I was right! It’s Friday and BioWare did not disappoint. The SWTOR 6.0 PTS is still not up, but today we got a fresh batch of reveals. This time it’s the Sith Juggernaut’s turn to shine! A very detailed forum post from Community Manager Eric Musco shows the new Juggeenaul Ability, new Tactical Item and Set Bonuses! Let’s take a look!
The Spoils of War is a brand new gearing system coming to Star Wars: The Old Republic with Game Update 6.0. This is the 2019 Expansion to the game, called Onslaught.
Last week BioWare revealed the Sith Warrior and Sith Marauder details. Before we jump to the Juggernaut, which is the new stuff from today, let me remind you of the Sith Warrior changes, because this is the main class the Juggernaut belongs to:
SITH WARRIOR NEW SET BONUS IN 6.0
Below you will find a tentative list of set bonuses that will be available to all Sith Warriors. These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc). Please take a look and let us know your thoughts! As a note, if you are a Jedi Knight player, you can expect to see these set bonuses mirrored for you as well, they are still in process.
You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.
- Ubercharge – Force Charge gets two ability charges. In addition, you cannot be stunned or rooted for 3 seconds after using Force Charge.
- Sap – After Force Choke finishes, it slows its target and every target nearby it for 6 seconds.
- Positioning – After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
- Blinding Fear – Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off.
- Critical Focus – Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds.
- Vicious Thirst – Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.
SITH JUGGERNAUT 6.0 CHANGES PREVIEW
The text below is a direct quote from Eric Musco’s forum post from July 5, 2019.
Let’s talk about what Spoils of War has in store for the Juggernaut! Below you will find the Juggernaut’s new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.
You will note that compared to the Sorcerer, the Juggernaut has fewer set bonuses. The reason for this is that although the Advanced Class has less, the base class of Sith Warrior has more than the Inquisitor. It still results in 8 set bonus options overall.
Keep in mind that all of this is subject to change
New Ability – Furious Focus
(this is a mirror of the new Marauder ability)
Furious Focus has 4 ability charges and recharges every 30 seconds. Activating Furious Focus consumes all charges causing your next attacks to do 25% additional damage. Ex: If you consume 3 charges, your next 3 attacks do 25% increased damage.
Set Bonuses
These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).
- Retaliator – Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.
- Strengthening Scream – Threatening Scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds.
Tactical Items
This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.
Juggernaut
- Higher Focus – Enrage builds one Furious Focus charge.
- Keep Away – Activating Saber Ward finishes the cooldown of Force Push.
- Grit Teeth – Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. This effect cannot occur more than once every 2 seconds.
- Interceding Defense – Reduces the cooldown of Intercede by 5 seconds. Intercede grants 2.5% damage reduction per ally around you after Interceding.
Immortal
- Crushing Defense – Crushing Blow generates Crushing Defense stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.
- Indomitable – Using Backhand while Invincible extends the duration of Invincible by 5 seconds.
- Retaliating Defense – Retaliation consumes Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
Vengeance
- Bloody Vengeance – When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second.
- Payback – Retaliation finishes the cooldown of Hew and allows it to be usable on a target with any health level, it also causes your next Hew to enable Retaliation. This effect cannot occur more than once every 10 seconds.
- Crimson Slash – Vicious Slash refreshes the duration of Force Scream and Impale’s bleeds on the target.
Rage
The current plan is that these will be mirrored to the Fury options we listed for the Marauder. The team is exploring adding some unique ones for Rage as well.
- Detonate – Raging Burst detonates Force Crush, dealing damage and slowing any enemies in an area around the primary target.
- Obliterator – Using Obliterate with Furious Focus causes it to critically hit.
- Force Barter – Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.
As a note, if you are a Guardian player, you can expect to see these bonuses mirrored for you as well, they are still in process.
Remember! The SWTOR Public Test Server (PTS) is coming up at some point later this month (there is no official announcement with a date yet). There you will be able to test some of the class changes, including the Sith Inquisitor, whose Spoils of War changes were revealed a couple of weeks ago. PTS will be accessible only if you are a Subscriber. You can use my guide to learn how to access PTS and copy your characters to test the new features.