Path of Exile 2: Oracle Druid Ascendancy Explained

RubyRose by RubyRose|

This guide focuses on the Oracle Ascendancy for the Druid in Path of Exile 2, covering their Unique Skills and Skill Interactions.

Oracle Overview

Oracles are masters of fate, with the ability to see and manipulate both their own fate as well as those of their enemies. This allows an Oracle to make outcomes favor them.

An Oracle can follow the fates shown to them to empower their skills with Align Fate or weaken their foes with Moment of Vulnerability. This makes them particularly potent spell casters.

Also unique to the Oracle are a whole slew of passives not accessible by any other class or ascendancy. This requires them to invest in The Unseen Path, which grants them access to these additional passives.

The Lesser Harm

The Lesser Harm applies Unlucky to incoming enemy damage and Critical Hit Chance, rolling these values twice and using the worst outcome.

This is an excellent defensive bonus, ensuring that in many cases we’re taking much less damage than normal. How impactful this actually is relies heavily on the damage range of our enemies, but a good portion of enemies have ranges to what we have based on their damage type.

Generally, this means it’s more potent against Elemental Damage, especially Lightning Damage.

However, this will not protect us at all from Damage over Time effects, so Bleed, Poison, and Ignite are all going to ignore this.

Forced Outcome

Forced Outcome grants Inevitable Critical Hits. This means any skill that can Critically Strike, will. However, this is achieved by re-rolling out Critical Chance until it succeeds, lessening the resulting critical damage for each roll needed to land the crit.

At the current point in time, it’s hard to determine how the multiplier is applied, whether it stacks multiplicatively or additively. Multiplicative stacking is the most likely and would mean our Critical Damage Bonus would slowly approach zero, still having some bonus left after multiple rolls. An additively-stacking penalty however, is much more dangerous, and would result in reduced damage on critical hits starting at 4 rolls.

Either way, if the goal is to use this alongside an actual Critical Hit-focused build, rolling more than twice will kill the majority of our bonus. The higher our bonus is, the more of it we will still have even after multiple rolls.

From a mathematical standpoint, having at least 20-25% Critical Hit Chance as well as a 250%+ Critical Damage Bonus will average out to being a fairly sizable damage boost for every hit.

This would have had insane synergy with Maligaro’s Virtuosity, but as of Update 0.4 these gloves also prevent Crit Chance from being re-rolled. So they (un)fortunately pre-nerfed this interaction, as it would have been meta-defining without a doubt.

There is one other way to use this as well, enabling a Cast on Crit setup on a non-crit build. In this case, we use this in place of any crit investment to allow a rapidly hitting skill to quickly build up energy. Think of skills like Entangle, Thunderstorm, Ball Lightning, or similar skills that can hit quickly but often for lower damage. This interaction fully relies on the less Critical Damage Bonus effect to scale multiplicatively.

Unnamed Heartwood

Unnamed Heartwood grants +1 Maximum Totems. Additionally, Totems will remain active for 6 seconds after their life is reduced to zero.

This passive is great for totem builds, not only for the +1, but also for being able to drop much of their defensive investment in favor of offensive investment instead. Much like the Last Gasp support for Minions, it also guarantees they get some damage out.

The only downside to this is that they need to actually reach 0 Life and properly die. This will not trigger when they expire. This means we’ll want to make sure we get some duration for them to maximize the amount of time they are active with this effect.

Converging Paths

Converging Paths grants the Moment of Vulnerability skill. When used when an enemy is Primed for Electrocution, Freeze, or Stun, Moment of Vulnerability will create a visage of them that takes damage and transfers that damage back to the target.

At its max level, achieved when we reach Character Level 90, it will effectively double the damage of an AoE attack, assuming it hits the boss as well as the newly created visage. This is quite the strong damage multiplier, but very conditional, and sacrifices most potential avenues for crowd control.

This has a lot of synergy with the Wolf Shapeshifting Skills, particularly Lunar Assault, which can build up freeze on bosses very quickly alongside the other bonus cold damage. This does trade the safety of just applying the Freeze for extra damage, but can be incredibly powerful nonetheless.

This is, however, a much stronger option for builds that rely on Stun. Compared to Freeze or Electrocute, it’s a much shorter and harder to scale crowd control, with the only means of scaling it being increases to build up, whereas Freeze and Electrocute can also scale their duration. Combined with the reduced Stun Buildup after an enemy is stunned, this actually plays very well into the cooldown between creating visages.

Harmony Within

Harmony Within grants Hit Damage is taken from Mana before Life while current Mana is higher than current Life. Additionally, it grants 15% less Life and Mana.

This can be a powerful defensive option, providing an effect similar to that of Mind over Matter (MoM), but gated to our current Life. This becomes a good alternative to that passive, as it doesn’t come with the downside of MoM but has much the same effect.

However, once we reach the point where our life and Mana are equal, the damage we take will be split among them. So investing in higher amounts of mana is recommended.

This effect also synergises with the Lifetap Support Gem, allowing us to use our Life as a resource for skills, and allowing our Mana Pool to effectively be our Life Pool. However, this also requires Life Regeneration to be effective.

Fateful Vision

Fateful Vision grants the Align Fate Skill. This creates visages of us, casting random spells. If we match the visage and cast a spell before a new visage is created, we’ll deal 30% more damage with that skill.

Since the cooldown of this skill is affected by the number of skills we have equipped, we need to balance the number of spells we have with those we’d prefer to empower. At it’s max level, it will create a visage every 9.15 seconds while increasing the frequency by 25% for each spell it can cast. That would look like the following across the base 9 skill slots.

CountFrequency
1Once every 7.32 seconds
2Once every 6.1 seconds
3Once every 5.228 seconds
4Once every 4.575 seconds
5Once every 4.06 seconds
6Once every 3.66 seconds
7Once every 3.327 seconds
8Once every 3.05 seconds
9Once every 2.815 seconds

In a lot of cases, this won’t ever exceed 2-3, as the visages cannot use Channeled Skills, Buffs Skills, or Skills with a cooldown. This immediately crosses off the majority of utility skills used outside our main DPS skill, Spirit Skills, and many others. As an example, an elemental caster would still be able to roll something like Orb of Storms, but not Frost Bomb.

The Unseen Path

The Unseen Path allows us to Walk the Paths Not Taken, opening a wide variety of additional passive clusters for use on the Passive Skill Tree.

This Ascendancy opens up a ton of options, with many build-enabling Notable Passives becoming available. Most builds will find something they want here, but it depends on if the Ascendancy points are better spent elsewhere for a particular build.

There’s a lot to cover here, so we’ve organized everything into a Table. We’ve included some Search Tags to help find bonuses that may be of interest.

NotableTagsEffectSmall Passives
Cower Before the First OnesElemental Damage, Physical, Chaos30% Increased Cold, Fire, Lightning, Physical and Chaos DamageSingle Element Damage (one for each type), Damage
Relinquish Your LifeDamage as Extra, Chaos, Mana Cost, Life Cost, Stun Threshold53% increased Life Cost of Skills.
Gain 21% of Damage as Extra Chaos Damage.
Chaos Damage
Increased Life Cost
%Mana Cost converted to Life Cost.
Corruption EnduresAvoid Death from Hits, Damage as Extra, Chaos, Mana Cost, Life Cost, Stun Threshold7% Chance to Avoid Death from HitsChaos Damage
Increased Life Cost
%Mana Cost converted to Life Cost. OR Stun Threshold
Flesh WithstandsMana Regen, Armour, Life Regen, Stun Threshold, Ailment Threshold30% increased Mana Regen Rate while Shocked.
+500 Armour while Frozen.
30% Life Regen Rate while Ignited.
21% increased Stun Threshold.
21% Incresed Elemental Ailment Threshold.
Stun and Elemental Ailment Threshold
Prize of the HuntFrenzy Charge+1 Maximum Frenzy Charge
2% Chance to gain up to maximum Frenzy Charge when gaining Frenzy Charges.
2% Chance to gain up to maximum Frenzy Charge when gaining Frenzy Charges.
Endlessly SoaringSkill Effect Duration, ShapeshiftingShapeshift Skills have 30% increased Skill Effect DurationShapeshift Skills have increased Skill Effect Duration
Deadly ThornsPhysical, Skill Effect Duration35% increased Physical DamageIncreased Physical Damage and Skill Effect Duration
Everlasting BloomPhysical, Skill Effect Duration30% Increased Skill Effect DurationIncreased Physical Damage and Skill Effect Duration
Power of the StormMeta, Energy, Trigger50% increased Damage if you’ve triggered a Skill Recently.Meta Skills gain increased Energy
First StingPoison30% Chance to Poison on hit against enemies that re not poisoned
80% increased effect of poison inflicted against enemies that are not Poisoned.
Chance to Poison
OR
Poison Magnitude.
Forbidden PathLife, Resistance, Minion, Recoup5% reduced maximum Life
-10% all Elemental Resistance Minions Recoup 30% of Damage Taken As Life minions Gain 20% of, Elemental Damage as Extra Chaos Damage
Minion Damage
OR
Minion Life
Exhaust All PowerArchon, CriticalArchon recovery period expires 30% Slower
Archon Buff also grants +50% Critical Damage Bonus
Archon Buff Also grants +30% Critical hit Chance
Critical Damge Bonus and Archon Buff Duration
Mighty TrunkTotemTotems Gain +3% to all Maximum Elemental Resistances
20% increased Area of Effect for Skills used by Totems
Totem All Maximum Elemental Resistance
Rustle of the LeavesTotem40% increased Totem Placement Speed
Skills cast by Totem have 6% increased Attack and Cast Speed
Skills cast by Totems have increased Attack and Cast Speed
Known By AllMinionTemporary minion Skills have +2 Limit of Minions SummonedMinion Duration and Minion Damage
Friend to ManyMinionMinions deal 10% increased damage with Command Skills for each type of persistent Minion in your presenceMinion Damage
Trusted PartnerCompanionCompanions have 20% increased Maximum Life
5% of Damage from Hits is taken from your Damageable Companion’s Life before you
Companion Damage
Lunar BoonMana Regen, Shapeshifting40% Increased Mana Regeneration Rate while ShapeshiftedIncreased Mana Regeneration Rate while Shapeshifted
Unmoving CraiceannArmour, Stationary, Life Regen30% Increased Armour while Stationary
30% Increased Life Regeneration Rate while Stationary
Increased Armour while Stationary
Shelter from the RainStart of Energy Shield Recharge, Block Chance40% Faster Start of Energy Shield Recharge
15% Block Chance
Block Chance
Self SacrificingSpirit Reservation Efficency, Minion20% reduced Spirit Reservation Efficiency of Skills
50% Increased Spirit Reservation Efficiency for Minon Skills
Reduced Damage and Allies in your Presence deal Increased damage
OR
Reduced Skill Speed and Allies in your Presence have increased Skill Speed
Gift of the PlainsPower Charges+1 Maximum Power Charges
2% Chance when gaining Power Charges to instead gain Maximum Power Charges
Chance when gaining Power Charges to instead gain Maximum Power Charges
ComraderyDamage, Minion30% Damage
Minions Deal 30% increased Damage
Damage and Minion Damage
Night’s BiteDamage as Extra, Chaos, Spell Damage, PoisonSpells gain 12% of Damage as Extra Chaos DamageSpell Damage and Poison Chance
Give Up Your EssencePrescence, Life Regen, Life CostAllies in your Presence Regenerate 2% of your maximum Life per second
30% increased Life Cost of Skills.
Skill Mana Costs coverted to Life Cost
Nurturing NatureMana Regen40% Increased Mana Regeneration Rate while on Full LifeLife Regneration Rate
Anger ManagementRage +15 to Maximum Rage
200% faster start of inherent Rage Loss
Maximum Rage
Strength of the DeepEndurance Charges+1 Maximum Endurance Charges
2% Chance when gaining Endurance Charges to instead gain Maximum Endurance Charges
Chance when gaining Endurance Charges to instead gain Maximum Endurance Charges
Powerful CastingSpell Damage, Strength2% Increased Spell Damage per 10 StrengthSpell Damage and Strength
Her Final BiteBow Damage, Reduced Movement Penalty for Skills20% increased Physical Damage with Bows
Bow Attacks have Culling Strike
Damage with Bows or Reduced Movement Speed Penalty frm using skills while moving
Medatative FocusStun Threshold, Recoup, Channeling60% increased Stun Threshold
30% of Damage Taken Recouped as Life while Channeling
Damage Taken Recouped as Life While Channeling
Call Upon the DeepElemental Damage, GloryDamage Penetrates 20% Elemental Resistance for each Glory Skill used in the last 6 secondsElemental Damage or Glory Generation
Limitless PursuitMovement Speed, Cooldown Recovery Rate4% Increased Movemennt Speed
14% increased Coldown Recovery Rate
Movement Speed and Cooldown Recovery Rate
MentorshipMinionMinions have 15% reduced Skill Speed
Minions deal 100% increased Damge with Command Skills
Cooldown Recovery Rate for Command Skills
Hidden FormsElemental Damage, ShapeshiftingGain 8% of Damage as Extra Damage of a Random Element while ShapeshiftedElemental Damage whiel Shapeshifted
Innate RuneElemental Damage1 to 37 Lightning Damage added to AttacksFlat Lightning to Attacks
Calculated HunterSkill Speed, Critical5% reduced Skill Speed
50% Increased Critical Hit Chance
Critical Damage Bonus
Rough CarapaceThorns, ShapeshiftingGain Physical Thorns damage equal to 8% Maximum Life while ShapeshiftedThorns Damage
Scent of BloodMovement Speed, Bleed3% Movement Speed
20% Increased Bleed Duration
40% chance to apply Incision with Attack Hits
Bleeding Duration and Incision Chance
Vale DwellerArmour, Bleed50% Increased Armour while Bleeding
50% reduced Magnitude of Bleeding on you
Increased Armour While Bleeding
Unquenchable IronElemental Damage, Physical, Damage as ExtraGain 18% of Physical Damage as Extra Lightning DamagePhysical Damge or Lightning Damage

Entwined Realities

Entwined Realities grants the ability to assign any Non-Keystone passives located within a Medium radius of an allocated Keystone passive.

If you’re familiar with the From Nothing Jewel, it’s a similar effect, but requires the Keystone to actually be allocated. This means spending some points to take the keystone, but allowing us to skip additional travel nodes or nodes within a cluster to pick up some powerful Notable Passives.

This may potentially work with unique Items that allocate Keystones as well, giving those items a niche use for certain builds, outside of any they already work for. However, we won’t know for sure until launch.

This can save a ton of Passive Points when utilized well. As a couple of examples that may or may not still work after the update.

  • Zealot’s Oath will allow easy access to the nearby (assumed to be Shapeshifting) cluster
  • Whispers of Doom allows easier access to the nearby curse clusters
  • Eldritch Battery allows easier access to the nearby Lightning, Mana, Archon and Spell Crit clusters.
  • Blood Magic allows easier access to the nearby Totem, Rage, and Shapeshifting clusters
  • Resolute Technique allows easier access to the nearby Stun, Endurance Charge, Aftershock, Thorns, Rage, and Skill duration clusters.

Since we’re also forced to take The Unseen Paths before this, we’ll also have easier access to those bonuses as well, should any be near Keystones. There will also be a few more Keystones being added to the Druid section as well, so there will be even more options to work with.

RubyRose

RubyRose

Ruby loves all things RPG and has a passion for similar genres including MMORPGs, ARPGs, and Looter Shooters. She excels at creating diverse playstyles through theory-crafting and rigorous testing, and particularly enjoys uncovering hidden secrets within each game.
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