SWTOR Bad Luck Prevention System Guide

Endonae by Endonae|

Broadsword is introducing a simple character-based counter system to prevent repeated bad luck with randomized loot drops. We’ll explain how the system works, what items it applies to now, and what it will likely apply to in the future.

What is the Bad Luck Prevention System?

The Bad Luck Prevention System keeps track of how many times your toon has not won a piece of loot protected by said system. Once the counter reaches its maximum or you win the item naturally, you are guaranteed to get the drop and the counter resets.

The counter is unique for each character and source of loot, and it does not apply automatically to all loot in the game. It is only applied on a case-by-case basis. In addition, the counter does not affect loot drop chance beyond guaranteeing it after a set number of clears, like a punch card.

How does the Bad Luck Prevention System work?

The Bad Luck Prevention System (henceforth known as BLPS, pronounced blips) is first being deployed for the new augment schematics that drop from Propagator Core XR-53 in the following way:

  • In Story Mode players are guaranteed to see an augment schematic drop from Propagator after 12 clears if one has not dropped for them.
  • In Veteran Mode, players are guaranteed to see an augment schematic after 7 clears if one has not dropped for them.

The items in the table below benefit from the Bad Luck Prevention System. The BLPS Counter refers to the number of successful clears on that toon before you are guaranteed to get the associated item.

IconItemItem TypeSourceBLPS Counter
All Blue Augment Schematic 83s (for blue 296 augs)SchematicPropagator Core XR-53 (SM)12
All Blue Augment Schematic 86s (for blue 302 augs)SchematicPropagator Core XR-53 (VM)7

I know those clear counts seem high, but keep in mind that the Bad Luck Prevention System is only meant to prevent bad luck, not improve your odds.

Future plans

The Bad Luck Prevention System was introduced with Update 7.6d. The developers plan to apply it to other sources of loot, again, on a case-by-case basis, but they want to make sure the system is working properly before doing so.

We will be monitoring the system and collecting your feedback to make sure it continues to work as intended before we start rolling it out to more loot in SWTOR. Because this additional tracking can have an impact on game performance we won’t be applying it to every source of loot, but will start with a focus on unique drops from Operations and Flashpoints.

Bryant Wood, SWTOR System Designer

These items are prestigious, and a bug could open the floodgates to the point where a previously rare item becomes common, I’d say their caution is reasonable.

They can’t apply BLPS to everything because it can impact game performance, so they’re going to focus on unique drops from Operations and Flashpoints first. There really isn’t too much else that it could apply to anyway because the vast majority of rare drops come from group content.

I expect (and politely demand) all items in the table below to eventually benefit from the BLPS as each has a random, low chance to drop for a single player in a group.

If you are viewing this table on a small screen, scroll to the right to see the full width or turn your device horizontal.

IconItemItem TypeSource
Titan Six Containment ModeMountScum and Villainy NiM
Avalanche Heavy TankMountExplosive Conflict NiM (and HM!)
Helix HyperpodMountTerror from Beyond NiM, Final Boss
Red SphereMountXenoanalyst II VM
Symbiote RaklingPetThe Eyeless
Karagga’s Unyielding HelmArmorKaragga’s Palace VM
Replica Sacrificial SphereDecoTemple of Sacrifice VM,
Revan
Covert GatewayMountColossal Monolith VM
Geonosian Handler License (Lysslo)CompanionGeonosian Hive Queen VM
Irrigated GardenDecoOssus World Bosses
Withered TreeDecoOssus World Bosses
Mantellian Separatist Hover TurretMountFR3-D0M
Concordian Scout CraftMountRavagers VM (and SM!),
Coratanni
Jury-Rigged Battledroid (Blaster)DecoRavagers VM,
Master and Blaster
Statue of the Burning SkullDecoDread Fortress NiM,
Brontes
Statue of the Oriconian WarriorDecoDread Palace NiM,
Dread Council
Manned Blaster TurretDecoCollicoid War Games
Banner: Czerka SunriseDecoCzerka Core Meltdown MM, Last Boss
Czerka Data CoreDecoCzerka Corporate Labs MM, Last Boss
Copero Resort RugDecoTraitor Among the Chiss,
Bonus Boss
Ilumination Probe CrateDecoBlood Hunt MM,
Shae Vizla
IknaynidPetEternal Championship
Tamed StonerayPetBlood Hunt
Mysterious EggPetLost Island MM,
Doctor Lorrick
Covert DusterMountUprising: Done and Dusted
Covert FlameMountUprising: Inferno
Covert FrostMountUprising: Firefrost
Covert NeonMountUprising: Crimson Fang
These items are not part of BLPS, this is just a comprehensive list of likely inclusions.

It remains to be seen what will happen in with unique drops in content that requires team progression.

I think it would be more prudent to migrate NiM mounts to the Ventures system, or change them to be achievement-based, but perhaps the BLPS can handle such an occasion.

Endonae

Endonae

Endonae is a passionate gamer who's particularly fond of challenging action RPGs and open world games with visceral combat. The closer it is to being a Soulslike, the better. Ranged casters, particularly of the energy or elemental variety, are his bread and butter. Lightsabers are pretty cool, too.
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