Prepare for SWTOR 7.0! Legacy of the Sith Expansion comes soon. Get the most out of 6.0 and be ready hit the ground running once 7.0 releases!
Which items to stockpile for 7.0
6.0 Augments
BioWare has said that there will not be a new tier of augments available for 7.0 since there won’t be a new tier of crafting, so don’t get rid of your current augments.
Augmentation Kit MK-11
Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. These kits will likely be more valuable in 7.0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment gear more often than you do now.
Personal Conquest Requisition
These grant 50k conquest points and are one of the possible Weekly Subscriber Login Rewards. It’s pretty easy to earn conquest now, but earning conquest on each toon will take longer in 7.0, so these will help early on. It is unclear what the rewards for completing conquest will be in 7.0, but in 6.0, those rewards include a box of gear.
XP Boosts
You’re gonna have to level a lot soon, XP boosts make that go faster. Don’t forget to buy the XP Boost Legacy Character Perks either!
Jawa Junk
You will most likely be able to purchase Grade 12 crafting materials from the Jawas once the new Crafting tier is released following the launch of 7.0, albeit for a similarly ridiculous price just like how expensive the Grade 11 mats are now.
Credits
As with any expansion, there will be new gear. This means you’ll need to spend a hefty chunk of credits on installing augments, buying stims, adrenals, and medpacs. It’s also likely that we’ll have to spend credits to buy specific pieces of gear as we do now with the Tech Fragment vendors.
What to do with your Tech Fragments
Unless it’s absolutely necessary, any gear you get now outside of tactical items is gonna be worthless very soon, so there isn’t much of a point to gearing right now. Instead, you should spend your Tech Fragments to get complete sets for cosmetic use.
Some set bonuses available right now use shells that haven’t been available for a long time and were originally quite difficult to obtain, like the Soulbender’s set which uses the same model as the old Kell Dragon Force-Master/Mystic/Stalker/Survivor armor from 2.0 or the many sets from the Revanite gear of 3.0.
Since set bonuses are being done away with entirely, these sets will be harder to obtain once 7.0 is released. BioWare has said that you will still be able to purchase them from the Unique Random Item box that Kai Zykken sells, but that will take much longer to get than if you bought them now.
Make sure you take a look at all of the Tech Fragment vendors and choose ‘All’ in the dropdown, otherwise you’ll only see items relevant to your discipline.
There is also a vendor on Ossus named D3-CO next to the Masterwork gear vendors that sell decos in exchange for Tech Fragments. Since Tech Fragments will be sticking around, this vendor probably won’t be changing, though it’s still probably one of the best times to buy those decos if you want them.
Since Tech Fragments are sticking around for 7.0, though they won’t interact with gearing beyond being the currency used to purchase many Tactical Items, make sure you have 11,000 saved up once the expansion releases.
Should you keep or get rid of the 6.0 Crafting Materials
BioWare has said that we will not receive a new tier of crafting right away, so when 7.0 is released, all of your current mats will still be useful, though a new tier of crafting will be released at some point.
I still wouldn’t hold onto too many mats since we don’t know how long it will be until a new tier of crafting is released and for many of you, there probably isn’t too much of a need for them right now since you already have all of what you’ve needed for 7.0.
Some mats will retain their value, like those used in crafting Conquest or special armor sets from this expansion.
Obtain All of the Class Buffs
Based on the current state of the PTS, it looks like class buffs will be converted from abilities that grant a 60 minute buff to permanent passives. Overall, this is a good change since it significantly reduces buff bar clutter, opens up quickbar space, and should help brand new players who don’t yet know that the buff should be active at all times. It does come with a slight drawback though.
It likely won’t be possible to buff other players like you can now, so if you don’t have all 4 buffs yet, you probably won’t be able to receive that buff from other players.
All you need to do in order to get a legacy class buff is finish Chapter 2 of each class story. You also only need 1 of each mirror class, so for example, if you have already gotten past Chapter 2 on your Agent, you don’t need to complete chapter 2 with a Smuggler. It’s possible this could change with 7.0 as well, but I don’t think that’s super likely.
Catch Up on the Story
6.0 has been a bit different from previous expansions. We’ve been given lots of mini cutscenes alongside the major story updates. Honestly, most of them aren’t too impactful to the overall story. They’re mostly just opportunities to RP as Alliance Commander and serve a little bit as primers on what’s coming up in terms of story. Here is the major story order from the end of 5.0 to now (no spoilers):
- Ossus (5.10)
- Onderon (6.0)
- Mek-Sha (6.0)
- Objective Meridian Flashpoint (6.0)
- Aftermath of Onslaught Cutscene (6.1)
- Echoes of Oblivion Mission (6.2, basically a Chapter)
- Spirit of Vengeance Flashpoint (6.2)
- Secrets of the Enclave Flashpoint (6.3)
If you’re lost, just do the purple quest you have in your mission log, unless the mission is called First Strike or Crystal Ball, which are the Ilum story missions that you still can’t abandon.
If you don’t want to do the 6.0 story on all of your toons, don’t worry about it. Once 7.0 launches, there will almost certainly be a mission available on your ship that lets you skip to the beginning of 7.0 just like how you can currently skip to Jedi Under Siege (Ossus).
UPDATE: The 7.0 expansion does not grant you a direct way to start playing from its new storyline. The closest threshold is the Ossus story arc, which is the beginning of the Onslaught expansion story. You can learn more about how to unlock and access Legacy of the Sith Story in SWTOR from this dedicated guide.
The Nature of Progress Dxun Operation will also connect with the upcoming R-4 Anomaly Operation in terms of story, so you may want to do that Evolving Opportunities quest again if you need to refresh your memory. It’s available from a droid on Onderon near where you pick up the dailies.
BioWare also released a video voiced by SWTOR’s Creative Director, Charles Boyd, that summarizes the major points in the story over the course of the past decade, which you can check out here.
UPDATE: SWTOR 7.0 Legacy of the Sith release date is December 14 2021. BioWare announced this in a special live stream, which ended with a message from project director Keith Kanneg and a special mini cinematic clip collage from all other CG cinematics released over the years.
UPDATE 2: Bioware has delayed the release of SWTOR 7.0 Legacy of the Sith to February 15, 2022.
You can follow along with the development of SWTOR 7.0 Legacy of the Sith with regular news and updates coverage including PTS patches and analysis on every new feature, class change and everything you need to know about your favorite MMO!
SWTOR 7.0 Classes and Combat Styles Changes Overviews and Analysis
In this list I have gathered all individual articles we have released over the course of the SWTOR 7.0 PTS detailing each class and their Combat Styles - what is changed, what is new.
Each of the classes and Combat Styles analyzed includes terminology translation for the mirror class of the opposing faction, so all players could follow along.
Below is everything you need to know to have as smooth transition from the old 6.0 Advanced Classes system to the new 7.0 Combat Styles that replaces it!
SWTOR 7.0 PTS Guardian Combat Styles first look
This is a quick overview of the very first SWTOR 7.0 PTS that launched this week. Features BioWare’s news recap, PTS changes overview and Endonae’s personal opinion on the matter
SWTOR 7.0 PTS Sentinel Combat Styles Analysis
Overview and analysis of the recent changes and new Jedi Sentinel Combat Styles BioWare just released to the SWTOR PTS for Game Update 7.0!
SWTOR 7.0 Sniper and Operative Changes Preview and Analysis
BioWare brought up to the SWTOR PTS 7.0 more of the planned Combat Styles Changes - Snipers and Operatives along with new UI elements!
SWTOR 7.0 Assassin Changes Preview and Analysis
SWTOR 7.0 PTS Assassin Changes are up now. Time to outline and analyze the changes to the Combat Style as a whole and individual Disciplines!
SWTOR 7.0 Mercenary Changes Preview and Analysis
BioWare added the Mercenary Combat Style to SWTOR 7.0 PTS. This is an overview of the changes and analyzes how all of this will affect you!
SWTOR 7.0 Sorcerer Changes Preview and Analysis
Latest SWTOR PTS for Update 7.0 brought more changes to the Sorcerer class. Here you will learn what they were and how they affect the class!
SWTOR 7.0 Juggernaut Changes Preview and Analysis
Latest SWTOR 7.0 PTS build offers a look at Juggernaut Combat Styles. This article details all the ability pruning and discipline changes!
SWTOR 7.0 Vanguard and Powertech Combat Styles Update
The SWTOR 7.0 PTS build from end of October introduces quite a few new changes to Vanguard and Powertech Combat Styles! Let's check them out!
Important Changes to SWTOR for 7.0 Legacy of the Sith Expansion
This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7.0 Legacy of the Sith expansion.
I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7.0 launches!
SWTOR Galactic Season 2 Changes announced
BioWare announced upcoming changes to the SWTOR Galactic Season 2 launching with the Legacy of the Sith expansion! PTS 7.0 update coming soon
SWTOR Design Director Explains Combat Styles
SWTOR’s Game Design Director, Chris Schmidt, shared new details about the upcoming Combat Styles in 7.0 in an interview for Escape Pod Cast!
Analyzing SWTOR's System Design Philosophy
BioWare published a Behind-the-scenes article for SWTOR's System Design talking about the studio's goals and how they reflect on new content!
SWTOR 7.0 Weapons as Outfits, Vanish in Ops and more changes announced
Today BioWare announced several major changes and new features that are coming alongside the Legacy of the Sith SWTOR 7.0 Expansion!
SWTOR 7.0 Legendary Items announced, old set bonuses phasing out
What are Legendary Items going to be in SWTOR 7.0? How will gearing up be changed? What will happen with old set bonuses? Let's see!
SWTOR 7.0 Legendary Items Effects, First Look at Gearing and New UI
First look at SWTOR 7.0 Legendary Items for Sages/Sorcerers, Scoundrels/Operatives, and Vanguards/Powertechs, new gearing and UI on PTS!
How EndGame Gearing will work in SWTOR 7.0
BioWare announced their plan how EndGame Gearing will work in SWTOR 7.0, which will return to vertical progression and have almost no RNG.
SWTOR 7.0 Galactic Conquest changes announced
BioWare System Designer David Staats announces changes to the Galactic Conquest are coming with the release of SWTOR 7.0 Legacy of the Sith!