Guide to all Skellige Places of Power locations in The Witcher 3. Prepare for the Mutations System in Blood and Wine, and get your Free Skill Points!
This guide is up-to-date for The Witcher 3 Next-Gen version (Update 4.04)
Table of contents
How to access Skellige
Skellige is the name of one of the large regions available in the (relatively) open world of The Witcher 3. You cannot get there on your own by traveling or horse.
To get to Skellige you need to complete one of the early main missions called “Imperial Audience”. After that, a new quest will be placed in your journal automatically – “Destination”: Skellige”.
I recommend you go there as soon as possible, even at a lower level, just to have the region unlocked. The Armorer at Kaer Trolde is one of the important merchants you have to visit as early as possible.
Visit the Golden Sturgeon tavern in Novigrad (near the docks, on the western end of the city) and talk to the Atropos ship captain. His name is Wolverstone. Make him take you to Skellige.
From there you have a few options to proceed with the mission’s development as you sail to Skellige. One way or another, you will reach the shores of Ard Skellig.
Side Note: You can loot back the 1000 coins off of the body of the captain when you get to the island.
Skellige Places of Power Locations
The Skellige Archipelago offers a total of nine Places of Power. They are relatively easy to discover and reach, most are only lightly guarded or not at all.
I have separated the locations based on the islands the Places of Power are on, so when you get to one island, you will be able to travel quickly to all locations before you move on to the next island.
I’ve made a quick map for you to help you get a better understanding of where each of the islands is in the Skellige Archipelago. I’ve only named the islands where you will find Places of Power.
Yngvar’s Fang (An Skellig)
The first place of power we’ll visit is on the northeastern island. The PoP is high up in the mountain.
You can start from the Trail of Yngvar’s Fang post in the eastern side of the isle, right where Gunnar is. Head up following the path. Jump over the gaps and climb up that stony formation you see in the image below from its eastern side.
To reach the Place of Power, you will only need to make a few jumps and be able to survive cold weather. I mean REALLY cold.
There are some low-to-mid-level Sirens (in my video walkthrough below you will see the NG+ version, so they are lvl 43) to defeat and the trick is that they will attack you in a place where you don’t have much space to move around. Be careful not to fall down while fighting them.
When you get to the spot shown on the image below, I recommend jumping. From there just follow the ridge to the Place of Power.
There are a few more jumps expected of you, but the path is well marked ahead of you and you should not lose the trail and direction towards the PoP.
Ancient Crypt (Ard Skellig Island)
The first stop is in the Ancient Crypt. The marking on your map is almost exactly in the middle between the Ancient Crypt and Kaer Trolde signposts. The entrance to that underground ruin is at the Ancient Crypt signpost.
The Crypt is locked at first. You can visit it during the main quest The Sunstone where you explore the crypt with Philippa Eilhart.
As you enter, follow the tunnel. When you get to the big room, you should start to hear the humming sound from the Place of Power. Walk to the middle of the area and then head right (west).
North of Redgill – Sleeping Cyclops ruins (Ard Skellig Island)
The next location is north of Redgil, on the easternmost path on the island, hidden in ancient ruins, guarded by a Cyclops. The place is directly east from Gedyneith (to give you one more orientation hint).
Guarding the entrance to this Place of Power is a sleeping Cyclops. In my NG+ save he was lvl 60, so quite high level and hits hard enough to force you to be careful.
You have some jumping to do, so you can’t be in combat for the next part. In the second room in the ruins behind the Cyclops, look to your left as you enter.
You have to climb up through a few large boulders to the upper level (image above). The Place of Power is right there (image below).
Druid’s Camp (Ard Skellig Island)
The next one is arguably the easiest Place of Power on Skellige. It’s located right near the signpost for the Druid’s Camp in the eastern part of the island, west of Redgill, which is on the coastline (about 200 steps away).
Climp up a few steps on the hill and there it is, right in the middle of the forest.
Atropos Ship Wreckage (Ard Skellig Island)
The 5th location is in the water near the Crossroads, right in the middle of the wreckage where you first landed on Skellige, trying to find Ciri.
A few Sirens will try to annoy you, but if you are careful, you can completely avoid dealing with them.
The Place of Power stone is in the water. Hmm, maybe this one is the easiest, no the Druid’s Camp location…
Between Kaer Muire and Fornhala (Ard Skellig Island)
Number 6 is right between Kaer Muire and Fornhala, located just to the east of the road connecting these two villages.
At the crossroads in the mountain, follow the high path leading north.
The Place of Power is on a stone formation to the left of the mountain path.
Nearby, in a cave below the hill with the Place of Power, you will find a chest containing one of the diagrams of the Enhanced Ursine witcher gear. Could grab it quickly too while in the area.
Harviken (Faroe)
Time to move all the way down to the southeast corner of the Archipelago.
Starting from Harviken and following the path to the west, there you will find the Place of Power sitting on top of a small hill. Easy to access.
Svorlag (Spikeroog)
The next location from this guide is behind the abandoned haunted house northwest of Svorlag.
To access it outside of the “Possession” quest with Cerys, you will need to jump and climb up next to the bench in front of the house.
The rest involves just following the stone path and after a few seconds, you will be on the top of the mountain, ready to get your final free Skill Point.
If you are doing this during the side quest with Cerys, note that one of the doors is unlocked for it and right there you can “push” the weak beam to collapse the roof and exit to the path behind the haunted house, leading up to the top of the hill.
Cellar of Kaer Trolde
Out of the nine Places of Power, one is located in the Cellar of Kaer Trolde and is accessible (without cheating) only during a secondary quest.
If you are not afraid of spoilers, read below.
The Place of Power in the Kaer Trolde’s cellar is accessible during the secondary quest “King’s Gambit”, which is part of the Skellige story with Crach an Craite and his children. After fighting the bears in the main room of the castle choose to help Cerys.
While following her through the basement, you will see the Place of Power. It’s literally impossible to miss it. Whatever you choose in the conversations while helping Cerys, you will always go through this tunnel under the castle.
This location is not accessible in any other way. Also, if you side with Hyalmar, you will not be able to discover who let the bears into the main room during the feast.
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