BioWare brought SWTOR 6.0 Onslaught PTS back up with a new refresh on all armor sets and set bonuses for the classes. Currently only imperial classes are present, but the sets are identical for both factions. In this article I will show you absolutely all armor sets with their 2/4/6 set bonuses as of August 15. BioWare calls this PTS 1.5, refresh #2. Phase 2 is still not ready, apparently!
Note: If you came here looking for the NEW AND OFFICIAL ARMOR SETS GUIDE, you will find it at this link: SWTOR 6.0 All New Armor Sets and How to Get Them Guide
Before you jump into the lists and tables below, remember that all this information may change for the live release of SWTOR’s next digital expansion “Onslaught” and Game Update 6.0. The patch is scheduled for September 2019.SWTOR 6.0 PTS SITH INQUISITOR SPOILS OF WAR FEATURES
Here you will find full information about everything related to the Sith Inquisitor’s advanced class – Assassin and Sorcerer. Remember, this is a test server and changes are very possible. Take what you see here as temporary as it is likely going to change more than once before the final 6.0 official release when the expansion launches!
NEW SITH ASSASSIN ABILITY IN 6.0
- Ability Name: SEVERING SLASH
- Type: Instant
- Force: 20
- Cooldown: 12s
- Range: 5m
- Description: Strikes targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3 seconds. Requires a double-bladed lightsaber or electrostaff.
NEW SITH ASSASSIN ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
The Controller set
- (2) +3% Armor
- (4) Killing the enemy affected by Whirlwind or Force Lift before its cooldown ends resets the cooldown of Whirlwind and Force Lift
Dire Retaliation set
- (2) +3% Armor
- (4) Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
Decelerator’s Set
- (2) +2% Alacrity
- (4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration
Shadow Purged set
- (2) +2% Defense Rating
- (4) Severing Slash Immobilizes the target for 2 seconds
- (6) Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds
The Soulbender set:
- (2) +2% Power
- (4) Electrocute’s stun lasts an additional 2 seconds
Rebuked Assault set
- (2) +2% Absorb Rating
- (4) Each target hit by Severing Slash gives you a 1% damage reduction for 10 seconds
- (6) Each target hit by Severing Slash extends Deflection’s duration by 1 second
Terminate, Efficiently set
- (2) +2% Shield Rating
- (4) Spike’s stun and slow effects last for an additional second
- (6) Using Spike grants you a 20% damage reduction for 6 seconds
Death Knell set
- (2) +2% Accuracy Rating
- (4) The cooldown of Recklessness is reduced by 15 seconds
- (6) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage bonus by 5% for 20 seconds. Stacks up to 2 times
Revelation of Murder set
- (2) +2% Mastery
- (4) Overcharge Saber resets the cooldown of Phantom Stride
- (6) Using Phanton Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit
Saber Master set
- (2) +2% Mastery
- (4) Reduces the cooldown of Overcharge Saber by 20 seconds
- (6) Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber
SITH ASSASSIN TACTICAL ITEMS
The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught:
- Global Tactical Item for all Disciplines
Tactical Item for Darkness Assassin
Tactical Item for Deception Assassin
Tactical Item for Hatred Assassins
Darkness
- Shroud of a Shadow (Darkness) – Using Force Shroud while Dark Ward is active consumes it, but extends the duration of Force Shroud by a quarter of a second for each Dark Ward stack consumed
- Ward of the Continuum (Darkness) – Dark Ward gains 5 additional stacks and Phantom Stride resets its cooldown
- Ancient Tome of Wrath (Darkness) – Wither generated Redirected Wrath stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds
Deception
- The Awakened Flame (Deception) – When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds
- May Cause Injury (Deception) – Activating Severing Slash causes your next Surging Discharge to arc to multiple targets
- Blade of the Elements (Deception) – The critical hit change of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds
Hatred
- Slow Mercy (Hatred) – Field spreads Force Slow’s effect and Force Storm does 15% more damage to targets affected by your Deathmark
- Quick Escalation (Hatred) – Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times
- Two Time Trouble (Hatred) – Creeping Terror has a 20% chance to tick an additional time whenever a melee attack deals damage
All Specs
- Go to Sleep, Go to Sleep! (All Specs) – Mind Trap can now affect up to two targets at once
- Chant of Regeneration (All Specs) – Recklessness increases your Force regeneration greatly for a short time
- Herra’s Persistence (All Specs) – Phantom Stride gains 2 charges
- Friend of the Force (All Specs) – Force Shroud also applies to any ally you are guarding
NEW SITH SORCERER ABILITY IN 6.0
- Ability Name: VOLT RUSH
- Type: Instant
- Force: 45
- Cooldown: 10s
- Range: 30m
- Description: Deals energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharge timer of 10 seconds.
NEW SITH SORCERER ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
Dire Retaliation set
- (2) +3% Armor
- (4) Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
The Controller set
- (2) +3% Armor
- (4) Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind
The Gathering Storm set
- (2) +2% Power
- (4) Force Speed makes your next Force attack deal 5% more damage
- (6) Activating Force Speed reduces the cooldown of Polarity Shift by 5 seconds. Using Polarity Shift immediately after extends its duration
Dire Retaliation set
- (2) +3% Armor
- (4) Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
Decelerator’s Set
- (2) +2% Alacrity
- (4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration
Empowered Restorer set
- (2) +2% Endurance
- (4) Dark Heal’s critical chance is increased by 10%
- (6) Dark Heal heals for 20% if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use
Endless Offensive set
- (2) +2% Alacrity
- (4) Volt Rush deals 10% more damage
- (6) Energize now stacks up to 3 times. Force Speed immediately recharges one Volt Rush ability Charge
Revitalized Mystic’s set
- (2) +2% Alacrity
- (4) Reduces cooldown of Innervate or Healing Trance by 1.5 seconds
- (6) Healing a target with another ability while Resurgence is active onthem, has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some Force
The Soulbender set
- (2) +2% Power
- (4) Electrocute’s stun lasts an additional 2 seconds
SITH SORCERER TACTICAL ITEMS
The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught:
- Global Tactical Item for all Disciplines
Tactical Item for Corruption Sorcerers
Tactical Item for Lightning Sorcerers
Tactical Item for Madness Sorcerers
Corruption
- All for One (Corruption) – Revivification heals more the less allies it affects
- RSVP: Plus One (Corruption) – Roaming Mend can now heal up to 5 targets instead of 4
- One for All (Corruption) – Revivification heals more for each ally it affects
- Storm’s Succor (Corruption) – Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Volt Rush charges are on the enemy
Lightning
- Eyrin’s Haste (Lightning) – Force Speed grants and additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt and Thundering Blast deal 10% more damage while Convection is active
- Stormwatch (Lightning) – Lightning Flash applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage from Affliction, Crushing Darkness or Thundering Blast, a lightning bolt is called down upon the target, dealing energy damage
- Ticking Force-Bomb (Lightning) – Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks
- Element Convention (Lightning) – Volt Rush triggers Storm when activated. Chain Lightning gives you Volt Flux, causing your Volt Rush to arc to multiple targets for the next 10 seconcs
Madness
- Slow Mercy (Madness) – Death Field spreads Force Slow’s effect and Force Storm does 15% more damage to targets affected by your Deathmark
- Mystic’s Ruthless Blade (Madness) – Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly
- The Rushdown (Madness) – When Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath
- Tempest of Rho (Madness) – Lightning Strike has a 100% chance and Force Lightning has a 20% chance to cause Creeping Terror to tick and additional time whenever they deal damage
All Specs
- Cleanse the Agony (All Specs) – Consuming Darkness lowers the cooldown of Expunge by 3 seconds
- An Explosive Return (All Specs) – Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around
- A Healing Hand (All Specs) – Extrication now heals you and the target and makes your next Resurgence free
- Endless Barrier (All Specs) – Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you
SWTOR 6.0 PTS SITH WARRIOR SPOILS OF WAR FEATURES
Here you will find full information about everything related to the Sith Warrior’s advanced class – Marauder and Juggernaut. Remember, this is a test server and changes are very possible. Take what you see here as temporary as it is likely going to change more than once before the final 6.0 official release when the expansion launches!
NEW SITH WARRIOR ABILITY IN 6.0
- Ability Name: FURIOUS FOCUS
- Type: Instant
- Force: N/A
- Cooldown: 30s
- Range: N/A
- Description: Activating Furious Focus consumes all charges causing your next attacks to do 25% additional damage. The number of attacks is equal to the number of charges consumed
NEW MARAUDER ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
The Culling Blade set
- (2) +2% Power
- (4) Activating Dual Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw critically hit. This effect can’t occur more than once every minute
- (6) Using Dual Saber Throw with Rabit Furor grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target
Dashing Blademaster set
- (2) +2% Critical Rating
- (4) Mad Dash’s coolodown is reduced by 10 seconds
- (6) Activating Mad Dash while under Force Camouflage, makes it critically hit and slows any target it damages
Fearless Descent set
- (2) +2% Mastery
- (4) Dealing damage has 5% chance to build a Rabit Furor charge. Can only occur once every 5 seconds
Force Bound set
- (2) +2% Accuracy Rating
- (4) Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off
Nimble Master set
- (2) +2% Alacrity
- (4) Force Charge gets two charges
Perfect Form set
- (2) +2% Mastery
- (4) Vicious Slash, Massacre and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds
The Undying set
- (2) +2% Armor
- (4) After executing Mad Dash, you gain 20% damage reduction for 6 seconds
Torment of Aggano set
- (2) +2% Power
- (4) After Force Choke stun effect finishes, it slows its target and every target nearby it for 6 seconds
MARAUDER TACTICAL ITEMS
The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught:
- Global Tactical Item for all Disciplines
Tactical Item for Annihilation Marauders
Tactical Item for Carnage Marauders
Tactical Item for Fury Marauders
Carnage
- Andeddu’s Malevolence (Carnage) – Ferocity is always active, but only gives 50% armor penetration
- Burning Focus (Carnage) – Using Gore with Furious Focus causes its target to bleed
- Fanged God Form (Carnage) – Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Massacre is used
- The Prosecution (Carnage) – Devastating Blast is now affected by Furious Focus
- Tome of Smashacre (Carnage) – Smash causes your next Massacre to do damage to up to 8 enemies near the primary target
Annihilation
- Internal Strike (Annihilation) – Refreshing Rupture deals double damage on initial hit
- Malmourral Mask (Annihilation) – When Annihilate deals damage to an enemy affected by Force Rend, triggers a burst of damage to up to 8 targets around
- No Time for Fools (Annihilation) – Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate
- Spiteful Saber (Annihilation) – Vicious Slash refreshes the duration of your Ruptures’ bleed effect
- Thirsty Blade (Annihilation) – Ravage deals more damage for each bleed stacked on the target, up to 5
Fury
- Cauterized Coronary (Fury) – Furious Strike causes its target to bleed
- Enrage Crush (Fury) – Raging Burst and Smash detonate Force Crush, dealing Force Crush’s final damage to up to 8 enemies in an area around the primary target
- Preserverance (Fury) – Using Obliterate with Furious Focus causes it to critically hit
- Force Barter TAC (Fury) – Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero
All Specs
- Defel Spliced Genes (All Specs) – Activating Predation finishes the cooldown of Force Camouflage
- Grievous Wounds (All Specs) – Crippling Slash’s trauma and slow effects last twice as long
- Hidden Power (All Specs) – Force Camouflage generates 2 rage per second
- Undying Cloak (All Specs) – Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds
NEW JUGGERNAUT ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
Flawless Riposte set
- (2) +2% Mastery
- (4) Retaliation has no cooldown
- (6) Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack
Descent of the Fearless set
- (2) +2% Mastery
- (4) Dealing damage has a 5% chance to build a Rabit Furor charge. Can only occur every 5 seconds
Force Bound set
- (2) +2% Accuracy Rating
- (4) Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off
Lord of Pain set
- (2) +2% Armor
- (4) Threatening Scream’s cooldown is reduced by 5 seconds
- (6) Threatening Scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds
Nimble Master set
- (2) +2% Alacrity
- (4) Force Charge gets two charges
Perfect Form set
- (2) +2% Mastery
- (4) Vicious Slash, Massacre and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds
The Undying set
- (2) +2% Armor
- (4) After executing Mad Dash, you gain 20% damage reduction for 6 seconds
Torment of Aggano set
- (2) +2% Power
- (4) After Force Choke stun effect finishes, it slows its target and every target nearby it for 6 seconds
JUGGERNAUT TACTICAL ITEMS
The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught:
- Global Tactical Item for all Disciplines
Tactical Item for Immortal Juggernauts
Tactical Item for Vengeance Juggernauts
Tactical Item for Rage Juggernauts
Immortal
- Hord’s Makashi Strike (Immortal) – Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds
- Jaw Breaker (Immortal) – Using Backhand while Invincible extends the duration of Invincible by 5 seconds
- Leviathan’s Hide (Immortal) – Crushing Blow generated Crushing Defense stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds
Vengeance
- A Vicious Cycle (Vengeance) – Hew triggers a Retaliation that does 30% more damage
- Cut to Pieces (Vengeance) – When a bleed tick critically hits, its reduces the cooldown of Vengeful Slam by 1 second
- Hemophilic Smash (Vengeance) – Vicious Slash refreshes the duration of Force Scream and Impale’s bleeds on the target
Rage
- Joiner’s Pressure (Rage) – Activating Force Push on a target affected by Force Crush grants Impulse Driver, increasing your damage dealt by 20%
- Syn’s Second Amulet (Rage) – Retaliation refunds one rage and finishes the cooldown of Furious Strike
- Unknowning Ancient Text (Rage) – Force Crush builds a Furious Focus charge
All Specs
- Rancor’s Tail (All Specs) – Activating Saber Ward finishes the cooldown of Force Push
- Shielding Shadow (All Specs) – Intercede gives you 3% damage reduction per ally nearby for 6 seconds
- Embrace the Pain (All Specs) – Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. This effect cannot occur more than once every 2 seconds
- Higher Focus (All Specs) – Enrage builds one Rabit Furor charge
SWTOR 6.0 PTS IMPERIAL AGENT SPOILS OF WAR FEATURES
Here you will find full information about everything related to the Agent’s advanced classes – Operative and Sniper. Remember, this is a test server and changes are very possible. Take what you see here as temporary as it is likely going to change more than once before the final 6.0 official release when the expansion launches!
NEW OPERATIVE ABILITY IN 6.0
- Ability Name: N/A
- Type:
- Force:
- Cooldown:
- Range:
- Description:
NEW OPERATIVE ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
Aggressive Medication set
- (2) +2% Critical Rating
- (4) Toxic Haze refunds all its energy
- (6) Toxic Haze heals any allies standing inside it by a minor amount
The Authority set
- (2) +2% Power
- (4) Noxious Knives deals 5% more damage
- (6) Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives
Debilitator set
- (2) +2% Mastery
- (4) Exfiltrate’s cooldown is reduced by 2 seconds
- (6) Debilitate gets two ability charges
Escape Artist set
- (2) +2% Alacrity
- (4) Flash Bang now heals any allies nearby for a small amount and resets the cooldown of Countermeasures
Probe Tech set
- (2) +2% Mastery
- (4) Shield Probe creates a small shield around surrounding allies
Quick Thinker set
- (2) +2% Mastery
- (4) Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds
Tactician set
- (2) +2% Mastery
- (4) Tactical Overdrive resets the cooldown of Backstab, Lethal Strike and Toxin Scan
- (6) Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 1%
The Slow Road set
- (2) +2% Mastery
- (4) Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds
OPERATIVE TACTICAL ITEMS
The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught:
- Global Tactical Item for all Disciplines
Tactical Item for Medicine Operative
Tactical Item for Concealment Operative
Tactical Item for Lethality Operative
Medicine
- Regenerative Waves (Medicine) – Kolto Waves consumes a TA and heals 20% more per tick
- Critical Surgery (Medicine) – Surgical Probe always critically hits on targets below 25% health
- Diagnostics Probe (Medicine) – Activating Surgical Probe reduces the cast time of the next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly
Concealment
- Synox Shots (Concealment) – Toxic Blast does 50% more damage
- Acid Lash (Concealment) – Laceration damage triggers Acid Blade damage and refreshes its duration
- Explosive Cells (Concealment) – When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects
- Volatile Strike (Concealment) – Veiled Strike automatically critically hits targets affected by your unexploded Volatile Burst and triggers it immediately
Lethality
- Catalyzed Toxins (Lethality) – Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds
- Volatile Strike (Lethality) – Veiled Strike automatically critically hits targets affected by your unexploded Volatile Burst and triggers it immediately
- Viral Elements (Lethality) – Toxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze
All Specs
- Artistic Insights (All Specs) – Tactical Overdrive gives you a Tactical Advantage
- Surgical Shiv (All Specs) – Half of Shiv’s damage heals you
- Combat Medic Training (All Specs) – Resuscitation Probe becomes an instant cast and Kolto Infusion can be cast while moving
- Augmented Holocomm (All Specs) – Holotraverse gains an additional charge
NEW SNIPER ABILITY IN 6.0
- Ability Name: N/A
- Type:
- Force:
- Cooldown:
- Range:
- Description:
NEW SNIPER ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
Probe Tech set
- (2) +2% Mastery
- (4) Shield Probe creates a small shield around surrounding allies
Quick Thinker set
- (2) +2% Mastery
- (4) Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds
Escape Artist set
- (2) +2% Alacrity
- (4) Flash Bang now heals any allies nearby for a small amount and resets the cooldown of Countermeasures
The Slow Road set
- (2) +2% Mastery
- (4) Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds
Established Foothold set
- (2) +2% Accuracy Rating
- (4) The cooldown of Entrench is reduced by 10 seconds
- (6) Whilke Entrenched, you build stacks of Entranched Offense, increasing damage by 1% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this
Outlaw’s Parley set
- (2) +2% Mastery
- (4) The energy cost of Takedown is reduced by 3
- (6) Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds
Precise Target set
- (2) +2% Endurance
- (4) Reduces the cooldown of Target Acquired by 15 seconds, and activating Target Achuired restores 15 energy
- (6) Laze Targets gets 3 charges and its cooldown is reduced by 15 seconds
Repositioned set
- (2) +2% Mastery
- (4) Reduces the cooldown of Cover Pulse by 5 seconds
- (6) Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds
SNIPER TACTICAL ITEMS
The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught:
- Global Tactical Item for all Disciplines
Tactical Item for Marksmanship Sniper
Tactical Item for Engineering Sniper
Tactical Item for Virulence Sniper
Marksmanship
- Sniper’s Ambush (Marksmanship) – Activating Escape or returning to your marker with Holocate makes your next Ambush activate instantly and deal 20% more damage
- Corrosive Followthrough (Marksmanship) – Corrosive Dart deals more damage and Followthrough refreshes its bleed effect on any target it damages
- Scattershot (Marksmanship) – Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well
Engineering
- Explosive Trigger (Engineering) – Explosive Probe now only triggers from EMP Discharge and deals 50% more damage
- Ruthless Interrogation (Engineering) – Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits
- Blasting Caps (Engineering) – Cluster Bombs deal damage to all enemies around their target
Virulence
- Poison Splash (Virulence) – Corrosive Grenade spreads Weakening Blast’s effect. Lethal Shot deals splash damage to all targets affected by Corrosive Grenade
- Culling Shots (Virulence) – Weakening Blast deals 50% more damage
- Poison Choke (Virulence) – Weakening Blast finishes off all your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds
All Specs
- Orbital Heal (All Specs) – Orbital Strike heals allies in the area whenever it ticks
- Suppression (All Specs) – Enemies take 10% more damage while under Suppressive Fire. Does not affect Ops bosses
- Holodefense (All Specs) – Holocate increases your melee and ranged defense by 30% for 10 seconds when you return
- Technical Debt (All Specs) – Shatter Shot applies Tech Debt to its target for target. Whenever the target is healed, so are you for a small amount
SWTOR 6.0 PTS BOUNTY HUNTER SPOILS OF WAR FEATURES
Here you will find full information about everything related to the Bounty Hunter’s advanced classes – Mercenary and Powertech. Remember, this is a test server and changes are very possible. Take what you see here as temporary as it is likely going to change more than once before the final 6.0 official release when the expansion launches!
Note, that this whole section about Bounty Hunters is new, compared to the previous list from the initial PTS 1.5 launch from two weeks ago.
NEW MERCENARY ABILITY IN 6.0
- Ability Name: Rocket Out gets 2 Charges
- Type: Instant
- Force: N/A
- Cooldown: 20s
- Range: N/A
- Description: Jet backward 20 meters, gaining immunity to controlling effects while jetting. Cannot be used whole immobilized or hindered. Requires two blasters.
NEW MERCENARY ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
Apex Predator set
- (2) +2% Mastery
- (4) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical change of your next Power Shot, Tracer Missile or Rapid Scan by 3%. Stacks up to 5 times
- (6) Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and costs no Heat
Concentrated Fire set
- (2) +2% Mastery
- (4) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once every 10 seconds.
- Doing damage or healing an ally has a 5% chance to build a Supercharge and can only happen once per 3 seconds.
Game Plan set
- (2) +2% Mastery
- (4) When your Kolto Counter’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you
Hunter Killer set
- (2) +3% Mastery
- (4) Stealth Scan also applies Stealth Protection to you, scanning a small area around you
Notorious set
- (2) +2% Mastery
- (4) Power Surge grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once peryh minute
- (6) Power Surge gets an additional charge
Squad Leader set
- (2) +2% Mastery
- (4) Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies
Tech Medic set
- (2) +2% Mastery
- (4) Onboard AED becomes instant-cast
- Chaff Flare heals all allies around you
Woads Instinct set
- (2) +2% Mastery
- (4) Thermal Sensor Override gains 2 charges
MERCENARY TACTICAL ITEMS
The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught. In this build the icons were not yet implemented.
Bodyguard
- Cool Your Jets – Rocket Out vents 20 heat and immobilzes enemies around you for 1 second.
- Jettison – Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy you hit with Jet Boost the cooldown of Hydraulic Overrides reduced by 3 seconds.
- Missile Back – Missile Blast knocks its target back and refunds some heat.
- Power Cycle – When you use an ability with Power Surge, that ability is not put on cooldown.
Arsenal
- Hot Shot – Fusion Missile spreads Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by Heat Signature.
- Priming Bolts – Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.
- Burning Shot – Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, and Tracer Missile all tick its damage.
Innovative Ordnance
- Sweeping Carnage – Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.
- Magnetic Trigger – Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.
- Energzier – The duration of Supercharge Gas and Supercharged Burn are doubled.
NEW POWERTECH ABILITY IN 6.0
- Ability Name: POWER YIELD
- Type: Instant
- Force: N/A
- Cooldown: 2m
- Range: N/A
- Description: Applies a stack of Power Yield to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Power Yield is applied, up to 5 times.
NEW POWERTECH ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
Double Time set
- (2) +2% Mastery
- (4) Jet Charge’s range is increased by 5m
- (6) Jet Charge gets 2 charges
Game Plan set
- (2) +2% Mastery
- (4) When your Kolto Counter’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you
Hunter Killer set
- (2) +3% Mastery
- (4) Stealth Scan also applies Stealth Protection to you, scanning a small area around you
Right Price set
- (2) +2% Mastery
- (4) Power Yield’s duration is extended by 5 seconds
- (6) Each time you take damge while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds
Squad Leader set
- (2) +2% Mastery
- (4) Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies
Strategist set
- (2) +2% Mastery
- (4) Carbonize’s cooldown is reduced by 10 seconds
- (6) Carbonize vents 5 heat for each enemy it hits
Veteran Ranger set
- (2) +2% Mastery
- (4) Searing Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds
- (6) Each Shoulder Cannon rocket has a 25% chance to trigger an additional rocket
Woads Instinct set
- (2) +2% Mastery
- (4) Thermal Sensor Override gains 2 charges
NEW POWERTECH ARMOR SETS AND SET BONUSES IN 6.0
Note: The number in the brackets refers to the number of gear items from the same armor set that you need to have equipped for the set bonus to be applied.
Advanced Prototype
- Energized Blade – Retractable Blade’s bleed effect deals more damage the more Energy Lode stacks you have.
- Flame Detonation – Dealing damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.
- Powerlode – Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.
Pyrotech
- Explosive Weaponry – During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.
- Flame Dissipation – When Superheated Flamethrower reaches 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 10% for 10 seconds.
- Superheated Fuel – Explosive Fuel increases all Flame attacks critical chance by 100%.
Shieldtech
- Oil Fire – Oil Slick makes targets susceptible to Firestorm. Each affected enemy you hit increases your damage reduction by 1.5% and reduces the cooldown of Oil Slick by 5 seconds.
- Thermal Screen – Heat Screen now stacks up to 6 times. Power Yield immediately builds 6 stacks.
- Hotswap – Translocating a guarded target gives them 40% damage reduction and neutralizes you. You swap back after 6 seconds.
All Specs
- Ranged Rocket Punch – Rocket Punch now has a range of 10m.
- Second Contract – Grapple gets two charges and activating it finishes the cooldown of Rocket Punch and Flaming Fist.
- Sonic Heal – Sonic Missile heals all allies around its target.
- Neural Trigger – Dealing damage to an enemy affected by your Neural Dart stuns them for 3 seconds and ends the taunt.
NEW GENERAL ARMOR SETS IN 6.0
The following armor sets can be used by any class. They provide generic and standard bonuses that are not specifically tied to any ability.
Taskmaster set
- (2) +2% Alacrity
- (4) Significantly increases your active companion’s attack and cast speed
The Final Breath set
- (2) Increases Defense by 112 while health is below 50%
- (4) Increases Defense by 230 while health is below 50%
- (6) Increases Defense by 10% while health is below 50%
The Victor set
- (2) +2% Defense Rating
- (4) Defeating enemies heals you for 20% of your maximum health. 5 seconds cooldown
- (6) In addition to the heal effect, you gain a brief bonus to movement speed when defeating enemies
Preserver set
- (2) +2% Shield Rating
- (4) Passively regenerates 1% of maximum health every 10 seconds
Rapid Response set
- (2) Increases Alacrity by 112 while health is below 50%
- (4) Increases Alacrity by 230 while health is below 50%
- (6) Increases Alacrity by 10% while health is below 50%
Trishin’s Wit set
- (2) +2% Power
- (4) Shielding an attack causes your generator to overdrive. Deals weapon damage to up to 8 enemies within 2 meters
Berserket set
- (2) +2% Critical Rating
- (4) Increases Power by 25%. Decreases Armor by 50%
Dying Precision set
- (2) Increases Critical Rating by 112 while health is below 50%
- (4) Increases Critical Rating by 230 while health is below 50%
- (6) Increases Critical Rating by 10% while health is below 50%
Avenger set
- (2) +2% Power
- (4) Increases your damage dealt by 5% while you Guard another player
Stationary Grit set
- (2) +2% Alacrity
- (4) Increases damage by 5% while not moving, Increases armor by 5% while moving
The Entertainer set
- (2) +2% Endurance
- (4) Using a Rest and Recharge ability buffs nearby allies for increased XP, Mastery and Endurance. Lasts 1 hour
Stimulated set
- (2) +2% Alacrity
- (4) Increases Mastery by 100 while under the effect of a stimpack
NEW GENERAL TACTICAL ITEMS IN 6.0
These Tactical items are available and useful to all classes and specs. They provide generic and standard boosts to various stats and perks, that are not directly related to an ability or a discipline
- A Breath of Fresh Air – Every third Activation of your basic attack restores 10% of your Class Resource
- Luck Always Changes – Your Critical chance with Melee, Ranged, Tech and Force attacks and healing is increased by 1% each second. This effect resets on a successful critical hit
- Krall’s Accord – Cycles between enhancing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order
- The Life Warden – Taking damage below 20% health will rapidly heal you for a large amount. 10 minutes cooldown
- Rolling Boil – Increases Mastery by 5% for 5 seconds when a relic triggers
- Reliquary of Time – Reduces cooldown of on use relics by 5%
- Greased Lightning – Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times
- Durasteel Wall – Successfully shielding an attack while under 80% health increases your Shield Cnahce and Absorb Amount by 1% for 10 seconds. Stacks 25 times
- Biorhythm – Dealing damage increases all healing done, Healing increases all damage done. Stacks up to 5 times. Only one effect can be active at a time
NEW AUGMENTS IN 6.0
A new Augmentation Kit MK-11 is introduced to the game. The new Item Rating 276 (73) and 286 (74) Augments require this new kit to be installed onto a gear piece before it can be augmented with the new higher tier augments.
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NEW GEAR MODS IN 6.0
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NEW TIER STIMS AND ADRENALS IN 6.0
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Special thanks to SoupPotato for helping me extract the icons and images used in this article.