SWTOR 7.7 “Dynamic Worlds” Announced, Livestream Recap

Endonae by Endonae|

Broadsword announced Game Update 7.7 “Dynamic Worlds” via livestream with a bevy of new content, QoL, and customization improvements.

7.7 Twitch Drops and Current Rewards Reminder

These are the current and future Twitch Drop rewards available for SWTOR players. Only 1 reward is obtainable at a time, coinciding with the update livestream and eventual release.

Poster: Dromund Kaas (Purple Frame)

The Poster: Dromund Kaas (Purple Frame) is a Sign deco reward that will be given to players who watch 1 hour of SWTOR streams within 2 weeks after the 7.7 livestream, from May 8th to May 22nd, 2025.

Dromund Kaas Twitch Poster

Umbaran Holo-Rancor Mount

The Umbaran Holo-Rancor is a vehicle mount reward that will be given to players who watch 5 hours of SWTOR streams in the month after 7.7 is released, from late May to late June. It’s a purple recolor of the Holo-Rancor mount.

Check out our SWTOR Twitch Drops Guide for more details.

Current Rewards and Deals

The devs also reminded us about all of the currently available rewards and sales going on that you can still get!

Galactic Threads and Master’s Enigma Story Update

SWTOR’s Narrative Director Ashley Ruhl Narrative Director and Game Director Eric Musco talked to us about the story content meant to release alongside major updates 7.6 and 7.7. The recent story goes:

Desperate Defiance (7.5) â–¶ Galactic Threads (7.6) â–¶ Master’s Enigma (7.7)

These stories have not come out because there are “missing pieces we need to release them to you”, with a heavy emphasis on them not having them and that it’s out of their hands.

This is the closest we’ve gotten to Broadsword confirming that the lack of new story content has to do with the ongoing SAG-AFTRA Video Game Voice Actors Strike currently disputing the use of AI voices as replacements.

Despite a lack of official confirmation, it is without a doubt the reason that we haven’t gotten any new story content in a year. Ashley Ruhl gave us a brief spoiler-free synopsis of what’s happening in these stories.

Galactic Threads

On the heels of Desperate Defiance, which mostly took place in the Minboosa District on Hutta, Galactic Threads will follow multiple stories featuring different characters including:

  • Pursuing Darth Malgus
  • Darth Nul’s Holocron
  • Hidden Chain threat
  • Darth Malgus’ plans for the galaxy

Check out our coverage of the 7.6 Livestream for more details on the characters. The devs also shared a small teaser featuring the Rakata Mind Trap on Ilum with a warning from Lana Beniko.

Lana and PC and Mind Trap

They didn’t show who was inside the Mind Trap, but I’m still putting my money on Darth Nul.

Master’s Enigma

Master’s Enigma would take place after Galactic Threads and was meant to come with 7.7, immediately follow the events of Galactic Threads, and further investigate Darth Nul’s Holocron.

We will also learn of a “mysterious figure” pulling the strings, who is almost certainly Darth Jadus as seen in the Star Wars Celebration Featurette.

Jadus Holo

The devs reiterated that they will share a release timeline as soon as they have the “missing pieces we need to release them to you”.

Eras Window and Mission Log Update

SWTOR is getting a new Eras window and a refresh to the Mission Log aimed at getting new and returning players back into the action as fast as possible

Eras Window

The Eras window is a new tab in the Mission Log that helps you visualize your character’s journey through the entire SWTOR story. It’s high-level summary meant for (re)orienting new and returning players.

“We see new and returning players are confused about where they are and what they did.”

Eric Musco, Game Director

It does not list the major choices you made on a specific toon. It’s just a summary for players within the holistic SWTOR story so they don’t need to rely as much on external information sources, like our story order guide, to find out what’s next.

It does link through to specific missions in the Mission Log, but based on the footage shown, it seems like it needs to include more detailed information, especially with the Origin Stories.

The Eras window appears to treat the Origin Stories as having the same amount of content as individual expansions and ignores major side stories like Flashpoints and Operations.

KotFE and KotET offer individual synopses for each chapter. It would make sense to incorporate the loading screen summaries for each planet, or at the very least, for each Act.

It’s possible that they will expand on this idea in the future as a more streamlined way to access content from a specific expansion (like skipping KotFE and KotET with Inflection Point), especially if they ever decide to add the World Between Worlds or give us the option to go through all expansion stories per faction per server, and they totally should!

Mission Log Refresh

Alongside the new Eras window, we’re getting a refresh to the Mission Log. For those of you that dislike UI changes, don’t worry, this one is much smaller than what they did with the Character Sheet.

They wanted to reduce their use of the purple mission coloring to make the critical path more clear. They also reorganized some UI elements and incorporated larger buttons used in other windows with updated UI.

Relentless Replication Master Mode

Bryant Wood, Senior Systems Designer, accompanied Eric Musco via video call to go over Relentless Replication Master Mode, new augments, and PvP Season 8.

Propagator Core Boss

Propagator Core XR-53 NiM

The MM version of Relentless Replication is coming with 7.7 along with new Marks of Mastery achievements.

MM RR Marks of Mastery

MORE New Augments

Propagator Core XR-53 NiM will drop schematics drop for gold Superior 318 augments, which feels like a bit of a rug pull if you forked over enough credits to buy the Promenade on Nar Shaddaa for the purple 310s released with Propagator Core VM.

These new schematics will have a high drop chance, with Bad Luck Prevention System kicking in at 3 kills. The boss will also drop 30-36 Corrupted Bioprocessors with a bonus chance for a crate of 50.

In addition, VM RR will have a higher chance to drop the blue 86 schematics and PvP Weeklies will offer 3 Corrupted Bioprocessors as an optional reward alongside the Thyrsian Crate or additional 40 WZ-1 Accelerants.

NiM Mount: Replication Throne

As is tradition, there is a NiM mount that can drop from Propagator Core XR-53 in MM. You’ll be piloting a decapitated husk of the Propagator Core itself with its shield VFX as mount flourishes.

Hopefully, we’ll hear some of those incredible voice lines alongside the mount flourishes, and maybe get a minipet for completing all the Marks of Mastery that says them in a higher pitched voice a lá the Model Hutt Barges.

PvP Season 8 “Champions of the Wild”

PvP Season 8 is called Champions of the Wild and will last 16 weeks. Just as Galactic Seasons begin with minor patches (7.X.1), PvP Seasons are synchronized to begin with major patches (7.X).

PvP S8 New Rewards

The theme for PvP Season 8 is bestial, and it looks like you’ll get a heavier version of the Plumed armors from Season 7. I believe they are sticking with the Light â–¶ Medium â–¶ Heavy armor versions as they’ve done with all past seasons.

The titles, presumably on the track, will be:

  • Legacy Title: Way of the Warrior
  • Character Title: Stalker of Prey

This season, they’re also moving away from the battle statue decos and (I think) Warzone Medpacs and Adrenals in favor of a procession of fancy chairs, similar to what we got with Galactic Season 7.

The thrones are an acceptable solution, but I still think it would be nice to have a couple of Personnel decos wearing the new armor sets and just the nicest version of the throne.

Cartel Coin Catch-Up for PvP Seasons

Broadsword will also be introducing the option to spend Cartel Coins (CC) to catch-up through the PvP season.

They say they’re doing this to give players an alternative to the exorbitant credit costs and create parity between Galactic and PvP Seasons, but that isn’t going to happen because the systems are necessarily different.

Galactic Seasons lets you catch up to level 100, whereas you can only catch up through the first 20 levels (out of 30) in PvP Seasons.

The costs also seem to increase a whole lot more for PvP Seasons per level purchased with credits than they do for Galactic Seasons (like 5 mil vs 20 mil), yet the CC cost is linear for Galactic Seasons (100 coins per level).

If the CC cost remains linear and low, there is a significant disparity where it can quickly make a lot more sense to pay with CC than it does with credits.

The first 20 levels contain 6 PvP Seasons Tokens, which let you buy (still unpreviewable) items previously only given to skilled players and remain primarily available based on skill and dedication.

If this change goes through with the pairity Broadsword says they want, they’ll effectively be selling 6 PvP Seasons tokens for less than $20, available once every 6 months. Fork over $80 and Broadsword will give you a Replica Ranked PvP Mount, Weapon Set, or Armor Set without ever needing to set foot in a Warzone or Arena.

Why not just sell PvP Seasons Tokens directly on the Cartel Market?

Nar Shaddaa Nightlife Event

The Nightlife Casino Event is returing with 7.7! It will last 6 weeks, ending sometime in August.

The new featured reward is a Supernova Helmet, which adds trippy color swirls to the inside of the Peerless Explorer’s Enviro-Suit Helmet.

There are a bunch of other rewards being added to the Max Bet machines as well including:

RewardSourceItem Type
Smuggler’s Trained Vine CatSmuggler’s Luck Max BetMount
Smuggled SithspawnKingpin’s Bounty Max BetMinipet
Fiery GrefnaKingpin’s Bounty Max BetMount
Vixian YounglingKingpin’s Bounty Max BetMinipet
Iridescent VaractylEmperor’s Grace Max BetMount
Supernova HelmetEmperor’s Grace Max BetHelmet
Luxury IcetromperGolden CertificatesMount
Pocket OrlaxGolden CertificatesMinipet

We can see what they look like on the PTS. The Iridescent Varactyl is just the Irradiated Varactyl from the CM with a different saddle.

New Dynamic Encounters

Jackie returned to discuss new Dynamic Encounters with Eric coming in 7.7. This batch of encounters is coming to the starter planets, capital worlds, and Ilum, with an emphasis on the capitals.

  • Ord Mantell
  • Tython
  • Coruscant
  • Korriban
  • Hutta
  • Dromund Kaas
  • Ilum

The “meta achievements” you get for completing everything will continue to offer mounts, though they’re not reskinned Load Lifters like we got from Tatooine and Hoth.

They have distinct models for the starter planets, capital worlds, and Ilum, with different colorways within those categories.

There will also be a bunch more deco rewards this time around, though it’s unclear if these will drop from specific Dynamic Encounters or be linked to individual achievements. I’m hoping it’s the latter. The full list of decos includes:

DecoPlanet Source
Conspiracy ConsoleCoruscant
Shipping CraneCoruscant
Shipping CrateCoruscant
Empty Fireworks LauncherCoruscant
The UggernaughtCoruscant
Broadcast TowerDromund Kaas
Monkey-Lizard CageDromund Kaas
Mining DrillDromund Kaas
Ancient Kaas SarcophagusDromund Kaas
Poison Pit SignHutta
Crystal ShrineIlum
Republic Kolto TankIlum
Imperial Massive CannonIlum
Fire BarrelOrd Mantell
Mantellian WardrobeOrd Mantell
Tython Flower BedTython
Tython Training BayTython

All of the decos were listed on the PTS, though only a few of them were finished and visible in the preview.

It seems that they’re basically just transforming a chunk of their modernized assets into new decos, save for Hutta, where we only get a holo sign, not even get one of the swamp trees.

I’m completely okay with that and hope they add more decos like this in the future.

Eric Musco also teased a subjectively adorable Killik Stalker Larva minipet that you can get from one of the Dynamic Encounters on Korriban, though he didn’t say which one.

It’s probably just a typo, but it was called a Killik Stalker Larva, not a Klor’slug…

QoL Updates

Eric and Jackie continued together, presenting a few QoL improvements coming to the World Map, combat, and Sprint.

World Map improvements

You will be able to track active dynamic encounters through the World Map via a new list, allowing you to see all of them that are happening on across the planet at a glance, and navigate to them more easily.

Quick Travel locations will be in a collapsible list alongside the legend and Dynamic Encounters and clicking on one will cause you to travel there. This will help alleviate the issue where they’re hard to click on with all of the overlapping icons.

Combat Updates

There are some updates coming to combat aimed at improving the default experience for casual players and leveling experience across the board. If you know about this site and are reading this article, the former certainly does not apply to you.

Default Choices

Broadsword’s expressed goal with these changes is to ensure players have a viable, fun, fantasy fulfilling experience from the default choices, and will be making adjustments to default talent choices and disciplines after character creation.

One of the reasons for the switch to ability trees with 7.0 was to mitigate an issue where a sizeable chunk of the playerbase didn’t have any Utilities selected because they didn’t know or care to make a choice.

The default choices are really meant for players who don’t read anything or even know to open the talent tree at all, so these defaults are just refining that. The same goes for default disciplines.

I feel strongly that they ought to take it a step further and give every class a trio of stance buttons that let you quickly switch to default PvP, Boss Fight, and trash mob choices, ideally mappable to loadouts.

Ability Levels

The levels where abilities are acquired will also be getting tweaked to streamline the experience.

They shared an example of the kind of thing they want to change with Juggernauts | Guardians, who have to rely on Smash | Force Sweep, an ability with a 9s cooldown for AoE until they reach level 27 and it’s locked away in the tree.

After 7.7, Sweeping Slash | Cyclone Slash will be granted at level 7. Marauders | Sentinels get the same ability at level 10, though it does not appear that this will be changing.

I’m a little perplexed by the kinds of changes they’ll be making considering they made the deliberate choice to lock away the spammable AoE in the tree with the release of 7.0, and that sort of change was so unique.

Nonetheless, they released their initial changes on the official forums the day after the stream, which you can read below:

Note: The following changes have been reworded and reformatted slightly for clarity and consistency

Juggernaut | Guardian General

  • Sweeping Slash | Cyclone Slash is now baseline at lvl 7
  • The level 27 talent replacing Sweeping Slash | Cyclone Slash is now Path Carver | Trailblazer, which increases the damage dealt by Sweeping Slash | Cyclone Slash by 15%
  • Projected Scream | Blade Burst now deals damage in a sphere around the target of Force Scream | Blade Storm instead of a cone.

Vengeance | Vigilance

  • Level 27 default is now Projected Scream | Blade Burst (was Overwhelming Slashes | Debilitating Slashes)
  • Level 68 default is now Mad Dash | Blade Blitz (was Intimidating Roar | Awe)
  • Level 73 default is now Crushing Fist | Purifying Sweep (was Through Passion | Through Peace)

Marauder | Sentinel

  • Level 27 default is now Predation | Transcendence (was Overwhelming Slashes | Debilitating Slashes)
  • Level 68 default is now Mad Dash | Blade Blitz (was Force Choke | Force Stasis)

Carnage | Combat General

  • Level 43 default is now Swiftness (was Quickness)
    • (Now it’s the crit chance one, was the Ataru Form one)
  • Level 64 default is now Cloak of Retribution | Adjudicator (was Path Carver | Trailblazer)  
  • Level 73 default is now Brazen | Stoic (was Thirst for Rage | Inspired Focus)
  • Ferocity | Precision now also applies to Force Scream | Blade Storm

Marksmanship Sniper | Sharpshooter Gunslinger

  • Level 39 default is now Retargeting | Lucky Draw (was Penetrating Rounds | Piercing Rounds)
  • Level 51 default is now Ballistic Dampers (was Snap Shot)
  • Level 73 default is now Seek Cover | Heads Up (was Augmented Shields | Hotwired Defenses)
  • Takedown | Quickdraw is now granted at level 4 (was level 1)

Virulence Sniper | Dirty Fighting Gunslinger

  • Takedown | Quickdraw is now granted at level 4 (was level 1)

Assassin | Shadow 

  • The default Assassin | Shadow discipline is now Hatred | Serenity (was Deception | Infiltration)

The next round of changes will be with 7.7.1, but I’m wondering when they’re gonna integrate tactical items into the ability trees around level 50 considering they’re so integral to the experience.

I expect most of these changes to reflect optimal choices for solo content and leveling, similar to what I recommend in my complete collection of Solo Builds for each spec.

As a side note, I find it concerning that they have to do this sort of thing in small batches. I would think the combat team could to tackle this sort of thing in an afternoon, unless their system is really that cumbersome.

Sprint Behavior

Contrary to the wording in ability and talent descriptions, effects that modify movement speed don’t stack additively or multiplicitavely with each other like damage boosts and DCDs do.

Instead, the game just reduces your movement speed to whatever the strongest slow effect is or increases your movement speed to whatever the strongest speed boost effect is.

The only addition/subtraction happens when you have a speed boost and a slow happening at the same time.

Sprint works by providing a 35% movement speed boost while not in combat, but weaker speed boost abilities and effects get overwritten if they don’t provide more than a 35% boost.

This is already happening with laughable excuses for a speed boost, like the paltry 6s offered by Hydraulic Overrides (Mercenary) | Hold the Line (Commando), but it can encroach on other abilities the Sprinter I/II/III Guild Perks are active.

It sounds like they’ll be changing how Sprint (and the Guild Perks) work so that Sprint adjusts the zero point rather than being treated like any other speed boost, meaning it won’t feel like the ability you just used did nothing.

Oh wait, that will still be the case for Hydraulic Overrides | Hold the Line because the devs broke their rule and locked away the stronger movement ability (Rocket Out | Propulsion Round) because of accessibility issues instead of redesigning it.

Cartel Market Items

Brad Lewis, Art Director, took a seat next to Musco and helped present new Cartel Market items and Character Modernization Updates.

Sadly, there was no mention of things I desperately need, like Cassian’s Gorman Fashionista disguise, Chandrilan formal attire, and a Chandrilan Wedding Party deco bundle. We must be able to do Mon Mothma’s dissociative dance!!!

Guerilla Commander’s Armor Set (Saw Guerrera)

We’re getting an armor set Inspired ByTM Saw Guerrera as seen in Andor called the Guerilla Commander’s armor set.

Oxygen (or Rhydonium?) mask not included.

Imperial Director’s Armor Set (Krennic)

We’re also getting another armor set Inspired ByTM Director Krennic featuring a capeless version and simple thigh high boots.

Krennic Armor

These boots should have been on the GS8 track instead of the low-res bootleg Satele Shan’s…uh…Boots that still feature undyeable yellow gold. Krennic has Imperial standard boots, not these. Was the different cape style not enough?

Manaan Mini-Sub Mount

We’re getting a mount version of the unique submarine taxi used in the Invasion Zone on Manaan. The cockpit is unsealed though, so it’s not safe to drive underwater.

I don’t feel like it is appropriate to add something like this to the Cartel Market. It ought to be on the Manaan reputation vendor, along with consolidating the Shasa Adherent armor, Fira weapons, Mana-D5 Submersible, and Potted Plant: Manaan Fern sold by Orloth in connection with the Depths of Manaan Flashpoint.

Nar Shaddaa Nightlife Deco Bundle

There was no new Inspired ByTM Andor deco bundle announced. Instead, they’re making a huge collection of Nar Shaddaa-themed decos with a ton of older decos and some new ones using existing assets!

The idea is to bring together existing decos from disparate sources that fit a specific theme and bundle them together so you don’t have to know as much about what decos exist and where to get them, or go out and hunt them down yourself.

It’s like how you could order a whole kitchen (or house) from a Sears catalog in the previous century, meaning it will be much easier to decorate a Stronghold, which I think is great.

Below, you’ll find the full list of decos included in the bundle and their quantities, with the new ones in bold.

DecoAmount Included
Holo Sign: Welcome to Nar Shaddaa6
Holo Sign: Cantina Dancer6
Holo Sign: Mith Musician6
Trandoshan Mercenary6
Cantina Bouncer6
Upbeat Twi’lek Dancer (Female)4
Upbeat Mirialan Dancer (Female)4
Hutt Crime Boss3
Jukebox: Core World Classics6
Contraband Slot Machine6
Dejarik Table10
Casino Table8
Speeder Turntable Display6
Ambient Machine: Casino6
Landscape: Gold Plated Hutt8
Promenade Holotree Bench (Blue/Purple)4
Promenade Holotree Bench (Purple)4
Promenade Holotree Bench (Yellow)4
Promenade Holotree Bench (Green/Red)4
Promenade Lanterns (Large)4
Promenade Lanterns (Small)8

The best part? They’re charging 2500 CC for all of this! I hope (and expect) we’ll see more of this kind of thing for other Strongholds going forward.

Character Modernization Updates

The next update seems like it will be a pretty major milestone for character and face modernization as it sounds like most of the biggest issues players have screamed from their armchairs have been fixed.

All coming to the 7.7 PTS and is not the end of modernization. They are also still working on modernizations for other species.

Skin Definition Changes

Character skin definition will have improved sharpening and smoothing as a result of artists having greater control instead of the programmatic approach currently in place. Below, you can see Mako and Quinn on LIVE and in 7.7.

If you’re one of those players who is irate because you feel your toon looked like a dusty old hag instead of the fantastical version of Margot Robbie, I think you should take a look at the 7.7 PTS.

Chiss Skin

The Chiss are getting desplotched, though it seems they still haven’t evolved pupils. Brad Lewis explained that the splotchiness was caused by the Chiss using some of the same texture files as some of the other races, so behind the scenes, the Chiss were kind of just blue humans.

As part of the desplotchification process, they have gone through and made separate files for the Chiss to prevent this catastrophe of galactic proportions from ever happening again!

Preview Window and Game Lighting Parity

The character preview window lacks parity with in-game lighting, causing some newer items to look different if they have reflective components or dyes on reflective components. In 7.7, that is getting fixed.

They want the preview window to accurately depict how it will look in-game, and with all the lighting improvements they’ve been making, the preview window has fallen behind.

No word on whether the preview window will ever get bigger, have anti-aliasing, have an option to disable extra animations, or when armor or weapon boxes like those on S3T-BNS or the PvP Seasons Vendor will ever be previewable in-game.

Massively Expanded Alien Skin Color Options

Skin color options for most alien races are getting massively expanded for all players, like we’re talking going from 10-20 to 80+, enough that the interface is gonna need a tweak.

RaceLIVE CountCount in 7.7
Cathar1081
Chiss1019
Mirialan847
Nautolan1095
Sith Pureblood641
Togruta1997
Twi’lek895

In effect, most alien spieces will now be able to choose from a full rainbow of colors, with the smaller ones restricted primarily by lore accuracy. It makes me wonder if they plan to do something similar for hair and/or veye color in the future.

Release Date expectations

The devs are expecting Game Update 7.7 “Dynamic Worlds” to be released at the end of May or in early June, with the PTS coming this week.

UPDATE:
The patch is scheduled to go live on Wednesday, May 28th, 2025.

Endonae

Endonae

Endonae is a passionate gamer who's particularly fond of challenging action RPGs and open world games with visceral combat. The closer it is to being a Soulslike, the better. Ranged casters, particularly of the energy or elemental variety, are his bread and butter. Lightsabers are pretty cool, too.
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