New World Update 1.01 Changes Overview and Patch Notes

New World Update 1.01 Changes Overview and Patch Notes

Vulkk by Vulkk|

AGS released the first New World Update. Patch Notes for 1.01 are not too long and primarily deal with AFK abusing players and bug fixes!

Patch 1.01 Highlights

The very first official patch after the release of New World landed today on October 6 – about a week after the game’s launch. It is a small update primarily dealing with bug fixes.

The most interesting changes worth highlighting are the AFK prevention solution and the World Queue confirmation that were added to the game.

New World Art Screen

As the developers announced a few days ago the players, who go AFK and trick the system to avoid getting logged off, are now going to be facing possible harsher restrictions if they get caught.

Also there are new mechanics in place that the AGS team is not willing to reveal, naturally. These mechanics will detect AFK players, even if they continue to attempt to trick the system.

Another major highlight from today’s update is a little tweak the team did to the world queue and how it behaves. Since the waiting timers are still very long, it can be frustrating to accidentally click something you shouldn’t and quit the queue.

To prevent that from happening, the devs introduced a new confirmation screen. If you attempt to exit a queue, the system will ask you if this is what you really want to do instead of immediately put you out of the queue.

New World Exit Queue Confirmation WIndow from Patch 1.01

Last, but not least, a new screen appears when you first load the game after updating to this patch:

New World Notes Screen

This “welcome screen” gives you a quick preview of the Code of Conduct that you have to follow if you want to play the game. It’s a standard thing for all games, but AGS decided to be even more upfront with their rules in an attempt to make it evenmore clear what you should do and how you are expected to behave in an online community like New World’s.

New World Update 1.01 Patch Notes

The patch includes a nice amount of bug fixes and game improvements. If you prefer to get the full picture, check out the full and official patch notes from Amazon Games for New World Update 1.01 below.

The official announcement post opened up with a message from the dev team:

Greetings, Adventurers!

What a week it has been! We’re humbled and honored by the amount of adventurers that have begun to make their mark on Aeternum.

Last week we shared that our top priority was ensuring that everyone could login and play quickly, without having to wait for queues. To accomplish that, we more than doubled the number of available servers, increased server capacity on existing servers, and are continuing to work on a feature to allow players to transfer their characters to different servers, which will be available soon. While members of our team are working tirelessly on ensuring players can find a server to call their long-term home with the character transfer feature, other members have worked on a few additional quality of life updates and bug fixes to ensure that once players have entered Aeternum they’re able to play and progress as intended.

GENERAL

We’ve implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We’re continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers.

WAR

Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.

AFK PREVENTION

In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.

  • Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement.
  • Shortened the AFK warning message from 20mins to 15mins.
  • Shortened the AFK disconnect from 25mins to 20mins.

WORLD QUEUE

We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.

BUG FIXES:

GENERAL FIXES

  • Fixed a rare issue causing the interact key to not properly function on various objects in the world.
  • Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.
  • Fixed an issue where players did not receive coin as a reward from some activities.
  • Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.
  • Fixed an issue in Territory Standing rewards where some localized text was missing.
  • Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards.
  • Fixed an issue causing leg animations to freeze.
  • Fixed game crashes related to the New World Twitch integrations.
  • Fixed a rare issue where players could enter state where they could not be hit by most attacks.
  • Fixed an issue where certain item containers could be looted infinitely.
  • Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.

AI FIXES

  • Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).
  • Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.
  • Fixed an issue causing Overseer Zane to respawn slower than intended in the “Something to Prove” quest.
  • Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.

QUEST FIXES

  • Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.
  • Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ).
  • Fixed an issue where the “Azoth Fulminate” quest will be unavailable to players if they first complete other Windsward quests.
  • Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest.
  • Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep.
  • Fixed an issue where completing the “Taste for Revenge” quest prevents the player from obtaining the “Predator, Prey” and “Great Expectations” quests.
  • Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest.
  • Fixed an issue where completing “The Expedition into Saircor” quest prevents the player from obtaining the “One Threat at a Time” quest.
  • Fixed an issue where completing the “Strength of the Earth” quest prevents the player from obtaining the “Fading Lights” and “Azure Tears” quests.
  • Fixed an issue where completing the “Twisted Metamorphosis” quest prevents the player from obtaining the “Blessings of the Fallen” quest.
  • Fixed an issue where completing the “Facets of Light and Darkness” quest prevents the player from obtaining the “Descent to Frosted Slumber” and “Transmuting Iron to Dust” quest

Here at VULKK.com we have a great selection of New World Guides, including Beginner Guides, Weapon Guides and Builds and Expedition Guides. Check back regularly as we build our New World archives with more helpful content for you.

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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