Ghost of Yotei Story Progression Guide and Missions List

Siow by Siow|

Learn about the available progression paths in Ghost of Yotei, our recommended mission order, and key side quests that unlock additional weapons along the way.

The missions for the Main Story are what you’ll be playing to progress the plot to eventually finish the story. The story is divided by three chapters that are unlocked after meeting completing specific story missions.

While you can focus solely on these missions, it’s good practice to do side missions to unlock weapons, abilities, and seek out health and spirit upgrades.

Prologue

The Prologue introduces Atsu and acts as a tutorial for basic combat, roleplay gameplay such as playing the shamisen or using the forge, and providing Atsu’s history.

When you start a new game, you’ll be dropped into the action after writing a list of the Yotei Six on a sash. You’ll need to kill the first one you run into, the drunkard known as The Snake.

The Snake Title Card

After killing the Snake, you’ll take your horse through the Yotei Grasslands to reach Atsu’s childhood home where you’ll learn the basics of combat through a flashback. Completing these basic tutorials will complete the prologue and start Chapter I.

Chapter I: The Lone Wolf

Chapter I is comprised of about two thirds of the main story. As you progress, you have the choice to start your hunt for the Oni, the Kitsune, or the Saito Brothers.

When you find a lead on the Yotei Six, you can choose who you want to hunt down first. Chapter I is comprised of the following main missions:

You can obtain the following key items and abilities when you start Chapter I:

RewardTypeSource
Onryo’s HowlAbilityThe Old Inn
Dual KatanaMelee WeaponThe Way of Dual Katana
OdachiMelee WeaponThe Way of the Odachi
Hankyu (Shortbow)Ranged WeaponRan the Bowyer (Vendor)
Yumi (Longbow)Ranged WeaponRan the Bowyer (Vendor)
MetsubushiQuickfire WeaponCrow Genzo (Bounty)
Onryo’s Armor UpgradeArmorShogun of the North

Infiltrate Saito’s Training Fortress

One of the earliest goals you can complete is to infiltrate Lord Saito’s training fortress in Tokachi Range. This area provides a good introduction to sneaking your way through a heavily fortified area rather than fighting your way through it.

Within this fortress, Lord Saito oversees the training of any recruits willing to fight for him. They may be outlaws now, but should his plans succeed they shall be made soldiers and samurai.

Lord Saito's Training Fortress Cinematic

The Oni

Hunting down the Oni will take you to Ishikari Plain, where the land is as orange and red as the fire burning it. The Oni and his Oni Raiders are building a castle for Lord Saito while waging war against Clan Matsumae.

The Oni has a preference for immolation when it comes to executing his enemies, so his men and related missions will be just as brutal. If you’re looking to have a more combat-heavy experience, hunting the Oni is a great choice.

The Oni Intro Card

You can obtain the following key items, gear, and abilities when you reach Ishikari Plain during your hunt for the Oni:

RewardTypeSource
Yari (Spear)Melee WeaponThe Way of the Yari
Scorch BombRanged WeaponThe Bomb Maker
Blind BombRanged WeaponFighting Fire with Fire
Mercenary AttireArmorBelly of the Beast
Horse ChargeAbilityBelly of the Beast
Oni’s FlameQuickfire WeaponTwin Wolves, Twin Hearts
Onryo Armor UpgradeArmorThe Tale of the Oni

The Kistune

After taking an Ainu ferry to the north, you’ll find yourself in Nayoro Wilds. To find the Kitsune, you’ll need to travel even further north.

When you choose to hunt the Kitsune, you’ll be taken to Teshio Ridge. This frozen wasteland is far from civilization with the white snow being stained by the blood of the innocent.

The Kitsune and his shinobi are a crafty lot, so you can expect a lot of stealth and puzzle solving when hunting down the Kitsune. If you like outwitting your opponents, the Kitsune should be a good hunt.

The Kitsune Intro Card

You can obtain the following key items, gear, and abilities when you reach Teshio Ridge during your hunt for the Kitsune:

RewardTypeSource
KusarigamaMelee WeaponThe Way of the Kusarigama
KunaiQuickfire WeaponThe Winter Farms
Nine Tail ArmorArmorBlood on the Snow
Hunter’s EarAbilityThe Tale of the Kitsune
Smoke BombQuickfire WeaponThe Tale of the Kitsune
Onryo Armor UpgradeArmorThe Kitsune’s Fate

The Saito Brothers

When you choose to hunt down the Saito Brothers in Chapter I, you’ll find the trail runs cold. You don’t get to fight them properly until Chapter II, but following their trail will give you an introduction to their backstory, and get you an Odachi.

Ghosts of the Past

After defeating the Oni and Kitsune, along with completing The Way of the Odachi, you’ll return to your home in Yotei Grasslands for the mission Ghosts of the Past. This is a short roleplay mission that will conclude Chapter I and start Chapter II: The Onryo.

Chapter II: The Onryo

Chapter II will bring you to the final region, Oshima Coast. This beautiful cost is filled with beautiful cherry blossoms. Unfortunately the Saito Brothers have made a strong military presence there and the land is dangerous to traverse.

The Spider and The Dragon Intro Card

When you reach Oshima Coast, you can properly hunt down The Dragon and The Spider. Chapter II is comprised of the following main missions:

You can obtain the following key items when you access Oshima Coast during your hunt for the Saito Brothers:

RewardTypeSource
Tanegashima (Rifle)Ranged WeaponThe Storm Breaks
Tanzutsu (Pistol)Quickfire WeaponGuns and Consequences
Ghost StanceAbilityTo Catch a Spider
Onryo Armor UpgradeArmorTo Catch a Spider

Chapter III: The Cost of Revenge

With the Saito Brothers defeated, only Lord Saito remains. While this chapter is the shortest of them all, it provides the climax to Atsu’s story. Much is at stake and the cost of revenge is great, will it be worth it?

Lord Saito Intro Card

This is the last chapter of the Onyro’s story and her quest for revenge. Chapter III is comprised of the following main missions:

Complete Timeline (Full List)

Here is a complete timeline of all Ghost of Yotei Story Missions and Side Missions they unlock. This does not include Myths, Bounties, or other Missions you obtain by exploring the world.

Main MissionChapterSide Mission it unlocks
The SnakePrologue
The Old InnChapter I: The Lone Wolf
The Way of Dual KatanaChapter I: The Lone Wolf
Shogun of the NorthChapter I: The Lone Wolf
Find a Lead on the Yotei SixChapter I: The Lone Wolf
The Road to Ishikari PlainChapter I: The Lone WolfThe Way of the Yari
– The Bomb Maker
A Mad PursuitChapter I: The Lone Wolf
Belly of the BeastChapter I: The Lone Wolf
A Fiery ConsequenceChapter I: The Lone Wolf
Twin Wolves, Twin HeartsChapter I: The Lone Wolf
The Tale of the OniChapter I: The Lone Wolf
Spirits of Teshio RidgeChapter I: The Lone WolfThe Way of the Kusarigama
– The Heart of an Ainu
– The Winter Farms
Blood on the SnowChapter I: The Lone Wolf
The Way of the ShamisenChapter I: The Lone Wolf
Poison and LiesChapter I: The Lone Wolf
The Tale of the KitsuneChapter I: The Lone Wolf
The Kitsune’s FateChapter I: The Lone Wolf
The Way of the OdachiChapter I: The Lone Wolf
Ghosts of the PastChapter I: The Lone Wolf
The Storm BreaksChapter II: The OnryoGuns and Consquences
Echoes of the StormChapter II: The Onryo
To Catch a SpiderChapter II: The Onryo
A Wolf’s PackChapter II: The Onryo
The ReckoningChapter II: The Onryo
Call of the HuntChapter III: The Cost of Revenge
The Final Hunt of the OnryoChapter III: The Cost of Revenge

There are two ways you can play the game, story-driven or gameplay-optimized. There’s no right or wrong way to complete the story so long as you are having fun.

Story-Driven Path

For a good story-driven playthrough, complete the game in the following order:

  1. Prologue
  2. The Old Inn
  3. The Way of Dual Katana
  4. Shogun of the North
  5. The Oni
  6. The Kitsune
  7. The Way of Odachi
  8. Ghosts of the Past
  9. Chapter II
  10. Chapter III

Following this path gives a solid sense of progression as the regions match the passage of time for Atsu’s journey. By following this path, you’ll get the impression that Atsu’s hunt lasts for around a year in length.

You start with the Summer by learning the Way of Dual Katana and infiltrating Saito’s Fortress. The orange and red leaves of Ishikari Plain is Fall, the frozen wastes of Teshio Ridge is Winter, and the cherry blossoms of Oshima Coast is Spring.

While you miss out on the Odachi early on following this path, the transition from The Way of the Odachi to hunting the Saito Brothers in Chapter II feels more natural. If you want smooth story progression, this is the path to follow.

Gameplay-Optimized Paths

If you’re more concerned with having the gameplay optimized to your preferences, then you’ll for certain want to start out hunting the Saito Brothers as soon as you can. This way you can unlock the Odachi before infiltrating Saito’s Fortress, or hunting the Oni and the Kitsune.

If you favor stealth gameplay, you’ll want to complete the Kitsune story so you can get Nine Tail Armor. This armor is great for refilling Quickfire Weapon ammo and reducing enemy detection.

Atsu Nine Tail Armor vs Nine Tail

If you’re more into the combat and want more action, start out by hunting the Oni. There are plenty of combat opportunities in that quest line, and you’ll get access to the Mercenary Attire, Oni’s Flame, and Horse Charge ability.

Atsu Mercenary Attire vs Oni Raider

If you’re looking to get firearms as soon as possible, you’re at the mercy of time as you still need to complete the Oni and Kitsune’s questline along with The Way of the Odachi. From there, the path is fairly linear and you can complete the rest of the game as you see fit.

Siow

Siow

A Native American with two college degrees. Siow has a deep love for Star Wars, culinary arts, science fiction, and horror. He prefers MMORPGs, FPS, and Action games.
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