacesLight IIIUnlocked
LakituLakituCharacterWaterLight IIIShell Cup
King BooKing BooCharacterRough RoadsHeavy ILeaf Cup
Shy GuyShy GuyCharacterRough RoadsLight IIIUnlocked
WarioWarioCharacterSmooth SurfacesHeavy IIUnlocked
WaluigiWaluigiCharacterWaterHeavy IIUnlocked
BirdoBirdoCharacterWaterMedium IIBanana Cup
PaulinePaulineCharacterSmooth SurfacesHeavy IUnlocked
RosalinaRosalinaCharacterWaterHeavy IStar Cup
Baby MarioBaby MarioCharacterSmooth SurfacesLight IIUnlocked
Baby LuigiBaby LuigiCharacterRough RoadsLight IIUnlocked
Baby PeachBaby PeachCharacterNoneLight IUnlocked
Baby DaisyBaby DaisyCharacterNoneLight IUnlocked
Baby RosalinaBaby RosalinaCharacterWaterLight IIUnlocked
NabbitNabbitCreatureSmooth SurfacesLight IIIUnlocked
GoombaGoombaCreatureSmooth SurfacesLight IIUnlocked
Dry BonesDry BonesCreatureRough RoadsLight IIUnlocked
Piranha PlantPiranha PlantCreatureSmooth SurfacesHeavy IUnlocked
SpikeSpikeCreatureSmooth SurfacesLight IIKamek: Common
WigglerWigglerCreatureSmooth SurfacesHeavy IIUnlocked
Hammer BroHammer BroCreatureRough RoadsMedium IIUnlocked
SidestepperSidestepperCreatureWaterLight IIUnlocked
CataquackCataquackCreatureWaterHeavy IKamek: East Bay Region
Monty MoleMonty MoleCreatureRough RoadsMedium IUnlocked
Cheep CheepCheep CheepCreatureWaterLight IIIUnlocked
ConkdorConkdorCreatureRough RoadsHeavy IKamek: Yellow Sand Desert Courses
PiantaPiantaCreatureWaterHeavy IIKamek: Common
Rocky WrenchRocky WrenchCreatureSmooth SurfacesMedium IIKamek: Airship Fortress
SwoopSwoopCreatureNoneLight IKamek: Dandelion Depths
PokeyPokeyCreatureRough RoadsMedium IIUnlocked
PeepaPeepaCreatureRough RoadsLight IIKamek: Boo Cinema
StingbyStingbyCreatureRough RoadsLight IIIUnlocked
Fish BoneFish BoneCreatureWaterLight IIKamek: Dry Bones Burnout
Coin CofferCoin CofferCreatureSmooth SurfacesMedium IKamek: Common
CowCowCreatureRough RoadsHeavy IIUnlocked
SnowmanSnowmanCreatureSmooth SurfacesHeavy IUnlocked
PenguinPenguinCreatureWaterMedium IIUnlocked
DolphinDolphinCreatureWaterMedium IKamek: South Bay Courses
Para-BiddybudPara-BiddybudCreatureNoneLight IUnlocked
Chargin' ChuckChargin’ ChuckCreatureRough RoadsHeavy IIKamek: Common

Since smooth surfaces are the most common type of terrain by far, it behooves you to pick a character that has a minor affinity for smooth roads as opposed to rough terrain or water, unless you’re going for a Time Trial on a specific map that does not have much pavement.

Our guide and catalog to all characters and costumes will tell you everything you need to know about unlocking characters, alternate costumes, creatures, and their unique driver stats in Mario Kart World!

Vehicle Stats

Vehicle stats add together with your driver choice to determine your driving performance. Different vehicles can be split into classes, but they’re more fragmented than that of the drivers.

There are only 7 vehicle weight classes as opposed to the 8 driver weight classes.

Vehicle type doesn’t mean as much in Mario Kart World compared to previous games. I have included it in the table if you have a visual preference, but terrain specialization is really what matters.

Approximately 25% of the vehicles drive with the same amount of Speed and Handling regardless of terrain type. The other 75% have a strong affinity for a specific type of terrain (Pavement, Dirt Road, or Water) and perform significantly worse on other types of racing surfaces.

Vehicles without one of these racetrack surface specializations are better suited to general purpose racing. You will be placed at a significant disadvantage if you pick a vehicle that is specialized for a type of racetrack surface you won’t encounter.

For example, if you bring something like the Funky Dorrie into the desert, your Speed and Handling will be half of what it is in the water, and the game only shows the average, which will never be accurate.

VehicleSpecializationWeight ClassVehicle Type
Mario's Standard BikeStandard BikeNoneLight IBike
Tune ThumperTune ThumperNoneLight IBike
Cute ScootCute ScootNoneLight IBike
Pipe FramePipe FrameNoneLight IIKart
Loco MotoLoco MotoNoneLight IIBike
Mario's Standard KartStandard KartNoneMedium IKart
PlushbuggyPlushbuggyNoneMedium IKart
Blastronaut IIIBlastronaut IIINoneMedium II3-Wheeler
W-Twin ChopperW-Twin ChopperNoneMedium IBike
Reel RacerReel RacerNoneMedium IIKart
Junkyard HogJunkyard HogNoneMedium III3-Wheeler
Dread SledDread SledPartial Rough RoadsMedium IISled
Stellar SledStellar SledPartial WaterHeavy ISled
Mach RocketMach RocketSmooth SurfacesLight IBike
R.O.B. H.O.G. (Famicom)R.O.B. H.O.G.Smooth SurfacesLight IBike
Baby BlooperBaby BlooperSmooth SurfacesLight IIKart
Roadster RoyaleRoadster RoyaleSmooth SurfacesMedium IIKart
B DasherB-DasherSmooth SurfacesMedium IIKart
Hot RodHot RodSmooth SurfacesMedium IIKart
Bumble VBumble VSmooth SurfacesMedium IIKart
BilldozerBilldozerSmooth SurfacesHeavy IKart
Big HornBig HornSmooth SurfacesHeavy ITruck
RallygatorRallygatorSmooth SurfacesHeavy II3-Wheeler
Rally BikeRally BikeRough RoadsLight IBike
Hyper PipeHyper PipeRough RoadsLight IBike
BiddybuggyBiddybuggyRough RoadsLight IIKart
Rally KartRally KartRough RoadsMedium IIKart
Zoom BuggyZoom BuggyRough RoadsMedium IIKart
Bowser BruiserBowser BruiserRough RoadsHeavy ITruck
Li'l DumpyLi’l DumpyRough RoadsHeavy ITruck
Chargin' TruckChargin’ TruckRough RoadsHeavy ITruck
Tiny TitanTiny TitanRough RoadsHeavy ITruck
Dolphin DasherDolphin DasherWaterLight IBike
Fin TwinFin TwinWaterLight IBike
Cloud 9Cloud 9WaterMedium IIKart
Ribbit RevsterRibbit RevsterWaterMedium IIKart
Carpet FlyerCarpet FlyerWaterMedium IIKart
Funky DorrieFunky DorrieWaterMedium III3-Wheeler
Mecha TrikeMecha TrikeWaterHeavy I3-Wheeler
Lobster RollerLobster RollerWaterHeavy II3-Wheeler

If you have your heart set on a specific vehicle, I highly recommend sticking to the terrain it’s specialized for as much as possible. For example, if you brought the Funky Dorrie and have a choice to drive in the water or on the road, pick the water, unless the path is far longer.

Keep in mind that Time Trials only take place on a specific course, so it can be worthwhile to choose a vehicle that has a major affinity for the most common type of terrain on that track.

Check out our catalog and guide to all vehicles in Mario Kart World to see all available variants, how to unlock them and all details about every single vehicle you can unlock and drive.

Looking Ahead

I think the terrain specializations play far too big a role in racing performance given how much of the racetrack is smooth or mixed. You’re actively making the game harder for yourself if you pick a vehicle that’s specialized for water or rough surfaces.

The only time it’s worthwhile to use anything other than an unspecialized vehicle or one meant for smooth roads is if you’re doing a Time Trial or trying to secretly go easy on your younger nephew.

Given that the game was in development for 8 years, these stats are hidden, and there isn’t a specialization for air or rail, I suspect Nintendo is aware of the problem. I don’t think buffing or nerfing vehicle stats based on specialty will bring about positive change.

Unless Nintendo wants to do some sort of major overhaul, the only solution I see is to minimize or outright eliminate the performance disparity between vehicle types so the game stays Funky Dorrie even when you’re driving a jet ski through the desert.

Acknowledgements and Special Thanks

This guide could not have been possible without the raw data measured from the wonderful folks behind the Mario Kart World Statpedia spreadsheet. I encourage you to check it out if you want to dive into the competitive scene.

Endonae

Endonae

Endonae is a passionate gamer who's particularly fond of challenging action RPGs and open world games with visceral combat. The closer it is to being a Soulslike, the better. Ranged casters, particularly of the energy or elemental variety, are his bread and butter. Lightsabers are pretty cool, too.
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