Complete beginner friendly guide to the Inferno Uprising in Star Wars: The Old Republic. Includes all boss fights with their mechanics, enhanced with Images and Video.
- Visit the collective post for all SWTOR Uprisings Guides
- Check out the Collective Post to learn Everything about SWTOR KOTET
The “Destroyer of Worlds” Uprising is one of the 5 Uprisings released with SWTOR Patch 5.1 and is available to all active lvl 70 Subscribers via the Galactic Command UI or by directly accessing its personal terminal on the Fleet. It takes place on Makeb. For more detailed information visit the SWTOR Uprisings Blog Post or watch the SWTOR Uprisings Video Overview.
This is of the shorter Uprisings. It offers 3 boss encounters and one bonus boss, gated behind a secondary mission (side quest). To unlock the bonus boss you have to pick up 6 Dark Relics (purple flashy beams) located from the Entrance all the way until the 2nd boss encounter.
Around the corridors you will find also Repair Tool Boxes. The core mechanic of the Uprising involves a droid that runs ahead to complete its mission and the group’s task is to protect it and clear its path. If too much damage is done on it, the droid goes inactive and a player has to use a repair tool on it to revive it. There’s an achievement if the group manages to complete the Uprising without the big droid getting incapacitated at all. Doing the bonus mission removes the debuff all players receive upon entering the instance – Dark Whispers (reduced healing received).
1st Boss: Chief Engineer Penzaren
Mechanics
- Story Mode HP: XXX| Veteran Mode HP: 924 k
- In the beginning of the fight the boss is shielded and takes no damage. He spawns waves of weak droids constantly. He also spawns a silver and a gold droid. The gold droids are 1 after another with plenty of time to kill them before the next one spawns. They spawn 2 in the left and then 2 on the right side. Focus on them, while tank kite or LoS the weak droids. If you have strong AoE, kill all the weak droids too. When a silver droid spawns, target and kill it ASAP. It explodes and kills the rest around him while also weakening the shield of the boss.
- Once the boss’s shield drops down, the fight is much easier – basic tank and spank.
Screenshots
2nd Boss: Skurr and Velloc
Mechanics
- Story Mode HP: XXX| Veteran Mode HP: Velloc 1.23 mill, Skurr 1.17 mill
- The big monster (Velloc) has a frontal cone-AoE called Maul and a big full AoE attack called Smash, cannot be intrerrupted
- Both need to be killed within a few seconds from each other.
- Best tactic is for the tank to corner them and stay with a back against a wall. The AoE knockback from Smash is annoying for MDPS, but doesn’t do much more than that.
- If one of the bosses drops to low HP, they get buffed with a soft enrage (Empowered: increased damage and speed)
Screenshots
3rd Boss: Jedi Master Adelade
Mechanics
- Story Mode HP: XXX| Veteran Mode HP: 2.1 mill
- There’s a limited area where the boss allows players to move around, it’s marked on the ground with a wide white circle. The space is still more than large enough and all AoE attacks of the boss can easily be avoided.
- Adelade has a frontal cone attack called Force Wave, channeled for 3s and marked with yellow on the ground. If not avoided, it does a knockback.
- If the tank is further away than melee range, she will leap to them, marking the spot with a blue circle before the leap.
- The boss also spawns black circles that slow moveent. This can be very deadly if the slowed player is unable to run out of the purple circle.
- The purple circles are her most dangerous ability – Ancient Madness. She casts them for 3 seconds and if a player remains inside, they will take ~50k on Veteran mode.
Screenshots
Videos
The video section will show you my currently available videos with gameplay and guiding commentaries about the various mechanics inside the Uprisings and the boss encounters there.