Monolith will try to push your system to the maximum
Bob Roberts, design director in Monolith for Shadow of War shares interesting insights about the game’s engine and the various limitations the developers have to overcome.
In an interview for Tek Syndicate he explains how much the engine has changed and evolved since the previous game – Middle-earth: Shadow of Mordor. 4k and HDR support for the high-end PC and Xbox, which will allow the players with capable hardware to enjoy gorgeous lightning and ultra high resolution goodness alongside the massively improved and enhanced AI count – controlling and assaulting fortresses with hundreds of orcs around Talion will surely squeeze out every single drop of power from your machine. Roberts also talks about his favorite part of the game as well as other games he is crazy about (Leage of Legends). Check out the full interview in the video below.
In case you have been wondering what the PC requirements for Shadow of War are, check here:
Minimum
- OS: Windows 7 SP1 with Platform Update for Windows 7
- Processor: Intel i5-2550K, 3.4 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX 670 | Radeon HD 7950
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 60 GB available space
Recommended
- OS: Windows 10 version 14393.102 or higher required
- Processor: Intel Core i7-3770, 3.4 GHz
- Memory: 16 GB RAM
- Graphics: GeForce GTX 970 or GeForce GTX 1060 | Radeon R9 290X or Radeon RX 480
- DirectX: Version 11
- Storage: 60 GB available space