The Witcher 3 La Cage au Fou Guide How to save the Wight Featured

The Witcher 3 La Cage au Fou Guide: How to save the Wight

Vulkk by Vulkk|

This is a complete guide and walkthrough to the main quest in The Witcher 3 Blood and Wine expansion called La Cage au Fou. I’ll explain all possible approaches and, of course, focus on how to save the Wight by lifting the crust from the creature and why you should do it! I’ve also got a lot of tips on how to survive the fight with the vampires at Techam Mutna!

This guide is up-to-date for The Witcher 3 Next-Gen version (Update 4.04)

How to start La Cage au Fou

La Cage au Fou is a main quest, available in Toussaint. This region was added to the game with the Blood and Wine expansion to The Witcher 3 Wild Hunt. You can access Toussaint only if you own the DLC.

This quest is recommended for level 39. Note that if you are a level higher than 43 while doing it, certain parts of it will yield less experience as a reward.

La Cage au Fou Quest Start

There is no way you can miss or skip this quest. It is given to you right after you complete another main quest in Toussaint called Blood Run where you first encounter Dettlaff, also known as The Beast of Beauclair.

La Cage au Fou Steps Quick Summary

The Witcher 3 La Cage au Fou Guide How to save the Wight Featured

This is a quick step-by-step walkthrough summary for the main quest La Cage au Fou in The Witcher 3 Blood and Wine expansion. It focuses on lifting the curse from the Wight. For more detailed instructions on each step and the options you have, read the full guide below.

Instructions

  1. Start La Cage au Fou by completing Blood Run, where you meet and fight Dettlaff for the first time before Regis interrupts the fight.
  2. Head to the Mère-Lachaiselongue Cemetery and talk to Regis.
  3. (Optional) Choose to have a drink with Regis to catch up with him.
  4. Go to the Trastamara Estate Ruins. Defeat the Barghests that will ambush you in front of the house.
  5. Enter the house.
  6. {Optional) Activate your Witcher Senses and examine the marked items required to unlock the secret option to save the wight and lift the curse.
  7. Examine the cauldron in the basement of the house.
  8. Hide in the wardrobe to trigger a cinematic cutscene.
  9. If you have completed step 6, Choose to attack or lift the curse. If you have not completed step 6, attack the wight.
  10. If you decide to fight the wight, chase her down and defeat her. This completes the objective to obtain the wight saliva gland. Skip to step 14.
  11. If you decide to save the wight, choose to eat without spoons during the cinematic where you sit with the wight on the table to eat together.
  12. Find the wight, now transformed back to human form. Geralt will take her to Corvo Bianco.
  13. Go back to the cemetery to talk to Regis.
  14. Go with Regis to Tesham Mutna.
  15. (Optional} Explore the tunnel and ask Regis about the signs. Loot the Tesham Mutna Armor Set
  16. Lock Regis in the cage and fight off the waves of incoming vampires.
  17. Free Regis from the cage and watch the cinematic where Geralt has visions of Dettlaff.

La Cage au Fou Full Walkthrough

The majority of this quest is straightforward with limited or no choices. I have explained every step, but have expanded considerably on the segment where Geralt has to visit the Trastamara Estate Ruins and find the lair and optionally save the wight. This is the best part of this quest and it spawns more optional content that you could easily miss and skip on if you are not careful.

Of course, I’ve got helpful tips for you on how to get through the fight against the vampires at Techam Mutna.

Find and talk to Regis at the Cemetery

The first objective is to find Regis and talk to him about the events in Beauclair during the Blood Run main quest. Head to the Mère-Lachaiselongue Cemetery. It’s directly to the east of Toussaint’s Metinna Gate signpost.

Mère-Lachaiselongue Cemetery Location Witcher 3

If you go to the marked location, you may have to fight off an archespore and ghoul there if this is the first time you are visiting the area. You can enter through the open grave, marked with red while using your Witcher senses.

From there, take the left through the kikimore’s cave. If you burn all eggs, you will have to fight a giant kikimore, which will reward you with additional Experience. Use Insectoid Oil and White Honey to boost your performance against these creatures. Igni is also very helpful.

How to access the Mère-Lachaiselongue Cemetery crypt 2

Reach the crypt and trigger the cinematic with Regis. Geralt will show the severed hand to his old friend. Regis’s solution is a potion called Resonance. It will help find Dettlaff. This potion requires a rare ingredient that Regis is missing and Geralt will have to find it: wight saliva gland.

During the conversation, after Regis sends the birds to scout the area for a wight, you can choose to have a during with the vampire and catch up. If you choose option 2, you will skip a lot of (optional, but interesting) dialogue options and progress the quest directly to the next step.

Chat with Regis

If you have read the books, you will no doubt love the Regis character. He was my favorite, personally. Dandelion came a close second.

Find the wight’s lair to get the saliva

To get one of the ingredients for the Resonance potion Regis wanted to craft, you have to visit the lair of a spotted wight. The lair is near Beauclair. The quickest Signpost is Termes Palace Ruins.

Where to find the wight's lair

If you have not yet been to this region of Toussaint, there is a Place of Power nearby. At the Termes Palace Ruins, you will also find the full Grandmaster Wolven gear set.

There are several level 37 Barghest roaming the front yard of the Estate. These creatures are weak against Moon Dust and Specter Oil. Yrden and Axii can also be useful for them.

Fighting a Barghest

Head up the stairs and enter the house. You’ll be hearing the wind hitting the spoons all around you. Geralt will even have a comment on that.

The Trastamara Estate Ruins

When you get close enough to the entrance, a cinematic will play. Geralt will slowly approach the entrance and read aloud the text inscribed on the front wall of the house above the main entrance door.

The Trastamara Estate Ruins Entrance, save the wight in the house

This is the text of a curse and is very important for solving the quest. This is written all over the walls of the house, including in the interior. It reads:

None shall sit and dine with you at your table, no spoon you have shall sate you, never again shall you wish to spy your reflection in the mirror”.

Explore the house and examine items inside

Inside the house, you will see a lot of objects that you can examine. They glow red when you activate your Witcher Sense. Most of them are normal spoons.

There is a hidden mechanic for this quest. If you do not examine enough objects before you continue with the objective, you will not have the option to save the wight later on and you will just have to kill it.

You will know when you have examined enough items in the house when you get a prompt on the screen that you have earned 300 Experience points.

Here are the biggest and most important items I highly recommend you to examine. Not just to get the option to save the wight, but also to immerse yourself better in the story. You can just click on every single red item just to be sure. It will not take you long.

As you enter, on the right side there is a large room with a wooden table and skeletons below and around it. Examine them.

Examine the table and the skeletons to unlock the option to lift the curse and save the wight

In the far left corner, behind the wooden table and the skeletons, you can examine a Decaying Letter and loot a chest full of… spoons. In the decaying letter, you will find a line that may hint at the involvement of Gaunter O’Dim, the Master Mirror himself.

Decaying Letter

To the right from the Decaying Letter and the Container, you can examine a spoon to hear Geralt comment on the name scratted on the woman’s name scratched on the spoon.

The romantic spoon

In the room to the left of the entrance, you can find a Stained diary in the woven and a spoon that Geralt will assume belonged to a rich man.

Stained diary

There is also a smashed mirror in the small room on the far left of the entrance.

The broken mirror on the wall

The item you need to find to progress the quest is on the lower level of the house, in the basement. As you enter the house, turn right. Before you enter the room with the wooden table and the skeletons, turn around to see a wooden staircase leading downstairs.

In the room with the cauldron, there are a few things you should examine as well: The Wooden Table is a major prompt for gaining enough “points” to unlock the option to save the wight. Do not examine the Cauldron yet. Take a look around, check the other rooms and the secret cave beneath (the one with the floor littered with spoons).

The room with the cauldron - examine everything to unlock the option to save the wight

In the chest behind the cauldron, you can find two pieces of the Toussaint Ducal Guard Officer armor (chest and boots).

On a shelf next to the wall in the room with the cauldron, you can loot a Greater Green mutagen.

Greater Green Mutagen location in the room

Examine the Cauldron

After you have examined everything or just enough to unlock the option to save the wight, you can go to the cauldron and examine it.

Examine the Cauldron

Geralt will comment on the fact that the cauldron is empty and you have no other option if you want the saliva, this revealing the next move you have to make – hide in the wardrobe on the other side of the room.

Hide in the wardrobe

How to save the Wight

After you have examined enough items in the house, during the cinematic that will trigger when you hide in the wardrobe, you will see the wight coming home and a time-limited dialogue option will appear before you:

  1. Attack the Monster.
  2. Try to lift the curse (to save the wight and turn her into a human again).
How to save the wight

Choose the second option to lift the curse and save the wight. If you leave the timer to expire Geralt will draw out his sword and you will have no other option but to fight the wight. You will get what you came for in both cases, but lifting the curse is the far more interesting option with some minor consequences and follow-up development too.

Choosing the second option will continue the cinematic scene with Geralt leaving his cover and talking to the wight. You have to make the right choices now to successfully lift the curse.

If you fail to lift the curse, the wight will run down to the lower level, into the room with the spoons on the floor. You do not have to chance her down for the saliva, but if you want the unique trophy from this creature, you have to fight her.

To successfully lift the curse, you must choose to eat with the wight on her table without using spoons. This is the third option in the dialogue choices you will be given during the cinematic.

How to lift the curst and save the wight

The first requirement to lift the curse and save the wight is to sit and dine with the creature, the second is to not use spoons at all, the third is to have the creature look at its reflection in the plate. You only have to choose the option to eat without spoons. The rest is presented via the cinematic.

After the cinematic, the wight would have run out of the house. At this point you have gotten what you came here for – the wight saliva gland. You can proceed with the main objective of the quest La Cage au Fou and report back to Regis.

I recommend you take the time to complete the Optional Objectivbe as well. Use your Witcher senses to follow her scent. It will lead you to a tree near the road outside the Estate. You will likely be attacked by Barghests in the front yard again.

How to save the wight - Find Marlene near the tree outside

The wight is now back in her normal human form. Her name is Marlene and she was once the heir to this estate. Geralt will take Marlene back to his vineyard where you will leave her at the hands of Majordomo, your own housekeeper.

Two days (48 hours) after you bring Marlene to Covro Bianco, the secondary quest The Hunger Game will automatically start. You have to go back to the vineyard and talk to Marlene to decide her fate. The requirement for this to start is for you to bring her to Corvo Bianco. It doesn’t matter if you have renovated it yet, it doesn’t matter what you tell Barnabas-Basic Foulty.

Side-note: Have you seen the TV Show “Fawlty Towers” I am fairly certain the name of this NPC is inspired by the main character Basil Fawlty.

What If you choose to fight the Wight

If you do not collect enough “points” by examining the items in the house or if you just want to get in, get the saliva and get out, you can choose to simply fight and defeat the wight.

You will still have to go through the process of hiding in the wardrobe. When the wight arrives, you will simply attack her. She will run away off to the lower level, the room with the spoons on the floor.

You can use your Witcher senses to follow her down.

If you don't want to save the wight, attack the creature, chase and fight it

The spotted wight is part of the negrophages family of creatures. To help yourself in this fight you can use Necrophage Oil on your Silver Sword. Yrden and Igni are also very effective on these creatures.

Defeating the spotted wight will earn you the Wight Trophy, which you can put on Roach. This item grants you a +5% Bonus Experience from monsters. It’s the only place in the game where you can get this trophy.

Explore Tesham Mutna with Regis

After you return to the cemetery and talk to Regis, he will convince Geralt to accompany and help him get into an enraged state of madness, during which Geralt has to extract some of his blood for the decoction to be complete.

Go with Regis to Techam Mutna. Note that you will only have one chance to visit the interior of the castle. Inside you can examine a number of symbols on the walls and learn more about vampires from Regis by doing so. You can also loot the full Tesham Mutna armor set from a few chests inside before you reach the large round room with the cages.

How to Fight off the Vampires

When you reach the room with the cages, the real challenge begins. Place the bait at the four marked locations and talk to Regis. This will trigger a sequence in which you have to fight off several waves of vampire creatures attacking you from all sides. Each wave is more dangerous and deadly than the previous.

The sequence ends when Regis’ Bloodthurst bar fills up with red. You do not need to clear all enemies that have spawned.

How to Fight off the Vampires

You will be facing Groul, Katakan, Fleder, Rotfiend, and Scurver creatures. If you want to play smart, you can hit a Rotfiend/Scurver and lure the other creatures nearby. Be careful because the explosion from these creatures as they drop low on health, are very deadly in this fight. Even more so than out in the open world of the game.

If you play on a higher difficulty, you will need all the help you can get. Make sure you apply Superior Vampire Oil and Superior Necrophage Oil on your silver sword. Use the Alchemy Skill Perk Protective Coating for an extra boost in survivability. Having a fully upgraded Aerondight here will surely help a lot, but is by no means a requirement.

Vampires are weak against Black Blood. Use Quen to keep a shield on yourself as much as possible. Moon Dust can help slow things down a bit.

You could use any decoctions that help with stamina and/or health regeneration such as Ekhidna Decoction and Ekimmara Decoction.

If you have Superior Tawny Owl, this will give you a nice boost in Stamina regeneration. The Superior version does not expire at night time.

Traditional health replenishment items like Superior Swallow and Superior White Raffard’s Decoction will be helpful as the vampires in this room deal a ton of damage with every single hit.

If the fight drags too long, you may need Superior White Honey to clear your toxicity and be able to use more potions eventually.

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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