SWTOR Creative Director Teases Big Announcements at Celebration Cantina 2019
BioWare published a self-made interview with creative director Charles Boyd to reveal interesting behind-the-scenes details about the design decisions and narrative from SWTOR Update 5.10 …
Interview with SWTOR Lead Operations Designer Matt Pucevich
BioWare published a self-made interview with the studio’s lead Operations designer Matt Pucevich. In it he reveals some insights on the decision making process behind …
ANTHEM Lore, Origins of the World and Early Concepts
In an interview for gameslice Bioware’s general manager Casey Hudson talks about the early development of Anthem, general lore and story origins of the game …
Timothy Zahn, the creator of Thrawn and the Chiss species in Star Wars gave an interview to Bioware Austin creative director Charles Boyd on Facebook. …
Bob Roberts on SHADOW OF WAR Game Engine, Design, HDR, 4K, PC Requirements
Monolith will try to push your system to the maximum Bob Roberts, design director in Monolith for Shadow of War shares interesting insights about the …
Corellian Run Radio Talks to SWTOR Community Manager Eric Musco
Today Corellian Run Radio podcast aired a special live episode featuring Star Wars The Old Republic‘s community manager Eric Musco. The two hosts Moxys and …
6 reasons to be excited about SWTOR KOTET | Interview with Charles Boyd and DebySue Wolfcale
“It’s always about you, it’s uniquely yours” Check out the Collective Post to learn Everything about SWTOR KOTET On Friday 7th October Bioware announced the …
SWTOR’s lead designer: Players want to do more in less time In an interview for venturebeat.com Charles Boyd shares some insights as to what Bioware’s plans are …