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SWTOR 6.0.1 Patch Notes and 6.0.2 Crafting Changes Preview

Vulkk by Vulkk|

BioWare released today the official patch notes for SWTOR Game Update 6.0.1, coming out tomorrow – November 14. The studio also shared a preview of the Crafting changes planned for the game’s December update 6.0.2!

Following the “Checking in” message from the game’s big boss Keith Kanneg (senior producer), today we got the full patch notes for tomorrow’s patch. It’s mostly a quality of life and bugfixes that fill the list for this one, but it’s quite a long list, so sit back comfortably and check out what’s changing!

 

OFFICIAL PATCH NOTES FOR SWTOR 6.0.1


CARTEL MARKET


  • The “Claim Stack” button in the Pack Explorer’s Item Stash has had its functionality restored.
  • Corrected typos in several MTX item descriptions.

 

GENERAL


  • The Objectives “Find the Friendly Frond (Scan)” and “Visit Original TaunTaun Steak Co. (Scan)” for the Achievement Mek-Sha Sightseer can now be completed as intended.
  • Although they are quite comfy, you are much less likely to get stuck on the chairs in Huttbreaker’s Compound.
  • Addressed a number of typos in the new Fleet sign’s tooltips.
  • Players can once again invite other players into their Strongholds.
  • Using Heroic Transport will no longer kill Companions in some situations.
  • Nautolan’s Social Ability is no longer permanent when used.
  • The Guild Invasions leaderboard now updates the first time the player views it as intended.
  • Players should no longer receive in-game mail from characters that are dead due to player choice.
  • The in-game mail that Anri sends to the player that references a reward now has credits attached to it.
  • Removed access for Imperial players to be able to travel to a Republic Quick Travel point on Mek-Sha.
  • The /follow command is once again functional.
  • Clicking on a category title in the Materials Inventory now expands and collapses that section.
  • Background music and audio will no longer play during the Onslaught closing credits.
  • Adjusted the font color on Operation, portrait, and target frames to be easier to read.
  • The Materials Inventory will now remember the last section you had opened.

 

CLASSES AND COMBAT


Jedi Knight

General

  • Furious Clarity will now always be removed as intended after using eligible abilities.

Jedi Knight Set Bonuses

  • Tormented Set – The slow from this 4-pc set bonus now applies as intended when Force Statis wears off.
  • The Nimble Master set has had its 4-pc set bonus changed, the bonus is now:
    • (4) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward.

Sentinel

  • The Intercessor Utility has had its effect changed; it now adds an additional ability charge for Force Leap.

 Sentinel Set Bonuses

  • The Culling Blade’s 6-pc set bonus now resets the cooldown of Force Leap as intended.

  Guardian

  • The Battlefield Command Utility now lowers the active cooldown of Force Leap when attacked, as intended.

 

Sith Warrior

General

  • Furious Power will now always be removed as intended after using eligible abilities.

Sith Warrior Set Bonuses

  • Tormented Set – The slow from this 4-pc set bonus now applies as intended when Force Choke wears off.
  • The Nimble Master set has had its 4-pc set bonus changed, the bonus is now:
    • (4) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward.

Marauder

  • The Interloper Utility has had its effect changed; it now adds an additional ability charge for Force Charge.

 Marauder Set Bonuses

  • The Culling Blade’s 6-pc set bonus now resets the cooldown of Force Charge as intended.

Juggernaut

  • The Warmonger Utility now lowers the active cooldown of Force Charge when attacked, as intended.

 

Jedi Consular

Sage

Seer

  • The Force Warden passive is now gained at level 60 (up from 48).
  • The Altruism passive is now gained at level 48 (down from 60).

Telekinetics

Telekinetics Tacticals

  • Eyrin’s Haste’s damage buff now applies to Turbulence as intended.

 Shadow

  • The Fade Utility now reduces the cooldown of Force Cloak as intended.

 Shadow Set Bonuses

  • The Shadow Purger set now correctly applies its effects when using Cleaving Cut.

Kinetic Combat

Kinetic Combat Tacticals

  • Shroud of a Shadow’s effect no longer applies to a Resilience used from Force Cloak.
  • Ward of the Continuum has had its effect changed, the new effect is:
    • Kinetic Ward gains 5 additional stacks and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. This effect stacks up to 3 times and lasts for 20 seconds or until Kinetic Ward is reactivated.

 

Sith Inquisitor

Sorcerer

Corruption

  • The Twisted Force passive is now gained at level 60 (up from 48).
  • The Dark Concentration passive is now gained at level 48 (down from 60).

Lightning

Lightning Tacticals

  • Eyrin’s Haste’s damage buff now applies to Thundering Blast as intended.

Assassin

  • The Fade Utility now reduces the cooldown of Force Cloak as intended.

 Assassin Set Bonuses

  • The Shadow Purger set now correctly applies its effects when using Severing Slash.

Darkness

Darkness Tacticals

  • Shroud of a Shadow’s effect no longer applies to a Force Shroud used from Force Cloak.
  • Ward of the Continuum has had its effect changed, the new effect is:
    • Dark Ward gains 5 additional stacks and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. This effect stacks up to 3 times and lasts for 20 seconds or until Dark Ward is reactivated.

 

Smuggler

Gunslinger

  • Bag of Tricks no longer resets the cooldown of Hightail It.

Gunslinger Set Bonuses

  • The Established Foothold 6-pc set bonus now applies it stacking damage buff as intended.

Saboteur

Saboteur Tacticals

  • The Ruthless Interrogation Tactical now gives Blazing Speed a 75% damage buff (up from 50%).

Dirty Fighting

Dirty Fighting Tacticals

  • Reducing the damage bonus given to Hemorrhaging Blast by the Exploited Weakness tactical from 100% to 50%.

 

Imperial Agent

Sniper

  • Imperial Preparation no longer resets the cooldown of Covered Escape.

Sniper Set Bonuses

  • The Established Foothold 6-pc set bonus now applies it stacking damage buff as intended.

Engineering

Engineering Tacticals

  • The Ruthless Interrogation Tactical now gives Electrified Railgun a 75% damage buff (up from 50%).

Virulence

Virulence Tacticals

  • Reducing the damage bonus given to Weakening Blast/Hemorrhaging Blast by the Exploited Weakness tactical from 100% to 50%.

 

Bounty Hunter

Mercenary

  • The Smoke Screen Utility now properly resets the cooldown of Rocket Out when receiving damage after using Rocket Out.

Arsenal

Arsenal Tacticals

  • The Burning Bright Tactical now achieves maximum damage at 4 stacks (down from 8).

Powertech

Powertech Set Bonuses

  • A new set has been added for Powertechs, the Emergency Power set:
    • Emergency Power
      • (2) +2% Endurance
      • (4) Energy Shield’s duration is increased by 5 seconds.
      • (6) Activating Power Yield grants a major absorb shield for 3 seconds.
      • Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
  • The Meteor Brawler 4-pc set bonus now activates off of Heat Blast in addition to Flaming Fist and Magnetic Blast. This bonus now reads as:
    • (4) Flaming Fist and Rocket Punch’s Heat cost is reduced by 4. Heat Blast, Flaming Fist, and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
  • The Meteor Brawler 6-pc set bonus now activates off of Explosive Fuel instead of Energy Shield. This bonus now reads as:
    • (6) Activating Explosive Fuel gives you Firefall for the duration of Explosive Fuel. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Explosive Fuel ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds.
  • The Right Price 6-pc set bonus now has a rate limit for its effect. This bonus now reads as:
    • (6) Each time you take damage while under Power Yield the cooldown of Explosive Fuel is reduced by 3 seconds. This effect cannot occur more than once every 3 seconds.

Powertech Tacticals

  • The Flame Dissipation Tactical now increases elemental damage by 10% for 20 seconds when consumed (was periodic damage by 20% for 20 seconds).

 

Trooper

Commando

  • The Smoke Screen Utility now properly resets the cooldown of Propulsion Round when receiving damage after using Propulsion Round.

Gunnery

Gunnery Tacticals

  • The Burning Bright Tactical now achieves maximum damage at 4 stacks (down from 8).

Vanguard

Vanguard Set Bonuses

  • A new set has been added for Powertechs, the Emergency Power set:
    • Emergency Power
      • (2) +2% Endurance
      • (4) Reactive Shield’s duration is increased by 5 seconds.
      • (6) Activating Power Yield grants a major absorb shield for 3 seconds.
      • Source: Increased drop chance from Dxun Operation bosses. Not available on the Tech Fragment vendor.
  • The Meteor Brawler 4-pc set bonus now activates off of Energy Blast in addition to Shockstrike and Tactical Surge. This bonus now reads as:
    • (4) Shockstrike and Stockstrike’s Energy cost is reduced by 4. Energy Blast, Shockstrike, and Tactical Surge increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
  • The Meteor Brawler 6-pc set bonus now activates off of Explosive Fuel instead of Energy Shield. This bonus now reads as:
    • (6) Activating Battle Focus gives you Ionfall  for the duration of Battle Focus. During this time, dealing damage with Ion Squall, Ion Pulse, Tactical Surge, Stockstrike, or Shockstrike builds up to 7 stacks of Ionfall. When Battle Focus ends, it detonates dealing elemental damage to all enemies around that scales with Ionfall stacks. After it explodes, your energy-using abilities cost 50% less heat for 20 seconds.
  • The Right Price 6-pc set bonus now has a rate limit for its effect. This bonus now reads as:
    • (6) Each time you take damage while under Power Yield the cooldown of Battle Focus is reduced by 3 seconds. This effect cannot occur more than once every 3 seconds.

Vanguard Tacticals

  • The Flame Dissipation Tactical now increases elemental damage by 10% for 20 seconds when consumed (was periodic damage by 20% for 20 seconds).

 

CREW SKILLS


  • Onslaught’s crafting is currently under review with changes planned for Game Update 6.0.2 in December. Refer to the 6.0.2 patch notes for details.

 

FLASHPOINTS, OPERATIONS, UPRISINGS


Flashpoints

Crisis on Umbara

  • Adjusted Experience gains from a number of enemies in The Crisis on Umbara Flashpoint to combat exploitive behavior.

Kuat Drive Yards

  • Players will now always be bolstered to level 70 as intended in Veteran Mode Kuat Drive Yards.

Objective Meridian

  • Bosses in Objective Meridian now sometimes drop Corellia inspired Stronghold Decorations.
  • Objective Meridian is now also selected by default in the Activity Finder.
  • Removed unintended Quick Travel points from Objective Meridian.
  • Objective Meridian now has an image in the Activity Finder.

The Foundry

  • Players are now bolstered as intended in The Foundry Flashpoint in Veteran Mode.

 

Operations

Hive of the Mountain Queen

  • Fixed an issue where Story Mode Hive of the Mountain Queen Achievements were giving more points than intended.

The Nature of Progress

  • The “I Guess We Win?” Achievement for the Huntmaster will no longer become blocked in some situations.
  • Corrected a typo in the “Red’s Fed” Achievement text which incorrectly stated what to do to earn the Achievement.
  • The Apex Vanguard will now use Rocket Salvo after using Mass Target Lock for the first time as intended.

 

ITEMS AND ECONOMY


  • Corrected a number of typos in Tactical and Set Bonus tooltips.
  • Corrected an issue where in some situations a player would receive zero Tech Fragments for Deconstructing an item tied to their Crew Skill profession.
  • Players will once again earn Dark or Light Tokens when earning a Renown Rank, depending on which side is currently winning the Galactic War.
  • Players can no longer buy random gear for Tech Fragments below level 75.
  • Jawa Junk earned from harvesting now stacks in a player’s inventory.
  • The Training Dummy Standard Health Modulator item now sets Operations or Healing Training Dummy health to 3,250,000 (up from 2,500,000)
  • The Training Dummy Advanced Health Modulator item now sets Operations or Healing Training Dummy health to 6,500,000 (up from 4,000,000)
  • The Training Dummy Expert Health Modulator item now sets Operations or Healing Training Dummy health to 10,000,000 (up from 6,000,000)
  • Set Bonus gear and Tactical items purchased from the Class vendors on the fleet can no longer be refunded.

 

MISSIONS AND NPCS


  • The “Nature of Progress” Operation now has a Weekly Missions.
  • The “Nature of Progress” Operation is now included in the “Complete Operations” Weekly Missions.
  • The “Objective Meridian” Flashpoint is now included in the “Complete Flashpoints” Weekly Missions.
  • The Sith Inquisitor’s Companions now appear on the Class Ship after the events of Knights of the Fallen Empire.
  • Jedi Knights that resume their romance with Kira Carson now trigger the intended break-up with Lana Beniko or Theron Shan.
  • Kira, Scourge, and Jakarro have been moved from the “Main Characters” category to the “Companions” category in the Companions and Contacts window.
  • Arn Peralun has been moved from the “Main Characters” category to the “Priority Contacts” category in the Companions and Contacts window.
  • The category Followers > Main Characters in the Companions and Contacts window has been renamed to Chapters.
  • The category Contacts > Main Characters in the Companions and Contacts window has been renamed to Chapters.
  • Players who completed the Onslaught story and should have received Jakarro, Kira, and/or Scourge but didn’t should now have them available as Companions.
  • World bosses now drop gear in addition to their existing drops.
  • Tech Fragments and gear boxes now drop from Mek-Sha world bosses.
  • Adjusted the rewards for completing Knights of the Fallen Empire Chapter II “A Dream of Empire” to be more in line with the Chapters difficulty and completion time.
  • Level 1 players can no longer get stuck in certain situations trying to access promotional companions.
  • Corrected an issue where in certain circumstances players were unable to interact with the Final Ship’s Log for the Combing the Wreckage Mission on Onderon.
  • Select NPCs will no longer be hostile to the player in the Odessen Base.

 

WARZONES


  • Ability Charges now reset after Ranked Arena PvP Rounds.

 

PREVIEW OF THE SWTOR 6.0.2 CRAFTING CHANGES


Copmmunity manager Eroc Musco posted on the forums a statement that the developers have heard our feedback and promise to deliver the expected changes:

We have been reading your feedback since Onslaught launched (and of course from PTS beforehand) on your feelings on the current state of crafting. We agree with your feedback that it isn’t where we want it to be either. There are quite a few changes planned for 6.0.2 in December and we want to give you a preview of those changes today.

It’s worth noting the total chaos that SWTOR’s economy is in right now. It’s not just because of the release of a new expansion. This drama is (in my opinion) a result of a few disastrous exploits that have not been fixed in time, coupled with the influence of the Cartel Market and real-life money to the in-game economy.

Musco also noted that the next content available for testing on PTS will be the 6.1 update. It is expected “early next year” and should appear on the test server some time in December.

Now, for the list of changes…

  • The materials required for “material combination” schematics was too high. We are making the following changes:
    • Premium and Prototype material requirements have been reduced to 6 each (down from 10).
    • Artifact material requirements have been reduced to 12 each (down from 15).
    • The requirements to convert Premium combination materials to Prototype has been reduced to 2 (down from 3).
  • Although we want to incentivize harvesting over missions for gathering skills, mission inflow was a little too low:
    • Increase overall inflow of Premium quality materials from Missions.
    • Increase material rewards from Wealthy Yield Missions.
    • Reduce the overall failure rate of “grey” quality Missions.
  • Getting crafting schematics when deconstructing gear was too hard with too low of a chance:
    • Broadly increased the chance to earn crafting schematics from deconstructing.
    • Sort of related, we are making a pass to ensure that deconstruction is giving the correct professions materials. Raise any specifics you have where this isn’t the case.
  • Too high of a requirement for Matrixes when crafting:
    • The Matrix material requirement has been removed from all schematics below Artifact quality.
    • We are looking closely at data around inflow of Legendary Ember requirements. We may increase requirements here but this is still being investigated.
  • The materials that you are earning are not coming in at the correct ratio of Premium : Prototype : Artifact to correlate with expenditure:
    • Rebalancing material inflow to match a 7:2:1 ratio that many of you have raised.

These are all currently planned changes for 6.0.2 so please let us know your thoughts. As always, we will continue to monitor crafting data and your feedback post-6.0.2 and make further changes as needed! Thanks everyone.

RELATED ► SWTOR 6.0.2 Patch Notes

Vulkk

Vulkk

Alex "Vulkk" is the founder and editor-in-chief of VULKK.com. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site.
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