SWTOR Umbara Landscape.jpg

SWTOR Nar Shaddaa Nightlife event ends with Patch 5.4

Vulkk by Vulkk|

When the Nightlife ends, a Crisis will begin!

SWTOR community manager Eric Musco confirmed today that the Summer Event for the game – the Nar Shaddaa Nightlife, will end with the release of Game Update 5.4 “Crisis on Umbara”.

The patch is currently scheduled to be released on Tuesday 22nd August and will bring one new Flashpoint, located on a new for SWTOR planet – Umbara, a brand new Galactic Stronghold – a moving train (!?) and more class balancing changes, among other things.

On another note, game producer Keith Kanneg made a very interesting post on the forums on 22nd July, assuring all of us that the dev team has seen all of the player feedback regarding the introduction of a gear barrier (Item Rating 242) for players wishing to participate in the new Master Mode difficulty for Crisis of Umbara. Also, he talked about the desire to please as many players as possible, while at the same time knowing perfectly well, that it is impossible to make every player happy. You can read the full text below:

Thanks for all the feedback. I’ll take up a number of the points you raised with the team, including the 242 for Master Mode on Umbara. You also asked about Legacy Currencies, additional class balancing, Strongholds, and more, so I’ll update the Roadmap to include many of those items, along with any additional insight, where possible.

There’s a lot of criticism in this thread, a lot of good ideas, some confusion, a bunch of frustration. and a ton of passion about SWTOR. I’ve also read that we don’t play the game, have no understanding of MMOs, and most of decisions are the opposite of smart. I get it and I think most of you know realize we’re not going to please everyone, and no matter how many changes we make, someone is going to be unhappy and call us out. 

I know we’ll continue to improve the game, we’ll continue to refine every area, we’ll add new content regularly for a wide variety of different play styles – some will get strongholds, some will get PvP, GSF, Operation Bosses, New Flashpoints, Story, and more. I also know we’ll make mistakes along the way, and you’ll be able to help us course correct, yet I still want the Dev Team to take chances, to push themselves and strive to be better and provide a lot of fun for all of us who play this game. 

I’ve also read some of you are tossing in the towel and are leaving us. That obviously saddens me as the game is better when everyone works together. I have valued your input, have tried to understand your frustration while working with the team to get your concerns addressed. Not everything is as it seems, but I respect your decision and look to earn your business again in the near future.

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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