Update 0.2.0h includes improvements to the endgame, Changes to Stash Tabs, among other fixes and changes.
Endgame Changes
The drop rate of Greater and Perfect Jeweller’s Orbs has been increased. Additionally, the minimum drop level for Level 20 Skill and Spirit Gems has been lowered. These changes together result in a smoother endgame progression, as these tended to be the biggest progression halters.
For more information on Gemcutting, refer to our Gemcutting Explained guide, which covers the basics of the system as well as tips for using it.
Breach is receiving changes to allow it to be more consistent, especially in tight spaces. Monster Power now also determines how much time each enemy defeated will add to the breach timer, as well as a starting time of 20 seconds, up from 12. There’s also the amazing quality of life addition that Breach Splinters will drop at the end of the Breach, significantly reducing the need to re-trace our steps to collect them.
Rogue Exiles are also getting a few small changes, making them visible on the minimap once they aggro on to us, as well as having a reduced aggro range and being made more visible to stand out in packs of monsters.
While not strictly an endgame change, we’re grouping it here. The Passive Skill Tree allows for quick assignment of Attributes, with new Keybind Options. Sadly, this is not available for Console/Gamepad Players just yet, but it a massive Quality of Life change for Respeccing.
For more information regarding the Passive Skill Tree, refer to our Passive Tree Guide, which covers the basics of the system and ways to optimize pathing.
Stash Tab Changes
Two new Stash Tabs were added for Ritual and Socketable items. The Ritual Tab will hold any Omens we drop, as well as Audience with the King to access the respective boss. Socketables Tab will hold all Runes, Soul Cores, and Talismans. On top of these new additions, the Flask Tab will now also hold Charms, and Gems are better sorted in the Gem Tab.
Additionally, By pressing Ctrl+RMB on PC (Holding Triangle or Y on Gamepads), Currency can also be bulk moved to and from Stash Tabs and the Currency Exchange. A great quality of life for those expensive purchases.
For more information on the Stash Tab System, refer to our Stash Tabs Explained guide, which details every Stash Tab available as well as our recommendation on which Stash Tabs to prioritize.
Official Patch Notes
Below are the patch notes in full, as they are on the Forums.
Features
- Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
- Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
- The Flask Stash Tab can now store Charms.
- Updated sorting of Gems in the Gem Stash Tab.
- Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use “CTRL + Right Click”, on Gamepad Press and hold Triangle, or Y.
- Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date.
- Added “UnidentifiedItemTier” as a filter option for Item Filters.
- Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
- Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks.
- Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen.
Balance
- Significantly buffed the drop rates of Greater and Perfect Jeweller’s Orbs.
- Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.
- Azmeri Spirits of the Spring Hare and Fox are now approximately three times more common.
- Disabled the Greed and Corruption Shrines.
- Adjusted the damage timing on Meteoric Shrine to match visuals.
- Adjusted the buff durations for the following Shrines to 60 seconds: Meteoric, Freezing, Tempest and Gloom.
- Adjusted the buff durations for the following Shrines to 90 seconds: Acceleration, Seeking, Massive, Replenishing, Enlightening, Resistance and Diamond.
- Increased the rate at which the Diamond and Divine Shrines could spawn.
Misc Content Changes
- Improved the behavior of Breach monster spawning in narrow and tight areas.
- Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways.
- The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
- Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you’re in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
- Rogue Exiles now have a Minimap Icon once they enter combat.
- Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas.
- Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen.
- Improved the visual effects of The Arbiter of Ash’s Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker.
- Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first.
- Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel.
- Added 132 more foiled Unique Item options that the Twilight Reliquary can yield.
Bug Fixes
- Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline.
- Adjusted the location of a checkpoint in Jiquani’s Machinarium to prevent skipping the areas quest requirements.
- Fixed a bug where life scaling applied by difficulty didn’t scale poise threshold of monsters.
- Fixed a bug where some Endgame Maps couldn’t spawn chests.
- Fixed a bug where Oasis Map sometimes could not be completed.
- Fixed a bug where Rustbowl Map sometimes could not be completed.
- Fixed a rare case where parts of the Atlas could fail to load.
- Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves.
- Fixed a bug where the ‘Finality’ passive notable skill couldn’t be Instilled on Amulets.
- Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them.
- Fixed a bug where modifiers to Skill Speed were not affected by Skittering Catalysts.
- Fixed Overwhelming Presence’s stats not being displayed when hovering over the gem.
- Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used.
- Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly.
- Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the ‘Level 1’ category.
- Fixed 6 Instance Crashes.
- Fixed 10 Client Crashes.