POE2 - Ranger Deadeye Ascendancy Featured

Path of Exile 2: Deadeye Ranger Ascendancy Explained

RubyRose by RubyRose|

This guide focuses on the Deadeye Ascendancy for the Ranger, covering their Unique Skills and Skill Interactions.

Deadeye Overview

The Deadeye specializes in Projectile Weapons, dealing high damage with incredible precision.

Deadeyes get a lot of advantages for playing projectile builds, namely increased accuracy and damage bonuses based on their distance from an enemy. This makes them stronger users of Bow Skills and Spells to a lesser extent.

Deadeyes are also able to make use of Frenzy Charges to empower their skills frequently, being able to quickly generate them and double their effect occasionally. This allows them to make excellent use of otherwise weaker skills.

POE2 - Ranger Deadeye Passive Avidity Avidity

Avidity grants a chance that when gaining Frenzy Charges, we have a 50% chance to gain an additional Frenzy Charge

For the Skills that rely on consistent Frenzy Charge generation to be powerful, this is an incredibly strong passive. Bonuses from charges typically increase depending on how many charges are available for a skill to consume, and faster generation allows these skills to deal more damage consistently.

This is still excellent without a skill that consumes Frenzy Charges, at least when combined with the Charge Infusion Spirit Skill. This enables the Deadeye to quickly stack up a massive bonus to their Attack Speed.

POE2 - Ranger Deadeye Passive Thrilling Chase Thrilling Chase

Thrilling Chase grants a 50% chance for the benefits of consuming Frenzy Charges to be doubled.

While Frenzy Charges are good, there are only a handful of skills that will ever want to consider this, mainly Spiral Volley and Wind Serpent’s Fury. It lost its consistency, dropping to a point of not quite being worth the Ascendancy Points.

It’s usually never going to be worth taking if Barrage is our only Frenzy Charge spender. Points are best spent elsewhere.

POE2 - Ranger Deadeye Passive Called Shots Called Shots

Called Shots grants the Called Shot Skill, applying linked Marks to enemies in the presence radius, ignoring the usual limit. Additionally, Projectiles will always Chain against Marked Enemies.

Being able to passively apply Marks is a massive quality of life. Paired with Sniper’s Mark and Bullseye, this allows for insane potential to generate frenzy charges when we’re able to crit consistently.

Having Skills chain off marked enemies just feels excessive overall. The interaction between Called Shots and Bullseye is already exceptionally strong as is. However, it will massively improve general clear speed.

POE2 - Ranger Deadeye Passive Eagle Eyes Bullseye

Bullseye applies 10 stacks of Critical Weakness when consuming a Mark.

This Ascendancy works with every mark in 0.4, now that Freezing Mark and Voltaic Mark. Of these Marks, Sniper’s Mark is going to be the most consistent to consume, especially in combination with this passive.

Combined with Called Shots, we’ll be triggering this in a near-endless loop in combat. This feedback loop ends up making it easier to get Critical Strikes with lower investment. With Called Shots being required now as well, it’s a potent option for any crit build.

The other Marks aren’t quite as strong of a synergy, but the added Critical Chance provided by Bullseye will still help trigger Freezing and Voltaic Mark more frequently, since both of these will build up faster from the increased damage.

POE2 - Ranger Deadeye Passive Point Blank Point Blank

Point Blank causes projectiles to deal more damage at the start of their travel time, losing bonus until it reaches 0% at 7 Meters. Point Blank and Far Shot are mutually exclusive, only one may be taken.

Point Blank is exceptionally good for skills that fire off multiple projectiles with overlapping AoE at the start of their travel time, allowing for “shotgunning”, or landing multiple hits on the same target.

This is often a slightly weaker choice, as it requires the Deadeye to play very close to their enemies. Combined with their general fragility, this is not something we’ll want to do most time.

However, there are skills like Lightning Rod, which will consider distance differently, making this a strong choice for those skills.

POE2 - Ranger Deadeye Passive Far Shot Far Shot

Far Shot grants a damage bonus to projectiles that starts at 0% up to 3.5 meters, then ramps up to 20% by 7 meters. Far Shot and Point Blank are mutually exclusive, only one may be taken.

Far Shot works best with skills that are more accurate, rather than those that spread out. This means powerful skills like Snipe and other strong single projectile skills work best with it.

Compared to Point Blank, this is often the safer choice for a Deadeye. This allows us to play at farther ranges and be rewarded for doing so. While some boss mechanics can be harder to deal with the farther we are from a boss, this usually isn’t too rough.

POE2 - Ranger Deadeye Passive Endless Munitions Endless Munitions

Endless Munitions grants an Additional Projectile to Projectile Skills.

In most cases, this is effectively double damage if both projectiles land. With no drawback to this passive, there’s little reason to skip it if our skill of choice can make use of it.

It is worth noting, however, that adding projectiles often alters where a projectile will go when fired. For a single projectile, it will fly straight. However, for each projectile added, they split off to the sides, with only odd values having a projectile that still goes perfectly straight.

POE2 - Ranger Deadeye Passive Gathering Winds Mirage Deadeye

Grants the Mirage Deadeye Skill, which while active Ranged Projectile Attacks will create a mirage that uses socketed Attacks for a short duration.

While not a huge bonus overall, there is some combo potential here. I see this being good with lesser-used skills to set up other skills in one way or another. Or just an extra skill that would be used now, provided in a more automated fashion.

Electrocuting Arrow could be an added layer of safety (and Damage as Extra Lightning) to almost any build. Tornado Shot could improve the clear potential of many skills.

If there are additional interactions like the Mirage being able to use Frenzy Charges, it could toss out Storm Lances to provide Shocked Ground for Twister, or just for general shocking purposes.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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