Complete beginner friendly guide to the Inferno Uprising in Star Wars: The Old Republic. Includes all boss fights with their mechanics, enhanced with Images and Video.
- Visit the collective post for all SWTOR Uprisings Guides
- Check out the Collective Post to learn Everything about SWTOR KOTET
- Need SWTOR 5.0 Guides? Check them all out via this link and also from Main Menu
The “Inferno” Uprising is available to all active lvl 70 Subscribers via the Galactic Command UI or by directly accessing its personal terminal on the Fleet. It takes place on Ord Mantel. For more detailed information visit the SWTOR Uprisings Blog Post or watch the SWTOR Uprisings Video Overview.
This is one of the shortest Uprisings available with the launch of SWTOR Patch 5.0. It offers 2 boss encounters.
1st Boss: Lord Wrad
Mechanics
- Story Mode HP: 1.1mill | Veteran Mode HP: 2.7mill
- Start the fight by clearing all the Sith Acolytes in the room, while the tank has the boss. Wrad will spawn several groups of weak and easy to defeat Imperial Troopers.
- In the 2nd part of the fight, the boss is alone and does 2 special attacks that are worth mentioning. Choke happens a lot more often than your CC breaker can deal with it. It’s not a big deal in Story Mode, but on Veteran the Choke does significantly more damage. One of the best tactics is for the tank to kite the boss and keep a distance. this prevents Wrad from using Choke, instead he does only his 2nd special attack, called Mass Project, which does damage and a knockback.
Screenshots
2nd Boss: T4-9K Excavator
Mechanics
- Story Mode HP: 609k | Veteran Mode HP: 956k
- This is an easy boss. Its only special ability is the Oil it spills around itself and a couple seconds later puts on fire, causing players standing on it to burn. The damage is easy to heal through in both Story and Veteran modes.
Screenshots
3rd Boss: Lord Zanisk and Lord Adacin
Mechanics
- Story Mode HP: 891k each| Veteran Mode HP: 1.8mill each
- The fight begins with only Lord Zanisk on the platform and active. He drops purple circles often, which are easy to avoid. They do relatively low amount of damage in Story Mode and low to medium on Veteran (subjective to class, role and gear, of course!). His 2nd special attack is a frontal cone (Dark Carve), marked on the floor with purple reticle. This ability does a pushback, but it’s short and you have to be really close to the edge if you want to get pushed off :)
- Adds will spawn all the time in this phase. They usually appear near the edges of the platform and most are ranged, so they stay there and are easy to push over.
- When Zanisk is at around 55-60% of his HP, Lord Adacin will join the fight and Zanisk will leave for a while.
- Adacin’s special attacks include a group DoT (Unrelenting Corruption) which can be cleansed, but doesn’t do a huge amount of damage unless your character is severely undergeared. Her other special attack is called Volatite Blast – frontal beam, marked on the floor with red, channels for 3 seconds and deals moderate damage to non-tank classes.
- When Adacin is at 55-60% of her HP, a group of Sith Apprentices and Imperial Troopers adds will spawn, followed by I4-k8 silver droid. It does nothing special and is a transition to the final phase.
- In the final phase both Zanisk and Adacin return and you have to kill them at the same time or as close as possible. If you kill one first, the other one enters an Enraged Mode and starts dealing more damage.
Screenshots
Video
The video section will show you my currently available videos with gameplay and guiding commentaries about the various mechanics inside the Uprisings and the boss encounters there.